
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (let* ((t_0 (- 1.0 (* 4.0 u)))) (if (<= t_0 0.9998000264167786) (* s (log (/ 1.0 t_0))) (* s (* 4.0 u)))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float tmp;
if (t_0 <= 0.9998000264167786f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * (4.0f * u);
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (4.0e0 * u)
if (t_0 <= 0.9998000264167786e0) then
tmp = s * log((1.0e0 / t_0))
else
tmp = s * (4.0e0 * u)
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.9998000264167786)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32(Float32(4.0) * u)); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (single(4.0) * u); tmp = single(0.0); if (t_0 <= single(0.9998000264167786)) tmp = s * log((single(1.0) / t_0)); else tmp = s * (single(4.0) * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
\mathbf{if}\;t\_0 \leq 0.9998000264167786:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(4 \cdot u\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999800026Initial program 87.4%
if 0.999800026 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 41.5%
Taylor expanded in u around 0
lower-*.f3291.2
Applied rewrites91.2%
(FPCore (s u)
:precision binary32
(let* ((t_0 (- 1.0 (* 4.0 u))) (t_1 (log1p (* -4.0 u))))
(if (<= t_0 0.999779999256134)
(* s (log (/ 1.0 t_0)))
(* s (* (pow (* (* (* 16.0 u) u) (/ 1.0 t_1)) 2.0) (/ -1.0 t_1))))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float t_1 = log1pf((-4.0f * u));
float tmp;
if (t_0 <= 0.999779999256134f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * (powf((((16.0f * u) * u) * (1.0f / t_1)), 2.0f) * (-1.0f / t_1));
}
return tmp;
}
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) t_1 = log1p(Float32(Float32(-4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.999779999256134)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32((Float32(Float32(Float32(Float32(16.0) * u) * u) * Float32(Float32(1.0) / t_1)) ^ Float32(2.0)) * Float32(Float32(-1.0) / t_1))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
t_1 := \mathsf{log1p}\left(-4 \cdot u\right)\\
\mathbf{if}\;t\_0 \leq 0.999779999256134:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left({\left(\left(\left(16 \cdot u\right) \cdot u\right) \cdot \frac{1}{t\_1}\right)}^{2} \cdot \frac{-1}{t\_1}\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999779999Initial program 87.8%
if 0.999779999 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 42.2%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
div-invN/A
lower-*.f32N/A
Applied rewrites68.4%
unpow1N/A
metadata-evalN/A
pow-prod-upN/A
lift-pow.f32N/A
inv-powN/A
lift-/.f32N/A
lower-*.f3268.3
Applied rewrites69.6%
Taylor expanded in u around 0
unpow2N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f3259.1
Applied rewrites59.6%
Final simplification60.2%
(FPCore (s u)
:precision binary32
(let* ((t_0 (- 1.0 (* 4.0 u))))
(if (<= t_0 0.9997199773788452)
(* s (log (/ 1.0 t_0)))
(* s (* (* (pow u 3.0) 64.0) (pow (log1p (* -4.0 u)) -2.0))))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float tmp;
if (t_0 <= 0.9997199773788452f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * ((powf(u, 3.0f) * 64.0f) * powf(log1pf((-4.0f * u)), -2.0f));
}
return tmp;
}
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.9997199773788452)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32(Float32((u ^ Float32(3.0)) * Float32(64.0)) * (log1p(Float32(Float32(-4.0) * u)) ^ Float32(-2.0)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
\mathbf{if}\;t\_0 \leq 0.9997199773788452:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(\left({u}^{3} \cdot 64\right) \cdot {\left(\mathsf{log1p}\left(-4 \cdot u\right)\right)}^{-2}\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999719977Initial program 88.2%
if 0.999719977 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 42.8%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip3--N/A
div-invN/A
lower-*.f32N/A
Applied rewrites42.1%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
lower-pow.f3290.6
Applied rewrites90.6%
(FPCore (s u)
:precision binary32
(let* ((t_0 (- 1.0 (* 4.0 u))))
(if (<= t_0 0.9997000098228455)
(* s (log (/ 1.0 t_0)))
(* s (* (* (* u u) -16.0) (/ 1.0 (log1p (* -4.0 u))))))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float tmp;
if (t_0 <= 0.9997000098228455f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * (((u * u) * -16.0f) * (1.0f / log1pf((-4.0f * u))));
}
return tmp;
}
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.9997000098228455)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32(Float32(Float32(u * u) * Float32(-16.0)) * Float32(Float32(1.0) / log1p(Float32(Float32(-4.0) * u))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
\mathbf{if}\;t\_0 \leq 0.9997000098228455:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(\left(\left(u \cdot u\right) \cdot -16\right) \cdot \frac{1}{\mathsf{log1p}\left(-4 \cdot u\right)}\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.99970001Initial program 88.4%
if 0.99970001 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 42.9%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
div-invN/A
lower-*.f32N/A
Applied rewrites68.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
unpow2N/A
lower-*.f3289.5
Applied rewrites89.5%
(FPCore (s u) :precision binary32 (if (<= (- 1.0 (* 4.0 u)) 0.9998000264167786) (* s (log (+ (* (+ (* 16.0 u) 4.0) u) 1.0))) (* s (* 4.0 u))))
float code(float s, float u) {
float tmp;
if ((1.0f - (4.0f * u)) <= 0.9998000264167786f) {
tmp = s * logf(((((16.0f * u) + 4.0f) * u) + 1.0f));
} else {
tmp = s * (4.0f * u);
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((1.0e0 - (4.0e0 * u)) <= 0.9998000264167786e0) then
tmp = s * log(((((16.0e0 * u) + 4.0e0) * u) + 1.0e0))
else
tmp = s * (4.0e0 * u)
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(1.0) - Float32(Float32(4.0) * u)) <= Float32(0.9998000264167786)) tmp = Float32(s * log(Float32(Float32(Float32(Float32(Float32(16.0) * u) + Float32(4.0)) * u) + Float32(1.0)))); else tmp = Float32(s * Float32(Float32(4.0) * u)); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((single(1.0) - (single(4.0) * u)) <= single(0.9998000264167786)) tmp = s * log(((((single(16.0) * u) + single(4.0)) * u) + single(1.0))); else tmp = s * (single(4.0) * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - 4 \cdot u \leq 0.9998000264167786:\\
\;\;\;\;s \cdot \log \left(\left(16 \cdot u + 4\right) \cdot u + 1\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(4 \cdot u\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999800026Initial program 87.4%
lift--.f32N/A
sub-negN/A
+-commutativeN/A
lift-*.f32N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f32N/A
metadata-eval12.8
Applied rewrites12.8%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
lower-fma.f3212.8
Applied rewrites12.8%
Applied rewrites18.7%
Applied rewrites58.5%
if 0.999800026 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 41.5%
Taylor expanded in u around 0
lower-*.f3291.2
Applied rewrites91.2%
(FPCore (s u) :precision binary32 (* s (* 4.0 u)))
float code(float s, float u) {
return s * (4.0f * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (4.0e0 * u)
end function
function code(s, u) return Float32(s * Float32(Float32(4.0) * u)) end
function tmp = code(s, u) tmp = s * (single(4.0) * u); end
\begin{array}{l}
\\
s \cdot \left(4 \cdot u\right)
\end{array}
Initial program 61.2%
Taylor expanded in u around 0
lower-*.f3272.8
Applied rewrites72.8%
herbie shell --seed 2024322
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))