
(FPCore (x y)
:precision binary64
(/
(+
2.0
(*
(*
(* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
(- (sin y) (/ (sin x) 16.0)))
(- (cos x) (cos y))))
(*
3.0
(+
(+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
(* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
return (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * (cos(x) - cos(y)))) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
return (2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * (Math.cos(x) - Math.cos(y)))) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y): return (2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * (math.cos(x) - math.cos(y)))) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y) return Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * Float64(cos(x) - cos(y)))) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y))))) end
function tmp = code(x, y) tmp = (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y)))); end
code[x_, y_] := N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y)
:precision binary64
(/
(+
2.0
(*
(*
(* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
(- (sin y) (/ (sin x) 16.0)))
(- (cos x) (cos y))))
(*
3.0
(+
(+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
(* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
return (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * (cos(x) - cos(y)))) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
return (2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * (Math.cos(x) - Math.cos(y)))) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y): return (2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * (math.cos(x) - math.cos(y)))) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y) return Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * Float64(cos(x) - cos(y)))) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y))))) end
function tmp = code(x, y) tmp = (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y)))); end
code[x_, y_] := N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
(FPCore (x y)
:precision binary64
(/
(+
2.0
(*
(*
(* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
(- (sin y) (/ (sin x) 16.0)))
(- (cos x) (cos y))))
(*
3.0
(+
(+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
(* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
return (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * (cos(x) - cos(y)))) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
return (2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * (Math.cos(x) - Math.cos(y)))) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y): return (2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * (math.cos(x) - math.cos(y)))) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y) return Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * Float64(cos(x) - cos(y)))) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y))))) end
function tmp = code(x, y) tmp = (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y)))); end
code[x_, y_] := N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Initial program 99.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y)))
(t_1 (- (cos x) (cos y)))
(t_2 (/ (- (sqrt 5.0) 1.0) 2.0))
(t_3 (* 3.0 (+ (+ 1.0 (* t_2 (cos x))) t_0))))
(if (<=
(/
(+
2.0
(*
(*
(* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
(- (sin y) (/ (sin x) 16.0)))
t_1))
t_3)
0.384)
(/ (sqrt 2.0) (* 3.0 (+ (+ 1.0 (* t_2 t_1)) t_0)))
(/ (sqrt 5.0) t_3))))
double code(double x, double y) {
double t_0 = ((3.0 - sqrt(5.0)) / 2.0) * cos(y);
double t_1 = cos(x) - cos(y);
double t_2 = (sqrt(5.0) - 1.0) / 2.0;
double t_3 = 3.0 * ((1.0 + (t_2 * cos(x))) + t_0);
double tmp;
if (((2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * t_1)) / t_3) <= 0.384) {
tmp = sqrt(2.0) / (3.0 * ((1.0 + (t_2 * t_1)) + t_0));
} else {
tmp = sqrt(5.0) / t_3;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = ((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y)
t_1 = cos(x) - cos(y)
t_2 = (sqrt(5.0d0) - 1.0d0) / 2.0d0
t_3 = 3.0d0 * ((1.0d0 + (t_2 * cos(x))) + t_0)
if (((2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * t_1)) / t_3) <= 0.384d0) then
tmp = sqrt(2.0d0) / (3.0d0 * ((1.0d0 + (t_2 * t_1)) + t_0))
else
tmp = sqrt(5.0d0) / t_3
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y);
double t_1 = Math.cos(x) - Math.cos(y);
double t_2 = (Math.sqrt(5.0) - 1.0) / 2.0;
double t_3 = 3.0 * ((1.0 + (t_2 * Math.cos(x))) + t_0);
double tmp;
if (((2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * t_1)) / t_3) <= 0.384) {
tmp = Math.sqrt(2.0) / (3.0 * ((1.0 + (t_2 * t_1)) + t_0));
} else {
tmp = Math.sqrt(5.0) / t_3;
}
return tmp;
}
def code(x, y): t_0 = ((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y) t_1 = math.cos(x) - math.cos(y) t_2 = (math.sqrt(5.0) - 1.0) / 2.0 t_3 = 3.0 * ((1.0 + (t_2 * math.cos(x))) + t_0) tmp = 0 if ((2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * t_1)) / t_3) <= 0.384: tmp = math.sqrt(2.0) / (3.0 * ((1.0 + (t_2 * t_1)) + t_0)) else: tmp = math.sqrt(5.0) / t_3 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y)) t_1 = Float64(cos(x) - cos(y)) t_2 = Float64(Float64(sqrt(5.0) - 1.0) / 2.0) t_3 = Float64(3.0 * Float64(Float64(1.0 + Float64(t_2 * cos(x))) + t_0)) tmp = 0.0 if (Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * t_1)) / t_3) <= 0.384) tmp = Float64(sqrt(2.0) / Float64(3.0 * Float64(Float64(1.0 + Float64(t_2 * t_1)) + t_0))); else tmp = Float64(sqrt(5.0) / t_3); end return tmp end
