
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -1.25e+19) (not (<= y 5e-72))) (+ x (/ (exp (- z)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e+19) || !(y <= 5e-72)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.25d+19)) .or. (.not. (y <= 5d-72))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e+19) || !(y <= 5e-72)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.25e+19) or not (y <= 5e-72): tmp = x + (math.exp(-z) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.25e+19) || !(y <= 5e-72)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.25e+19) || ~((y <= 5e-72))) tmp = x + (exp(-z) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.25e+19], N[Not[LessEqual[y, 5e-72]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+19} \lor \neg \left(y \leq 5 \cdot 10^{-72}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1.25e19 or 4.9999999999999996e-72 < y Initial program 78.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -1.25e19 < y < 4.9999999999999996e-72Initial program 83.5%
Taylor expanded in y around 0
Applied rewrites99.0%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (pow y -1.0))
double code(double x, double y, double z) {
return pow(y, -1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y ** (-1.0d0)
end function
public static double code(double x, double y, double z) {
return Math.pow(y, -1.0);
}
def code(x, y, z): return math.pow(y, -1.0)
function code(x, y, z) return y ^ -1.0 end
function tmp = code(x, y, z) tmp = y ^ -1.0; end
code[x_, y_, z_] := N[Power[y, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{y}^{-1}
\end{array}
Initial program 80.8%
Taylor expanded in y around 0
lower-/.f6444.6
Applied rewrites44.6%
Final simplification44.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.6e+231) (not (<= z -1.02e+103))) (+ x (/ 1.0 y)) (+ x (/ (fma (- (* (* -0.16666666666666666 z) z) 1.0) z 1.0) y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e+231) || !(z <= -1.02e+103)) {
tmp = x + (1.0 / y);
} else {
tmp = x + (fma((((-0.16666666666666666 * z) * z) - 1.0), z, 1.0) / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -3.6e+231) || !(z <= -1.02e+103)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(fma(Float64(Float64(Float64(-0.16666666666666666 * z) * z) - 1.0), z, 1.0) / y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.6e+231], N[Not[LessEqual[z, -1.02e+103]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(N[(N[(-0.16666666666666666 * z), $MachinePrecision] * z), $MachinePrecision] - 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -1.02 \cdot 10^{+103}\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(\left(-0.16666666666666666 \cdot z\right) \cdot z - 1, z, 1\right)}{y}\\
\end{array}
\end{array}
if z < -3.5999999999999999e231 or -1.01999999999999991e103 < z Initial program 85.8%
Taylor expanded in y around 0
Applied rewrites88.8%
if -3.5999999999999999e231 < z < -1.01999999999999991e103Initial program 31.7%
Taylor expanded in z around 0
Applied rewrites36.8%
Taylor expanded in y around inf
Applied rewrites48.3%
Taylor expanded in y around inf
Applied rewrites88.1%
Taylor expanded in z around inf
Applied rewrites88.1%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.6e+231) (not (<= z -2.9e+151))) (+ x (/ 1.0 y)) (+ x (* (/ (* z z) y) 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e+231) || !(z <= -2.9e+151)) {
tmp = x + (1.0 / y);
} else {
tmp = x + (((z * z) / y) * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.6d+231)) .or. (.not. (z <= (-2.9d+151)))) then
tmp = x + (1.0d0 / y)
else
tmp = x + (((z * z) / y) * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e+231) || !(z <= -2.9e+151)) {
tmp = x + (1.0 / y);
} else {
tmp = x + (((z * z) / y) * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.6e+231) or not (z <= -2.9e+151): tmp = x + (1.0 / y) else: tmp = x + (((z * z) / y) * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.6e+231) || !(z <= -2.9e+151)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(Float64(Float64(z * z) / y) * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.6e+231) || ~((z <= -2.9e+151))) tmp = x + (1.0 / y); else tmp = x + (((z * z) / y) * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.6e+231], N[Not[LessEqual[z, -2.9e+151]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.6 \cdot 10^{+231} \lor \neg \left(z \leq -2.9 \cdot 10^{+151}\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{z \cdot z}{y} \cdot 0.5\\
\end{array}
\end{array}
if z < -3.5999999999999999e231 or -2.90000000000000018e151 < z Initial program 83.0%
Taylor expanded in y around 0
Applied rewrites85.4%
if -3.5999999999999999e231 < z < -2.90000000000000018e151Initial program 36.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites20.1%
Taylor expanded in y around inf
Applied rewrites83.8%
Taylor expanded in z around inf
Applied rewrites83.8%
Final simplification85.3%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 80.8%
Taylor expanded in y around 0
Applied rewrites81.9%
(FPCore (x y z) :precision binary64 (/ -1.0 y))
double code(double x, double y, double z) {
return -1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-1.0d0) / y
end function
public static double code(double x, double y, double z) {
return -1.0 / y;
}
def code(x, y, z): return -1.0 / y
function code(x, y, z) return Float64(-1.0 / y) end
function tmp = code(x, y, z) tmp = -1.0 / y; end
code[x_, y_, z_] := N[(-1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y}
\end{array}
Initial program 80.8%
Taylor expanded in y around 0
lower-/.f6444.6
Applied rewrites44.6%
Applied rewrites20.1%
Applied rewrites1.0%
Applied rewrites2.1%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024320
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))