Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 96.9% → 96.9%
Time: 6.8s
Alternatives: 15
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 15 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 96.9% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \left(\frac{x}{z - y} - \frac{y}{z - y}\right) \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (- (/ x (- z y)) (/ y (- z y))) t))
double code(double x, double y, double z, double t) {
	return ((x / (z - y)) - (y / (z - y))) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x / (z - y)) - (y / (z - y))) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x / (z - y)) - (y / (z - y))) * t;
}
def code(x, y, z, t):
	return ((x / (z - y)) - (y / (z - y))) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x / (z - y)) - (y / (z - y))) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\left(\frac{x}{z - y} - \frac{y}{z - y}\right) \cdot t
\end{array}
Derivation
  1. Initial program 97.8%

    \[\frac{x - y}{z - y} \cdot t \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
    2. lift--.f64N/A

      \[\leadsto \frac{\color{blue}{x - y}}{z - y} \cdot t \]
    3. div-subN/A

      \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
    4. lower--.f64N/A

      \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
    5. lower-/.f64N/A

      \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
    6. lower-/.f6497.8

      \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
  4. Applied rewrites97.8%

    \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
  5. Add Preprocessing

Alternative 2: 93.5% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-8}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.002:\\ \;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;t - t \cdot \frac{x - z}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
   (if (<= t_1 -2e-8)
     t_2
     (if (<= t_1 0.002)
       (* (/ t (- z y)) (- x y))
       (if (<= t_1 10000000000000.0) (- t (* t (/ (- x z) y))) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -2e-8) {
		tmp = t_2;
	} else if (t_1 <= 0.002) {
		tmp = (t / (z - y)) * (x - y);
	} else if (t_1 <= 10000000000000.0) {
		tmp = t - (t * ((x - z) / y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (x / (z - y)) * t
    if (t_1 <= (-2d-8)) then
        tmp = t_2
    else if (t_1 <= 0.002d0) then
        tmp = (t / (z - y)) * (x - y)
    else if (t_1 <= 10000000000000.0d0) then
        tmp = t - (t * ((x - z) / y))
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -2e-8) {
		tmp = t_2;
	} else if (t_1 <= 0.002) {
		tmp = (t / (z - y)) * (x - y);
	} else if (t_1 <= 10000000000000.0) {
		tmp = t - (t * ((x - z) / y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (x / (z - y)) * t
	tmp = 0
	if t_1 <= -2e-8:
		tmp = t_2
	elif t_1 <= 0.002:
		tmp = (t / (z - y)) * (x - y)
	elif t_1 <= 10000000000000.0:
		tmp = t - (t * ((x - z) / y))
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(x / Float64(z - y)) * t)
	tmp = 0.0
	if (t_1 <= -2e-8)
		tmp = t_2;
	elseif (t_1 <= 0.002)
		tmp = Float64(Float64(t / Float64(z - y)) * Float64(x - y));
	elseif (t_1 <= 10000000000000.0)
		tmp = Float64(t - Float64(t * Float64(Float64(x - z) / y)));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (x / (z - y)) * t;
	tmp = 0.0;
	if (t_1 <= -2e-8)
		tmp = t_2;
	elseif (t_1 <= 0.002)
		tmp = (t / (z - y)) * (x - y);
	elseif (t_1 <= 10000000000000.0)
		tmp = t - (t * ((x - z) / y));
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-8], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(t - N[(t * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-8}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\

\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;t - t \cdot \frac{x - z}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-8 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 97.2%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. lower--.f6496.6

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Applied rewrites96.6%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -2e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3

    1. Initial program 96.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      3. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
      4. associate-/l*N/A

        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      7. lower-/.f6495.3

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
    4. Applied rewrites95.3%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]

    if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      2. lift--.f64N/A

        \[\leadsto \frac{\color{blue}{x - y}}{z - y} \cdot t \]
      3. div-subN/A

        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
      4. lower--.f64N/A

        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
      5. lower-/.f64N/A

        \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
      6. lower-/.f64100.0

        \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
    5. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
      2. lift-/.f64N/A

        \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
      3. lift-/.f64N/A

        \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
      4. sub-divN/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      5. lift--.f64N/A

        \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      7. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      8. lift--.f64N/A

        \[\leadsto t \cdot \frac{\color{blue}{x - y}}{z - y} \]
      9. lift--.f64N/A

        \[\leadsto t \cdot \frac{x - y}{\color{blue}{z - y}} \]
      10. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z - y}} \]
      11. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z - y}} \]
      12. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z - y} \]
      13. lower-*.f6482.0

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z - y} \]
    6. Applied rewrites82.0%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
    7. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
    8. Step-by-step derivation
      1. fp-cancel-sub-sign-invN/A

        \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y}} \]
      2. fp-cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{\left(t - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y} \]
      3. metadata-evalN/A

        \[\leadsto \left(t - \color{blue}{1} \cdot \frac{t \cdot x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y} \]
      4. *-lft-identityN/A

        \[\leadsto \left(t - \color{blue}{\frac{t \cdot x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y} \]
      5. metadata-evalN/A

        \[\leadsto \left(t - \frac{t \cdot x}{y}\right) + \color{blue}{1} \cdot \frac{t \cdot z}{y} \]
      6. *-lft-identityN/A

        \[\leadsto \left(t - \frac{t \cdot x}{y}\right) + \color{blue}{\frac{t \cdot z}{y}} \]
      7. associate-+l-N/A

        \[\leadsto \color{blue}{t - \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
      8. div-subN/A

        \[\leadsto t - \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
      9. lower--.f64N/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x - t \cdot z}{y}} \]
      10. distribute-lft-out--N/A

        \[\leadsto t - \frac{\color{blue}{t \cdot \left(x - z\right)}}{y} \]
      11. associate-/l*N/A

        \[\leadsto t - \color{blue}{t \cdot \frac{x - z}{y}} \]
      12. lower-*.f64N/A

        \[\leadsto t - \color{blue}{t \cdot \frac{x - z}{y}} \]
      13. lower-/.f64N/A

        \[\leadsto t - t \cdot \color{blue}{\frac{x - z}{y}} \]
      14. lower--.f64100.0

        \[\leadsto t - t \cdot \frac{\color{blue}{x - z}}{y} \]
    9. Applied rewrites100.0%

