
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x 3.0) y))) (if (<= t_0 -3e-69) t_0 (if (<= t_0 5e-11) (- (* x 3.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -3e-69) {
tmp = t_0;
} else if (t_0 <= 5e-11) {
tmp = (x * 3.0) - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 3.0d0) * y
if (t_0 <= (-3d-69)) then
tmp = t_0
else if (t_0 <= 5d-11) then
tmp = (x * 3.0d0) - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 3.0) * y;
double tmp;
if (t_0 <= -3e-69) {
tmp = t_0;
} else if (t_0 <= 5e-11) {
tmp = (x * 3.0) - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 3.0) * y tmp = 0 if t_0 <= -3e-69: tmp = t_0 elif t_0 <= 5e-11: tmp = (x * 3.0) - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 3.0) * y) tmp = 0.0 if (t_0 <= -3e-69) tmp = t_0; elseif (t_0 <= 5e-11) tmp = Float64(Float64(x * 3.0) - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 3.0) * y; tmp = 0.0; if (t_0 <= -3e-69) tmp = t_0; elseif (t_0 <= 5e-11) tmp = (x * 3.0) - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -3e-69], t$95$0, If[LessEqual[t$95$0, 5e-11], N[(N[(x * 3.0), $MachinePrecision] - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot 3\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -3 \cdot 10^{-69}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-11}:\\
\;\;\;\;x \cdot 3 - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -2.99999999999999989e-69 or 5.00000000000000018e-11 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites79.7%
if -2.99999999999999989e-69 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 5.00000000000000018e-11Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites70.7%
(FPCore (x y z) :precision binary64 (- (* x 3.0) z))
double code(double x, double y, double z) {
return (x * 3.0) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 3.0d0) - z
end function
public static double code(double x, double y, double z) {
return (x * 3.0) - z;
}
def code(x, y, z): return (x * 3.0) - z
function code(x, y, z) return Float64(Float64(x * 3.0) - z) end
function tmp = code(x, y, z) tmp = (x * 3.0) - z; end
code[x_, y_, z_] := N[(N[(x * 3.0), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 3 - z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites39.5%
(FPCore (x y z) :precision binary64 (* x 3.0))
double code(double x, double y, double z) {
return x * 3.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 3.0d0
end function
public static double code(double x, double y, double z) {
return x * 3.0;
}
def code(x, y, z): return x * 3.0
function code(x, y, z) return Float64(x * 3.0) end
function tmp = code(x, y, z) tmp = x * 3.0; end
code[x_, y_, z_] := N[(x * 3.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 3
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites53.7%
Taylor expanded in x around 0
Applied rewrites3.6%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024321
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (- (* x (* 3 y)) z))
(- (* (* x 3.0) y) z))