
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* (cos y) x)))
double code(double x, double y, double z) {
return fma(sin(y), z, (cos(y) * x));
}
function code(x, y, z) return fma(sin(y), z, Float64(cos(y) * x)) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, \cos y \cdot x\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4e+93) (not (<= x 6.3e-24))) (* (cos y) x) (fma (sin y) z (* 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e+93) || !(x <= 6.3e-24)) {
tmp = cos(y) * x;
} else {
tmp = fma(sin(y), z, (1.0 * x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -1.4e+93) || !(x <= 6.3e-24)) tmp = Float64(cos(y) * x); else tmp = fma(sin(y), z, Float64(1.0 * x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4e+93], N[Not[LessEqual[x, 6.3e-24]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z + N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+93} \lor \neg \left(x \leq 6.3 \cdot 10^{-24}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, z, 1 \cdot x\right)\\
\end{array}
\end{array}
if x < -1.39999999999999994e93 or 6.29999999999999979e-24 < x Initial program 99.8%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.5
Applied rewrites99.5%
lift-pow.f64N/A
unpow-1N/A
lower-/.f6499.5
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f6499.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6474.5
Applied rewrites74.5%
Taylor expanded in x around inf
Applied rewrites89.8%
if -1.39999999999999994e93 < x < 6.29999999999999979e-24Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
Applied rewrites88.1%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.5e-63) (not (<= x 2.8e-47))) (* (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e-63) || !(x <= 2.8e-47)) {
tmp = cos(y) * x;
} else {
tmp = sin(y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.5d-63)) .or. (.not. (x <= 2.8d-47))) then
tmp = cos(y) * x
else
tmp = sin(y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.5e-63) || !(x <= 2.8e-47)) {
tmp = Math.cos(y) * x;
} else {
tmp = Math.sin(y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.5e-63) or not (x <= 2.8e-47): tmp = math.cos(y) * x else: tmp = math.sin(y) * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.5e-63) || !(x <= 2.8e-47)) tmp = Float64(cos(y) * x); else tmp = Float64(sin(y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.5e-63) || ~((x <= 2.8e-47))) tmp = cos(y) * x; else tmp = sin(y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.5e-63], N[Not[LessEqual[x, 2.8e-47]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{-63} \lor \neg \left(x \leq 2.8 \cdot 10^{-47}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot z\\
\end{array}
\end{array}
if x < -7.5000000000000003e-63 or 2.79999999999999993e-47 < x Initial program 99.8%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
unpow-1N/A
lower-/.f6499.6
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6480.7
Applied rewrites80.7%
Taylor expanded in x around inf
Applied rewrites84.9%
if -7.5000000000000003e-63 < x < 2.79999999999999993e-47Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6476.6
Applied rewrites76.6%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0046) (not (<= y 0.102))) (* (sin y) z) (fma (fma (* y x) -0.5 z) y x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0046) || !(y <= 0.102)) {
tmp = sin(y) * z;
} else {
tmp = fma(fma((y * x), -0.5, z), y, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -0.0046) || !(y <= 0.102)) tmp = Float64(sin(y) * z); else tmp = fma(fma(Float64(y * x), -0.5, z), y, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0046], N[Not[LessEqual[y, 0.102]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(y * x), $MachinePrecision] * -0.5 + z), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0046 \lor \neg \left(y \leq 0.102\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(y \cdot x, -0.5, z\right), y, x\right)\\
\end{array}
\end{array}
if y < -0.0045999999999999999 or 0.101999999999999993 < y Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6449.3
Applied rewrites49.3%
if -0.0045999999999999999 < y < 0.101999999999999993Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.6e-71) (not (<= x 5.4e-124))) (* 1.0 x) (* z y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.6e-71) || !(x <= 5.4e-124)) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.6d-71)) .or. (.not. (x <= 5.4d-124))) then
tmp = 1.0d0 * x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.6e-71) || !(x <= 5.4e-124)) {
tmp = 1.0 * x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.6e-71) or not (x <= 5.4e-124): tmp = 1.0 * x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.6e-71) || !(x <= 5.4e-124)) tmp = Float64(1.0 * x); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.6e-71) || ~((x <= 5.4e-124))) tmp = 1.0 * x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.6e-71], N[Not[LessEqual[x, 5.4e-124]], $MachinePrecision]], N[(1.0 * x), $MachinePrecision], N[(z * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.6 \cdot 10^{-71} \lor \neg \left(x \leq 5.4 \cdot 10^{-124}\right):\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if x < -6.6000000000000003e-71 or 5.40000000000000035e-124 < x Initial program 99.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6450.8
Applied rewrites50.8%
Taylor expanded in x around inf
Applied rewrites44.9%
Taylor expanded in y around 0
Applied rewrites47.7%
if -6.6000000000000003e-71 < x < 5.40000000000000035e-124Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6447.7
Applied rewrites47.7%
Taylor expanded in x around 0
Applied rewrites36.6%
Final simplification43.6%
(FPCore (x y z) :precision binary64 (fma z y x))
double code(double x, double y, double z) {
return fma(z, y, x);
}
function code(x, y, z) return fma(z, y, x) end
code[x_, y_, z_] := N[(z * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6450.7
Applied rewrites50.7%
Final simplification50.7%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6450.7
Applied rewrites50.7%
Taylor expanded in x around 0
Applied rewrites18.2%
Final simplification18.2%
herbie shell --seed 2024322
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))