
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (- 1.0 x))))
(if (<= y -2.9e+19)
t_0
(if (<= y 1.62e+18) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (1.0 - x);
double tmp;
if (y <= -2.9e+19) {
tmp = t_0;
} else if (y <= 1.62e+18) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (1.0d0 - x)
if (y <= (-2.9d+19)) then
tmp = t_0
else if (y <= 1.62d+18) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (1.0 - x);
double tmp;
if (y <= -2.9e+19) {
tmp = t_0;
} else if (y <= 1.62e+18) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (1.0 - x) tmp = 0 if y <= -2.9e+19: tmp = t_0 elif y <= 1.62e+18: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(1.0 - x)) tmp = 0.0 if (y <= -2.9e+19) tmp = t_0; elseif (y <= 1.62e+18) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (1.0 - x); tmp = 0.0; if (y <= -2.9e+19) tmp = t_0; elseif (y <= 1.62e+18) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.9e+19], t$95$0, If[LessEqual[y, 1.62e+18], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \left(1 - x\right)\\
\mathbf{if}\;y \leq -2.9 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.62 \cdot 10^{+18}:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.9e19 or 1.62e18 < y Initial program 25.8%
Taylor expanded in x around 0
Applied rewrites51.3%
if -2.9e19 < y < 1.62e18Initial program 98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- 1.0 x) y) (+ y 1.0))) (t_1 (- 1.0 (- 1.0 x)))) (if (<= t_0 -1e+20) t_1 (if (<= t_0 0.9999995) (+ y 1.0) t_1))))
double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (y + 1.0);
double t_1 = 1.0 - (1.0 - x);
double tmp;
if (t_0 <= -1e+20) {
tmp = t_1;
} else if (t_0 <= 0.9999995) {
tmp = y + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((1.0d0 - x) * y) / (y + 1.0d0)
t_1 = 1.0d0 - (1.0d0 - x)
if (t_0 <= (-1d+20)) then
tmp = t_1
else if (t_0 <= 0.9999995d0) then
tmp = y + 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (y + 1.0);
double t_1 = 1.0 - (1.0 - x);
double tmp;
if (t_0 <= -1e+20) {
tmp = t_1;
} else if (t_0 <= 0.9999995) {
tmp = y + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - x) * y) / (y + 1.0) t_1 = 1.0 - (1.0 - x) tmp = 0 if t_0 <= -1e+20: tmp = t_1 elif t_0 <= 0.9999995: tmp = y + 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0)) t_1 = Float64(1.0 - Float64(1.0 - x)) tmp = 0.0 if (t_0 <= -1e+20) tmp = t_1; elseif (t_0 <= 0.9999995) tmp = Float64(y + 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - x) * y) / (y + 1.0); t_1 = 1.0 - (1.0 - x); tmp = 0.0; if (t_0 <= -1e+20) tmp = t_1; elseif (t_0 <= 0.9999995) tmp = y + 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 - N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+20], t$95$1, If[LessEqual[t$95$0, 0.9999995], N[(y + 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(1 - x\right) \cdot y}{y + 1}\\
t_1 := 1 - \left(1 - x\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.9999995:\\
\;\;\;\;y + 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < -1e20 or 0.999999500000000041 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 40.9%
Taylor expanded in x around 0
Applied rewrites43.5%
if -1e20 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 0.999999500000000041Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites4.7%
Taylor expanded in x around inf
Applied rewrites94.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (- 1.0 x))))
(if (<= y -5e+39)
t_0
(if (<= y 3.3e+14) (/ (- 1.0 (* (- 1.0 x) y)) (+ y 1.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (1.0 - x);
double tmp;
if (y <= -5e+39) {
tmp = t_0;
} else if (y <= 3.3e+14) {
tmp = (1.0 - ((1.0 - x) * y)) / (y + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (1.0d0 - x)
if (y <= (-5d+39)) then
tmp = t_0
else if (y <= 3.3d+14) then
tmp = (1.0d0 - ((1.0d0 - x) * y)) / (y + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (1.0 - x);
double tmp;
if (y <= -5e+39) {
tmp = t_0;
} else if (y <= 3.3e+14) {
