
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* (* (/ normAngle (sin normAngle)) u) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (((normAngle / sinf(normAngle)) * u) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (((normangle / sin(normangle)) * u) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (((normAngle / sin(normAngle)) * u) * n1_i); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + \left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i
\end{array}
Initial program 97.1%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in normAngle around 0
lower--.f3299.1
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -5.000000156871975e-23)
(not (<= n0_i 5.000000156871975e-23)))
(- n0_i (* u n0_i))
(* (+ n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000156871975e-23f) || !(n0_i <= 5.000000156871975e-23f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = (n1_i + n0_i) * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000156871975e-23)) .or. (.not. (n0_i <= 5.000000156871975e-23))) then
tmp = n0_i - (u * n0_i)
else
tmp = (n1_i + n0_i) * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000156871975e-23)) || !(n0_i <= Float32(5.000000156871975e-23))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(Float32(n1_i + n0_i) * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000156871975e-23)) || ~((n0_i <= single(5.000000156871975e-23)))) tmp = n0_i - (u * n0_i); else tmp = (n1_i + n0_i) * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000156871975 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 5.000000156871975 \cdot 10^{-23}\right):\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i + n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -5.00000016e-23 or 5.00000016e-23 < n0_i Initial program 98.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.2
Applied rewrites19.3%
Taylor expanded in u around inf
Applied rewrites97.9%
Taylor expanded in n1_i around 0
Applied rewrites79.1%
Taylor expanded in u around 0
Applied rewrites79.7%
if -5.00000016e-23 < n0_i < 5.00000016e-23Initial program 95.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3271.3
Applied rewrites71.3%
Applied rewrites71.3%
Taylor expanded in u around inf
Applied rewrites71.4%
Final simplification76.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -5.000000156871975e-23)
(not (<= n0_i 5.000000156871975e-23)))
(* (- 1.0 u) n0_i)
(* (+ n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000156871975e-23f) || !(n0_i <= 5.000000156871975e-23f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = (n1_i + n0_i) * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000156871975e-23)) .or. (.not. (n0_i <= 5.000000156871975e-23))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = (n1_i + n0_i) * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000156871975e-23)) || !(n0_i <= Float32(5.000000156871975e-23))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(Float32(n1_i + n0_i) * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000156871975e-23)) || ~((n0_i <= single(5.000000156871975e-23)))) tmp = (single(1.0) - u) * n0_i; else tmp = (n1_i + n0_i) * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000156871975 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 5.000000156871975 \cdot 10^{-23}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i + n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -5.00000016e-23 or 5.00000016e-23 < n0_i Initial program 98.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.2
Applied rewrites19.2%
Taylor expanded in u around inf
Applied rewrites97.9%
Taylor expanded in n1_i around 0
Applied rewrites79.1%
Taylor expanded in n0_i around 0
Applied rewrites79.5%
if -5.00000016e-23 < n0_i < 5.00000016e-23Initial program 95.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3271.3
Applied rewrites71.3%
Applied rewrites71.3%
Taylor expanded in u around inf
Applied rewrites71.4%
Final simplification76.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot u + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3240.6
Applied rewrites40.6%
Applied rewrites98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (+ n1_i n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i + n0_i) * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i + n0_i) * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i + n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i + n0_i) * u; end
\begin{array}{l}
\\
\left(n1\_i + n0\_i\right) \cdot u
\end{array}
Initial program 97.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3240.6
Applied rewrites40.6%
Applied rewrites40.6%
Taylor expanded in u around inf
Applied rewrites44.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return -n0_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = -n0_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(-n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = -n0_i * u; end
\begin{array}{l}
\\
\left(-n0\_i\right) \cdot u
\end{array}
Initial program 97.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3240.6
Applied rewrites40.6%
Taylor expanded in u around inf
Applied rewrites38.7%
Taylor expanded in n0_i around inf
Applied rewrites7.8%
Final simplification7.8%
herbie shell --seed 2024322
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))