
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (/ x (- z y)) (/ y (- z y))) t))
double code(double x, double y, double z, double t) {
return ((x / (z - y)) - (y / (z - y))) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / (z - y)) - (y / (z - y))) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x / (z - y)) - (y / (z - y))) * t;
}
def code(x, y, z, t): return ((x / (z - y)) - (y / (z - y))) * t
function code(x, y, z, t) return Float64(Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) * t) end
function tmp = code(x, y, z, t) tmp = ((x / (z - y)) - (y / (z - y))) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{z - y} - \frac{y}{z - y}\right) \cdot t
\end{array}
Initial program 97.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -2e-8)
t_2
(if (<= t_1 0.002)
(* (/ t (- z y)) (- x y))
(if (<= t_1 10000000000000.0) (- t (* t (/ (- x z) y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -2e-8) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = (t / (z - y)) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = t - (t * ((x - z) / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-2d-8)) then
tmp = t_2
else if (t_1 <= 0.002d0) then
tmp = (t / (z - y)) * (x - y)
else if (t_1 <= 10000000000000.0d0) then
tmp = t - (t * ((x - z) / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -2e-8) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = (t / (z - y)) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = t - (t * ((x - z) / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -2e-8: tmp = t_2 elif t_1 <= 0.002: tmp = (t / (z - y)) * (x - y) elif t_1 <= 10000000000000.0: tmp = t - (t * ((x - z) / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -2e-8) tmp = t_2; elseif (t_1 <= 0.002) tmp = Float64(Float64(t / Float64(z - y)) * Float64(x - y)); elseif (t_1 <= 10000000000000.0) tmp = Float64(t - Float64(t * Float64(Float64(x - z) / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -2e-8) tmp = t_2; elseif (t_1 <= 0.002) tmp = (t / (z - y)) * (x - y); elseif (t_1 <= 10000000000000.0) tmp = t - (t * ((x - z) / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-8], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(t - N[(t * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-8}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;t - t \cdot \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-8 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.2%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.6
Applied rewrites96.6%
if -2e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 96.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.3
Applied rewrites95.3%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
lower-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6482.0
Applied rewrites82.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
distribute-lft-out--N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -5000000000.0)
t_2
(if (<= t_1 0.002)
(* (/ (- x y) z) t)
(if (<= t_1 10000000000000.0) (- t (* t (/ (- x z) y))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 10000000000000.0) {
tmp = t - (t * ((x - z) / y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-5000000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.002d0) then
tmp = ((x - y) / z) * t
else if (t_1 <= 10000000000000.0d0) then
tmp = t - (t * ((x - z) / y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 10000000000000.0) {
tmp = t - (t * ((x - z) / y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -5000000000.0: tmp = t_2 elif t_1 <= 0.002: tmp = ((x - y) / z) * t elif t_1 <= 10000000000000.0: tmp = t - (t * ((x - z) / y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 0.002) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 10000000000000.0) tmp = Float64(t - Float64(t * Float64(Float64(x - z) / y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 0.002) tmp = ((x - y) / z) * t; elseif (t_1 <= 10000000000000.0) tmp = t - (t * ((x - z) / y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(t - N[(t * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;t - t \cdot \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.6
Applied rewrites96.6%
if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
lower-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift--.f64N/A
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6482.0
Applied rewrites82.0%
Taylor expanded in y around inf
fp-cancel-sub-sign-invN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
metadata-evalN/A
*-lft-identityN/A
associate-+l-N/A
div-subN/A
lower--.f64N/A
distribute-lft-out--N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -5000000000.0)
t_2
(if (<= t_1 0.002)
(* (/ (- x y) z) t)
(if (<= t_1 10000000000000.0) (* (- 1.0 (/ x y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 10000000000000.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-5000000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.002d0) then
tmp = ((x - y) / z) * t
else if (t_1 <= 10000000000000.0d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 10000000000000.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -5000000000.0: tmp = t_2 elif t_1 <= 0.002: tmp = ((x - y) / z) * t elif t_1 <= 10000000000000.0: tmp = (1.0 - (x / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 0.002) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 10000000000000.0) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 0.002) tmp = ((x - y) / z) * t; elseif (t_1 <= 10000000000000.0) tmp = (1.0 - (x / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.6
Applied rewrites96.6%
if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.4
Applied rewrites94.4%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f643.8
Applied rewrites3.8%
Applied rewrites3.7%
Taylor expanded in z around 0
associate-*r/N/A
distribute-lft-out--N/A
fp-cancel-sub-sign-invN/A
div-addN/A
associate-*r/N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
+-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -1e-42)
t_2
(if (<= t_1 0.002)
(* (/ t z) (- x y))
(if (<= t_1 10000000000000.0) (* (- 1.0 (/ x y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-42) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-1d-42)) then
