Octave 3.8, oct_fill_randg

Percentage Accurate: 99.7% → 99.8%
Time: 7.9s
Alternatives: 7
Speedup: 2.4×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Alternative 1: 99.8% accurate, 2.4× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right) \end{array} \]
(FPCore (a rand)
 :precision binary64
 (fma
  (* 0.3333333333333333 rand)
  (sqrt (- a 0.3333333333333333))
  (- a 0.3333333333333333)))
double code(double a, double rand) {
	return fma((0.3333333333333333 * rand), sqrt((a - 0.3333333333333333)), (a - 0.3333333333333333));
}
function code(a, rand)
	return fma(Float64(0.3333333333333333 * rand), sqrt(Float64(a - 0.3333333333333333)), Float64(a - 0.3333333333333333))
end
code[a_, rand_] := N[(N[(0.3333333333333333 * rand), $MachinePrecision] * N[Sqrt[N[(a - 0.3333333333333333), $MachinePrecision]], $MachinePrecision] + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)
\end{array}
Derivation
  1. Initial program 99.8%

    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
  2. Add Preprocessing
  3. Taylor expanded in rand around 0

    \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
  4. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
    2. associate--l+N/A

      \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
    3. associate-*r*N/A

      \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
    4. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right)} \]
    5. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right) \]
    6. lower-sqrt.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
    7. lower--.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
    8. lower--.f6499.9

      \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, \color{blue}{a - 0.3333333333333333}\right) \]
  5. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)} \]
  6. Add Preprocessing

Alternative 2: 91.9% accurate, 2.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq -1.45 \cdot 10^{+72} \lor \neg \left(rand \leq 4.6 \cdot 10^{+86}\right):\\ \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;a - 0.3333333333333333\\ \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (if (or (<= rand -1.45e+72) (not (<= rand 4.6e+86)))
   (* (* (sqrt a) rand) 0.3333333333333333)
   (- a 0.3333333333333333)))
double code(double a, double rand) {
	double tmp;
	if ((rand <= -1.45e+72) || !(rand <= 4.6e+86)) {
		tmp = (sqrt(a) * rand) * 0.3333333333333333;
	} else {
		tmp = a - 0.3333333333333333;
	}
	return tmp;
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: tmp
    if ((rand <= (-1.45d+72)) .or. (.not. (rand <= 4.6d+86))) then
        tmp = (sqrt(a) * rand) * 0.3333333333333333d0
    else
        tmp = a - 0.3333333333333333d0
    end if
    code = tmp
end function
public static double code(double a, double rand) {
	double tmp;
	if ((rand <= -1.45e+72) || !(rand <= 4.6e+86)) {
		tmp = (Math.sqrt(a) * rand) * 0.3333333333333333;
	} else {
		tmp = a - 0.3333333333333333;
	}
	return tmp;
}
def code(a, rand):
	tmp = 0
	if (rand <= -1.45e+72) or not (rand <= 4.6e+86):
		tmp = (math.sqrt(a) * rand) * 0.3333333333333333
	else:
		tmp = a - 0.3333333333333333
	return tmp
function code(a, rand)
	tmp = 0.0
	if ((rand <= -1.45e+72) || !(rand <= 4.6e+86))
		tmp = Float64(Float64(sqrt(a) * rand) * 0.3333333333333333);
	else
		tmp = Float64(a - 0.3333333333333333);
	end
	return tmp
end
function tmp_2 = code(a, rand)
	tmp = 0.0;
	if ((rand <= -1.45e+72) || ~((rand <= 4.6e+86)))
		tmp = (sqrt(a) * rand) * 0.3333333333333333;
	else
		tmp = a - 0.3333333333333333;
	end
	tmp_2 = tmp;
end
code[a_, rand_] := If[Or[LessEqual[rand, -1.45e+72], N[Not[LessEqual[rand, 4.6e+86]], $MachinePrecision]], N[(N[(N[Sqrt[a], $MachinePrecision] * rand), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(a - 0.3333333333333333), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;rand \leq -1.45 \cdot 10^{+72} \lor \neg \left(rand \leq 4.6 \cdot 10^{+86}\right):\\
\;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\

