
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (pow (- -1.0 x) -1.0) x))
double code(double x) {
return pow((-1.0 - x), -1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((-1.0d0) - x) ** (-1.0d0)) / x
end function
public static double code(double x) {
return Math.pow((-1.0 - x), -1.0) / x;
}
def code(x): return math.pow((-1.0 - x), -1.0) / x
function code(x) return Float64((Float64(-1.0 - x) ^ -1.0) / x) end
function tmp = code(x) tmp = ((-1.0 - x) ^ -1.0) / x; end
code[x_] := N[(N[Power[N[(-1.0 - x), $MachinePrecision], -1.0], $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\left(-1 - x\right)}^{-1}}{x}
\end{array}
Initial program 81.1%
Applied rewrites99.9%
lift-neg.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
lift--.f64N/A
lift--.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (- (pow (+ x 1.0) -1.0) (pow x -1.0))))
(if (or (<= t_0 -200.0) (not (<= t_0 0.0)))
(- (- 1.0 x) (pow x -1.0))
(/ -1.0 (* x x)))))
double code(double x) {
double t_0 = pow((x + 1.0), -1.0) - pow(x, -1.0);
double tmp;
if ((t_0 <= -200.0) || !(t_0 <= 0.0)) {
tmp = (1.0 - x) - pow(x, -1.0);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((x + 1.0d0) ** (-1.0d0)) - (x ** (-1.0d0))
if ((t_0 <= (-200.0d0)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = (1.0d0 - x) - (x ** (-1.0d0))
else
tmp = (-1.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.pow((x + 1.0), -1.0) - Math.pow(x, -1.0);
double tmp;
if ((t_0 <= -200.0) || !(t_0 <= 0.0)) {
tmp = (1.0 - x) - Math.pow(x, -1.0);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
def code(x): t_0 = math.pow((x + 1.0), -1.0) - math.pow(x, -1.0) tmp = 0 if (t_0 <= -200.0) or not (t_0 <= 0.0): tmp = (1.0 - x) - math.pow(x, -1.0) else: tmp = -1.0 / (x * x) return tmp
function code(x) t_0 = Float64((Float64(x + 1.0) ^ -1.0) - (x ^ -1.0)) tmp = 0.0 if ((t_0 <= -200.0) || !(t_0 <= 0.0)) tmp = Float64(Float64(1.0 - x) - (x ^ -1.0)); else tmp = Float64(-1.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) t_0 = ((x + 1.0) ^ -1.0) - (x ^ -1.0); tmp = 0.0; if ((t_0 <= -200.0) || ~((t_0 <= 0.0))) tmp = (1.0 - x) - (x ^ -1.0); else tmp = -1.0 / (x * x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Power[N[(x + 1.0), $MachinePrecision], -1.0], $MachinePrecision] - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -200.0], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(x + 1\right)}^{-1} - {x}^{-1}\\
\mathbf{if}\;t\_0 \leq -200 \lor \neg \left(t\_0 \leq 0\right):\\
\;\;\;\;\left(1 - x\right) - {x}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -200 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
lower--.f6499.0
Applied rewrites99.0%
if -200 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 65.2%
Taylor expanded in x around inf
unpow2N/A
associate-/r*N/A
metadata-evalN/A
distribute-neg-fracN/A
lower-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6496.8
Applied rewrites96.8%
Applied rewrites96.4%
Final simplification97.6%
(FPCore (x)
:precision binary64
(let* ((t_0 (- (pow (+ x 1.0) -1.0) (pow x -1.0))))
(if (or (<= t_0 -200.0) (not (<= t_0 0.0)))
(- 1.0 (pow x -1.0))
(/ -1.0 (* x x)))))
double code(double x) {
double t_0 = pow((x + 1.0), -1.0) - pow(x, -1.0);
double tmp;
if ((t_0 <= -200.0) || !(t_0 <= 0.0)) {
tmp = 1.0 - pow(x, -1.0);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((x + 1.0d0) ** (-1.0d0)) - (x ** (-1.0d0))
if ((t_0 <= (-200.0d0)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = 1.0d0 - (x ** (-1.0d0))
else
tmp = (-1.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.pow((x + 1.0), -1.0) - Math.pow(x, -1.0);
double tmp;
if ((t_0 <= -200.0) || !(t_0 <= 0.0)) {
tmp = 1.0 - Math.pow(x, -1.0);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
def code(x): t_0 = math.pow((x + 1.0), -1.0) - math.pow(x, -1.0) tmp = 0 if (t_0 <= -200.0) or not (t_0 <= 0.0): tmp = 1.0 - math.pow(x, -1.0) else: tmp = -1.0 / (x * x) return tmp
function code(x) t_0 = Float64((Float64(x + 1.0) ^ -1.0) - (x ^ -1.0)) tmp = 0.0 if ((t_0 <= -200.0) || !(t_0 <= 0.0)) tmp = Float64(1.0 - (x ^ -1.0)); else tmp = Float64(-1.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) t_0 = ((x + 1.0) ^ -1.0) - (x ^ -1.0); tmp = 0.0; if ((t_0 <= -200.0) || ~((t_0 <= 0.0))) tmp = 1.0 - (x ^ -1.0); else tmp = -1.0 / (x * x); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Power[N[(x + 1.0), $MachinePrecision], -1.0], $MachinePrecision] - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -200.0], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], N[(1.0 - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(x + 1\right)}^{-1} - {x}^{-1}\\
\mathbf{if}\;t\_0 \leq -200 \lor \neg \left(t\_0 \leq 0\right):\\
\;\;\;\;1 - {x}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -200 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.4%
if -200 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 65.2%
Taylor expanded in x around inf
unpow2N/A
associate-/r*N/A
metadata-evalN/A
distribute-neg-fracN/A
lower-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6496.8
Applied rewrites96.8%
Applied rewrites96.4%
Final simplification97.3%
(FPCore (x) :precision binary64 (/ -1.0 (fma x x x)))
double code(double x) {
return -1.0 / fma(x, x, x);
}
function code(x) return Float64(-1.0 / fma(x, x, x)) end
code[x_] := N[(-1.0 / N[(x * x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{\mathsf{fma}\left(x, x, x\right)}
\end{array}
Initial program 81.1%
Applied rewrites99.9%
lift-/.f64N/A
lift-neg.f64N/A
distribute-frac-negN/A
neg-mul-1N/A
div-invN/A
lift-/.f64N/A
lift-/.f64N/A
lift--.f64N/A
lift--.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
metadata-evalN/A
distribute-neg-inN/A
frac-2negN/A
Applied rewrites99.6%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 81.1%
Taylor expanded in x around 0
lower-/.f6448.2
Applied rewrites48.2%
Final simplification48.2%
(FPCore (x) :precision binary64 (- 1.0 x))
double code(double x) {
return 1.0 - x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - x
end function
public static double code(double x) {
return 1.0 - x;
}
def code(x): return 1.0 - x
function code(x) return Float64(1.0 - x) end
function tmp = code(x) tmp = 1.0 - x; end
code[x_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 81.1%
Applied rewrites99.9%
Taylor expanded in x around 0
div-subN/A
sub-negN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate-+l+N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
sqr-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-lft1-inN/A
+-commutativeN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
*-commutativeN/A
Applied rewrites46.4%
Taylor expanded in x around inf
Applied rewrites2.5%
Taylor expanded in x around 0
Applied rewrites3.1%
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024322
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))