Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G

Percentage Accurate: 85.1% → 98.3%
Time: 8.6s
Alternatives: 6
Speedup: 6.3×

Specification

?
\[\begin{array}{l} \\ x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
	return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
	return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z):
	return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z)
	return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y))
end
function tmp = code(x, y, z)
	tmp = x + (exp((y * log((y / (z + y))))) / y);
end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 85.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
	return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
	return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z):
	return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z)
	return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y))
end
function tmp = code(x, y, z)
	tmp = x + (exp((y * log((y / (z + y))))) / y);
end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}

Alternative 1: 98.3% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.25 \cdot 10^{+19} \lor \neg \left(y \leq 5 \cdot 10^{-72}\right):\\ \;\;\;\;x + \frac{e^{-z}}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{1}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -1.25e+19) (not (<= y 5e-72)))
   (+ x (/ (exp (- z)) y))
   (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.25e+19) || !(y <= 5e-72)) {
		tmp = x + (exp(-z) / y);
	} else {
		tmp = x + (1.0 / y);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-1.25d+19)) .or. (.not. (y <= 5d-72))) then
        tmp = x + (exp(-z) / y)
    else
        tmp = x + (1.0d0 / y)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.25e+19) || !(y <= 5e-72)) {
		tmp = x + (Math.exp(-z) / y);
	} else {
		tmp = x + (1.0 / y);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -1.25e+19) or not (y <= 5e-72):
		tmp = x + (math.exp(-z) / y)
	else:
		tmp = x + (1.0 / y)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -1.25e+19) || !(y <= 5e-72))
		tmp = Float64(x + Float64(exp(Float64(-z)) / y));
	else
		tmp = Float64(x + Float64(1.0 / y));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -1.25e+19) || ~((y <= 5e-72)))
		tmp = x + (exp(-z) / y);
	else
		tmp = x + (1.0 / y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.25e+19], N[Not[LessEqual[y, 5e-72]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+19} \lor \neg \left(y \leq 5 \cdot 10^{-72}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\

\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.25e19 or 4.9999999999999996e-72 < y

    1. Initial program 78.9%

      \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto x + \frac{e^{\color{blue}{-1 \cdot z}}}{y} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x + \frac{e^{\color{blue}{\mathsf{neg}\left(z\right)}}}{y} \]
      2. lower-neg.f64100.0

        \[\leadsto x + \frac{e^{\color{blue}{-z}}}{y} \]
    5. Applied rewrites100.0%

      \[\leadsto x + \frac{e^{\color{blue}{-z}}}{y} \]

    if -1.25e19 < y < 4.9999999999999996e-72

    1. Initial program 83.5%

      \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x + \frac{\color{blue}{1}}{y} \]
    4. Step-by-step derivation
      1. Applied rewrites99.0%

        \[\leadsto x + \frac{\color{blue}{1}}{y} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification99.6%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.25 \cdot 10^{+19} \lor \neg \left(y \leq 5 \cdot 10^{-72}\right):\\ \;\;\;\;x + \frac{e^{-z}}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{1}{y}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 2: 39.9% accurate, 2.3× speedup?

    \[\begin{array}{l} \\ {y}^{-1} \end{array} \]
    (FPCore (x y z) :precision binary64 (pow y -1.0))
    double code(double x, double y, double z) {
    	return pow(y, -1.0);
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        code = y ** (-1.0d0)
    end function
    
    public static double code(double x, double y, double z) {
    	return Math.pow(y, -1.0);
    }
    
    def code(x, y, z):
    	return math.pow(y, -1.0)
    
    function code(x, y, z)
    	return y ^ -1.0
    end
    
    function tmp = code(x, y, z)
    	tmp = y ^ -1.0;
    end
    
    code[x_, y_, z_] := N[Power[y, -1.0], $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    {y}^{-1}
    \end{array}
    
    Derivation
    1. Initial program 80.8%

      \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{1}{y}} \]
    4. Step-by-step derivation
      1. lower-/.f6444.6

        \[\leadsto \color{blue}{\frac{1}{y}} \]
    5. Applied rewrites44.6%

      \[\leadsto \color{blue}{\frac{1}{y}} \]
    6. Final simplification44.6%

      \[\leadsto {y}^{-1} \]
    7. Add Preprocessing

    Alternative 3: 86.5% accurate, 5.1× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -1.02 \cdot 10^{+103}\right):\\ \;\;\;\;x + \frac{1}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{\mathsf{fma}\left(\left(-0.16666666666666666 \cdot z\right) \cdot z - 1, z, 1\right)}{y}\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (if (or (<= z -3.6e+231) (not (<= z -1.02e+103)))
       (+ x (/ 1.0 y))
       (+ x (/ (fma (- (* (* -0.16666666666666666 z) z) 1.0) z 1.0) y))))
    double code(double x, double y, double z) {
    	double tmp;
    	if ((z <= -3.6e+231) || !(z <= -1.02e+103)) {
    		tmp = x + (1.0 / y);
    	} else {
    		tmp = x + (fma((((-0.16666666666666666 * z) * z) - 1.0), z, 1.0) / y);
    	}
    	return tmp;
    }
    
