
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Initial program 99.9%
(FPCore (x y z t a) :precision binary64 (if (<= (* a 120.0) -1.12e-48) (* a 120.0) (if (<= (* a 120.0) 1.6e-19) (/ (* 60.0 (- x y)) (- z t)) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1.12e-48) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1.6e-19) {
tmp = (60.0 * (x - y)) / (z - t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-1.12d-48)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 1.6d-19) then
tmp = (60.0d0 * (x - y)) / (z - t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1.12e-48) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1.6e-19) {
tmp = (60.0 * (x - y)) / (z - t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -1.12e-48: tmp = a * 120.0 elif (a * 120.0) <= 1.6e-19: tmp = (60.0 * (x - y)) / (z - t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1.12e-48) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 1.6e-19) tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -1.12e-48) tmp = a * 120.0; elseif ((a * 120.0) <= 1.6e-19) tmp = (60.0 * (x - y)) / (z - t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1.12e-48], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1.6e-19], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1.12 \cdot 10^{-48}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 1.6 \cdot 10^{-19}:\\
\;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.11999999999999999e-48 or 1.59999999999999991e-19 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites23.6%
Taylor expanded in x around inf
Applied rewrites78.5%
if -1.11999999999999999e-48 < (*.f64 a #s(literal 120 binary64)) < 1.59999999999999991e-19Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites80.0%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites48.5%
Taylor expanded in x around inf
Applied rewrites53.6%
(FPCore (x y z t a) :precision binary64 (- x y))
double code(double x, double y, double z, double t, double a) {
return x - y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - y
end function
public static double code(double x, double y, double z, double t, double a) {
return x - y;
}
def code(x, y, z, t, a): return x - y
function code(x, y, z, t, a) return Float64(x - y) end
function tmp = code(x, y, z, t, a) tmp = x - y; end
code[x_, y_, z_, t_, a_] := N[(x - y), $MachinePrecision]
\begin{array}{l}
\\
x - y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites48.5%
Taylor expanded in x around 0
Applied rewrites3.6%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024321
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))