      \[\leadsto \color{blue}{t - t \cdot \frac{x - z}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 3: 94.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -5000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.002:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;t - t \cdot \frac{x - z}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
   (if (<= t_1 -5000000000.0)
     t_2
     (if (<= t_1 0.002)
       (* (/ (- x y) z) t)
       (if (<= t_1 10000000000000.0) (- t (* t (/ (- x z) y))) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -5000000000.0) {
		tmp = t_2;
	} else if (t_1 <= 0.002) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 10000000000000.0) {
		tmp = t - (t * ((x - z) / y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (x / (z - y)) * t
    if (t_1 <= (-5000000000.0d0)) then
        tmp = t_2
    else if (t_1 <= 0.002d0) then
        tmp = ((x - y) / z) * t
    else if (t_1 <= 10000000000000.0d0) then
        tmp = t - (t * ((x - z) / y))
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -5000000000.0) {
		tmp = t_2;
	} else if (t_1 <= 0.002) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 10000000000000.0) {
		tmp = t - (t * ((x - z) / y));
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (x / (z - y)) * t
	tmp = 0
	if t_1 <= -5000000000.0:
		tmp = t_2
	elif t_1 <= 0.002:
		tmp = ((x - y) / z) * t
	elif t_1 <= 10000000000000.0:
		tmp = t - (t * ((x - z) / y))
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(x / Float64(z - y)) * t)
	tmp = 0.0
	if (t_1 <= -5000000000.0)
		tmp = t_2;
	elseif (t_1 <= 0.002)
		tmp = Float64(Float64(Float64(x - y) / z) * t);
	elseif (t_1 <= 10000000000000.0)
		tmp = Float64(t - Float64(t * Float64(Float64(x - z) / y)));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (x / (z - y)) * t;
	tmp = 0.0;
	if (t_1 <= -5000000000.0)
		tmp = t_2;
	elseif (t_1 <= 0.002)
		tmp = ((x - y) / z) * t;
	elseif (t_1 <= 10000000000000.0)
		tmp = t - (t * ((x - z) / y));
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(t - N[(t * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;t - t \cdot \frac{x - z}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 97.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. lower--.f6496.6

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Applied rewrites96.6%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3

    1. Initial program 96.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. lower--.f6494.4

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Applied rewrites94.4%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      2. lift--.f64N/A

        \[\leadsto \frac{\color{blue}{x - y}}{z - y} \cdot t \]
      3. div-subN/A

        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
      4. lower--.f64N/A

        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
      5. lower-/.f64N/A

        \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
      6. lower-/.f64100.0

        \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
    5. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \color{blue}{\left(\frac{x}{z - y} - \frac{y}{z - y}\right)} \cdot t \]
      2. lift-/.f64N/A

        \[\leadsto \left(\color{blue}{\frac{x}{z - y}} - \frac{y}{z - y}\right) \cdot t \]
      3. lift-/.f64N/A

        \[\leadsto \left(\frac{x}{z - y} - \color{blue}{\frac{y}{z - y}}\right) \cdot t \]
      4. sub-divN/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      5. lift--.f64N/A

        \[\leadsto \frac{x - y}{\color{blue}{z - y}} \cdot t \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      7. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      8. lift--.f64N/A

        \[\leadsto t \cdot \frac{\color{blue}{x - y}}{z - y} \]
      9. lift--.f64N/A

        \[\leadsto t \cdot \frac{x - y}{\color{blue}{z - y}} \]
      10. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z - y}} \]
      11. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z - y}} \]
      12. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z - y} \]
      13. lower-*.f6482.0

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z - y} \]
    6. Applied rewrites82.0%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
    7. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
    8. Step-by-step derivation
      1. fp-cancel-sub-sign-invN/A

        \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y}} \]
      2. fp-cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{\left(t - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot x}{y}\right)} + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y} \]
      3. metadata-evalN/A

        \[\leadsto \left(t - \color{blue}{1} \cdot \frac{t \cdot x}{y}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y} \]
      4. *-lft-identityN/A

        \[\leadsto \left(t - \color{blue}{\frac{t \cdot x}{y}}\right) + \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{t \cdot z}{y} \]
      5. metadata-evalN/A

        \[\leadsto \left(t - \frac{t \cdot x}{y}\right) + \color{blue}{1} \cdot \frac{t \cdot z}{y} \]
      6. *-lft-identityN/A

        \[\leadsto \left(t - \frac{t \cdot x}{y}\right) + \color{blue}{\frac{t \cdot z}{y}} \]
      7. associate-+l-N/A

        \[\leadsto \color{blue}{t - \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
      8. div-subN/A

        \[\leadsto t - \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
      9. lower--.f64N/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x - t \cdot z}{y}} \]
      10. distribute-lft-out--N/A

        \[\leadsto t - \frac{\color{blue}{t \cdot \left(x - z\right)}}{y} \]
      11. associate-/l*N/A

        \[\leadsto t - \color{blue}{t \cdot \frac{x - z}{y}} \]
      12. lower-*.f64N/A

        \[\leadsto t - \color{blue}{t \cdot \frac{x - z}{y}} \]
      13. lower-/.f64N/A

        \[\leadsto t - t \cdot \color{blue}{\frac{x - z}{y}} \]
      14. lower--.f64100.0

        \[\leadsto t - t \cdot \frac{\color{blue}{x - z}}{y} \]
    9. Applied rewrites100.0%

      \[\leadsto \color{blue}{t - t \cdot \frac{x - z}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 4: 94.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -5000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.002:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
   (if (<= t_1 -5000000000.0)
     t_2
     (if (<= t_1 0.002)
       (* (/ (- x y) z) t)
       (if (<= t_1 10000000000000.0) (* (- 1.0 (/ x y)) t) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -5000000000.0) {
		tmp = t_2;
	} else if (t_1 <= 0.002) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 10000000000000.0) {
		tmp = (1.0 - (x / y)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (x / (z - y)) * t
    if (t_1 <= (-5000000000.0d0)) then
        tmp = t_2
    else if (t_1 <= 0.002d0) then
        tmp = ((x - y) / z) * t
    else if (t_1 <= 10000000000000.0d0) then
        tmp = (1.0d0 - (x / y)) * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (x / (z - y)) * t;
	double tmp;
	if (t_1 <= -5000000000.0) {
		tmp = t_2;
	} else if (t_1 <= 0.002) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 10000000000000.0) {
		tmp = (1.0 - (x / y)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (x / (z - y)) * t
	tmp = 0
	if t_1 <= -5000000000.0:
		tmp = t_2
	elif t_1 <= 0.002:
		tmp = ((x - y) / z) * t
	elif t_1 <= 10000000000000.0:
		tmp = (1.0 - (x / y)) * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(x / Float64(z - y)) * t)
	tmp = 0.0
	if (t_1 <= -5000000000.0)
		tmp = t_2;
	elseif (t_1 <= 0.002)
		tmp = Float64(Float64(Float64(x - y) / z) * t);
	elseif (t_1 <= 10000000000000.0)
		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (x / (z - y)) * t;
	tmp = 0.0;
	if (t_1 <= -5000000000.0)
		tmp = t_2;
	elseif (t_1 <= 0.002)
		tmp = ((x - y) / z) * t;
	elseif (t_1 <= 10000000000000.0)
		tmp = (1.0 - (x / y)) * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 0.002:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 97.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. lower--.f6496.6

