
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (- 3.0 x) (* (/ y (- 1.0 x)) 3.0)))
double code(double x, double y) {
return (3.0 - x) / ((y / (1.0 - x)) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) / ((y / (1.0d0 - x)) * 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) / ((y / (1.0 - x)) * 3.0);
}
def code(x, y): return (3.0 - x) / ((y / (1.0 - x)) * 3.0)
function code(x, y) return Float64(Float64(3.0 - x) / Float64(Float64(y / Float64(1.0 - x)) * 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) / ((y / (1.0 - x)) * 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] / N[(N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{3 - x}{\frac{y}{1 - x} \cdot 3}
\end{array}
Initial program 93.5%
Applied rewrites99.7%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (pow y -1.0) (* (/ x y) (fma 0.3333333333333333 x -1.3333333333333333))))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = pow(y, -1.0);
} else {
tmp = (x / y) * fma(0.3333333333333333, x, -1.3333333333333333);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = y ^ -1.0; else tmp = Float64(Float64(x / y) * fma(0.3333333333333333, x, -1.3333333333333333)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[Power[y, -1.0], $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;{y}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
lower-/.f6498.5
Applied rewrites98.5%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.2%
Taylor expanded in x around inf
sub-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
associate-*l/N/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
times-fracN/A
Applied rewrites98.5%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (pow y -1.0) (* (* (/ x y) x) 0.3333333333333333)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = pow(y, -1.0);
} else {
tmp = ((x / y) * x) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) * (3.0d0 - x)) <= 5.0d0) then
tmp = y ** (-1.0d0)
else
tmp = ((x / y) * x) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = Math.pow(y, -1.0);
} else {
tmp = ((x / y) * x) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) * (3.0 - x)) <= 5.0: tmp = math.pow(y, -1.0) else: tmp = ((x / y) * x) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = y ^ -1.0; else tmp = Float64(Float64(Float64(x / y) * x) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) * (3.0 - x)) <= 5.0) tmp = y ^ -1.0; else tmp = ((x / y) * x) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[Power[y, -1.0], $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;{y}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.3333333333333333\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
lower-/.f6498.5
Applied rewrites98.5%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.2%
Taylor expanded in x around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.3%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (pow y -1.0) (* (* 0.3333333333333333 (/ x y)) x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = pow(y, -1.0);
} else {
tmp = (0.3333333333333333 * (x / y)) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) * (3.0d0 - x)) <= 5.0d0) then
tmp = y ** (-1.0d0)
else
tmp = (0.3333333333333333d0 * (x / y)) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = Math.pow(y, -1.0);
} else {
tmp = (0.3333333333333333 * (x / y)) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) * (3.0 - x)) <= 5.0: tmp = math.pow(y, -1.0) else: tmp = (0.3333333333333333 * (x / y)) * x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = y ^ -1.0; else tmp = Float64(Float64(0.3333333333333333 * Float64(x / y)) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) * (3.0 - x)) <= 5.0) tmp = y ^ -1.0; else tmp = (0.3333333333333333 * (x / y)) * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[Power[y, -1.0], $MachinePrecision], N[(N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;{y}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\left(0.3333333333333333 \cdot \frac{x}{y}\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
lower-/.f6498.5
Applied rewrites98.5%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.2%
Taylor expanded in x around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ -1.3333333333333333 y) x) (pow y -1.0)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (-1.3333333333333333 / y) * x;
} else {
tmp = pow(y, -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = ((-1.3333333333333333d0) / y) * x
else
tmp = y ** (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (-1.3333333333333333 / y) * x;
} else {
tmp = Math.pow(y, -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (-1.3333333333333333 / y) * x else: tmp = math.pow(y, -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(-1.3333333333333333 / y) * x); else tmp = y ^ -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (-1.3333333333333333 / y) * x; else tmp = y ^ -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(-1.3333333333333333 / y), $MachinePrecision] * x), $MachinePrecision], N[Power[y, -1.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{-1.3333333333333333}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;{y}^{-1}\\
\end{array}
\end{array}
if x < -0.75Initial program 86.7%
Taylor expanded in x around inf
