
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 4e+261) (* x (- 1.0 t_0)) (- 1.0 (* (* x (- 1.0 y)) z)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 4e+261) {
tmp = x * (1.0 - t_0);
} else {
tmp = 1.0 - ((x * (1.0 - y)) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= 4d+261) then
tmp = x * (1.0d0 - t_0)
else
tmp = 1.0d0 - ((x * (1.0d0 - y)) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 4e+261) {
tmp = x * (1.0 - t_0);
} else {
tmp = 1.0 - ((x * (1.0 - y)) * z);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= 4e+261: tmp = x * (1.0 - t_0) else: tmp = 1.0 - ((x * (1.0 - y)) * z) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= 4e+261) tmp = Float64(x * Float64(1.0 - t_0)); else tmp = Float64(1.0 - Float64(Float64(x * Float64(1.0 - y)) * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= 4e+261) tmp = x * (1.0 - t_0); else tmp = 1.0 - ((x * (1.0 - y)) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, 4e+261], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{+261}:\\
\;\;\;\;x \cdot \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \left(x \cdot \left(1 - y\right)\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 3.9999999999999997e261Initial program 99.1%
if 3.9999999999999997e261 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 68.7%
Taylor expanded in y around 0
Applied rewrites31.4%
Taylor expanded in y around 0
Applied rewrites97.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (* (- 1.0 y) z)))
(t_1 (* x (- 1.0 y)))
(t_2 (- 1.0 (* t_1 z))))
(if (<= t_0 -2000.0) t_2 (if (<= t_0 2e+21) t_1 t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 - ((1.0 - y) * z);
double t_1 = x * (1.0 - y);
double t_2 = 1.0 - (t_1 * z);
double tmp;
if (t_0 <= -2000.0) {
tmp = t_2;
} else if (t_0 <= 2e+21) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 - ((1.0d0 - y) * z)
t_1 = x * (1.0d0 - y)
t_2 = 1.0d0 - (t_1 * z)
if (t_0 <= (-2000.0d0)) then
tmp = t_2
else if (t_0 <= 2d+21) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - ((1.0 - y) * z);
double t_1 = x * (1.0 - y);
double t_2 = 1.0 - (t_1 * z);
double tmp;
if (t_0 <= -2000.0) {
tmp = t_2;
} else if (t_0 <= 2e+21) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - ((1.0 - y) * z) t_1 = x * (1.0 - y) t_2 = 1.0 - (t_1 * z) tmp = 0 if t_0 <= -2000.0: tmp = t_2 elif t_0 <= 2e+21: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(Float64(1.0 - y) * z)) t_1 = Float64(x * Float64(1.0 - y)) t_2 = Float64(1.0 - Float64(t_1 * z)) tmp = 0.0 if (t_0 <= -2000.0) tmp = t_2; elseif (t_0 <= 2e+21) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - ((1.0 - y) * z); t_1 = x * (1.0 - y); t_2 = 1.0 - (t_1 * z); tmp = 0.0; if (t_0 <= -2000.0) tmp = t_2; elseif (t_0 <= 2e+21) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(t$95$1 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2000.0], t$95$2, If[LessEqual[t$95$0, 2e+21], t$95$1, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \left(1 - y\right) \cdot z\\
t_1 := x \cdot \left(1 - y\right)\\
t_2 := 1 - t\_1 \cdot z\\
\mathbf{if}\;t\_0 \leq -2000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) < -2e3 or 2e21 < (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) Initial program 93.0%
Taylor expanded in y around 0
Applied rewrites11.2%
Taylor expanded in y around 0
Applied rewrites75.9%
if -2e3 < (-.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1 binary64) y) z)) < 2e21Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites60.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 y))))
(if (<= z -2.5e+227)
(- 1.0 (* (- 1.0 y) z))
(if (<= z 9.5e-10) t_0 (- 1.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - y);
double tmp;
if (z <= -2.5e+227) {
tmp = 1.0 - ((1.0 - y) * z);
} else if (z <= 9.5e-10) {
tmp = t_0;
} else {
tmp = 1.0 - t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - y)
if (z <= (-2.5d+227)) then
tmp = 1.0d0 - ((1.0d0 - y) * z)
else if (z <= 9.5d-10) then
tmp = t_0
else
tmp = 1.0d0 - t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - y);
double tmp;
if (z <= -2.5e+227) {
tmp = 1.0 - ((1.0 - y) * z);
} else if (z <= 9.5e-10) {
tmp = t_0;
} else {
tmp = 1.0 - t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - y) tmp = 0 if z <= -2.5e+227: tmp = 1.0 - ((1.0 - y) * z) elif z <= 9.5e-10: tmp = t_0 else: tmp = 1.0 - t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - y)) tmp = 0.0 if (z <= -2.5e+227) tmp = Float64(1.0 - Float64(Float64(1.0 - y) * z)); elseif (z <= 9.5e-10) tmp = t_0; else tmp = Float64(1.0 - t_0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - y); tmp = 0.0; if (z <= -2.5e+227) tmp = 1.0 - ((1.0 - y) * z); elseif (z <= 9.5e-10) tmp = t_0; else tmp = 1.0 - t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.5e+227], N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.5e-10], t$95$0, N[(1.0 - t$95$0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y\right)\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+227}:\\