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Applied rewrites96.6%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3

    1. Initial program 96.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. lower--.f6494.4

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Applied rewrites94.4%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. lower--.f643.8

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Applied rewrites3.8%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    6. Step-by-step derivation
      1. Applied rewrites3.7%

        \[\leadsto \left(\frac{x}{z} - \color{blue}{\frac{y}{z}}\right) \cdot t \]
      2. Taylor expanded in z around 0

        \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
      3. Step-by-step derivation
        1. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - y\right)}{y}} \cdot t \]
        2. distribute-lft-out--N/A

          \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot y}}{y} \cdot t \]
        3. fp-cancel-sub-sign-invN/A

          \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot y}}{y} \cdot t \]
        4. div-addN/A

          \[\leadsto \color{blue}{\left(\frac{-1 \cdot x}{y} + \frac{\left(\mathsf{neg}\left(-1\right)\right) \cdot y}{y}\right)} \cdot t \]
        5. associate-*r/N/A

          \[\leadsto \left(\color{blue}{-1 \cdot \frac{x}{y}} + \frac{\left(\mathsf{neg}\left(-1\right)\right) \cdot y}{y}\right) \cdot t \]
        6. metadata-evalN/A

          \[\leadsto \left(-1 \cdot \frac{x}{y} + \frac{\color{blue}{1} \cdot y}{y}\right) \cdot t \]
        7. *-lft-identityN/A

          \[\leadsto \left(-1 \cdot \frac{x}{y} + \frac{\color{blue}{y}}{y}\right) \cdot t \]
        8. *-inversesN/A

          \[\leadsto \left(-1 \cdot \frac{x}{y} + \color{blue}{1}\right) \cdot t \]
        9. +-commutativeN/A

          \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right)} \cdot t \]
        10. fp-cancel-sign-sub-invN/A

          \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} \cdot t \]
        11. metadata-evalN/A

          \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) \cdot t \]
        12. *-lft-identityN/A

          \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
        13. lower--.f64N/A

          \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
        14. lower-/.f64100.0

          \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
      4. Applied rewrites100.0%

        \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
    7. Recombined 3 regimes into one program.
    8. Add Preprocessing

    Alternative 5: 92.3% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-42}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.002:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
       (if (<= t_1 -1e-42)
         t_2
         (if (<= t_1 0.002)
           (* (/ t z) (- x y))
           (if (<= t_1 10000000000000.0) (* (- 1.0 (/ x y)) t) t_2)))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (x - y) / (z - y);
    	double t_2 = (x / (z - y)) * t;
    	double tmp;
    	if (t_1 <= -1e-42) {
    		tmp = t_2;
    	} else if (t_1 <= 0.002) {
    		tmp = (t / z) * (x - y);
    	} else if (t_1 <= 10000000000000.0) {
    		tmp = (1.0 - (x / y)) * t;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: tmp
        t_1 = (x - y) / (z - y)
        t_2 = (x / (z - y)) * t
        if (t_1 <= (-1d-42)) then
            tmp = t_2
        else if (t_1 <= 0.002d0) then
            tmp = (t / z) * (x - y)
        else if (t_1 <= 10000000000000.0d0) then
            tmp = (1.0d0 - (x / y)) * t
        else
            tmp = t_2
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = (x - y) / (z - y);
    	double t_2 = (x / (z - y)) * t;
    	double tmp;
    	if (t_1 <= -1e-42) {
    		tmp = t_2;
    	} else if (t_1 <= 0.002) {
    		tmp = (t / z) * (x - y);
    	} else if (t_1 <= 10000000000000.0) {
    		tmp = (1.0 - (x / y)) * t;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = (x - y) / (z - y)
    	t_2 = (x / (z - y)) * t
    	tmp = 0
    	if t_1 <= -1e-42:
    		tmp = t_2
    	elif t_1 <= 0.002:
    		tmp = (t / z) * (x - y)
    	elif t_1 <= 10000000000000.0:
    		tmp = (1.0 - (x / y)) * t
    	else:
    		tmp = t_2
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(x - y) / Float64(z - y))
    	t_2 = Float64(Float64(x / Float64(z - y)) * t)
    	tmp = 0.0
    	if (t_1 <= -1e-42)
    		tmp = t_2;
    	elseif (t_1 <= 0.002)
    		tmp = Float64(Float64(t / z) * Float64(x - y));
    	elseif (t_1 <= 10000000000000.0)
    		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = (x - y) / (z - y);
    	t_2 = (x / (z - y)) * t;
    	tmp = 0.0;
    	if (t_1 <= -1e-42)
    		tmp = t_2;
    	elseif (t_1 <= 0.002)
    		tmp = (t / z) * (x - y);
    	elseif (t_1 <= 10000000000000.0)
    		tmp = (1.0 - (x / y)) * t;
    	else
    		tmp = t_2;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-42], t$95$2, If[LessEqual[t$95$1, 0.002], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x - y}{z - y}\\
    t_2 := \frac{x}{z - y} \cdot t\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-42}:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_1 \leq 0.002:\\
    \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
    
    \mathbf{elif}\;t\_1 \leq 10000000000000:\\
    \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000004e-42 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 97.4%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
        2. lower--.f6495.6

          \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
      5. Applied rewrites95.6%

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

      if -1.00000000000000004e-42 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3

      1. Initial program 95.7%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-*.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
        2. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
        3. associate-*l/N/A

          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
        4. associate-/l*N/A

          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
        6. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
        7. lower-/.f6496.2

          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
      4. Applied rewrites96.2%

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      5. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
      6. Step-by-step derivation
        1. lower-/.f6494.8

          \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
      7. Applied rewrites94.8%

        \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

      if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        2. lower--.f643.8

          \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
      5. Applied rewrites3.8%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      6. Step-by-step derivation
        1. Applied rewrites3.7%

          \[\leadsto \left(\frac{x}{z} - \color{blue}{\frac{y}{z}}\right) \cdot t \]
        2. Taylor expanded in z around 0

          \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
        3. Step-by-step derivation
          1. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - y\right)}{y}} \cdot t \]
          2. distribute-lft-out--N/A

            \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot y}}{y} \cdot t \]
          3. fp-cancel-sub-sign-invN/A

