
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -45.0) (not (<= z 1.0))) (* (- x) z) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -45.0) || !(z <= 1.0)) {
tmp = -x * z;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-45.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = -x * z
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -45.0) || !(z <= 1.0)) {
tmp = -x * z;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -45.0) or not (z <= 1.0): tmp = -x * z else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -45.0) || !(z <= 1.0)) tmp = Float64(Float64(-x) * z); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -45.0) || ~((z <= 1.0))) tmp = -x * z; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -45.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[((-x) * z), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -45 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(-x\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if z < -45 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.1
Applied rewrites57.1%
Taylor expanded in z around inf
Applied rewrites57.1%
if -45 < z < 1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.6
Applied rewrites53.6%
Applied rewrites53.5%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (<= z -45.0) (* (- x) z) (if (<= z 1.0) (+ y x) (* (- z) y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -45.0) {
tmp = -x * z;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-45.0d0)) then
tmp = -x * z
else if (z <= 1.0d0) then
tmp = y + x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -45.0) {
tmp = -x * z;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -45.0: tmp = -x * z elif z <= 1.0: tmp = y + x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -45.0) tmp = Float64(Float64(-x) * z); elseif (z <= 1.0) tmp = Float64(y + x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -45.0) tmp = -x * z; elseif (z <= 1.0) tmp = y + x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -45.0], N[((-x) * z), $MachinePrecision], If[LessEqual[z, 1.0], N[(y + x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -45:\\
\;\;\;\;\left(-x\right) \cdot z\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < -45Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.6
Applied rewrites57.6%
Taylor expanded in z around inf
Applied rewrites57.6%
if -45 < z < 1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.6
Applied rewrites53.6%
Applied rewrites53.5%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
if 1 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.4
Applied rewrites48.4%
Taylor expanded in z around inf
Applied rewrites48.4%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-268) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-268) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-268) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-268], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-268}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999958e-269Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6458.3
Applied rewrites58.3%
Applied rewrites55.8%
Applied rewrites58.3%
Applied rewrites58.3%
if -9.99999999999999958e-269 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-268) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-268) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-268)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-268) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-268: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-268) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-268) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-268], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-268}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999958e-269Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6458.3
Applied rewrites58.3%
if -9.99999999999999958e-269 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-268) (* (- 1.0 z) x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-268) {
tmp = (1.0 - z) * x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-268)) then
tmp = (1.0d0 - z) * x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-268) {
tmp = (1.0 - z) * x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-268: tmp = (1.0 - z) * x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-268) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-268) tmp = (1.0 - z) * x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-268], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-268}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999958e-269Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6458.3
Applied rewrites58.3%
if -9.99999999999999958e-269 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.1
Applied rewrites50.1%
Taylor expanded in z around inf
Applied rewrites27.6%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.4
Applied rewrites55.4%
Applied rewrites52.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6447.2
Applied rewrites47.2%
herbie shell --seed 2024320
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))