Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J

Percentage Accurate: 96.0% → 97.8%
Time: 1.1s
Alternatives: 7
Speedup: 0.5×

Specification

?
\[\mathsf{TRUE}\left(\right)\]
\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Alternative 1: 97.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(1 - y\right) \cdot z\\ \mathbf{if}\;t\_0 \leq 4 \cdot 10^{+261}:\\ \;\;\;\;x \cdot \left(1 - t\_0\right)\\ \mathbf{else}:\\ \;\;\;\;1 - \left(x \cdot \left(1 - y\right)\right) \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (- 1.0 y) z)))
   (if (<= t_0 4e+261) (* x (- 1.0 t_0)) (- 1.0 (* (* x (- 1.0 y)) z)))))
double code(double x, double y, double z) {
	double t_0 = (1.0 - y) * z;
	double tmp;
	if (t_0 <= 4e+261) {
		tmp = x * (1.0 - t_0);
	} else {
		tmp = 1.0 - ((x * (1.0 - y)) * z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (1.0d0 - y) * z
    if (t_0 <= 4d+261) then
        tmp = x * (1.0d0 - t_0)
    else
        tmp = 1.0d0 - ((x * (1.0d0 - y)) * z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (1.0 - y) * z;
	double tmp;
	if (t_0 <= 4e+261) {
		tmp = x * (1.0 - t_0);
	} else {
		tmp = 1.0 - ((x * (1.0 - y)) * z);
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (1.0 - y) * z
	tmp = 0
	if t_0 <= 4e+261:
		tmp = x * (1.0 - t_0)
	else:
		tmp = 1.0 - ((x * (1.0 - y)) * z)
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(1.0 - y) * z)
	tmp = 0.0
	if (t_0 <= 4e+261)
		tmp = Float64(x * Float64(1.0 - t_0));
	else
		tmp = Float64(1.0 - Float64(Float64(x * Float64(1.0 - y)) * z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (1.0 - y) * z;
	tmp = 0.0;
	if (t_0 <= 4e+261)
		tmp = x * (1.0 - t_0);
	else
		tmp = 1.0 - ((x * (1.0 - y)) * z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, 4e+261], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{+261}:\\
\;\;\;\;x \cdot \left(1 - t\_0\right)\\

\mathbf{else}:\\
\;\;\;\;1 - \left(x \cdot \left(1 - y\right)\right) \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 3.9999999999999997e261

    1. Initial program 99.1%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing

    if 3.9999999999999997e261 < (*.f64 (-.f64 #s(literal 1 binary64) y) z)

    1. Initial program 68.7%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Applied rewrites31.4%

      \[\leadsto \color{blue}{1 - \left(1 - y\right) \cdot z} \]
    5. Taylor expanded in y around 0

      \[\leadsto 1 - 1 \cdot z \]
    6. Applied rewrites97.0%

      \[\leadsto 1 - \left(x \cdot \left(1 - y\right)\right) \cdot z \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 71.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \left(1 - y\right) \cdot z\\ t_1 := x \cdot \left(1 - y\right)\\ t_2 := 1 - t\_1 \cdot z\\ \mathbf{if}\;t\_0 \leq -2000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+21}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (* (- 1.0 y) z)))
        (t_1 (* x (- 1.0 y)))
        (t_2 (- 1.0 (* t_1 z))))
   (if (<= t_0 -2000.0) t_2 (if (<= t_0 2e+21) t_1 t_2))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - ((1.0 - y) * z);
	double t_1 = x * (1.0 - y);
	double t_2 = 1.0 - (t_1 * z);
	double tmp;
	if (t_0 <= -2000.0) {
		tmp = t_2;
	} else if (t_0 <= 2e+21) {
		tmp = t_1;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_0 = 1.0d0 - ((1.0d0 - y) * z)
    t_1 = x * (1.0d0 - y)
    t_2 = 1.0d0 - (t_1 * z)
    if (t_0 <= (-2000.0d0)) then
        tmp = t_2
    else if (t_0 <= 2d+21) then
        tmp = t_1
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - ((1.0 - y) * z);
	double t_1 = x * (1.0 - y);
	double t_2 = 1.0 - (t_1 * z);
	double tmp;
	if (t_0 <= -2000.0) {
		tmp = t_2;
	} else if (t_0 <= 2e+21) {
		tmp = t_1;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - ((1.0 - y) * z)
	t_1 = x * (1.0 - y)
	t_2 = 1.0 - (t_1 * z)
	tmp = 0
	if t_0 <= -2000.0:
		tmp = t_2
	elif t_0 <= 2e+21:
		tmp = t_1
	else:
		tmp = t_2
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(Float64(1.0 - y) * z))
	t_1 = Float64(x * Float64(1.0 - y))
	t_2 = Float64(1.0 - Float64(t_1 * z))
	tmp = 0.0
	if (t_0 <= -2000.0)
		tmp = t_2;
	elseif (t_0 <= 2e+21)
		tmp = t_1;
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - ((1.0 - y) * z);
	t_1 = x * (1.0 - y);
	t_2 = 1.0 - (t_1 * z);
	tmp = 0.0;
	if (t_0 <= -2000.0)
		tmp = t_2;
	elseif (t_0 <= 2e+21)
		tmp = t_1;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(t$95$1 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2000.0], t$95$2, If[LessEqual[t$95$0, 2e+21], t$95$1, t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \left(1 - y\right) \cdot z\\
t_1 := x \cdot \left(1 - y\right)\\
t_2 := 1 - t\_1 \cdot z\\
\mathbf{if}\;t\_0 \leq -2000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) < -2e3 or 2e21 < (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z))

