
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (* (pow (- y z) -1.0) (/ x (- y t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (pow((y - z), -1.0) * (x / (y - t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (((y - z) ** (-1.0d0)) * (x / (y - t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (Math.pow((y - z), -1.0) * (x / (y - t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (math.pow((y - z), -1.0) * (x / (y - t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64((Float64(y - z) ^ -1.0) * Float64(x / Float64(y - t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (((y - z) ^ -1.0) * (x / (y - t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(N[Power[N[(y - z), $MachinePrecision], -1.0], $MachinePrecision] * N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - {\left(y - z\right)}^{-1} \cdot \frac{x}{y - t}
\end{array}
Initial program 98.5%
lift-/.f64N/A
*-lft-identityN/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6498.1
Applied rewrites98.1%
Final simplification98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -2e+254)
(+ (/ x (* z y)) 1.0)
(if (or (<= t_1 -500000.0) (not (<= t_1 5e-5)))
(- 1.0 (/ x (* y y)))
1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -2e+254) {
tmp = (x / (z * y)) + 1.0;
} else if ((t_1 <= -500000.0) || !(t_1 <= 5e-5)) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-2d+254)) then
tmp = (x / (z * y)) + 1.0d0
else if ((t_1 <= (-500000.0d0)) .or. (.not. (t_1 <= 5d-5))) then
tmp = 1.0d0 - (x / (y * y))
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -2e+254) {
tmp = (x / (z * y)) + 1.0;
} else if ((t_1 <= -500000.0) || !(t_1 <= 5e-5)) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -2e+254: tmp = (x / (z * y)) + 1.0 elif (t_1 <= -500000.0) or not (t_1 <= 5e-5): tmp = 1.0 - (x / (y * y)) else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -2e+254) tmp = Float64(Float64(x / Float64(z * y)) + 1.0); elseif ((t_1 <= -500000.0) || !(t_1 <= 5e-5)) tmp = Float64(1.0 - Float64(x / Float64(y * y))); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if (t_1 <= -2e+254)
tmp = (x / (z * y)) + 1.0;
elseif ((t_1 <= -500000.0) || ~((t_1 <= 5e-5)))
tmp = 1.0 - (x / (y * y));
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+254], N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[Or[LessEqual[t$95$1, -500000.0], N[Not[LessEqual[t$95$1, 5e-5]], $MachinePrecision]], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+254}:\\
\;\;\;\;\frac{x}{z \cdot y} + 1\\
\mathbf{elif}\;t\_1 \leq -500000 \lor \neg \left(t\_1 \leq 5 \cdot 10^{-5}\right):\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.9999999999999999e254Initial program 91.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.6
Applied rewrites91.6%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.4
Applied rewrites55.4%
Taylor expanded in y around inf
Applied rewrites58.0%
if -1.9999999999999999e254 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e5 or 5.00000000000000024e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.2%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6441.2
Applied rewrites41.2%
if -5e5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.00000000000000024e-5Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.4%
Final simplification86.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y z) (- y t))) (t_2 (/ x t_1))) (if (or (<= t_2 -500000.0) (not (<= t_2 5e-5))) (/ (- x) t_1) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (y - t);
double t_2 = x / t_1;
double tmp;
if ((t_2 <= -500000.0) || !(t_2 <= 5e-5)) {
tmp = -x / t_1;
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - z) * (y - t)
t_2 = x / t_1
if ((t_2 <= (-500000.0d0)) .or. (.not. (t_2 <= 5d-5))) then
tmp = -x / t_1
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (y - t);
double t_2 = x / t_1;
double tmp;
if ((t_2 <= -500000.0) || !(t_2 <= 5e-5)) {
tmp = -x / t_1;
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = (y - z) * (y - t) t_2 = x / t_1 tmp = 0 if (t_2 <= -500000.0) or not (t_2 <= 5e-5): tmp = -x / t_1 else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(y - z) * Float64(y - t)) t_2 = Float64(x / t_1) tmp = 0.0 if ((t_2 <= -500000.0) || !(t_2 <= 5e-5)) tmp = Float64(Float64(-x) / t_1); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (y - z) * (y - t);
t_2 = x / t_1;
tmp = 0.0;
if ((t_2 <= -500000.0) || ~((t_2 <= 5e-5)))
tmp = -x / t_1;