\mathbf{else}:\\
\;\;\;\;a - 0.3333333333333333\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if rand < -1.45000000000000009e72 or 4.59999999999999979e86 < rand

    1. Initial program 99.6%

      \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf

      \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) \cdot a} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) \cdot a} \]
      3. +-commutativeN/A

        \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \cdot a \]
      4. *-commutativeN/A

        \[\leadsto \left(\frac{1}{3} \cdot \color{blue}{\left(rand \cdot \sqrt{\frac{1}{a}}\right)} + 1\right) \cdot a \]
      5. associate-*r*N/A

        \[\leadsto \left(\color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{\frac{1}{a}}} + 1\right) \cdot a \]
      6. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\frac{1}{a}}, 1\right)} \cdot a \]
      7. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{\frac{1}{a}}, 1\right) \cdot a \]
      8. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{\frac{1}{a}}}, 1\right) \cdot a \]
      9. lower-/.f6497.1

        \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\color{blue}{\frac{1}{a}}}, 1\right) \cdot a \]
    5. Applied rewrites97.1%

      \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\frac{1}{a}}, 1\right) \cdot a} \]
    6. Taylor expanded in a around 0

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\sqrt{a} \cdot rand\right)} \]
    7. Step-by-step derivation
      1. Applied rewrites92.5%

        \[\leadsto \left(\sqrt{a} \cdot rand\right) \cdot \color{blue}{0.3333333333333333} \]

      if -1.45000000000000009e72 < rand < 4.59999999999999979e86

      1. Initial program 100.0%

        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
      2. Add Preprocessing
      3. Taylor expanded in rand around 0

        \[\leadsto \color{blue}{a - \frac{1}{3}} \]
      4. Step-by-step derivation
        1. lower--.f6495.6

          \[\leadsto \color{blue}{a - 0.3333333333333333} \]
      5. Applied rewrites95.6%

        \[\leadsto \color{blue}{a - 0.3333333333333333} \]
    8. Recombined 2 regimes into one program.
    9. Final simplification94.4%

      \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -1.45 \cdot 10^{+72} \lor \neg \left(rand \leq 4.6 \cdot 10^{+86}\right):\\ \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;a - 0.3333333333333333\\ \end{array} \]
    10. Add Preprocessing

    Alternative 3: 91.9% accurate, 2.1× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq -1.45 \cdot 10^{+72}:\\ \;\;\;\;\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a}\\ \mathbf{elif}\;rand \leq 4.6 \cdot 10^{+86}:\\ \;\;\;\;a - 0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\ \end{array} \end{array} \]
    (FPCore (a rand)
     :precision binary64
     (if (<= rand -1.45e+72)
       (* (* 0.3333333333333333 rand) (sqrt a))
       (if (<= rand 4.6e+86)
         (- a 0.3333333333333333)
         (* (* (sqrt a) rand) 0.3333333333333333))))
    double code(double a, double rand) {
    	double tmp;
    	if (rand <= -1.45e+72) {
    		tmp = (0.3333333333333333 * rand) * sqrt(a);
    	} else if (rand <= 4.6e+86) {
    		tmp = a - 0.3333333333333333;
    	} else {
    		tmp = (sqrt(a) * rand) * 0.3333333333333333;
    	}
    	return tmp;
    }
    
    real(8) function code(a, rand)
        real(8), intent (in) :: a
        real(8), intent (in) :: rand
        real(8) :: tmp
        if (rand <= (-1.45d+72)) then
            tmp = (0.3333333333333333d0 * rand) * sqrt(a)
        else if (rand <= 4.6d+86) then
            tmp = a - 0.3333333333333333d0
        else
            tmp = (sqrt(a) * rand) * 0.3333333333333333d0
        end if
        code = tmp
    end function
    