    1. Initial program 93.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Applied rewrites11.2%

      \[\leadsto \color{blue}{1 - \left(1 - y\right) \cdot z} \]
    5. Taylor expanded in y around 0

      \[\leadsto 1 - 1 \cdot z \]
    6. Applied rewrites75.9%

      \[\leadsto 1 - \left(x \cdot \left(1 - y\right)\right) \cdot z \]

    if -2e3 < (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) < 2e21

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Applied rewrites60.9%

      \[\leadsto x \cdot \color{blue}{\left(1 - y\right)} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 34.8% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(1 - y\right)\\ \mathbf{if}\;z \leq -2.5 \cdot 10^{+227}:\\ \;\;\;\;1 - \left(1 - y\right) \cdot z\\ \mathbf{elif}\;z \leq 9.5 \cdot 10^{-10}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;1 - t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* x (- 1.0 y))))
   (if (<= z -2.5e+227)
     (- 1.0 (* (- 1.0 y) z))
     (if (<= z 9.5e-10) t_0 (- 1.0 t_0)))))
double code(double x, double y, double z) {
	double t_0 = x * (1.0 - y);
	double tmp;
	if (z <= -2.5e+227) {
		tmp = 1.0 - ((1.0 - y) * z);
	} else if (z <= 9.5e-10) {
		tmp = t_0;
	} else {
		tmp = 1.0 - t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = x * (1.0d0 - y)
    if (z <= (-2.5d+227)) then
        tmp = 1.0d0 - ((1.0d0 - y) * z)
    else if (z <= 9.5d-10) then
        tmp = t_0
    else
        tmp = 1.0d0 - t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = x * (1.0 - y);
	double tmp;
	if (z <= -2.5e+227) {
		tmp = 1.0 - ((1.0 - y) * z);
	} else if (z <= 9.5e-10) {
		tmp = t_0;
	} else {
		tmp = 1.0 - t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = x * (1.0 - y)
	tmp = 0
	if z <= -2.5e+227:
		tmp = 1.0 - ((1.0 - y) * z)
	elif z <= 9.5e-10:
		tmp = t_0
	else:
		tmp = 1.0 - t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(x * Float64(1.0 - y))
	tmp = 0.0
	if (z <= -2.5e+227)
		tmp = Float64(1.0 - Float64(Float64(1.0 - y) * z));
	elseif (z <= 9.5e-10)
		tmp = t_0;
	else
		tmp = Float64(1.0 - t_0);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = x * (1.0 - y);
	tmp = 0.0;
	if (z <= -2.5e+227)
		tmp = 1.0 - ((1.0 - y) * z);
	elseif (z <= 9.5e-10)
		tmp = t_0;
	else
		tmp = 1.0 - t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.5e+227], N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.5e-10], t$95$0, N[(1.0 - t$95$0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y\right)\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+227}:\\
\;\;\;\;1 - \left(1 - y\right) \cdot z\\

\mathbf{elif}\;z \leq 9.5 \cdot 10^{-10}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;1 - t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -2.4999999999999998e227