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / t$95$1), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -500000.0], N[Not[LessEqual[t$95$2, 5e-5]], $MachinePrecision]], N[((-x) / t$95$1), $MachinePrecision], 1.0]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \left(y - z\right) \cdot \left(y - t\right)\\
t_2 := \frac{x}{t\_1}\\
\mathbf{if}\;t\_2 \leq -500000 \lor \neg \left(t\_2 \leq 5 \cdot 10^{-5}\right):\\
\;\;\;\;\frac{-x}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e5 or 5.00000000000000024e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 93.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
lower-/.f64N/A
lower-neg.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6491.4
Applied rewrites91.4%
if -5e5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.00000000000000024e-5Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.4%
Final simplification97.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -2e-5) (not (<= t_1 1e-23))) (+ (/ x (* z y)) 1.0) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -2e-5) || !(t_1 <= 1e-23)) {
tmp = (x / (z * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-2d-5)) .or. (.not. (t_1 <= 1d-23))) then
tmp = (x / (z * y)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -2e-5) || !(t_1 <= 1e-23)) {
tmp = (x / (z * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -2e-5) or not (t_1 <= 1e-23): tmp = (x / (z * y)) + 1.0 else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -2e-5) || !(t_1 <= 1e-23)) tmp = Float64(Float64(x / Float64(z * y)) + 1.0); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if ((t_1 <= -2e-5) || ~((t_1 <= 1e-23)))
tmp = (x / (z * y)) + 1.0;
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-5], N[Not[LessEqual[t$95$1, 1e-23]], $MachinePrecision]], N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 10^{-23}\right):\\
\;\;\;\;\frac{x}{z \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2.00000000000000016e-5 or 9.9999999999999996e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6495.2
Applied rewrites95.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.7
Applied rewrites48.7%
Taylor expanded in y around inf
Applied rewrites26.8%
if -2.00000000000000016e-5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites100.0%
Final simplification81.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -4e+36) (not (<= t_1 1e+75))) (+ (/ x (* t y)) 1.0) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -4e+36) || !(t_1 <= 1e+75)) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-4d+36)) .or. (.not. (t_1 <= 1d+75))) then
tmp = (x / (t * y)) + 1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -4e+36) || !(t_1 <= 1e+75)) {
tmp = (x / (t * y)) + 1.0;
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -4e+36) or not (t_1 <= 1e+75): tmp = (x / (t * y)) + 1.0 else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -4e+36) || !(t_1 <= 1e+75)) tmp = Float64(Float64(x / Float64(t * y)) + 1.0); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if ((t_1 <= -4e+36) || ~((t_1 <= 1e+75)))
tmp = (x / (t * y)) + 1.0;
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+36], N[Not[LessEqual[t$95$1, 1e+75]], $MachinePrecision]], N[(N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+36} \lor \neg \left(t\_1 \leq 10^{+75}\right):\\
\;\;\;\;\frac{x}{t \cdot y} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.00000000000000017e36 or 9.99999999999999927e74 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 93.7%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.9
Applied rewrites57.9%
Taylor expanded in y around inf
Applied rewrites30.0%
if -4.00000000000000017e36 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 9.99999999999999927e74Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites92.3%
Final simplification81.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= y -1.05e-70) (not (<= y 1.95e+37))) (- 1.0 (/ x (* y y))) (+ (/ x (* (- y t) z)) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -1.05e-70) || !(y <= 1.95e+37)) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = (x / ((y - t) * z)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-1.05d-70)) .or. (.not. (y <= 1.95d+37))) then
tmp = 1.0d0 - (x / (y * y))
else
tmp = (x / ((y - t) * z)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -1.05e-70) || !(y <= 1.95e+37)) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = (x / ((y - t) * z)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if (y <= -1.05e-70) or not (y <= 1.95e+37): tmp = 1.0 - (x / (y * y)) else: tmp = (x / ((y - t) * z)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((y <= -1.05e-70) || !(y <= 1.95e+37)) tmp = Float64(1.0 - Float64(x / Float64(y * y))); else tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((y <= -1.05e-70) || ~((y <= 1.95e+37)))
