
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y x) (- z) (+ y x)))
double code(double x, double y, double z) {
return fma((y + x), -z, (y + x));
}
function code(x, y, z) return fma(Float64(y + x), Float64(-z), Float64(y + x)) end
code[x_, y_, z_] := N[(N[(y + x), $MachinePrecision] * (-z) + N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + x, -z, y + x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.6) (not (<= z 1.0))) (* (- y) z) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.6) || !(z <= 1.0)) {
tmp = -y * z;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.6d0)) .or. (.not. (z <= 1.0d0))) then
tmp = -y * z
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.6) || !(z <= 1.0)) {
tmp = -y * z;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.6) or not (z <= 1.0): tmp = -y * z else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.6) || !(z <= 1.0)) tmp = Float64(Float64(-y) * z); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.6) || ~((z <= 1.0))) tmp = -y * z; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.6], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[((-y) * z), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.6 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -6.5999999999999996 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.3
Applied rewrites54.3%
Taylor expanded in z around inf
Applied rewrites53.6%
if -6.5999999999999996 < z < 1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.2
Applied rewrites50.2%
Applied rewrites50.2%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.42e+21) (not (<= z 1.0))) (* (- z) x) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.42e+21) || !(z <= 1.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.42d+21)) .or. (.not. (z <= 1.0d0))) then
tmp = -z * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.42e+21) || !(z <= 1.0)) {
tmp = -z * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.42e+21) or not (z <= 1.0): tmp = -z * x else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.42e+21) || !(z <= 1.0)) tmp = Float64(Float64(-z) * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.42e+21) || ~((z <= 1.0))) tmp = -z * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.42e+21], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[((-z) * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.42 \cdot 10^{+21} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -1.42e21 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.8
Applied rewrites50.8%
Taylor expanded in z around inf
Applied rewrites49.4%
if -1.42e21 < z < 1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.9
Applied rewrites50.9%
Applied rewrites50.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.4
Applied rewrites96.4%
Final simplification73.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-291) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-291) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-291) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-291], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-291}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999962e-292Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.2
Applied rewrites50.2%
Applied rewrites50.2%
if -9.99999999999999962e-292 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.0
Applied rewrites52.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-291) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-291) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-291)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-291) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-291: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-291) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-291) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-291], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-291}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999962e-292Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.2
Applied rewrites50.2%
if -9.99999999999999962e-292 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.0
Applied rewrites52.0%
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.9
Applied rewrites50.9%
Applied rewrites50.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6451.5
Applied rewrites51.5%
herbie shell --seed 2024321
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))