
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) (fma -6.0 z 4.0) x))
double code(double x, double y, double z) {
return fma((y - x), fma(-6.0, z, 4.0), x);
}
function code(x, y, z) return fma(Float64(y - x), fma(-6.0, z, 4.0), x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z + 4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -5e+17) (not (<= t_0 1.0)))
(* (- y x) (* -6.0 z))
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -5e+17) || !(t_0 <= 1.0)) {
tmp = (y - x) * (-6.0 * z);
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -5e+17) || !(t_0 <= 1.0)) tmp = Float64(Float64(y - x) * Float64(-6.0 * z)); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+17], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z), $MachinePrecision]), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;\left(y - x\right) \cdot \left(-6 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5e17 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.9
Applied rewrites98.9%
Applied rewrites99.0%
if -5e17 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
Applied rewrites97.6%
Final simplification98.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -5e+17) (not (<= t_0 1.0)))
(* (* (- y x) z) -6.0)
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -5e+17) || !(t_0 <= 1.0)) {
tmp = ((y - x) * z) * -6.0;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -5e+17) || !(t_0 <= 1.0)) tmp = Float64(Float64(Float64(y - x) * z) * -6.0); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+17], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5e17 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -5e17 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
Applied rewrites97.6%
Final simplification98.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -5e+17) (not (<= t_0 1.0)))
(* (* -6.0 (- y x)) z)
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -5e+17) || !(t_0 <= 1.0)) {
tmp = (-6.0 * (y - x)) * z;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -5e+17) || !(t_0 <= 1.0)) tmp = Float64(Float64(-6.0 * Float64(y - x)) * z); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+17], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 1\right):\\
\;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5e17 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.9
Applied rewrites98.9%
Applied rewrites98.9%
if -5e17 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
Applied rewrites97.6%
Final simplification98.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 0.666666665) (not (<= t_0 0.6666667)))
(* (fma z 6.0 -3.0) x)
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= 0.666666665) || !(t_0 <= 0.6666667)) {
tmp = fma(z, 6.0, -3.0) * x;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= 0.666666665) || !(t_0 <= 0.6666667)) tmp = Float64(fma(z, 6.0, -3.0) * x); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.666666665], N[Not[LessEqual[t$95$0, 0.6666667]], $MachinePrecision]], N[(N[(z * 6.0 + -3.0), $MachinePrecision] * x), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq 0.666666665 \lor \neg \left(t\_0 \leq 0.6666667\right):\\
\;\;\;\;\mathsf{fma}\left(z, 6, -3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.666666665000000047 or 0.66666669999999995 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites60.4%
if 0.666666665000000047 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66666669999999995Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites99.5%
Final simplification78.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -5e+17) (not (<= t_0 500.0)))
(* (* 6.0 z) x)
(fma -3.0 x (* 4.0 y)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -5e+17) || !(t_0 <= 500.0)) {
tmp = (6.0 * z) * x;
} else {
tmp = fma(-3.0, x, (4.0 * y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -5e+17) || !(t_0 <= 500.0)) tmp = Float64(Float64(6.0 * z) * x); else tmp = fma(-3.0, x, Float64(4.0 * y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+17], N[Not[LessEqual[t$95$0, 500.0]], $MachinePrecision]], N[(N[(6.0 * z), $MachinePrecision] * x), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 500\right):\\
\;\;\;\;\left(6 \cdot z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5e17 or 500 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites59.7%
Taylor expanded in z around inf
Applied rewrites59.7%
if -5e17 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 500Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6496.8
Applied rewrites96.8%
Taylor expanded in x around 0
Applied rewrites96.9%
Final simplification77.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -5e+17) (not (<= t_0 500.0)))
(* (* 6.0 z) x)
(fma (- y x) 4.0 x))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -5e+17) || !(t_0 <= 500.0)) {
tmp = (6.0 * z) * x;
} else {
tmp = fma((y - x), 4.0, x);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -5e+17) || !(t_0 <= 500.0)) tmp = Float64(Float64(6.0 * z) * x); else tmp = fma(Float64(y - x), 4.0, x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+17], N[Not[LessEqual[t$95$0, 500.0]], $MachinePrecision]], N[(N[(6.0 * z), $MachinePrecision] * x), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 500\right):\\
\;\;\;\;\left(6 \cdot z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5e17 or 500 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites59.7%