            \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot y}}{y} \cdot t \]
          4. div-addN/A

            \[\leadsto \color{blue}{\left(\frac{-1 \cdot x}{y} + \frac{\left(\mathsf{neg}\left(-1\right)\right) \cdot y}{y}\right)} \cdot t \]
          5. associate-*r/N/A

            \[\leadsto \left(\color{blue}{-1 \cdot \frac{x}{y}} + \frac{\left(\mathsf{neg}\left(-1\right)\right) \cdot y}{y}\right) \cdot t \]
          6. metadata-evalN/A

            \[\leadsto \left(-1 \cdot \frac{x}{y} + \frac{\color{blue}{1} \cdot y}{y}\right) \cdot t \]
          7. *-lft-identityN/A

            \[\leadsto \left(-1 \cdot \frac{x}{y} + \frac{\color{blue}{y}}{y}\right) \cdot t \]
          8. *-inversesN/A

            \[\leadsto \left(-1 \cdot \frac{x}{y} + \color{blue}{1}\right) \cdot t \]
          9. +-commutativeN/A

            \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right)} \cdot t \]
          10. fp-cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} \cdot t \]
          11. metadata-evalN/A

            \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) \cdot t \]
          12. *-lft-identityN/A

            \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
          13. lower--.f64N/A

            \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
          14. lower-/.f64100.0

            \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
        4. Applied rewrites100.0%

          \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 6: 91.7% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -5000000000:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 0.002:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (- x y) (- z y))))
         (if (<= t_1 -5000000000.0)
           (* (/ t (- z y)) x)
           (if (<= t_1 0.002)
             (* (/ t z) (- x y))
             (if (<= t_1 10000000000000.0)
               (* (- 1.0 (/ x y)) t)
               (/ (* t x) (- z y)))))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (x - y) / (z - y);
      	double tmp;
      	if (t_1 <= -5000000000.0) {
      		tmp = (t / (z - y)) * x;
      	} else if (t_1 <= 0.002) {
      		tmp = (t / z) * (x - y);
      	} else if (t_1 <= 10000000000000.0) {
      		tmp = (1.0 - (x / y)) * t;
      	} else {
      		tmp = (t * x) / (z - y);
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: tmp
          t_1 = (x - y) / (z - y)
          if (t_1 <= (-5000000000.0d0)) then
              tmp = (t / (z - y)) * x
          else if (t_1 <= 0.002d0) then
              tmp = (t / z) * (x - y)
          else if (t_1 <= 10000000000000.0d0) then
              tmp = (1.0d0 - (x / y)) * t
          else
              tmp = (t * x) / (z - y)
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (x - y) / (z - y);
      	double tmp;
      	if (t_1 <= -5000000000.0) {
      		tmp = (t / (z - y)) * x;
      	} else if (t_1 <= 0.002) {
      		tmp = (t / z) * (x - y);
      	} else if (t_1 <= 10000000000000.0) {
      		tmp = (1.0 - (x / y)) * t;
      	} else {
      		tmp = (t * x) / (z - y);
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (x - y) / (z - y)
      	tmp = 0
      	if t_1 <= -5000000000.0:
      		tmp = (t / (z - y)) * x
      	elif t_1 <= 0.002:
      		tmp = (t / z) * (x - y)
      	elif t_1 <= 10000000000000.0:
      		tmp = (1.0 - (x / y)) * t
      	else:
      		tmp = (t * x) / (z - y)
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(x - y) / Float64(z - y))
      	tmp = 0.0
      	if (t_1 <= -5000000000.0)
      		tmp = Float64(Float64(t / Float64(z - y)) * x);
      	elseif (t_1 <= 0.002)
      		tmp = Float64(Float64(t / z) * Float64(x - y));
      	elseif (t_1 <= 10000000000000.0)
      		tmp = Float64(Float64(1.0 - Float64(x / y)) * t);
      	else
      		tmp = Float64(Float64(t * x) / Float64(z - y));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (x - y) / (z - y);
      	tmp = 0.0;
      	if (t_1 <= -5000000000.0)
      		tmp = (t / (z - y)) * x;
      	elseif (t_1 <= 0.002)
      		tmp = (t / z) * (x - y);
      	elseif (t_1 <= 10000000000000.0)
      		tmp = (1.0 - (x / y)) * t;
      	else
      		tmp = (t * x) / (z - y);
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.002], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x - y}{z - y}\\
      \mathbf{if}\;t\_1 \leq -5000000000:\\
      \;\;\;\;\frac{t}{z - y} \cdot x\\
      
      \mathbf{elif}\;t\_1 \leq 0.002:\\
      \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
      
      \mathbf{elif}\;t\_1 \leq 10000000000000:\\
      \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{t \cdot x}{z - y}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 4 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9

        1. Initial program 99.6%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
        4. Step-by-step derivation
          1. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
          4. lower--.f6486.8

            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
        5. Applied rewrites86.8%

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

        if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3

        1. Initial program 96.1%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-*.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
          2. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
          3. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
          4. associate-/l*N/A

            \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
          5. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
          6. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
          7. lower-/.f6494.4

            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
        4. Applied rewrites94.4%

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
        5. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
        6. Step-by-step derivation
          1. lower-/.f6492.8

            \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
        7. Applied rewrites92.8%

          \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

        if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          2. lower--.f643.8

            \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
        5. Applied rewrites3.8%

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        6. Step-by-step derivation
          1. Applied rewrites3.7%

            \[\leadsto \left(\frac{x}{z} - \color{blue}{\frac{y}{z}}\right) \cdot t \]
          2. Taylor expanded in z around 0

            \[\leadsto \color{blue}{\left(-1 \cdot \frac{x - y}{y}\right)} \cdot t \]
          3. Step-by-step derivation
            1. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - y\right)}{y}} \cdot t \]
            2. distribute-lft-out--N/A

              \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot y}}{y} \cdot t \]
            3. fp-cancel-sub-sign-invN/A

              \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot y}}{y} \cdot t \]
            4. div-addN/A

              \[\leadsto \color{blue}{\left(\frac{-1 \cdot x}{y} + \frac{\left(\mathsf{neg}\left(-1\right)\right) \cdot y}{y}\right)} \cdot t \]
            5. associate-*r/N/A

              \[\leadsto \left(\color{blue}{-1 \cdot \frac{x}{y}} + \frac{\left(\mathsf{neg}\left(-1\right)\right) \cdot y}{y}\right) \cdot t \]
            6. metadata-evalN/A

              \[\leadsto \left(-1 \cdot \frac{x}{y} + \frac{\color{blue}{1} \cdot y}{y}\right) \cdot t \]
            7. *-lft-identityN/A

              \[\leadsto \left(-1 \cdot \frac{x}{y} + \frac{\color{blue}{y}}{y}\right) \cdot t \]
            8. *-inversesN/A

              \[\leadsto \left(-1 \cdot \frac{x}{y} + \color{blue}{1}\right) \cdot t \]
            9. +-commutativeN/A