sub-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
associate-*l/N/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
times-fracN/A
Applied rewrites98.4%
Taylor expanded in x around 0
Applied rewrites38.9%
if -0.75 < x Initial program 95.7%
Taylor expanded in x around 0
lower-/.f6467.9
Applied rewrites67.9%
Final simplification60.7%
(FPCore (x y) :precision binary64 (pow y -1.0))
double code(double x, double y) {
return pow(y, -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y ** (-1.0d0)
end function
public static double code(double x, double y) {
return Math.pow(y, -1.0);
}
def code(x, y): return math.pow(y, -1.0)
function code(x, y) return y ^ -1.0 end
function tmp = code(x, y) tmp = y ^ -1.0; end
code[x_, y_] := N[Power[y, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{y}^{-1}
\end{array}
Initial program 93.5%
Taylor expanded in x around 0
lower-/.f6452.4
Applied rewrites52.4%
Final simplification52.4%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (/ (fma -4.0 x 3.0) (* y 3.0)) (* (/ x y) (fma 0.3333333333333333 x -1.3333333333333333))))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = fma(-4.0, x, 3.0) / (y * 3.0);
} else {
tmp = (x / y) * fma(0.3333333333333333, x, -1.3333333333333333);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = Float64(fma(-4.0, x, 3.0) / Float64(y * 3.0)); else tmp = Float64(Float64(x / y) * fma(0.3333333333333333, x, -1.3333333333333333)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-4.0 * x + 3.0), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-4, x, 3\right)}{y \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6499.4
Applied rewrites99.4%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.2%
Taylor expanded in x around inf
sub-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
associate-*l/N/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
times-fracN/A
Applied rewrites98.5%
Final simplification98.9%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (+ -1.0 x) (* -3.0 y))))
double code(double x, double y) {
return (3.0 - x) * ((-1.0 + x) / (-3.0 * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((-1.0d0) + x) / ((-3.0d0) * y))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((-1.0 + x) / (-3.0 * y));
}
def code(x, y): return (3.0 - x) * ((-1.0 + x) / (-3.0 * y))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(-1.0 + x) / Float64(-3.0 * y))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((-1.0 + x) / (-3.0 * y)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(-1.0 + x), $MachinePrecision] / N[(-3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{-1 + x}{-3 \cdot y}
\end{array}
Initial program 93.5%
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (/ (fma -0.3333333333333333 x 0.3333333333333333) y) (- 3.0 x)))
double code(double x, double y) {
return (fma(-0.3333333333333333, x, 0.3333333333333333) / y) * (3.0 - x);
}
function code(x, y) return Float64(Float64(fma(-0.3333333333333333, x, 0.3333333333333333) / y) * Float64(3.0 - x)) end
code[x_, y_] := N[(N[(N[(-0.3333333333333333 * x + 0.3333333333333333), $MachinePrecision] / y), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-0.3333333333333333, x, 0.3333333333333333\right)}{y} \cdot \left(3 - x\right)
\end{array}
Initial program 93.5%
Taylor expanded in y around 0
*-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-commutativeN/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lower--.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (/ (- 3.0 x) (* 3.0 y)))
double code(double x, double y) {
return (3.0 - x) / (3.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) / (3.0d0 * y)
end function
public static double code(double x, double y) {
return (3.0 - x) / (3.0 * y);
}
def code(x, y): return (3.0 - x) / (3.0 * y)
function code(x, y) return Float64(Float64(3.0 - x) / Float64(3.0 * y)) end
function tmp = code(x, y) tmp = (3.0 - x) / (3.0 * y); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{3 - x}{3 \cdot y}
\end{array}
Initial program 93.5%
Applied rewrites99.7%
Taylor expanded in x around 0
lower-*.f6459.6
Applied rewrites59.6%
(FPCore (x y) :precision binary64 (* (/ 0.3333333333333333 y) (- 3.0 x)))
double code(double x, double y) {
return (0.3333333333333333 / y) * (3.0 - x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.3333333333333333d0 / y) * (3.0d0 - x)
end function
public static double code(double x, double y) {
return (0.3333333333333333 / y) * (3.0 - x);
}
def code(x, y): return (0.3333333333333333 / y) * (3.0 - x)
function code(x, y) return Float64(Float64(0.3333333333333333 / y) * Float64(3.0 - x)) end
function tmp = code(x, y) tmp = (0.3333333333333333 / y) * (3.0 - x); end
code[x_, y_] := N[(N[(0.3333333333333333 / y), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.3333333333333333}{y} \cdot \left(3 - x\right)
\end{array}
Initial program 93.5%
Applied rewrites99.7%
Taylor expanded in y around 0
/-rgt-identityN/A
associate-*r/N/A
associate-/r*N/A
associate-*r*N/A
times-fracN/A
/-rgt-identityN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites59.5%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024322
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (* (/ (- 1 x) y) (/ (- 3 x) 3)))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))