    public static double code(double a, double rand) {
    	double tmp;
    	if (rand <= -1.45e+72) {
    		tmp = (0.3333333333333333 * rand) * Math.sqrt(a);
    	} else if (rand <= 4.6e+86) {
    		tmp = a - 0.3333333333333333;
    	} else {
    		tmp = (Math.sqrt(a) * rand) * 0.3333333333333333;
    	}
    	return tmp;
    }
    
    def code(a, rand):
    	tmp = 0
    	if rand <= -1.45e+72:
    		tmp = (0.3333333333333333 * rand) * math.sqrt(a)
    	elif rand <= 4.6e+86:
    		tmp = a - 0.3333333333333333
    	else:
    		tmp = (math.sqrt(a) * rand) * 0.3333333333333333
    	return tmp
    
    function code(a, rand)
    	tmp = 0.0
    	if (rand <= -1.45e+72)
    		tmp = Float64(Float64(0.3333333333333333 * rand) * sqrt(a));
    	elseif (rand <= 4.6e+86)
    		tmp = Float64(a - 0.3333333333333333);
    	else
    		tmp = Float64(Float64(sqrt(a) * rand) * 0.3333333333333333);
    	end
    	return tmp
    end
    
    function tmp_2 = code(a, rand)
    	tmp = 0.0;
    	if (rand <= -1.45e+72)
    		tmp = (0.3333333333333333 * rand) * sqrt(a);
    	elseif (rand <= 4.6e+86)
    		tmp = a - 0.3333333333333333;
    	else
    		tmp = (sqrt(a) * rand) * 0.3333333333333333;
    	end
    	tmp_2 = tmp;
    end
    
    code[a_, rand_] := If[LessEqual[rand, -1.45e+72], N[(N[(0.3333333333333333 * rand), $MachinePrecision] * N[Sqrt[a], $MachinePrecision]), $MachinePrecision], If[LessEqual[rand, 4.6e+86], N[(a - 0.3333333333333333), $MachinePrecision], N[(N[(N[Sqrt[a], $MachinePrecision] * rand), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;rand \leq -1.45 \cdot 10^{+72}:\\
    \;\;\;\;\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a}\\
    
    \mathbf{elif}\;rand \leq 4.6 \cdot 10^{+86}:\\
    \;\;\;\;a - 0.3333333333333333\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if rand < -1.45000000000000009e72

      1. Initial program 99.5%

        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
      2. Add Preprocessing
      3. Taylor expanded in rand around inf

        \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
      4. Step-by-step derivation
        1. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right)} \cdot \sqrt{a - \frac{1}{3}} \]
        4. lower-sqrt.f64N/A

          \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \color{blue}{\sqrt{a - \frac{1}{3}}} \]
        5. lower--.f6495.5

          \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{\color{blue}{a - 0.3333333333333333}} \]
      5. Applied rewrites95.5%

        \[\leadsto \color{blue}{\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a - 0.3333333333333333}} \]
      6. Taylor expanded in a around inf

        \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a} \]
      7. Step-by-step derivation
        1. Applied rewrites92.3%

          \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a} \]

        if -1.45000000000000009e72 < rand < 4.59999999999999979e86

        1. Initial program 100.0%

          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
        2. Add Preprocessing
        3. Taylor expanded in rand around 0

          \[\leadsto \color{blue}{a - \frac{1}{3}} \]
        4. Step-by-step derivation
          1. lower--.f6495.6

            \[\leadsto \color{blue}{a - 0.3333333333333333} \]
        5. Applied rewrites95.6%

          \[\leadsto \color{blue}{a - 0.3333333333333333} \]

        if 4.59999999999999979e86 < rand

        1. Initial program 99.7%

          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) \cdot a} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) \cdot a} \]
          3. +-commutativeN/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \cdot a \]
          4. *-commutativeN/A

            \[\leadsto \left(\frac{1}{3} \cdot \color{blue}{\left(rand \cdot \sqrt{\frac{1}{a}}\right)} + 1\right) \cdot a \]
          5. associate-*r*N/A

            \[\leadsto \left(\color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{\frac{1}{a}}} + 1\right) \cdot a \]
          6. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\frac{1}{a}}, 1\right)} \cdot a \]
          7. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{\frac{1}{a}}, 1\right) \cdot a \]
          8. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{\frac{1}{a}}}, 1\right) \cdot a \]
          9. lower-/.f6497.8