              \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right)} \cdot t \]
            10. fp-cancel-sign-sub-invN/A

              \[\leadsto \color{blue}{\left(1 - \left(\mathsf{neg}\left(-1\right)\right) \cdot \frac{x}{y}\right)} \cdot t \]
            11. metadata-evalN/A

              \[\leadsto \left(1 - \color{blue}{1} \cdot \frac{x}{y}\right) \cdot t \]
            12. *-lft-identityN/A

              \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
            13. lower--.f64N/A

              \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]
            14. lower-/.f64100.0

              \[\leadsto \left(1 - \color{blue}{\frac{x}{y}}\right) \cdot t \]
          4. Applied rewrites100.0%

            \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} \cdot t \]

          if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 94.3%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
          4. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
            4. lower--.f6486.1

              \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
          5. Applied rewrites86.1%

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          6. Step-by-step derivation
            1. Applied rewrites92.0%

              \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]
          7. Recombined 4 regimes into one program.
          8. Final simplification94.4%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.002:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10000000000000:\\ \;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 7: 90.7% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -5000000000:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 0.002:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (- x y) (- z y))))
             (if (<= t_1 -5000000000.0)
               (* (/ t (- z y)) x)
               (if (<= t_1 0.002)
                 (* (/ t z) (- x y))
                 (if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) (- z y)))))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -5000000000.0) {
          		tmp = (t / (z - y)) * x;
          	} else if (t_1 <= 0.002) {
          		tmp = (t / z) * (x - y);
          	} else if (t_1 <= 10000000000000.0) {
          		tmp = 1.0 * t;
          	} else {
          		tmp = (t * x) / (z - y);
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (x - y) / (z - y)
              if (t_1 <= (-5000000000.0d0)) then
                  tmp = (t / (z - y)) * x
              else if (t_1 <= 0.002d0) then
                  tmp = (t / z) * (x - y)
              else if (t_1 <= 10000000000000.0d0) then
                  tmp = 1.0d0 * t
              else
                  tmp = (t * x) / (z - y)
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -5000000000.0) {
          		tmp = (t / (z - y)) * x;
          	} else if (t_1 <= 0.002) {
          		tmp = (t / z) * (x - y);
          	} else if (t_1 <= 10000000000000.0) {
          		tmp = 1.0 * t;
          	} else {
          		tmp = (t * x) / (z - y);
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (x - y) / (z - y)
          	tmp = 0
          	if t_1 <= -5000000000.0:
          		tmp = (t / (z - y)) * x
          	elif t_1 <= 0.002:
          		tmp = (t / z) * (x - y)
          	elif t_1 <= 10000000000000.0:
          		tmp = 1.0 * t
          	else:
          		tmp = (t * x) / (z - y)
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_1 <= -5000000000.0)
          		tmp = Float64(Float64(t / Float64(z - y)) * x);
          	elseif (t_1 <= 0.002)
          		tmp = Float64(Float64(t / z) * Float64(x - y));
          	elseif (t_1 <= 10000000000000.0)
          		tmp = Float64(1.0 * t);
          	else
          		tmp = Float64(Float64(t * x) / Float64(z - y));
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (x - y) / (z - y);
          	tmp = 0.0;
          	if (t_1 <= -5000000000.0)
          		tmp = (t / (z - y)) * x;
          	elseif (t_1 <= 0.002)
          		tmp = (t / z) * (x - y);
          	elseif (t_1 <= 10000000000000.0)
          		tmp = 1.0 * t;
          	else
          		tmp = (t * x) / (z - y);
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 0.002], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x - y}{z - y}\\
          \mathbf{if}\;t\_1 \leq -5000000000:\\
          \;\;\;\;\frac{t}{z - y} \cdot x\\
          
          \mathbf{elif}\;t\_1 \leq 0.002:\\
          \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
          
          \mathbf{elif}\;t\_1 \leq 10000000000000:\\
          \;\;\;\;1 \cdot t\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{t \cdot x}{z - y}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 4 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e9

            1. Initial program 99.6%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
              4. lower--.f6486.8

                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
            5. Applied rewrites86.8%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

            if -5e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-3

            1. Initial program 96.1%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
              2. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
              3. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
              4. associate-/l*N/A

                \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
              5. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
              6. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
              7. lower-/.f6494.4

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
            4. Applied rewrites94.4%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
            5. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
            6. Step-by-step derivation
              1. lower-/.f6492.8

                \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
            7. Applied rewrites92.8%

              \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

            if 2e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{1} \cdot t \]
            4. Step-by-step derivation
              1. Applied rewrites96.4%

                \[\leadsto \color{blue}{1} \cdot t \]

              if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 94.3%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
              4. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                4. lower--.f6486.1

                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
              5. Applied rewrites86.1%

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              6. Step-by-step derivation
                1. Applied rewrites92.0%

                  \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]
              7. Recombined 4 regimes into one program.
              8. Final simplification93.1%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.002:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \]
              9. Add Preprocessing

              Alternative 8: 89.5% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-36}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 10^{-7}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (/ (- x y) (- z y))))
                 (if (<= t_1 -2e-36)
                   (* (/ t (- z y)) x)
                   (if (<= t_1 1e-7)
                     (/ (* (- x y) t) z)
                     (if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) (- z y)))))))
              double code(double x, double y, double z, double t) {
              	double t_1 = (x - y) / (z - y);
              	double tmp;
              	if (t_1 <= -2e-36) {
              		tmp = (t / (z - y)) * x;
              	} else if (t_1 <= 1e-7) {
              		tmp = ((x - y) * t) / z;
              	} else if (t_1 <= 10000000000000.0) {
              		tmp = 1.0 * t;
              	} else {
              		tmp = (t * x) / (z - y);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: t_1
                  real(8) :: tmp
                  t_1 = (x - y) / (z - y)
                  if (t_1 <= (-2d-36)) then
                      tmp = (t / (z - y)) * x
                  else if (t_1 <= 1d-7) then
                      tmp = ((x - y) * t) / z
                  else if (t_1 <= 10000000000000.0d0) then
                      tmp = 1.0d0 * t
                  else
                      tmp = (t * x) / (z - y)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double t_1 = (x - y) / (z - y);
              	double tmp;
              	if (t_1 <= -2e-36) {
              		tmp = (t / (z - y)) * x;
              	} else if (t_1 <= 1e-7) {
              		tmp = ((x - y) * t) / z;
              	} else if (t_1 <= 10000000000000.0) {
              		tmp = 1.0 * t;
              	} else {
              		tmp = (t * x) / (z - y);
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	t_1 = (x - y) / (z - y)
              	tmp = 0
              	if t_1 <= -2e-36:
              		tmp = (t / (z - y)) * x
              	elif t_1 <= 1e-7:
              		tmp = ((x - y) * t) / z
              	elif t_1 <= 10000000000000.0:
              		tmp = 1.0 * t
              	else:
              		tmp = (t * x) / (z - y)
              	return tmp
              
