
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 1.0 y))) (t_1 (- 1.0 t_0))) (if (<= t_1 0.0) t_0 (- 1.0 (log t_1)))))
double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = 1.0 - t_0;
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else {
tmp = 1.0 - log(t_1);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (1.0d0 - y)
t_1 = 1.0d0 - t_0
if (t_1 <= 0.0d0) then
tmp = t_0
else
tmp = 1.0d0 - log(t_1)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = 1.0 - t_0;
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else {
tmp = 1.0 - Math.log(t_1);
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (1.0 - y) t_1 = 1.0 - t_0 tmp = 0 if t_1 <= 0.0: tmp = t_0 else: tmp = 1.0 - math.log(t_1) return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(1.0 - y)) t_1 = Float64(1.0 - t_0) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; else tmp = Float64(1.0 - log(t_1)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (1.0 - y); t_1 = 1.0 - t_0; tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; else tmp = 1.0 - log(t_1); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 - t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, N[(1.0 - N[Log[t$95$1], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{1 - y}\\
t_1 := 1 - t\_0\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;1 - \log t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) < 0.0Initial program 3.1%
Taylor expanded in x around 0
Applied rewrites14.0%
if 0.0 < (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) Initial program 98.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 1.0 y)))) (if (<= (- 1.0 t_0) 0.2) t_0 (- 1.0 y))))
double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double tmp;
if ((1.0 - t_0) <= 0.2) {
tmp = t_0;
} else {
tmp = 1.0 - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (1.0d0 - y)
if ((1.0d0 - t_0) <= 0.2d0) then
tmp = t_0
else
tmp = 1.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double tmp;
if ((1.0 - t_0) <= 0.2) {
tmp = t_0;
} else {
tmp = 1.0 - y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (1.0 - y) tmp = 0 if (1.0 - t_0) <= 0.2: tmp = t_0 else: tmp = 1.0 - y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(1.0 - y)) tmp = 0.0 if (Float64(1.0 - t_0) <= 0.2) tmp = t_0; else tmp = Float64(1.0 - y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (1.0 - y); tmp = 0.0; if ((1.0 - t_0) <= 0.2) tmp = t_0; else tmp = 1.0 - y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - t$95$0), $MachinePrecision], 0.2], t$95$0, N[(1.0 - y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{1 - y}\\
\mathbf{if}\;1 - t\_0 \leq 0.2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;1 - y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) < 0.20000000000000001Initial program 10.4%
Taylor expanded in x around 0
Applied rewrites14.2%
if 0.20000000000000001 < (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites5.0%
Taylor expanded in x around 0
Applied rewrites57.8%
(FPCore (x y) :precision binary64 (- 1.0 y))
double code(double x, double y) {
return 1.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - y
end function
public static double code(double x, double y) {
return 1.0 - y;
}
def code(x, y): return 1.0 - y
function code(x, y) return Float64(1.0 - y) end
function tmp = code(x, y) tmp = 1.0 - y; end
code[x_, y_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 72.7%
Taylor expanded in x around 0
Applied rewrites7.8%
Taylor expanded in x around 0
Applied rewrites41.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (log (- (/ x (* y y)) (- (/ 1.0 y) (/ x y)))))))
(if (< y -81284752.61947241)
t_0
(if (< y 3.0094271212461764e+25)
(log (/ (exp 1.0) (- 1.0 (/ (- x y) (- 1.0 y)))))
t_0))))
double code(double x, double y) {
double t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - log(((x / (y * y)) - ((1.0d0 / y) - (x / y))))
if (y < (-81284752.61947241d0)) then
tmp = t_0
else if (y < 3.0094271212461764d+25) then
tmp = log((exp(1.0d0) / (1.0d0 - ((x - y) / (1.0d0 - y)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - Math.log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = Math.log((Math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - math.log(((x / (y * y)) - ((1.0 / y) - (x / y)))) tmp = 0 if y < -81284752.61947241: tmp = t_0 elif y < 3.0094271212461764e+25: tmp = math.log((math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - log(Float64(Float64(x / Float64(y * y)) - Float64(Float64(1.0 / y) - Float64(x / y))))) tmp = 0.0 if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log(Float64(exp(1.0) / Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y)))); tmp = 0.0; if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[Log[N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -81284752.61947241], t$95$0, If[Less[y, 3.0094271212461764e+25], N[Log[N[(N[Exp[1.0], $MachinePrecision] / N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \log \left(\frac{x}{y \cdot y} - \left(\frac{1}{y} - \frac{x}{y}\right)\right)\\
\mathbf{if}\;y < -81284752.61947241:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.0094271212461764 \cdot 10^{+25}:\\
\;\;\;\;\log \left(\frac{e^{1}}{1 - \frac{x - y}{1 - y}}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024321
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (if (< y -8128475261947241/100000000) (- 1 (log (- (/ x (* y y)) (- (/ 1 y) (/ x y))))) (if (< y 30094271212461764000000000) (log (/ (exp 1) (- 1 (/ (- x y) (- 1 y))))) (- 1 (log (- (/ x (* y y)) (- (/ 1 y) (/ x y))))))))
(- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))