            \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\color{blue}{\frac{1}{a}}}, 1\right) \cdot a \]
        5. Applied rewrites97.8%

          \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\frac{1}{a}}, 1\right) \cdot a} \]
        6. Taylor expanded in a around 0

          \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\sqrt{a} \cdot rand\right)} \]
        7. Step-by-step derivation
          1. Applied rewrites92.8%

            \[\leadsto \left(\sqrt{a} \cdot rand\right) \cdot \color{blue}{0.3333333333333333} \]
        8. Recombined 3 regimes into one program.
        9. Add Preprocessing

        Alternative 4: 98.9% accurate, 2.7× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right) \end{array} \]
        (FPCore (a rand)
         :precision binary64
         (fma (* 0.3333333333333333 rand) (sqrt a) (- a 0.3333333333333333)))
        double code(double a, double rand) {
        	return fma((0.3333333333333333 * rand), sqrt(a), (a - 0.3333333333333333));
        }
        
        function code(a, rand)
        	return fma(Float64(0.3333333333333333 * rand), sqrt(a), Float64(a - 0.3333333333333333))
        end
        
        code[a_, rand_] := N[(N[(0.3333333333333333 * rand), $MachinePrecision] * N[Sqrt[a], $MachinePrecision] + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right)
        \end{array}
        
        Derivation
        1. Initial program 99.8%

          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
        2. Add Preprocessing
        3. Taylor expanded in rand around 0

          \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
          2. associate--l+N/A

            \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
          3. associate-*r*N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
          4. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right)} \]
          5. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right) \]
          6. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
          7. lower--.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
          8. lower--.f6499.9

            \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, \color{blue}{a - 0.3333333333333333}\right) \]
        5. Applied rewrites99.9%

          \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)} \]
        6. Taylor expanded in a around inf

          \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a}, a - \frac{1}{3}\right) \]
        7. Step-by-step derivation
          1. Applied rewrites98.6%

            \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right) \]
          2. Add Preprocessing

          Alternative 5: 97.8% accurate, 3.1× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(rand \cdot 0.3333333333333333, \sqrt{a}, a\right) \end{array} \]
          (FPCore (a rand)
           :precision binary64
           (fma (* rand 0.3333333333333333) (sqrt a) a))
          double code(double a, double rand) {
          	return fma((rand * 0.3333333333333333), sqrt(a), a);
          }
          
          function code(a, rand)
          	return fma(Float64(rand * 0.3333333333333333), sqrt(a), a)
          end
          
          code[a_, rand_] := N[(N[(rand * 0.3333333333333333), $MachinePrecision] * N[Sqrt[a], $MachinePrecision] + a), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(rand \cdot 0.3333333333333333, \sqrt{a}, a\right)
          \end{array}
          
          Derivation
          1. Initial program 99.8%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) \cdot a} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) \cdot a} \]
            3. +-commutativeN/A

              \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \cdot a \]
            4. *-commutativeN/A

              \[\leadsto \left(\frac{1}{3} \cdot \color{blue}{\left(rand \cdot \sqrt{\frac{1}{a}}\right)} + 1\right) \cdot a \]
            5. associate-*r*N/A

              \[\leadsto \left(\color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{\frac{1}{a}}} + 1\right) \cdot a \]
            6. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\frac{1}{a}}, 1\right)} \cdot a \]
            7. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{\frac{1}{a}}, 1\right) \cdot a \]
            8. lower-sqrt.f64N/A