              function code(x, y, z, t)
              	t_1 = Float64(Float64(x - y) / Float64(z - y))
              	tmp = 0.0
              	if (t_1 <= -2e-36)
              		tmp = Float64(Float64(t / Float64(z - y)) * x);
              	elseif (t_1 <= 1e-7)
              		tmp = Float64(Float64(Float64(x - y) * t) / z);
              	elseif (t_1 <= 10000000000000.0)
              		tmp = Float64(1.0 * t);
              	else
              		tmp = Float64(Float64(t * x) / Float64(z - y));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	t_1 = (x - y) / (z - y);
              	tmp = 0.0;
              	if (t_1 <= -2e-36)
              		tmp = (t / (z - y)) * x;
              	elseif (t_1 <= 1e-7)
              		tmp = ((x - y) * t) / z;
              	elseif (t_1 <= 10000000000000.0)
              		tmp = 1.0 * t;
              	else
              		tmp = (t * x) / (z - y);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-36], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-7], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{x - y}{z - y}\\
              \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-36}:\\
              \;\;\;\;\frac{t}{z - y} \cdot x\\
              
              \mathbf{elif}\;t\_1 \leq 10^{-7}:\\
              \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
              
              \mathbf{elif}\;t\_1 \leq 10000000000000:\\
              \;\;\;\;1 \cdot t\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{t \cdot x}{z - y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 4 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-36

                1. Initial program 99.6%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                  4. lower--.f6484.4

                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                5. Applied rewrites84.4%

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                if -1.9999999999999999e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8

                1. Initial program 95.7%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  2. *-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                  3. lower-*.f64N/A

                    \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                  4. lower--.f6488.3

                    \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                5. Applied rewrites88.3%

                  \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

                if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

                1. Initial program 99.9%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \cdot t \]
                4. Step-by-step derivation
                  1. Applied rewrites94.6%

                    \[\leadsto \color{blue}{1} \cdot t \]

                  if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 94.3%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                    4. lower--.f6486.1

                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                  5. Applied rewrites86.1%

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  6. Step-by-step derivation
                    1. Applied rewrites92.0%

                      \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]
                  7. Recombined 4 regimes into one program.
                  8. Final simplification90.5%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -2 \cdot 10^{-36}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10^{-7}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \]
                  9. Add Preprocessing

                  Alternative 9: 81.0% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ (- x y) (- z y))))
                     (if (or (<= t_1 0.0001) (not (<= t_1 2.0))) (* (/ t (- z y)) x) (* 1.0 t))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = (x - y) / (z - y);
                  	double tmp;
                  	if ((t_1 <= 0.0001) || !(t_1 <= 2.0)) {
                  		tmp = (t / (z - y)) * x;
                  	} else {
                  		tmp = 1.0 * t;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = (x - y) / (z - y)
                      if ((t_1 <= 0.0001d0) .or. (.not. (t_1 <= 2.0d0))) then
                          tmp = (t / (z - y)) * x
                      else
                          tmp = 1.0d0 * t
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = (x - y) / (z - y);
                  	double tmp;
                  	if ((t_1 <= 0.0001) || !(t_1 <= 2.0)) {
                  		tmp = (t / (z - y)) * x;
                  	} else {
                  		tmp = 1.0 * t;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = (x - y) / (z - y)
                  	tmp = 0
                  	if (t_1 <= 0.0001) or not (t_1 <= 2.0):
                  		tmp = (t / (z - y)) * x
                  	else:
                  		tmp = 1.0 * t
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(x - y) / Float64(z - y))
                  	tmp = 0.0
                  	if ((t_1 <= 0.0001) || !(t_1 <= 2.0))
                  		tmp = Float64(Float64(t / Float64(z - y)) * x);
                  	else
                  		tmp = Float64(1.0 * t);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = (x - y) / (z - y);
                  	tmp = 0.0;
                  	if ((t_1 <= 0.0001) || ~((t_1 <= 2.0)))
                  		tmp = (t / (z - y)) * x;
                  	else
                  		tmp = 1.0 * t;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0001], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x - y}{z - y}\\
                  \mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 2\right):\\
                  \;\;\;\;\frac{t}{z - y} \cdot x\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;1 \cdot t\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 96.5%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                    4. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                      4. lower--.f6475.6

                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                    5. Applied rewrites75.6%

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                    if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \cdot t \]
                    4. Step-by-step derivation
                      1. Applied rewrites97.3%

                        \[\leadsto \color{blue}{1} \cdot t \]
                    5. Recombined 2 regimes into one program.
                    6. Final simplification83.5%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.0001 \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 10: 80.5% accurate, 0.3× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.0001:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (/ (- x y) (- z y))))
                       (if (<= t_1 0.0001)
                         (* (/ t (- z y)) x)
                         (if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) (- z y))))))
                    double code(double x, double y, double z, double t) {
                    	double t_1 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_1 <= 0.0001) {
                    		tmp = (t / (z - y)) * x;
                    	} else if (t_1 <= 10000000000000.0) {
                    		tmp = 1.0 * t;
                    	} else {
                    		tmp = (t * x) / (z - y);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = (x - y) / (z - y)
                        if (t_1 <= 0.0001d0) then
                            tmp = (t / (z - y)) * x
                        else if (t_1 <= 10000000000000.0d0) then
                            tmp = 1.0d0 * t
                        else
                            tmp = (t * x) / (z - y)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_1 <= 0.0001) {
                    		tmp = (t / (z - y)) * x;
                    	} else if (t_1 <= 10000000000000.0) {
                    		tmp = 1.0 * t;
                    	} else {
                    		tmp = (t * x) / (z - y);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	t_1 = (x - y) / (z - y)
                    	tmp = 0
                    	if t_1 <= 0.0001:
                    		tmp = (t / (z - y)) * x
                    	elif t_1 <= 10000000000000.0:
                    		tmp = 1.0 * t
                    	else:
                    		tmp = (t * x) / (z - y)
                    	return tmp
                    
                    function code(x, y, z, t)
                    	t_1 = Float64(Float64(x - y) / Float64(z - y))
                    	tmp = 0.0
                    	if (t_1 <= 0.0001)
                    		tmp = Float64(Float64(t / Float64(z - y)) * x);
                    	elseif (t_1 <= 10000000000000.0)
                    		tmp = Float64(1.0 * t);
                    	else
                    		tmp = Float64(Float64(t * x) / Float64(z - y));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = (x - y) / (z - y);
                    	tmp = 0.0;
                    	if (t_1 <= 0.0001)
                    		tmp = (t / (z - y)) * x;
                    	elseif (t_1 <= 10000000000000.0)
                    		tmp = 1.0 * t;
                    	else
                    		tmp = (t * x) / (z - y);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{x - y}{z - y}\\
                    \mathbf{if}\;t\_1 \leq 0.0001:\\
                    \;\;\;\;\frac{t}{z - y} \cdot x\\
                    
