
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Initial program 96.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle)))
(t_1 (* (* (sin (* u normAngle)) t_0) n1_i)))
(if (<= n1_i -2.00000009162741e-18)
t_1
(if (<= n1_i 4.9999998413276127e-20)
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
t_1))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
float t_1 = (sinf((u * normAngle)) * t_0) * n1_i;
float tmp;
if (n1_i <= -2.00000009162741e-18f) {
tmp = t_1;
} else if (n1_i <= 4.9999998413276127e-20f) {
tmp = (sinf(((1.0f - u) * normAngle)) * t_0) * n0_i;
} else {
tmp = t_1;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = 1.0e0 / sin(normangle)
t_1 = (sin((u * normangle)) * t_0) * n1_i
if (n1_i <= (-2.00000009162741e-18)) then
tmp = t_1
else if (n1_i <= 4.9999998413276127e-20) then
tmp = (sin(((1.0e0 - u) * normangle)) * t_0) * n0_i
else
tmp = t_1
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) t_1 = Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.00000009162741e-18)) tmp = t_1; elseif (n1_i <= Float32(4.9999998413276127e-20)) tmp = Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i); else tmp = t_1; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); t_1 = (sin((u * normAngle)) * t_0) * n1_i; tmp = single(0.0); if (n1_i <= single(-2.00000009162741e-18)) tmp = t_1; elseif (n1_i <= single(4.9999998413276127e-20)) tmp = (sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i; else tmp = t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
t_1 := \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i\\
\mathbf{if}\;n1\_i \leq -2.00000009162741 \cdot 10^{-18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;n1\_i \leq 4.9999998413276127 \cdot 10^{-20}:\\
\;\;\;\;\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if n1_i < -2.00000009e-18 or 4.99999984e-20 < n1_i Initial program 96.1%
Taylor expanded in normAngle around 0
Applied rewrites9.0%
Taylor expanded in normAngle around 0
Applied rewrites60.5%
if -2.00000009e-18 < n1_i < 4.99999984e-20Initial program 97.6%
Taylor expanded in normAngle around 0
Applied rewrites78.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (sin((u * normangle)) * (1.0e0 / sin(normangle))) * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (sin((u * normAngle)) * (single(1.0) / sin(normAngle))) * n1_i; end
\begin{array}{l}
\\
\left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1\_i
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0
Applied rewrites10.1%
Taylor expanded in normAngle around 0
Applied rewrites38.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (sin normAngle) n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return sinf(normAngle) * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = sin(normangle) * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(sin(normAngle) * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = sin(normAngle) * n1_i; end
\begin{array}{l}
\\
\sin normAngle \cdot n1\_i
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0
Applied rewrites10.1%
Taylor expanded in normAngle around 0
Applied rewrites38.4%
Taylor expanded in normAngle around 0
Applied rewrites11.3%
Taylor expanded in normAngle around 0
Applied rewrites11.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (* (- 1.0 u) normAngle) n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * normAngle) * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * normangle) * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * normAngle) * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * normAngle) * n1_i; end
\begin{array}{l}
\\
\left(\left(1 - u\right) \cdot normAngle\right) \cdot n1\_i
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0
Applied rewrites10.1%
Taylor expanded in normAngle around 0
Applied rewrites38.4%
Taylor expanded in normAngle around 0
Applied rewrites11.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u normAngle))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * normAngle;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * normangle
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * normAngle) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * normAngle; end
\begin{array}{l}
\\
u \cdot normAngle
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0
Applied rewrites57.2%
Taylor expanded in normAngle around 0
Applied rewrites8.1%
Taylor expanded in normAngle around 0
Applied rewrites10.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- 1.0 u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return 1.0f - u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = 1.0e0 - u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(1.0) - u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = single(1.0) - u; end
\begin{array}{l}
\\
1 - u
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0
Applied rewrites57.2%
Taylor expanded in normAngle around 0
Applied rewrites8.1%
herbie shell --seed 2024321
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))