    1. Initial program 86.5%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Applied rewrites34.9%

      \[\leadsto \color{blue}{1 - \left(1 - y\right) \cdot z} \]

    if -2.4999999999999998e227 < z < 9.50000000000000028e-10

    1. Initial program 98.2%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Applied rewrites43.1%

      \[\leadsto x \cdot \color{blue}{\left(1 - y\right)} \]

    if 9.50000000000000028e-10 < z

    1. Initial program 93.3%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Applied rewrites10.8%

      \[\leadsto \color{blue}{1 - \left(1 - y\right) \cdot z} \]
    5. Taylor expanded in y around 0

      \[\leadsto 1 - 1 \cdot z \]
    6. Applied rewrites75.4%

      \[\leadsto 1 - \left(x \cdot \left(1 - y\right)\right) \cdot z \]
    7. Taylor expanded in y around 0

      \[\leadsto 1 - z \]
    8. Applied rewrites17.5%

      \[\leadsto 1 - x \cdot \color{blue}{\left(1 - y\right)} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 4: 34.6% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(1 - y\right)\\ \mathbf{if}\;z \leq 9.5 \cdot 10^{-10}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;1 - t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* x (- 1.0 y)))) (if (<= z 9.5e-10) t_0 (- 1.0 t_0))))
double code(double x, double y, double z) {
	double t_0 = x * (1.0 - y);
	double tmp;
	if (z <= 9.5e-10) {
		tmp = t_0;
	} else {
		tmp = 1.0 - t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = x * (1.0d0 - y)
    if (z <= 9.5d-10) then
        tmp = t_0
    else
        tmp = 1.0d0 - t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = x * (1.0 - y);
	double tmp;
	if (z <= 9.5e-10) {
		tmp = t_0;
	} else {
		tmp = 1.0 - t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = x * (1.0 - y)
	tmp = 0
	if z <= 9.5e-10:
		tmp = t_0
	else:
		tmp = 1.0 - t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(x * Float64(1.0 - y))
	tmp = 0.0
	if (z <= 9.5e-10)
		tmp = t_0;
	else
		tmp = Float64(1.0 - t_0);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = x * (1.0 - y);
	tmp = 0.0;
	if (z <= 9.5e-10)
		tmp = t_0;
	else
		tmp = 1.0 - t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 9.5e-10], t$95$0, N[(1.0 - t$95$0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y\right)\\
\mathbf{if}\;z \leq 9.5 \cdot 10^{-10}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;1 - t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < 9.50000000000000028e-10

    1. Initial program 96.9%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Applied rewrites39.7%

      \[\leadsto x \cdot \color{blue}{\left(1 - y\right)} \]

    if 9.50000000000000028e-10 < z

    1. Initial program 93.3%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Applied rewrites10.8%

      \[\leadsto \color{blue}{1 - \left(1 - y\right) \cdot z} \]
    5. Taylor expanded in y around 0

      \[\leadsto 1 - 1 \cdot z \]
    6. Applied rewrites75.4%

      \[\leadsto 1 - \left(x \cdot \left(1 - y\right)\right) \cdot z \]
    7. Taylor expanded in y around 0

      \[\leadsto 1 - z \]
    8. Applied rewrites17.5%

      \[\leadsto 1 - x \cdot \color{blue}{\left(1 - y\right)} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 5: 33.2% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq 1:\\ \;\;\;\;x \cdot \left(1 - y\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - y\right) \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= z 1.0) (* x (- 1.0 y)) (* (- 1.0 y) z)))
double code(double x, double y, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = x * (1.0 - y);
	} else {
		tmp = (1.0 - y) * z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (z <= 1.0d0) then
        tmp = x * (1.0d0 - y)
    else
        tmp = (1.0d0 - y) * z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (z <= 1.0) {
		tmp = x * (1.0 - y);
	} else {
		tmp = (1.0 - y) * z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if z <= 1.0:
		tmp = x * (1.0 - y)
	else:
		tmp = (1.0 - y) * z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (z <= 1.0)
		tmp = Float64(x * Float64(1.0 - y));
	else
		tmp = Float64(Float64(1.0 - y) * z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (z <= 1.0)
		tmp = x * (1.0 - y);
	else
		tmp = (1.0 - y) * z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[z, 1.0], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;x \cdot \left(1 - y\right)\\

\mathbf{else}:\\
\;\;\;\;\left(1 - y\right) \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < 1

