
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (+ (* x y) (* x z)) (* y z))))
(if (<= t_0 4e-311)
(* (* (sqrt (/ (+ x y) z)) 2.0) z)
(if (<= t_0 2e+307)
(* 2.0 (sqrt (fma y (+ z x) (* z x))))
(* (fma (sqrt (/ y z)) 2.0 (* (sqrt (pow (* y z) -1.0)) x)) z)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = ((x * y) + (x * z)) + (y * z);
double tmp;
if (t_0 <= 4e-311) {
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
} else if (t_0 <= 2e+307) {
tmp = 2.0 * sqrt(fma(y, (z + x), (z * x)));
} else {
tmp = fma(sqrt((y / z)), 2.0, (sqrt(pow((y * z), -1.0)) * x)) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)) tmp = 0.0 if (t_0 <= 4e-311) tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z); elseif (t_0 <= 2e+307) tmp = Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))); else tmp = Float64(fma(sqrt(Float64(y / z)), 2.0, Float64(sqrt((Float64(y * z) ^ -1.0)) * x)) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-311], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 2e+307], N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0 + N[(N[Sqrt[N[Power[N[(y * z), $MachinePrecision], -1.0], $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot y + x \cdot z\right) + y \cdot z\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-311}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+307}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{\frac{y}{z}}, 2, \sqrt{{\left(y \cdot z\right)}^{-1}} \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 3.99999999999979e-311Initial program 28.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.0%
Taylor expanded in z around inf
Applied rewrites62.9%
if 3.99999999999979e-311 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 1.99999999999999997e307Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
if 1.99999999999999997e307 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) Initial program 4.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites32.5%
Taylor expanded in z around inf
Applied rewrites35.7%
Taylor expanded in x around 0
Applied rewrites10.6%
Final simplification75.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (+ (* x y) (* x z)) (* y z))))
(if (or (<= t_0 4e-314) (not (<= t_0 2e+307)))
(* (* (sqrt (/ y z)) 2.0) z)
(* 2.0 (sqrt (fma y (+ z x) (* z x)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = ((x * y) + (x * z)) + (y * z);
double tmp;
if ((t_0 <= 4e-314) || !(t_0 <= 2e+307)) {
tmp = (sqrt((y / z)) * 2.0) * z;
} else {
tmp = 2.0 * sqrt(fma(y, (z + x), (z * x)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)) tmp = 0.0 if ((t_0 <= 4e-314) || !(t_0 <= 2e+307)) tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z); else tmp = Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 4e-314], N[Not[LessEqual[t$95$0, 2e+307]], $MachinePrecision]], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot y + x \cdot z\right) + y \cdot z\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-314} \lor \neg \left(t\_0 \leq 2 \cdot 10^{+307}\right):\\
\;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 3.9999999999e-314 or 1.99999999999999997e307 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) Initial program 6.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites28.9%
Taylor expanded in x around 0
Applied rewrites11.3%
if 3.9999999999e-314 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 1.99999999999999997e307Initial program 99.7%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6499.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Final simplification74.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (+ (* x y) (* x z)) (* y z))))
(if (<= t_0 4e-311)
(* (* (sqrt (/ (+ x y) z)) 2.0) z)
(if (<= t_0 2e+307)
(* 2.0 (sqrt (fma y (+ z x) (* z x))))
(* (* (sqrt (/ y z)) 2.0) z)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = ((x * y) + (x * z)) + (y * z);
double tmp;
if (t_0 <= 4e-311) {
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
} else if (t_0 <= 2e+307) {
tmp = 2.0 * sqrt(fma(y, (z + x), (z * x)));
} else {
tmp = (sqrt((y / z)) * 2.0) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)) tmp = 0.0 if (t_0 <= 4e-311) tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z); elseif (t_0 <= 2e+307) tmp = Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))); else tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-311], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 2e+307], N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x \cdot y + x \cdot z\right) + y \cdot z\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-311}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+307}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 3.99999999999979e-311Initial program 28.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites0.0%
Taylor expanded in z around inf
Applied rewrites62.9%
if 3.99999999999979e-311 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) < 1.99999999999999997e307Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
if 1.99999999999999997e307 < (+.f64 (+.f64 (*.f64 x y) (*.f64 x z)) (*.f64 y z)) Initial program 4.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites32.5%
Taylor expanded in x around 0
Applied rewrites10.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-305) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* (+ y x) z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-305) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = 2.0 * sqrt(((y + x) * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-305)) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = 2.0d0 * sqrt(((y + x) * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-305) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = 2.0 * Math.sqrt(((y + x) * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-305: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = 2.0 * math.sqrt(((y + x) * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-305) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(2.0 * sqrt(Float64(Float64(y + x) * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-305)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = 2.0 * sqrt(((y + x) * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-305], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-305}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + x\right) \cdot z}\\
\end{array}
\end{array}
if y < -4.99999999999999985e-305Initial program 70.2%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6446.4
Applied rewrites46.4%
if -4.99999999999999985e-305 < y Initial program 76.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6444.5
Applied rewrites44.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.4e-298) (* 2.0 (sqrt (* (+ z y) x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-298) {
tmp = 2.0 * sqrt(((z + y) * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.4d-298) then
tmp = 2.0d0 * sqrt(((z + y) * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-298) {
tmp = 2.0 * Math.sqrt(((z + y) * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.4e-298: tmp = 2.0 * math.sqrt(((z + y) * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.4e-298) tmp = Float64(2.0 * sqrt(Float64(Float64(z + y) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.4e-298)
tmp = 2.0 * sqrt(((z + y) * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.4e-298], N[(2.0 * N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{-298}:\\
\;\;\;\;2 \cdot \sqrt{\left(z + y\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < 1.39999999999999996e-298Initial program 70.6%
Taylor expanded in x around inf
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6447.7
Applied rewrites47.7%
if 1.39999999999999996e-298 < y Initial program 76.1%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6420.6
Applied rewrites20.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (fma y (+ z x) (* z x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(fma(y, (z + x), (z * x)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}
\end{array}
Initial program 73.2%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6473.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6473.3
Applied rewrites73.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-310) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -9.999999999999969e-311Initial program 69.9%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6424.8
Applied rewrites24.8%
if -9.999999999999969e-311 < y Initial program 76.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6420.2
Applied rewrites20.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 73.2%
Taylor expanded in z around 0
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6428.1
Applied rewrites28.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024322
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))