              \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{\frac{1}{a}}}, 1\right) \cdot a \]
            9. lower-/.f6497.8

              \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\color{blue}{\frac{1}{a}}}, 1\right) \cdot a \]
          5. Applied rewrites97.8%

            \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\frac{1}{a}}, 1\right) \cdot a} \]
          6. Taylor expanded in a around 0

            \[\leadsto a + \color{blue}{\frac{1}{3} \cdot \left(\sqrt{a} \cdot rand\right)} \]
          7. Step-by-step derivation
            1. Applied rewrites97.9%

              \[\leadsto \mathsf{fma}\left(\sqrt{a} \cdot rand, \color{blue}{0.3333333333333333}, a\right) \]
            2. Step-by-step derivation
              1. Applied rewrites97.9%

                \[\leadsto \mathsf{fma}\left(rand \cdot 0.3333333333333333, \sqrt{a}, a\right) \]
              2. Add Preprocessing

              Alternative 6: 62.5% accurate, 17.0× speedup?

              \[\begin{array}{l} \\ a - 0.3333333333333333 \end{array} \]
              (FPCore (a rand) :precision binary64 (- a 0.3333333333333333))
              double code(double a, double rand) {
              	return a - 0.3333333333333333;
              }
              
              real(8) function code(a, rand)
                  real(8), intent (in) :: a
                  real(8), intent (in) :: rand
                  code = a - 0.3333333333333333d0
              end function
              
              public static double code(double a, double rand) {
              	return a - 0.3333333333333333;
              }
              
              def code(a, rand):
              	return a - 0.3333333333333333
              
              function code(a, rand)
              	return Float64(a - 0.3333333333333333)
              end
              
              function tmp = code(a, rand)
              	tmp = a - 0.3333333333333333;
              end
              
              code[a_, rand_] := N[(a - 0.3333333333333333), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              a - 0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 99.8%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \color{blue}{a - \frac{1}{3}} \]
              4. Step-by-step derivation
                1. lower--.f6459.7

                  \[\leadsto \color{blue}{a - 0.3333333333333333} \]
              5. Applied rewrites59.7%

                \[\leadsto \color{blue}{a - 0.3333333333333333} \]
              6. Add Preprocessing

              Alternative 7: 1.5% accurate, 68.0× speedup?

              \[\begin{array}{l} \\ -0.3333333333333333 \end{array} \]
              (FPCore (a rand) :precision binary64 -0.3333333333333333)
              double code(double a, double rand) {
              	return -0.3333333333333333;
              }
              
              real(8) function code(a, rand)
                  real(8), intent (in) :: a
                  real(8), intent (in) :: rand
                  code = -0.3333333333333333d0
              end function
              
              public static double code(double a, double rand) {
              	return -0.3333333333333333;
              }
              
              def code(a, rand):
              	return -0.3333333333333333
              
              function code(a, rand)
              	return -0.3333333333333333
              end
              
              function tmp = code(a, rand)
              	tmp = -0.3333333333333333;
              end
              
              code[a_, rand_] := -0.3333333333333333
              
              \begin{array}{l}
              
              \\
              -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 99.8%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \color{blue}{a - \frac{1}{3}} \]
              4. Step-by-step derivation
                1. lower--.f6459.7

                  \[\leadsto \color{blue}{a - 0.3333333333333333} \]
              5. Applied rewrites59.7%

                \[\leadsto \color{blue}{a - 0.3333333333333333} \]
              6. Taylor expanded in a around 0

                \[\leadsto \frac{-1}{3} \]
              7. Step-by-step derivation
                1. Applied rewrites1.5%

                  \[\leadsto -0.3333333333333333 \]
                2. Add Preprocessing

                Reproduce

                ?
                herbie shell --seed 2024321 
                (FPCore (a rand)
                  :name "Octave 3.8, oct_fill_randg"
                  :precision binary64
                  (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))