                    \mathbf{elif}\;t\_1 \leq 10000000000000:\\
                    \;\;\;\;1 \cdot t\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{t \cdot x}{z - y}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4

                      1. Initial program 97.1%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                        4. lower--.f6473.1

                          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                      5. Applied rewrites73.1%

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                      if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1} \cdot t \]
                      4. Step-by-step derivation
                        1. Applied rewrites95.5%

                          \[\leadsto \color{blue}{1} \cdot t \]

                        if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 94.3%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                          4. lower--.f6486.1

                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                        5. Applied rewrites86.1%

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        6. Step-by-step derivation
                          1. Applied rewrites92.0%

                            \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]
                        7. Recombined 3 regimes into one program.
                        8. Final simplification83.9%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.0001:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z - y}\\ \end{array} \]
                        9. Add Preprocessing

                        Alternative 11: 69.9% accurate, 0.4× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 10000000000000\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (/ (- x y) (- z y))))
                           (if (or (<= t_1 0.0001) (not (<= t_1 10000000000000.0)))
                             (* (/ x z) t)
                             (* 1.0 t))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (x - y) / (z - y);
                        	double tmp;
                        	if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
                        		tmp = (x / z) * t;
                        	} else {
                        		tmp = 1.0 * t;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z, t)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8) :: t_1
                            real(8) :: tmp
                            t_1 = (x - y) / (z - y)
                            if ((t_1 <= 0.0001d0) .or. (.not. (t_1 <= 10000000000000.0d0))) then
                                tmp = (x / z) * t
                            else
                                tmp = 1.0d0 * t
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z, double t) {
                        	double t_1 = (x - y) / (z - y);
                        	double tmp;
                        	if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
                        		tmp = (x / z) * t;
                        	} else {
                        		tmp = 1.0 * t;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z, t):
                        	t_1 = (x - y) / (z - y)
                        	tmp = 0
                        	if (t_1 <= 0.0001) or not (t_1 <= 10000000000000.0):
                        		tmp = (x / z) * t
                        	else:
                        		tmp = 1.0 * t
                        	return tmp
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(x - y) / Float64(z - y))
                        	tmp = 0.0
                        	if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0))
                        		tmp = Float64(Float64(x / z) * t);
                        	else
                        		tmp = Float64(1.0 * t);
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z, t)
                        	t_1 = (x - y) / (z - y);
                        	tmp = 0.0;
                        	if ((t_1 <= 0.0001) || ~((t_1 <= 10000000000000.0)))
                        		tmp = (x / z) * t;
                        	else
                        		tmp = 1.0 * t;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0001], N[Not[LessEqual[t$95$1, 10000000000000.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{x - y}{z - y}\\
                        \mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 10000000000000\right):\\
                        \;\;\;\;\frac{x}{z} \cdot t\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;1 \cdot t\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

                          1. Initial program 96.5%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          4. Step-by-step derivation
                            1. lower-/.f6463.5

                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                          5. Applied rewrites63.5%

                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                          if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \cdot t \]
                          4. Step-by-step derivation
                            1. Applied rewrites95.5%

                              \[\leadsto \color{blue}{1} \cdot t \]
                          5. Recombined 2 regimes into one program.
                          6. Final simplification75.4%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.0001 \lor \neg \left(\frac{x - y}{z - y} \leq 10000000000000\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                          7. Add Preprocessing

                          Alternative 12: 68.5% accurate, 0.4× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 10000000000000\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (- x y) (- z y))))
                             (if (or (<= t_1 0.0001) (not (<= t_1 10000000000000.0)))
                               (* (/ t z) x)
                               (* 1.0 t))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double tmp;
                          	if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
                          		tmp = (t / z) * x;
                          	} else {
                          		tmp = 1.0 * t;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: t_1
                              real(8) :: tmp
                              t_1 = (x - y) / (z - y)
                              if ((t_1 <= 0.0001d0) .or. (.not. (t_1 <= 10000000000000.0d0))) then
                                  tmp = (t / z) * x
                              else
                                  tmp = 1.0d0 * t
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x - y) / (z - y);
                          	double tmp;
                          	if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0)) {
                          		tmp = (t / z) * x;
                          	} else {
                          		tmp = 1.0 * t;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x - y) / (z - y)
                          	tmp = 0
                          	if (t_1 <= 0.0001) or not (t_1 <= 10000000000000.0):
                          		tmp = (t / z) * x
                          	else:
                          		tmp = 1.0 * t
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                          	tmp = 0.0
                          	if ((t_1 <= 0.0001) || !(t_1 <= 10000000000000.0))
                          		tmp = Float64(Float64(t / z) * x);
                          	else
                          		tmp = Float64(1.0 * t);
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x - y) / (z - y);
                          	tmp = 0.0;
                          	if ((t_1 <= 0.0001) || ~((t_1 <= 10000000000000.0)))
                          		tmp = (t / z) * x;
                          	else
                          		tmp = 1.0 * t;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0001], N[Not[LessEqual[t$95$1, 10000000000000.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x - y}{z - y}\\
                          \mathbf{if}\;t\_1 \leq 0.0001 \lor \neg \left(t\_1 \leq 10000000000000\right):\\
                          \;\;\;\;\frac{t}{z} \cdot x\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;1 \cdot t\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 96.5%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              3. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                              4. lower--.f6475.9

                                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                            5. Applied rewrites75.9%

                              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                            6. Taylor expanded in y around 0

                              \[\leadsto \frac{t}{z} \cdot x \]
                            7. Step-by-step derivation
                              1. Applied rewrites62.1%

                                \[\leadsto \frac{t}{z} \cdot x \]

                              if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

                              1. Initial program 100.0%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{1} \cdot t \]
                              4. Step-by-step derivation
                                1. Applied rewrites95.5%

                                  \[\leadsto \color{blue}{1} \cdot t \]
                              5. Recombined 2 regimes into one program.
                              6. Final simplification74.5%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.0001 \lor \neg \left(\frac{x - y}{z - y} \leq 10000000000000\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                              7. Add Preprocessing