function tmp_2 = code(x, y) t_0 = ((3.0 - sqrt(5.0)) / 2.0) * cos(y); t_1 = cos(x) - cos(y); t_2 = (sqrt(5.0) - 1.0) / 2.0; t_3 = 3.0 * ((1.0 + (t_2 * cos(x))) + t_0); tmp = 0.0; if (((2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * t_1)) / t_3) <= 0.384) tmp = sqrt(2.0) / (3.0 * ((1.0 + (t_2 * t_1)) + t_0)); else tmp = sqrt(5.0) / t_3; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision]}, Block[{t$95$3 = N[(3.0 * N[(N[(1.0 + N[(t$95$2 * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] / t$95$3), $MachinePrecision], 0.384], N[(N[Sqrt[2.0], $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(t$95$2 * t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[5.0], $MachinePrecision] / t$95$3), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{3 - \sqrt{5}}{2} \cdot \cos y\\
t_1 := \cos x - \cos y\\
t_2 := \frac{\sqrt{5} - 1}{2}\\
t_3 := 3 \cdot \left(\left(1 + t\_2 \cdot \cos x\right) + t\_0\right)\\
\mathbf{if}\;\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot t\_1}{t\_3} \leq 0.384:\\
\;\;\;\;\frac{\sqrt{2}}{3 \cdot \left(\left(1 + t\_2 \cdot t\_1\right) + t\_0\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{5}}{t\_3}\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 #s(literal 2 binary64)) (-.f64 (sin.f64 x) (/.f64 (sin.f64 y) #s(literal 16 binary64)))) (-.f64 (sin.f64 y) (/.f64 (sin.f64 x) #s(literal 16 binary64)))) (-.f64 (cos.f64 x) (cos.f64 y)))) (*.f64 #s(literal 3 binary64) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 (/.f64 (-.f64 (sqrt.f64 #s(literal 5 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64)) (cos.f64 x))) (*.f64 (/.f64 (-.f64 #s(literal 3 binary64) (sqrt.f64 #s(literal 5 binary64))) #s(literal 2 binary64)) (cos.f64 y))))) < 0.38400000000000001Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites18.2%
Taylor expanded in x around 0
Applied rewrites20.7%
Taylor expanded in x around 0
Applied rewrites26.2%
if 0.38400000000000001 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 #s(literal 2 binary64)) (-.f64 (sin.f64 x) (/.f64 (sin.f64 y) #s(literal 16 binary64)))) (-.f64 (sin.f64 y) (/.f64 (sin.f64 x) #s(literal 16 binary64)))) (-.f64 (cos.f64 x) (cos.f64 y)))) (*.f64 #s(literal 3 binary64) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 (/.f64 (-.f64 (sqrt.f64 #s(literal 5 binary64)) #s(literal 1 binary64)) #s(literal 2 binary64)) (cos.f64 x))) (*.f64 (/.f64 (-.f64 #s(literal 3 binary64) (sqrt.f64 #s(literal 5 binary64))) #s(literal 2 binary64)) (cos.f64 y))))) Initial program 98.9%
Taylor expanded in x around 0
Applied rewrites18.1%
Taylor expanded in x around 0
Applied rewrites20.6%
Taylor expanded in x around 0
Applied rewrites22.5%
(FPCore (x y)
:precision binary64
(/
(sqrt 5.0)
(*
3.0
(+
(+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
(* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
return sqrt(5.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(5.0d0) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
return Math.sqrt(5.0) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y): return math.sqrt(5.0) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y) return Float64(sqrt(5.0) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y))))) end
function tmp = code(x, y) tmp = sqrt(5.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y)))); end
code[x_, y_] := N[(N[Sqrt[5.0], $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{5}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites18.1%
Taylor expanded in x around 0
Applied rewrites20.6%
Taylor expanded in x around 0
Applied rewrites22.6%
(FPCore (x y)
:precision binary64
(/
(sqrt 2.0)
(*
3.0
(+
(+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
(* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
return sqrt(2.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(2.0d0) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
return Math.sqrt(2.0) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y): return math.sqrt(2.0) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y) return Float64(sqrt(2.0) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y))))) end
function tmp = code(x, y) tmp = sqrt(2.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y)))); end
code[x_, y_] := N[(N[Sqrt[2.0], $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites18.1%
Taylor expanded in x around 0
Applied rewrites20.6%
(FPCore (x y) :precision binary64 (- 3.0 (sqrt 5.0)))
double code(double x, double y) {
return 3.0 - sqrt(5.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 - sqrt(5.0d0)
end function
public static double code(double x, double y) {
return 3.0 - Math.sqrt(5.0);
}
def code(x, y): return 3.0 - math.sqrt(5.0)
function code(x, y) return Float64(3.0 - sqrt(5.0)) end
function tmp = code(x, y) tmp = 3.0 - sqrt(5.0); end
code[x_, y_] := N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 - \sqrt{5}
\end{array}
Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites18.1%
Taylor expanded in x around 0
Applied rewrites19.6%
(FPCore (x y) :precision binary64 (sqrt 2.0))
double code(double x, double y) {
return sqrt(2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(2.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(2.0);
}
def code(x, y): return math.sqrt(2.0)
function code(x, y) return sqrt(2.0) end
function tmp = code(x, y) tmp = sqrt(2.0); end
code[x_, y_] := N[Sqrt[2.0], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2}
\end{array}
Initial program 99.3%
Taylor expanded in x around 0
Applied rewrites18.1%
Taylor expanded in x around 0
Applied rewrites20.6%
Taylor expanded in x around 0
Applied rewrites17.8%
herbie shell --seed 2024321
(FPCore (x y)
:name "Diagrams.TwoD.Path.Metafont.Internal:hobbyF from diagrams-contrib-1.3.0.5"
:precision binary64
:pre (TRUE)
(/ (+ 2.0 (* (* (* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0))) (- (sin y) (/ (sin x) 16.0))) (- (cos x) (cos y)))) (* 3.0 (+ (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x))) (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))