
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (z - a))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (z - a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{z - a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (z - a))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (z - a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{z - a}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (z - a))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (z - a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{z - a}
\end{array}
Initial program 80.0%
(FPCore (x y z t a) :precision binary64 (/ (* y (- z t)) (- z a)))
double code(double x, double y, double z, double t, double a) {
return (y * (z - t)) / (z - a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y * (z - t)) / (z - a)
end function
public static double code(double x, double y, double z, double t, double a) {
return (y * (z - t)) / (z - a);
}
def code(x, y, z, t, a): return (y * (z - t)) / (z - a)
function code(x, y, z, t, a) return Float64(Float64(y * Float64(z - t)) / Float64(z - a)) end
function tmp = code(x, y, z, t, a) tmp = (y * (z - t)) / (z - a); end
code[x_, y_, z_, t_, a_] := N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y \cdot \left(z - t\right)}{z - a}
\end{array}
Initial program 80.0%
Taylor expanded in x around 0
Applied rewrites32.4%
(FPCore (x y z t a) :precision binary64 (* y (- z t)))
double code(double x, double y, double z, double t, double a) {
return y * (z - t);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (z - t)
end function
public static double code(double x, double y, double z, double t, double a) {
return y * (z - t);
}
def code(x, y, z, t, a): return y * (z - t)
function code(x, y, z, t, a) return Float64(y * Float64(z - t)) end
function tmp = code(x, y, z, t, a) tmp = y * (z - t); end
code[x_, y_, z_, t_, a_] := N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(z - t\right)
\end{array}
Initial program 80.0%
Taylor expanded in x around inf
Applied rewrites5.1%
(FPCore (x y z t a) :precision binary64 (- z t))
double code(double x, double y, double z, double t, double a) {
return z - t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z - t
end function
public static double code(double x, double y, double z, double t, double a) {
return z - t;
}
def code(x, y, z, t, a): return z - t
function code(x, y, z, t, a) return Float64(z - t) end
function tmp = code(x, y, z, t, a) tmp = z - t; end
code[x_, y_, z_, t_, a_] := N[(z - t), $MachinePrecision]
\begin{array}{l}
\\
z - t
\end{array}
Initial program 80.0%
Taylor expanded in x around inf
Applied rewrites3.8%
(FPCore (x y z t a) :precision binary64 (- z a))
double code(double x, double y, double z, double t, double a) {
return z - a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z - a
end function
public static double code(double x, double y, double z, double t, double a) {
return z - a;
}
def code(x, y, z, t, a): return z - a
function code(x, y, z, t, a) return Float64(z - a) end
function tmp = code(x, y, z, t, a) tmp = z - a; end
code[x_, y_, z_, t_, a_] := N[(z - a), $MachinePrecision]
\begin{array}{l}
\\
z - a
\end{array}
Initial program 80.0%
Taylor expanded in x around -inf
Applied rewrites3.3%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- z a) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((z - a) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((z - a) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(z - a) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((z - a) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(z - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{z - a}{z - t}}
\end{array}
herbie shell --seed 2024321
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
:precision binary64
:pre (TRUE)
:alt
(! :herbie-platform default (+ x (/ y (/ (- z a) (- z t)))))
(+ x (/ (* y (- z t)) (- z a))))