    function code(x, y, z)
    	tmp = 0.0
    	if ((z <= -3.6e+231) || !(z <= -1.02e+103))
    		tmp = Float64(x + Float64(1.0 / y));
    	else
    		tmp = Float64(x + Float64(fma(Float64(Float64(Float64(-0.16666666666666666 * z) * z) - 1.0), z, 1.0) / y));
    	end
    	return tmp
    end
    
    code[x_, y_, z_] := If[Or[LessEqual[z, -3.6e+231], N[Not[LessEqual[z, -1.02e+103]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(N[(N[(-0.16666666666666666 * z), $MachinePrecision] * z), $MachinePrecision] - 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -1.02 \cdot 10^{+103}\right):\\
    \;\;\;\;x + \frac{1}{y}\\
    
    \mathbf{else}:\\
    \;\;\;\;x + \frac{\mathsf{fma}\left(\left(-0.16666666666666666 \cdot z\right) \cdot z - 1, z, 1\right)}{y}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < -3.5999999999999999e231 or -1.01999999999999991e103 < z

      1. Initial program 85.8%

        \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto x + \frac{\color{blue}{1}}{y} \]
      4. Step-by-step derivation
        1. Applied rewrites88.8%

          \[\leadsto x + \frac{\color{blue}{1}}{y} \]

        if -3.5999999999999999e231 < z < -1.01999999999999991e103

        1. Initial program 31.7%

          \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto x + \color{blue}{\left(z \cdot \left(z \cdot \left(-1 \cdot \frac{z \cdot \left(\frac{1}{6} + \left(\frac{1}{3} \cdot \frac{1}{{y}^{2}} + \frac{1}{2} \cdot \frac{1}{y}\right)\right)}{y} + \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right)\right) - \frac{1}{y}\right) + \frac{1}{y}\right)} \]
        4. Applied rewrites36.8%

          \[\leadsto x + \color{blue}{\mathsf{fma}\left(\left(\frac{\mathsf{fma}\left(\left(0.16666666666666666 - \frac{-0.3333333333333333}{y \cdot y}\right) - \frac{-0.5}{y}, -z, 0.5\right)}{y} - \frac{-0.5}{y \cdot y}\right) \cdot z - \frac{1}{y}, z, \frac{1}{y}\right)} \]
        5. Taylor expanded in y around inf

          \[\leadsto x + \mathsf{fma}\left(\frac{z \cdot \left(\frac{1}{2} + \frac{-1}{6} \cdot z\right) + \frac{z \cdot \left(\frac{1}{2} + \frac{-1}{2} \cdot z\right)}{y}}{y} - \frac{1}{y}, z, \frac{1}{y}\right) \]
        6. Step-by-step derivation
          1. Applied rewrites48.3%

            \[\leadsto x + \mathsf{fma}\left(\frac{z \cdot \left(\frac{\mathsf{fma}\left(-0.5, z, 0.5\right)}{y} + \mathsf{fma}\left(-0.16666666666666666, z, 0.5\right)\right)}{y} - \frac{1}{y}, z, \frac{1}{y}\right) \]
          2. Taylor expanded in y around inf

            \[\leadsto x + \frac{1 + z \cdot \left(z \cdot \left(\frac{1}{2} + \frac{-1}{6} \cdot z\right) - 1\right)}{\color{blue}{y}} \]
          3. Step-by-step derivation
            1. Applied rewrites88.1%

              \[\leadsto x + \frac{\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z, 0.5\right) \cdot z - 1, z, 1\right)}{\color{blue}{y}} \]
            2. Taylor expanded in z around inf

              \[\leadsto x + \frac{\mathsf{fma}\left(\left(\frac{-1}{6} \cdot z\right) \cdot z - 1, z, 1\right)}{y} \]
            3. Step-by-step derivation
              1. Applied rewrites88.1%

                \[\leadsto x + \frac{\mathsf{fma}\left(\left(-0.16666666666666666 \cdot z\right) \cdot z - 1, z, 1\right)}{y} \]
            4. Recombined 2 regimes into one program.
            5. Final simplification88.8%