tmp = t_2
else if (t_1 <= 0.002d0) then
tmp = (t / z) * (x - y)
else if (t_1 <= 10000000000000.0d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-42) {
tmp = t_2;
} else if (t_1 <= 0.002) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -1e-42: tmp = t_2 elif t_1 <= 0.002: tmp = (t / z) * (x - y) elif t_1 <= 10000000000000.0: tmp = (1.0 - (x / y)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -1e-42) tmp = t_2; elseif (t_1 <= 0.002) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 10000000000000.0) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -1e-42) tmp = t_2; elseif (t_1 <= 0.002) tmp = (t / z) * (x - y); elseif (t_1 <= 10000000000000.0) tmp = (1.0 - (x / y)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-42], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-42}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000004e-42 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6495.6
Applied rewrites95.6%
if -1.00000000000000004e-42 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 95.7%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in y around 0
lower-/.f6494.8
Applied rewrites94.8%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f643.8
Applied rewrites3.8%
Applied rewrites3.7%
Taylor expanded in z around 0
associate-*r/N/A
distribute-lft-out--N/A
fp-cancel-sub-sign-invN/A
div-addN/A
associate-*r/N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
+-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5000000000.0)
(* (/ t (- z y)) x)
(if (<= t_1 0.002)
(* (/ t z) (- x y))
(if (<= t_1 10000000000000.0)
(* (- 1.0 (/ x y)) t)
(/ (* t x) (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5000000000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 0.002) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-5000000000.0d0)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 0.002d0) then
tmp = (t / z) * (x - y)
else if (t_1 <= 10000000000000.0d0) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = (t * x) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5000000000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 0.002) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -5000000000.0: tmp = (t / (z - y)) * x elif t_1 <= 0.002: tmp = (t / z) * (x - y) elif t_1 <= 10000000000000.0: tmp = (1.0 - (x / y)) * t else: tmp = (t * x) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 0.002) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 10000000000000.0) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = Float64(Float64(t * x) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -5000000000.0) tmp = (t / (z - y)) * x; elseif (t_1 <= 0.002) tmp = (t / z) * (x - y); elseif (t_1 <= 10000000000000.0) tmp = (1.0 - (x / y)) * t; else tmp = (t * x) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.002], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9Initial program 99.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.8
Applied rewrites86.8%
if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 96.1%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Taylor expanded in y around 0
lower-/.f6492.8
Applied rewrites92.8%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f643.8
Applied rewrites3.8%
Applied rewrites3.7%
Taylor expanded in z around 0
associate-*r/N/A
distribute-lft-out--N/A
fp-cancel-sub-sign-invN/A
div-addN/A
associate-*r/N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
+-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Applied rewrites92.0%
Final simplification94.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5000000000.0)
(* (/ t (- z y)) x)
(if (<= t_1 0.002)
(* (/ t z) (- x y))
(if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5000000000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 0.002) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-5000000000.0d0)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 0.002d0) then
tmp = (t / z) * (x - y)
else if (t_1 <= 10000000000000.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5000000000.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 0.002) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -5000000000.0: tmp = (t / (z - y)) * x elif t_1 <= 0.002: tmp = (t / z) * (x - y) elif t_1 <= 10000000000000.0: tmp = 1.0 * t else: tmp = (t * x) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 0.002) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 10000000000000.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -5000000000.0) tmp = (t / (z - y)) * x; elseif (t_1 <= 0.002) tmp = (t / z) * (x - y); elseif (t_1 <= 10000000000000.0) tmp = 1.0 * t; else tmp = (t * x) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.002], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9Initial program 99.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.8
Applied rewrites86.8%
if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3Initial program 96.1%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Taylor expanded in y around 0
lower-/.f6492.8
Applied rewrites92.8%
if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.4%
if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Applied rewrites92.0%
Final simplification93.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -2e-36)
(* (/ t (- z y)) x)
(if (<= t_1 1e-7)
(/ (* (- x y) t) z)
(if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e-36) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-7) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-2d-36)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 1d-7) then
tmp = ((x - y) * t) / z
else if (t_1 <= 10000000000000.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e-36) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-7) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -2e-36: tmp = (t / (z - y)) * x elif t_1 <= 1e-7: tmp = ((x - y) * t) / z elif t_1 <= 10000000000000.0: tmp = 1.0 * t else: tmp = (t * x) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -2e-36) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 1e-7) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 10000000000000.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -2e-36) tmp = (t / (z - y)) * x; elseif (t_1 <= 1e-7) tmp = ((x - y) * t) / z; elseif (t_1 <= 10000000000000.0) tmp = 1.0 * t; else tmp = (t * x) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-36], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-7], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-36}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{-7}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-36Initial program 99.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6484.4
