
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Initial program 84.4%
(FPCore (x y z t) :precision binary64 (/ (* (* y 2.0) z) (* y t)))
double code(double x, double y, double z, double t) {
return ((y * 2.0) * z) / (y * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y * 2.0d0) * z) / (y * t)
end function
public static double code(double x, double y, double z, double t) {
return ((y * 2.0) * z) / (y * t);
}
def code(x, y, z, t): return ((y * 2.0) * z) / (y * t)
function code(x, y, z, t) return Float64(Float64(Float64(y * 2.0) * z) / Float64(y * t)) end
function tmp = code(x, y, z, t) tmp = ((y * 2.0) * z) / (y * t); end
code[x_, y_, z_, t_] := N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(y \cdot 2\right) \cdot z}{y \cdot t}
\end{array}
Initial program 84.4%
Taylor expanded in x around 0
Applied rewrites2.9%
Taylor expanded in y around 0
Applied rewrites11.2%
(FPCore (x y z t) :precision binary64 (* y 2.0))
double code(double x, double y, double z, double t) {
return y * 2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * 2.0d0
end function
public static double code(double x, double y, double z, double t) {
return y * 2.0;
}
def code(x, y, z, t): return y * 2.0
function code(x, y, z, t) return Float64(y * 2.0) end
function tmp = code(x, y, z, t) tmp = y * 2.0; end
code[x_, y_, z_, t_] := N[(y * 2.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 2
\end{array}
Initial program 84.4%
Taylor expanded in x around inf
Applied rewrites3.3%
(FPCore (x y z t) :precision binary64 (* y t))
double code(double x, double y, double z, double t) {
return y * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * t
end function
public static double code(double x, double y, double z, double t) {
return y * t;
}
def code(x, y, z, t): return y * t
function code(x, y, z, t) return Float64(y * t) end
function tmp = code(x, y, z, t) tmp = y * t; end
code[x_, y_, z_, t_] := N[(y * t), $MachinePrecision]
\begin{array}{l}
\\
y \cdot t
\end{array}
Initial program 84.4%
Taylor expanded in x around -inf
Applied rewrites2.8%
Taylor expanded in y around 0
Applied rewrites3.0%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024321
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))