
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (sin y) y))) (if (<= (* (cosh x) t_0) 0.9961381707328029) t_0 (cosh x))))
double code(double x, double y) {
double t_0 = sin(y) / y;
double tmp;
if ((cosh(x) * t_0) <= 0.9961381707328029) {
tmp = t_0;
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) / y
if ((cosh(x) * t_0) <= 0.9961381707328029d0) then
tmp = t_0
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sin(y) / y;
double tmp;
if ((Math.cosh(x) * t_0) <= 0.9961381707328029) {
tmp = t_0;
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): t_0 = math.sin(y) / y tmp = 0 if (math.cosh(x) * t_0) <= 0.9961381707328029: tmp = t_0 else: tmp = math.cosh(x) return tmp
function code(x, y) t_0 = Float64(sin(y) / y) tmp = 0.0 if (Float64(cosh(x) * t_0) <= 0.9961381707328029) tmp = t_0; else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) t_0 = sin(y) / y; tmp = 0.0; if ((cosh(x) * t_0) <= 0.9961381707328029) tmp = t_0; else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(N[Cosh[x], $MachinePrecision] * t$95$0), $MachinePrecision], 0.9961381707328029], t$95$0, N[Cosh[x], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin y}{y}\\
\mathbf{if}\;\cosh x \cdot t\_0 \leq 0.9961381707328029:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if (*.f64 (cosh.f64 x) (/.f64 (sin.f64 y) y)) < 0.996138170732802863Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites71.7%
if 0.996138170732802863 < (*.f64 (cosh.f64 x) (/.f64 (sin.f64 y) y)) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (cosh x))
double code(double x, double y) {
return cosh(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x)
end function
public static double code(double x, double y) {
return Math.cosh(x);
}
def code(x, y): return math.cosh(x)
function code(x, y) return cosh(x) end
function tmp = code(x, y) tmp = cosh(x); end
code[x_, y_] := N[Cosh[x], $MachinePrecision]
\begin{array}{l}
\\
\cosh x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites63.3%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2024321
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (/ (* (cosh x) (sin y)) y))
(* (cosh x) (/ (sin y) y)))