Taylor expanded in z around inf
Applied rewrites59.7%
if -5e17 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 500Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6496.8
Applied rewrites96.8%
Final simplification77.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (or (<= t_0 -5e+17) (not (<= t_0 500.0)))
(* (* z x) 6.0)
(fma (- y x) 4.0 x))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if ((t_0 <= -5e+17) || !(t_0 <= 500.0)) {
tmp = (z * x) * 6.0;
} else {
tmp = fma((y - x), 4.0, x);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if ((t_0 <= -5e+17) || !(t_0 <= 500.0)) tmp = Float64(Float64(z * x) * 6.0); else tmp = fma(Float64(y - x), 4.0, x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+17], N[Not[LessEqual[t$95$0, 500.0]], $MachinePrecision]], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+17} \lor \neg \left(t\_0 \leq 500\right):\\
\;\;\;\;\left(z \cdot x\right) \cdot 6\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - x, 4, x\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5e17 or 500 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.4
Applied rewrites99.4%
Taylor expanded in x around inf
Applied rewrites59.7%
if -5e17 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 500Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6496.8
Applied rewrites96.8%
Final simplification77.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.2e-47) (not (<= x 1.25e+34))) (* (fma z 6.0 -3.0) x) (* (fma -6.0 z 4.0) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.2e-47) || !(x <= 1.25e+34)) {
tmp = fma(z, 6.0, -3.0) * x;
} else {
tmp = fma(-6.0, z, 4.0) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -9.2e-47) || !(x <= 1.25e+34)) tmp = Float64(fma(z, 6.0, -3.0) * x); else tmp = Float64(fma(-6.0, z, 4.0) * y); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.2e-47], N[Not[LessEqual[x, 1.25e+34]], $MachinePrecision]], N[(N[(z * 6.0 + -3.0), $MachinePrecision] * x), $MachinePrecision], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{-47} \lor \neg \left(x \leq 1.25 \cdot 10^{+34}\right):\\
\;\;\;\;\mathsf{fma}\left(z, 6, -3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
\end{array}
\end{array}
if x < -9.19999999999999928e-47 or 1.25e34 < x Initial program 99.6%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites83.6%
if -9.19999999999999928e-47 < x < 1.25e34Initial program 99.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-lft-identityN/A
metadata-evalN/A
fp-cancel-sign-sub-invN/A
+-commutativeN/A
distribute-rgt-inN/A
metadata-evalN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f6481.1
Applied rewrites81.1%
Final simplification82.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.5e-93) (not (<= x 6.6e+93))) (* -3.0 x) (* 4.0 y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e-93) || !(x <= 6.6e+93)) {
tmp = -3.0 * x;
} else {
tmp = 4.0 * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.5d-93)) .or. (.not. (x <= 6.6d+93))) then
tmp = (-3.0d0) * x
else
tmp = 4.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e-93) || !(x <= 6.6e+93)) {
tmp = -3.0 * x;
} else {
tmp = 4.0 * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.5e-93) or not (x <= 6.6e+93): tmp = -3.0 * x else: tmp = 4.0 * y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.5e-93) || !(x <= 6.6e+93)) tmp = Float64(-3.0 * x); else tmp = Float64(4.0 * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.5e-93) || ~((x <= 6.6e+93))) tmp = -3.0 * x; else tmp = 4.0 * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.5e-93], N[Not[LessEqual[x, 6.6e+93]], $MachinePrecision]], N[(-3.0 * x), $MachinePrecision], N[(4.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{-93} \lor \neg \left(x \leq 6.6 \cdot 10^{+93}\right):\\
\;\;\;\;-3 \cdot x\\
\mathbf{else}:\\
\;\;\;\;4 \cdot y\\
\end{array}
\end{array}
if x < -9.5000000000000001e-93 or 6.60000000000000017e93 < x Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6442.5
Applied rewrites42.5%
Taylor expanded in x around inf
Applied rewrites35.7%
if -9.5000000000000001e-93 < x < 6.60000000000000017e93Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6452.8
Applied rewrites52.8%
Taylor expanded in x around 0
Applied rewrites42.9%
Final simplification38.9%
(FPCore (x y z) :precision binary64 (fma (- y x) 4.0 x))
double code(double x, double y, double z) {
return fma((y - x), 4.0, x);
}
function code(x, y, z) return fma(Float64(y - x), 4.0, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * 4.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, 4, x\right)
\end{array}
Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6447.1
Applied rewrites47.1%
(FPCore (x y z) :precision binary64 (* -3.0 x))
double code(double x, double y, double z) {
return -3.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-3.0d0) * x
end function
public static double code(double x, double y, double z) {
return -3.0 * x;
}
def code(x, y, z): return -3.0 * x
function code(x, y, z) return Float64(-3.0 * x) end
function tmp = code(x, y, z) tmp = -3.0 * x; end
code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot x
\end{array}
Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f6447.1
Applied rewrites47.1%
Taylor expanded in x around inf
Applied rewrites25.3%
herbie shell --seed 2024320
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))