Applied rewrites84.4%
if -1.9999999999999999e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8Initial program 95.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.3
Applied rewrites88.3%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.6%
if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Applied rewrites92.0%
Final simplification90.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 0.0001) (not (<= t_1 2.0))) (* (/ t (- z y)) x) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 0.0001) || !(t_1 <= 2.0)) {
tmp = (t / (z - y)) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 0.0001d0) .or. (.not. (t_1 <= 2.0d0))) then
tmp = (t / (z - y)) * x
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 0.0001) || !(t_1 <= 2.0)) {
tmp = (t / (z - y)) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 0.0001) or not (t_1 <= 2.0): tmp = (t / (z - y)) * x else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 0.0001) || !(t_1 <= 2.0)) tmp = Float64(Float64(t / Float64(z - y)) * x); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 0.0001) || ~((t_1 <= 2.0))) tmp = (t / (z - y)) * x; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0001], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6475.6
Applied rewrites75.6%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.3%
Final simplification83.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 0.0001)
(* (/ t (- z y)) x)
(if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) (- z y))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.0001) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 0.0001d0) then
tmp = (t / (z - y)) * x
else if (t_1 <= 10000000000000.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.0001) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 0.0001: tmp = (t / (z - y)) * x elif t_1 <= 10000000000000.0: tmp = 1.0 * t else: tmp = (t * x) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 0.0001) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 10000000000000.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 0.0001) tmp = (t / (z - y)) * x; elseif (t_1 <= 10000000000000.0) tmp = 1.0 * t; else tmp = (t * x) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4Initial program 97.1%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6473.1
Applied rewrites73.1%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.3%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Applied rewrites92.0%
Final simplification83.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (or (<= t_1 0.0001) (not (<= t_1 10000000000000.0)))
(* (/ x z) t)
(* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 0.0001d0) .or. (.not. (t_1 <= 10000000000000.0d0))) then
tmp = (x / z) * t
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 0.0001) or not (t_1 <= 10000000000000.0): tmp = (x / z) * t else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) tmp = Float64(Float64(x / z) * t); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 0.0001) || ~((t_1 <= 10000000000000.0))) tmp = (x / z) * t; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0001], N[Not[LessEqual[t$95$1, 10000000000000.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 10000000000000\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in y around 0
lower-/.f6463.5
Applied rewrites63.5%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
Final simplification75.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (or (<= t_1 0.0001) (not (<= t_1 10000000000000.0)))
(* (/ t z) x)
(* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 0.0001d0) .or. (.not. (t_1 <= 10000000000000.0d0))) then
tmp = (t / z) * x
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 0.0001) or not (t_1 <= 10000000000000.0): tmp = (t / z) * x else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) tmp = Float64(Float64(t / z) * x); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 0.0001) || ~((t_1 <= 10000000000000.0))) tmp = (t / z) * x; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0001], N[Not[LessEqual[t$95$1, 10000000000000.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 10000000000000\right):\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6475.9
Applied rewrites75.9%
Taylor expanded in y around 0
Applied rewrites62.1%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
Final simplification74.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 0.0001)
(* (/ t z) x)
(if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.0001) {
tmp = (t / z) * x;
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 0.0001d0) then
tmp = (t / z) * x
else if (t_1 <= 10000000000000.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.0001) {
tmp = (t / z) * x;
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 0.0001: tmp = (t / z) * x elif t_1 <= 10000000000000.0: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 0.0001) tmp = Float64(Float64(t / z) * x); elseif (t_1 <= 10000000000000.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 0.0001) tmp = (t / z) * x; elseif (t_1 <= 10000000000000.0) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4Initial program 97.1%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6473.1
Applied rewrites73.1%
Taylor expanded in y around 0
Applied rewrites63.1%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6459.3
Applied rewrites59.3%
Final simplification74.6%
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 97.8%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 97.8%
Taylor expanded in y around inf
Applied rewrites38.1%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024320
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))