    1. Initial program 97.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Applied rewrites39.2%

      \[\leadsto x \cdot \color{blue}{\left(1 - y\right)} \]

    if 1 < z

    1. Initial program 92.7%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right) + x \cdot \left(1 - z\right)} \]
    4. Applied rewrites10.3%

      \[\leadsto \color{blue}{\left(1 - y\right) \cdot z} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 6: 7.3% accurate, 1.9× speedup?

\[\begin{array}{l} \\ \left(1 - y\right) \cdot z \end{array} \]
(FPCore (x y z) :precision binary64 (* (- 1.0 y) z))
double code(double x, double y, double z) {
	return (1.0 - y) * z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 - y) * z
end function
public static double code(double x, double y, double z) {
	return (1.0 - y) * z;
}
def code(x, y, z):
	return (1.0 - y) * z
function code(x, y, z)
	return Float64(Float64(1.0 - y) * z)
end
function tmp = code(x, y, z)
	tmp = (1.0 - y) * z;
end
code[x_, y_, z_] := N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}

\\
\left(1 - y\right) \cdot z
\end{array}
Derivation
  1. Initial program 95.9%

    \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right) + x \cdot \left(1 - z\right)} \]
  4. Applied rewrites7.2%

    \[\leadsto \color{blue}{\left(1 - y\right) \cdot z} \]
  5. Add Preprocessing

Alternative 7: 3.3% accurate, 4.3× speedup?

\[\begin{array}{l} \\ 1 - y \end{array} \]
(FPCore (x y z) :precision binary64 (- 1.0 y))
double code(double x, double y, double z) {
	return 1.0 - y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 - y
end function
public static double code(double x, double y, double z) {
	return 1.0 - y;
}
def code(x, y, z):
	return 1.0 - y
function code(x, y, z)
	return Float64(1.0 - y)
end
function tmp = code(x, y, z)
	tmp = 1.0 - y;
end
code[x_, y_, z_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}

\\
1 - y
\end{array}
Derivation
  1. Initial program 95.9%

    \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right) + x \cdot \left(1 - z\right)} \]
  4. Applied rewrites7.2%

    \[\leadsto \color{blue}{\left(1 - y\right) \cdot z} \]
  5. Taylor expanded in y around 0

    \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right) + x \cdot \left(1 - z\right)} \]
  6. Applied rewrites3.4%

    \[\leadsto \color{blue}{1 - y} \]
  7. Add Preprocessing

Developer Target 1: 99.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\ t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\ \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\ \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
        (t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
   (if (< t_0 -1.618195973607049e+50)
     t_1
     (if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
	double t_0 = x * (1.0 - ((1.0 - y) * z));
	double t_1 = x + ((1.0 - y) * (-z * x));
	double tmp;
	if (t_0 < -1.618195973607049e+50) {
		tmp = t_1;
	} else if (t_0 < 3.892237649663903e+134) {
		tmp = ((x * y) * z) - ((x * z) - x);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
    t_1 = x + ((1.0d0 - y) * (-z * x))
    if (t_0 < (-1.618195973607049d+50)) then
        tmp = t_1
    else if (t_0 < 3.892237649663903d+134) then
        tmp = ((x * y) * z) - ((x * z) - x)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = x * (1.0 - ((1.0 - y) * z));
	double t_1 = x + ((1.0 - y) * (-z * x));
	double tmp;
	if (t_0 < -1.618195973607049e+50) {
		tmp = t_1;
	} else if (t_0 < 3.892237649663903e+134) {
		tmp = ((x * y) * z) - ((x * z) - x);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = x * (1.0 - ((1.0 - y) * z))
	t_1 = x + ((1.0 - y) * (-z * x))
	tmp = 0
	if t_0 < -1.618195973607049e+50:
		tmp = t_1
	elif t_0 < 3.892237649663903e+134:
		tmp = ((x * y) * z) - ((x * z) - x)
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
	t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x)))
	tmp = 0.0
	if (t_0 < -1.618195973607049e+50)
		tmp = t_1;
	elseif (t_0 < 3.892237649663903e+134)
		tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = x * (1.0 - ((1.0 - y) * z));
	t_1 = x + ((1.0 - y) * (-z * x));
	tmp = 0.0;
	if (t_0 < -1.618195973607049e+50)
		tmp = t_1;
	elseif (t_0 < 3.892237649663903e+134)
		tmp = ((x * y) * z) - ((x * z) - x);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024321 
(FPCore (x y z)
  :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
  :precision binary64
  :pre (TRUE)

  :alt
  (! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))

  (* x (- 1.0 (* (- 1.0 y) z))))