              \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -1.02 \cdot 10^{+103}\right):\\ \;\;\;\;x + \frac{1}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{\mathsf{fma}\left(\left(-0.16666666666666666 \cdot z\right) \cdot z - 1, z, 1\right)}{y}\\ \end{array} \]
            6. Add Preprocessing

            Alternative 4: 85.7% accurate, 6.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -2.9 \cdot 10^{+151}\right):\\ \;\;\;\;x + \frac{1}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{z \cdot z}{y} \cdot 0.5\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (or (<= z -3.6e+231) (not (<= z -2.9e+151)))
               (+ x (/ 1.0 y))
               (+ x (* (/ (* z z) y) 0.5))))
            double code(double x, double y, double z) {
            	double tmp;
            	if ((z <= -3.6e+231) || !(z <= -2.9e+151)) {
            		tmp = x + (1.0 / y);
            	} else {
            		tmp = x + (((z * z) / y) * 0.5);
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: tmp
                if ((z <= (-3.6d+231)) .or. (.not. (z <= (-2.9d+151)))) then
                    tmp = x + (1.0d0 / y)
                else
                    tmp = x + (((z * z) / y) * 0.5d0)
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double tmp;
            	if ((z <= -3.6e+231) || !(z <= -2.9e+151)) {
            		tmp = x + (1.0 / y);
            	} else {
            		tmp = x + (((z * z) / y) * 0.5);
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	tmp = 0
            	if (z <= -3.6e+231) or not (z <= -2.9e+151):
            		tmp = x + (1.0 / y)
            	else:
            		tmp = x + (((z * z) / y) * 0.5)
            	return tmp
            
            function code(x, y, z)
            	tmp = 0.0
            	if ((z <= -3.6e+231) || !(z <= -2.9e+151))
            		tmp = Float64(x + Float64(1.0 / y));
            	else
            		tmp = Float64(x + Float64(Float64(Float64(z * z) / y) * 0.5));
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	tmp = 0.0;
            	if ((z <= -3.6e+231) || ~((z <= -2.9e+151)))
            		tmp = x + (1.0 / y);
            	else
            		tmp = x + (((z * z) / y) * 0.5);
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := If[Or[LessEqual[z, -3.6e+231], N[Not[LessEqual[z, -2.9e+151]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -2.9 \cdot 10^{+151}\right):\\
            \;\;\;\;x + \frac{1}{y}\\
            
            \mathbf{else}:\\
            \;\;\;\;x + \frac{z \cdot z}{y} \cdot 0.5\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if z < -3.5999999999999999e231 or -2.90000000000000018e151 < z

              1. Initial program 83.0%

                \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto x + \frac{\color{blue}{1}}{y} \]
              4. Step-by-step derivation
                1. Applied rewrites85.4%

                  \[\leadsto x + \frac{\color{blue}{1}}{y} \]

                if -3.5999999999999999e231 < z < -2.90000000000000018e151

                1. Initial program 36.0%

                  \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto x + \color{blue}{\left(z \cdot \left(z \cdot \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \frac{1}{y}\right) + \frac{1}{y}\right)} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto x + \left(\color{blue}{\left(z \cdot \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \frac{1}{y}\right) \cdot z} + \frac{1}{y}\right) \]
                  2. lower-fma.f64N/A

                    \[\leadsto x + \color{blue}{\mathsf{fma}\left(z \cdot \left(\frac{1}{2} \cdot \frac{1}{y} + \frac{1}{2} \cdot \frac{1}{{y}^{2}}\right) - \frac{1}{y}, z, \frac{1}{y}\right)} \]
                5. Applied rewrites20.1%

                  \[\leadsto x + \color{blue}{\mathsf{fma}\left(\left(\frac{0.5}{y \cdot y} - \frac{-0.5}{y}\right) \cdot z - \frac{1}{y}, z, \frac{1}{y}\right)} \]
                6. Taylor expanded in y around inf

                  \[\leadsto x + \frac{1 + z \cdot \left(\frac{1}{2} \cdot z - 1\right)}{\color{blue}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites83.8%

                    \[\leadsto x + \frac{\mathsf{fma}\left(0.5 \cdot z - 1, z, 1\right)}{\color{blue}{y}} \]
                  2. Taylor expanded in z around inf

                    \[\leadsto x + \frac{1}{2} \cdot \frac{{z}^{2}}{\color{blue}{y}} \]
                  3. Step-by-step derivation
                    1. Applied rewrites83.8%

                      \[\leadsto x + \frac{z \cdot z}{y} \cdot 0.5 \]
                  4. Recombined 2 regimes into one program.
                  5. Final simplification85.3%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -2.9 \cdot 10^{+151}\right):\\ \;\;\;\;x + \frac{1}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{z \cdot z}{y} \cdot 0.5\\ \end{array} \]
                  6. Add Preprocessing

