
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 x) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -1e+198)
t_0
(if (<= t_1 -1e+15) (/ (* -4.0 y) z) (if (<= t_1 -1.0) -2.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+198) {
tmp = t_0;
} else if (t_1 <= -1e+15) {
tmp = (-4.0 * y) / z;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 * x) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-1d+198)) then
tmp = t_0
else if (t_1 <= (-1d+15)) then
tmp = ((-4.0d0) * y) / z
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+198) {
tmp = t_0;
} else if (t_1 <= -1e+15) {
tmp = (-4.0 * y) / z;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * x) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -1e+198: tmp = t_0 elif t_1 <= -1e+15: tmp = (-4.0 * y) / z elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -1e+198) tmp = t_0; elseif (t_1 <= -1e+15) tmp = Float64(Float64(-4.0 * y) / z); elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * x) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -1e+198) tmp = t_0; elseif (t_1 <= -1e+15) tmp = (-4.0 * y) / z; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+198], t$95$0, If[LessEqual[t$95$1, -1e+15], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+198}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1.00000000000000002e198 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6458.8
Applied rewrites58.8%
if -1.00000000000000002e198 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e15Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6480.0
Applied rewrites80.0%
if -1e15 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites96.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -1e+15) (not (<= t_0 2.0)))
(/ (* (- x y) 4.0) z)
(fma 4.0 (/ x z) -2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -1e+15) || !(t_0 <= 2.0)) {
tmp = ((x - y) * 4.0) / z;
} else {
tmp = fma(4.0, (x / z), -2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -1e+15) || !(t_0 <= 2.0)) tmp = Float64(Float64(Float64(x - y) * 4.0) / z); else tmp = fma(4.0, Float64(x / z), -2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+15], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+15} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{\left(x - y\right) \cdot 4}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e15 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-neg-fracN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
Applied rewrites99.3%
if -1e15 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2Initial program 99.9%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval98.3
Applied rewrites98.3%
Applied rewrites98.3%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (or (<= t_0 -1e+15) (not (<= t_0 -1.0))) (/ (* -4.0 y) z) -2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -1e+15) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-1d+15)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) * y) / z
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -1e+15) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -1e+15) or not (t_0 <= -1.0): tmp = (-4.0 * y) / z else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -1e+15) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -1e+15) || ~((t_0 <= -1.0))) tmp = (-4.0 * y) / z; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+15], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+15} \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e15 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6452.7
Applied rewrites52.7%
if -1e15 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites96.7%
Final simplification68.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.7e+86) (not (<= x 6e-24))) (fma 4.0 (/ x z) -2.0) (fma (/ -4.0 z) y -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e+86) || !(x <= 6e-24)) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = fma((-4.0 / z), y, -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2.7e+86) || !(x <= 6e-24)) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = fma(Float64(-4.0 / z), y, -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.7e+86], N[Not[LessEqual[x, 6e-24]], $MachinePrecision]], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{+86} \lor \neg \left(x \leq 6 \cdot 10^{-24}\right):\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\end{array}
\end{array}
if x < -2.70000000000000018e86 or 5.99999999999999991e-24 < x Initial program 100.0%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval86.5
Applied rewrites86.5%
Applied rewrites86.6%
if -2.70000000000000018e86 < x < 5.99999999999999991e-24Initial program 100.0%
Taylor expanded in x around 0
associate-*r/N/A
distribute-rgt-inN/A
*-commutativeN/A
div-addN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval92.0
Applied rewrites92.0%
Final simplification89.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.8e+118) (not (<= y 5e+145))) (/ (* -4.0 y) z) (fma 4.0 (/ x z) -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e+118) || !(y <= 5e+145)) {
tmp = (-4.0 * y) / z;
} else {
tmp = fma(4.0, (x / z), -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -4.8e+118) || !(y <= 5e+145)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = fma(4.0, Float64(x / z), -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8e+118], N[Not[LessEqual[y, 5e+145]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+118} \lor \neg \left(y \leq 5 \cdot 10^{+145}\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\end{array}
\end{array}
if y < -4.8e118 or 4.99999999999999967e145 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6478.2
Applied rewrites78.2%
if -4.8e118 < y < 4.99999999999999967e145Initial program 100.0%
Taylor expanded in y around 0
metadata-evalN/A
fp-cancel-sign-sub-invN/A
div-addN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
*-inversesN/A
associate-/l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
associate-/l*N/A
*-inversesN/A
metadata-eval82.2
Applied rewrites82.2%
Applied rewrites82.3%
Final simplification81.1%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites35.5%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024320
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))