                              Alternative 13: 68.4% accurate, 0.4× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 0.0001:\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{elif}\;t\_1 \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (let* ((t_1 (/ (- x y) (- z y))))
                                 (if (<= t_1 0.0001)
                                   (* (/ t z) x)
                                   (if (<= t_1 10000000000000.0) (* 1.0 t) (/ (* t x) z)))))
                              double code(double x, double y, double z, double t) {
                              	double t_1 = (x - y) / (z - y);
                              	double tmp;
                              	if (t_1 <= 0.0001) {
                              		tmp = (t / z) * x;
                              	} else if (t_1 <= 10000000000000.0) {
                              		tmp = 1.0 * t;
                              	} else {
                              		tmp = (t * x) / z;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: t_1
                                  real(8) :: tmp
                                  t_1 = (x - y) / (z - y)
                                  if (t_1 <= 0.0001d0) then
                                      tmp = (t / z) * x
                                  else if (t_1 <= 10000000000000.0d0) then
                                      tmp = 1.0d0 * t
                                  else
                                      tmp = (t * x) / z
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double t_1 = (x - y) / (z - y);
                              	double tmp;
                              	if (t_1 <= 0.0001) {
                              		tmp = (t / z) * x;
                              	} else if (t_1 <= 10000000000000.0) {
                              		tmp = 1.0 * t;
                              	} else {
                              		tmp = (t * x) / z;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	t_1 = (x - y) / (z - y)
                              	tmp = 0
                              	if t_1 <= 0.0001:
                              		tmp = (t / z) * x
                              	elif t_1 <= 10000000000000.0:
                              		tmp = 1.0 * t
                              	else:
                              		tmp = (t * x) / z
                              	return tmp
                              
                              function code(x, y, z, t)
                              	t_1 = Float64(Float64(x - y) / Float64(z - y))
                              	tmp = 0.0
                              	if (t_1 <= 0.0001)
                              		tmp = Float64(Float64(t / z) * x);
                              	elseif (t_1 <= 10000000000000.0)
                              		tmp = Float64(1.0 * t);
                              	else
                              		tmp = Float64(Float64(t * x) / z);
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	t_1 = (x - y) / (z - y);
                              	tmp = 0.0;
                              	if (t_1 <= 0.0001)
                              		tmp = (t / z) * x;
                              	elseif (t_1 <= 10000000000000.0)
                              		tmp = 1.0 * t;
                              	else
                              		tmp = (t * x) / z;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{x - y}{z - y}\\
                              \mathbf{if}\;t\_1 \leq 0.0001:\\
                              \;\;\;\;\frac{t}{z} \cdot x\\
                              
                              \mathbf{elif}\;t\_1 \leq 10000000000000:\\
                              \;\;\;\;1 \cdot t\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\frac{t \cdot x}{z}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 3 regimes
                              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4

                                1. Initial program 97.1%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                4. Step-by-step derivation
                                  1. associate-*l/N/A

                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                  2. lower-*.f64N/A

                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                  3. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                  4. lower--.f6473.1

                                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                5. Applied rewrites73.1%

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                6. Taylor expanded in y around 0

                                  \[\leadsto \frac{t}{z} \cdot x \]
                                7. Step-by-step derivation
                                  1. Applied rewrites63.1%

                                    \[\leadsto \frac{t}{z} \cdot x \]

                                  if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e13

                                  1. Initial program 100.0%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{1} \cdot t \]
                                  4. Step-by-step derivation
                                    1. Applied rewrites95.5%

                                      \[\leadsto \color{blue}{1} \cdot t \]

                                    if 1e13 < (/.f64 (-.f64 x y) (-.f64 z y))

                                    1. Initial program 94.3%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around 0

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                    4. Step-by-step derivation
                                      1. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                      2. lower-*.f6459.3

                                        \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                    5. Applied rewrites59.3%

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                  5. Recombined 3 regimes into one program.
                                  6. Final simplification74.6%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.0001:\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10000000000000:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
                                  7. Add Preprocessing

                                  Alternative 14: 96.9% accurate, 1.0× speedup?

                                  \[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
                                  (FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
                                  double code(double x, double y, double z, double t) {
                                  	return ((x - y) / (z - y)) * t;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      code = ((x - y) / (z - y)) * t
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	return ((x - y) / (z - y)) * t;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	return ((x - y) / (z - y)) * t
                                  
                                  function code(x, y, z, t)
                                  	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
                                  end
                                  
                                  function tmp = code(x, y, z, t)
                                  	tmp = ((x - y) / (z - y)) * t;
                                  end
                                  
                                  code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \frac{x - y}{z - y} \cdot t
                                  \end{array}
                                  
                                  Derivation
                                  1. Initial program 97.8%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Add Preprocessing

                                  Alternative 15: 35.0% accurate, 3.8× speedup?

                                  \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
                                  (FPCore (x y z t) :precision binary64 (* 1.0 t))
                                  double code(double x, double y, double z, double t) {
                                  	return 1.0 * t;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      code = 1.0d0 * t
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	return 1.0 * t;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	return 1.0 * t
                                  
                                  function code(x, y, z, t)
                                  	return Float64(1.0 * t)
                                  end
                                  
                                  function tmp = code(x, y, z, t)
                                  	tmp = 1.0 * t;
                                  end
                                  
                                  code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  1 \cdot t
                                  \end{array}
                                  
                                  Derivation
                                  1. Initial program 97.8%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{1} \cdot t \]
                                  4. Step-by-step derivation
                                    1. Applied rewrites38.1%

                                      \[\leadsto \color{blue}{1} \cdot t \]
                                    2. Add Preprocessing

                                    Developer Target 1: 96.9% accurate, 0.8× speedup?

                                    \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                    (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                    double code(double x, double y, double z, double t) {
                                    	return t / ((z - y) / (x - y));
                                    }
                                    
                                    real(8) function code(x, y, z, t)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8), intent (in) :: t
                                        code = t / ((z - y) / (x - y))
                                    end function
                                    
                                    public static double code(double x, double y, double z, double t) {
                                    	return t / ((z - y) / (x - y));
                                    }
                                    
                                    def code(x, y, z, t):
                                    	return t / ((z - y) / (x - y))
                                    
                                    function code(x, y, z, t)
                                    	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                    end
                                    
                                    function tmp = code(x, y, z, t)
                                    	tmp = t / ((z - y) / (x - y));
                                    end
                                    
                                    code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \frac{t}{\frac{z - y}{x - y}}
                                    \end{array}
                                    

                                    Reproduce

                                    ?
                                    herbie shell --seed 2024320 
                                    (FPCore (x y z t)
                                      :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                      :precision binary64
                                    
                                      :alt
                                      (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                    
                                      (* (/ (- x y) (- z y)) t))