                  Alternative 5: 84.6% accurate, 15.6× speedup?

                  \[\begin{array}{l} \\ x + \frac{1}{y} \end{array} \]
                  (FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
                  double code(double x, double y, double z) {
                  	return x + (1.0 / y);
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      code = x + (1.0d0 / y)
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	return x + (1.0 / y);
                  }
                  
                  def code(x, y, z):
                  	return x + (1.0 / y)
                  
                  function code(x, y, z)
                  	return Float64(x + Float64(1.0 / y))
                  end
                  
                  function tmp = code(x, y, z)
                  	tmp = x + (1.0 / y);
                  end
                  
                  code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  x + \frac{1}{y}
                  \end{array}
                  
                  Derivation
                  1. Initial program 80.8%

                    \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto x + \frac{\color{blue}{1}}{y} \]
                  4. Step-by-step derivation
                    1. Applied rewrites81.9%

                      \[\leadsto x + \frac{\color{blue}{1}}{y} \]
                    2. Add Preprocessing

                    Alternative 6: 2.2% accurate, 19.5× speedup?

                    \[\begin{array}{l} \\ \frac{-1}{y} \end{array} \]
                    (FPCore (x y z) :precision binary64 (/ -1.0 y))
                    double code(double x, double y, double z) {
                    	return -1.0 / y;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = (-1.0d0) / y
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return -1.0 / y;
                    }
                    
                    def code(x, y, z):
                    	return -1.0 / y
                    
                    function code(x, y, z)
                    	return Float64(-1.0 / y)
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = -1.0 / y;
                    end
                    
                    code[x_, y_, z_] := N[(-1.0 / y), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \frac{-1}{y}
                    \end{array}
                    
                    Derivation
                    1. Initial program 80.8%

                      \[x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{1}{y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f6444.6

                        \[\leadsto \color{blue}{\frac{1}{y}} \]
                    5. Applied rewrites44.6%

                      \[\leadsto \color{blue}{\frac{1}{y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites20.1%

                        \[\leadsto \left|\frac{-1}{y}\right| \]
                      2. Step-by-step derivation
                        1. Applied rewrites1.0%

                          \[\leadsto \sqrt{\frac{-1}{y}} \cdot \color{blue}{\sqrt{\frac{-1}{y}}} \]
                        2. Step-by-step derivation
                          1. Applied rewrites2.1%

                            \[\leadsto \frac{-1}{\color{blue}{y}} \]
                          2. Add Preprocessing

                          Developer Target 1: 91.6% accurate, 0.7× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\ \;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\ \mathbf{else}:\\ \;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (if (< (/ y (+ z y)) 7.11541576e-315)
                             (+ x (/ (exp (/ -1.0 z)) y))
                             (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
                          double code(double x, double y, double z) {
                          	double tmp;
                          	if ((y / (z + y)) < 7.11541576e-315) {
                          		tmp = x + (exp((-1.0 / z)) / y);
                          	} else {
                          		tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8) :: tmp
                              if ((y / (z + y)) < 7.11541576d-315) then
                                  tmp = x + (exp(((-1.0d0) / z)) / y)
                              else
                                  tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	double tmp;
                          	if ((y / (z + y)) < 7.11541576e-315) {
                          		tmp = x + (Math.exp((-1.0 / z)) / y);
                          	} else {
                          		tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z):
                          	tmp = 0
                          	if (y / (z + y)) < 7.11541576e-315:
                          		tmp = x + (math.exp((-1.0 / z)) / y)
                          	else:
                          		tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y)
                          	return tmp
                          
                          function code(x, y, z)
                          	tmp = 0.0
                          	if (Float64(y / Float64(z + y)) < 7.11541576e-315)
                          		tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y));
                          	else
                          		tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y));
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z)
                          	tmp = 0.0;
                          	if ((y / (z + y)) < 7.11541576e-315)
                          		tmp = x + (exp((-1.0 / z)) / y);
                          	else
                          		tmp = x + (exp(log(((y / (y + z)) ^ y))) / y);
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
                          \;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
                          
                          
                          \end{array}
                          \end{array}
                          

                          Reproduce

                          ?
                          herbie shell --seed 2024320 
                          (FPCore (x y z)
                            :name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
                            :precision binary64
                          
                            :alt
                            (! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
                          
                            (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))