tmp = (1.0 - ((1.0 - x) * y)) / (y + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (1.0 - x) tmp = 0 if y <= -5e+39: tmp = t_0 elif y <= 3.3e+14: tmp = (1.0 - ((1.0 - x) * y)) / (y + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(1.0 - x)) tmp = 0.0 if (y <= -5e+39) tmp = t_0; elseif (y <= 3.3e+14) tmp = Float64(Float64(1.0 - Float64(Float64(1.0 - x) * y)) / Float64(y + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (1.0 - x); tmp = 0.0; if (y <= -5e+39) tmp = t_0; elseif (y <= 3.3e+14) tmp = (1.0 - ((1.0 - x) * y)) / (y + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5e+39], t$95$0, If[LessEqual[y, 3.3e+14], N[(N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \left(1 - x\right)\\
\mathbf{if}\;y \leq -5 \cdot 10^{+39}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{+14}:\\
\;\;\;\;\frac{1 - \left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.00000000000000015e39 or 3.3e14 < y Initial program 25.3%
Taylor expanded in x around 0
Applied rewrites51.3%
if -5.00000000000000015e39 < y < 3.3e14Initial program 98.2%
Taylor expanded in x around 0
Applied rewrites3.6%
Taylor expanded in x around 0
Applied rewrites96.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (- 1.0 x)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (- 1.0 (* (- 1.0 x) y)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (1.0 - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = 1.0 - ((1.0 - x) * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (1.0d0 - x)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = 1.0d0 - ((1.0d0 - x) * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (1.0 - x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = 1.0 - ((1.0 - x) * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (1.0 - x) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = 1.0 - ((1.0 - x) * y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(1.0 - x)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(1.0 - Float64(Float64(1.0 - x) * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (1.0 - x); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = 1.0 - ((1.0 - x) * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \left(1 - x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 - \left(1 - x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 29.1%
Taylor expanded in x around 0
Applied rewrites51.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.2%
(FPCore (x y) :precision binary64 (+ y 1.0))
double code(double x, double y) {
return y + 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + 1.0d0
end function
public static double code(double x, double y) {
return y + 1.0;
}
def code(x, y): return y + 1.0
function code(x, y) return Float64(y + 1.0) end
function tmp = code(x, y) tmp = y + 1.0; end
code[x_, y_] := N[(y + 1.0), $MachinePrecision]
\begin{array}{l}
\\
y + 1
\end{array}
Initial program 63.2%
Taylor expanded in x around 0
Applied rewrites3.0%
Taylor expanded in x around inf
Applied rewrites37.9%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 63.2%
Taylor expanded in x around 0
Applied rewrites3.0%
Taylor expanded in x around 0
Applied rewrites25.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 1.0 y) (- (/ x y) x))))
(if (< y -3693.8482788297247)
t_0
(if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) - ((x / y) - x)
if (y < (-3693.8482788297247d0)) then
tmp = t_0
else if (y < 6799310503.41891d0) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (1.0 / y) - ((x / y) - x) tmp = 0 if y < -3693.8482788297247: tmp = t_0 elif y < 6799310503.41891: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 / y) - Float64(Float64(x / y) - x)) tmp = 0.0 if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 / y) - ((x / y) - x); tmp = 0.0; if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} - \left(\frac{x}{y} - x\right)\\
\mathbf{if}\;y < -3693.8482788297247:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 6799310503.41891:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024321
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, D"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (if (< y -36938482788297247/10000000000000) (- (/ 1 y) (- (/ x y) x)) (if (< y 679931050341891/100000) (- 1 (/ (* (- 1 x) y) (+ y 1))) (- (/ 1 y) (- (/ x y) x)))))
(- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))