\;\;\;\;1 - \left(1 - y\right) \cdot z\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{-10}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;1 - t\_0\\
\end{array}
\end{array}
if z < -2.4999999999999998e227Initial program 86.5%
Taylor expanded in y around 0
Applied rewrites34.9%
if -2.4999999999999998e227 < z < 9.50000000000000028e-10Initial program 98.2%
Taylor expanded in y around 0
Applied rewrites43.1%
if 9.50000000000000028e-10 < z Initial program 93.3%
Taylor expanded in y around 0
Applied rewrites10.8%
Taylor expanded in y around 0
Applied rewrites75.4%
Taylor expanded in y around 0
Applied rewrites17.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (- 1.0 y)))) (if (<= z 9.5e-10) t_0 (- 1.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - y);
double tmp;
if (z <= 9.5e-10) {
tmp = t_0;
} else {
tmp = 1.0 - t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - y)
if (z <= 9.5d-10) then
tmp = t_0
else
tmp = 1.0d0 - t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - y);
double tmp;
if (z <= 9.5e-10) {
tmp = t_0;
} else {
tmp = 1.0 - t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - y) tmp = 0 if z <= 9.5e-10: tmp = t_0 else: tmp = 1.0 - t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - y)) tmp = 0.0 if (z <= 9.5e-10) tmp = t_0; else tmp = Float64(1.0 - t_0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - y); tmp = 0.0; if (z <= 9.5e-10) tmp = t_0; else tmp = 1.0 - t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 9.5e-10], t$95$0, N[(1.0 - t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y\right)\\
\mathbf{if}\;z \leq 9.5 \cdot 10^{-10}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;1 - t\_0\\
\end{array}
\end{array}
if z < 9.50000000000000028e-10Initial program 96.9%
Taylor expanded in y around 0
Applied rewrites39.7%
if 9.50000000000000028e-10 < z Initial program 93.3%
Taylor expanded in y around 0
Applied rewrites10.8%
Taylor expanded in y around 0
Applied rewrites75.4%
Taylor expanded in y around 0
Applied rewrites17.5%
(FPCore (x y z) :precision binary64 (if (<= z 1.0) (* x (- 1.0 y)) (* (- 1.0 y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = x * (1.0 - y);
} else {
tmp = (1.0 - y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = x * (1.0d0 - y)
else
tmp = (1.0d0 - y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = x * (1.0 - y);
} else {
tmp = (1.0 - y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.0: tmp = x * (1.0 - y) else: tmp = (1.0 - y) * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(Float64(1.0 - y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.0) tmp = x * (1.0 - y); else tmp = (1.0 - y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.0], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y\right) \cdot z\\
\end{array}
\end{array}
if z < 1Initial program 97.0%
Taylor expanded in y around 0
Applied rewrites39.2%
if 1 < z Initial program 92.7%
Taylor expanded in y around 0
Applied rewrites10.3%
(FPCore (x y z) :precision binary64 (* (- 1.0 y) z))
double code(double x, double y, double z) {
return (1.0 - y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - y) * z
end function
public static double code(double x, double y, double z) {
return (1.0 - y) * z;
}
def code(x, y, z): return (1.0 - y) * z
function code(x, y, z) return Float64(Float64(1.0 - y) * z) end
function tmp = code(x, y, z) tmp = (1.0 - y) * z; end
code[x_, y_, z_] := N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) \cdot z
\end{array}
Initial program 95.9%
Taylor expanded in y around 0
Applied rewrites7.2%
(FPCore (x y z) :precision binary64 (- 1.0 y))
double code(double x, double y, double z) {
return 1.0 - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 - y
end function
public static double code(double x, double y, double z) {
return 1.0 - y;
}
def code(x, y, z): return 1.0 - y
function code(x, y, z) return Float64(1.0 - y) end
function tmp = code(x, y, z) tmp = 1.0 - y; end
code[x_, y_, z_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 95.9%
Taylor expanded in y around 0
Applied rewrites7.2%
Taylor expanded in y around 0
Applied rewrites3.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024321
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))