
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))) (if (<= t_0 -5e-22) t_0 (- b))))
double code(double a, double b, double c) {
double t_0 = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
double tmp;
if (t_0 <= -5e-22) {
tmp = t_0;
} else {
tmp = -b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
if (t_0 <= (-5d-22)) then
tmp = t_0
else
tmp = -b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
double tmp;
if (t_0 <= -5e-22) {
tmp = t_0;
} else {
tmp = -b;
}
return tmp;
}
def code(a, b, c): t_0 = (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a) tmp = 0 if t_0 <= -5e-22: tmp = t_0 else: tmp = -b return tmp
function code(a, b, c) t_0 = Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) tmp = 0.0 if (t_0 <= -5e-22) tmp = t_0; else tmp = Float64(-b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); tmp = 0.0; if (t_0 <= -5e-22) tmp = t_0; else tmp = -b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-22], t$95$0, (-b)]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-22}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;-b\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -4.99999999999999954e-22Initial program 60.5%
if -4.99999999999999954e-22 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 3.2%
Taylor expanded in a around 0
Applied rewrites9.1%
(FPCore (a b c) :precision binary64 (- b))
double code(double a, double b, double c) {
return -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -b
end function
public static double code(double a, double b, double c) {
return -b;
}
def code(a, b, c): return -b
function code(a, b, c) return Float64(-b) end
function tmp = code(a, b, c) tmp = -b; end
code[a_, b_, c_] := (-b)
\begin{array}{l}
\\
-b
\end{array}
Initial program 33.2%
Taylor expanded in a around 0
Applied rewrites10.4%
herbie shell --seed 2024321
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))