tmp = 1.0 - (x / (y * y));
else
tmp = (x / ((y - t) * z)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[y, -1.05e-70], N[Not[LessEqual[y, 1.95e+37]], $MachinePrecision]], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{-70} \lor \neg \left(y \leq 1.95 \cdot 10^{+37}\right):\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\end{array}
\end{array}
if y < -1.0500000000000001e-70 or 1.9499999999999999e37 < y Initial program 100.0%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6491.3
Applied rewrites91.3%
if -1.0500000000000001e-70 < y < 1.9499999999999999e37Initial program 97.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.7
Applied rewrites81.7%
Final simplification86.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= t -1.05e-242)
(+ (/ x (* (- y t) z)) 1.0)
(if (<= t 1.05e-60)
(- 1.0 (/ x (* (- y z) y)))
(+ (/ x (* (- y z) t)) 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.05e-242) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (t <= 1.05e-60) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-1.05d-242)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else if (t <= 1.05d-60) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.05e-242) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (t <= 1.05e-60) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if t <= -1.05e-242: tmp = (x / ((y - t) * z)) + 1.0 elif t <= 1.05e-60: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (t <= -1.05e-242) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); elseif (t <= 1.05e-60) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (t <= -1.05e-242)
tmp = (x / ((y - t) * z)) + 1.0;
elseif (t <= 1.05e-60)
tmp = 1.0 - (x / ((y - z) * y));
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[t, -1.05e-242], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t, 1.05e-60], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.05 \cdot 10^{-242}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{elif}\;t \leq 1.05 \cdot 10^{-60}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if t < -1.05000000000000009e-242Initial program 98.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6473.5
Applied rewrites73.5%
if -1.05000000000000009e-242 < t < 1.04999999999999996e-60Initial program 97.6%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.5
Applied rewrites93.5%
if 1.04999999999999996e-60 < t Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.7
Applied rewrites98.7%
Final simplification86.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z -6.5e-100)
(+ (/ x (* (- y t) z)) 1.0)
(if (<= z 1.5e-141)
(- 1.0 (/ x (* (- y t) y)))
(+ (/ x (* (- y z) t)) 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -6.5e-100) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 1.5e-141) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-6.5d-100)) then
tmp = (x / ((y - t) * z)) + 1.0d0
else if (z <= 1.5d-141) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -6.5e-100) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (z <= 1.5e-141) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -6.5e-100: tmp = (x / ((y - t) * z)) + 1.0 elif z <= 1.5e-141: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -6.5e-100) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); elseif (z <= 1.5e-141) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -6.5e-100)
tmp = (x / ((y - t) * z)) + 1.0;
elseif (z <= 1.5e-141)
tmp = 1.0 - (x / ((y - t) * y));
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -6.5e-100], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[z, 1.5e-141], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{elif}\;z \leq 1.5 \cdot 10^{-141}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if z < -6.50000000000000013e-100Initial program 100.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.2
Applied rewrites93.2%
if -6.50000000000000013e-100 < z < 1.49999999999999992e-141Initial program 95.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.3
Applied rewrites88.3%
if 1.49999999999999992e-141 < z Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.8
Applied rewrites80.8%
Final simplification87.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= t 2.9e-305) (+ (/ x (* (- y t) z)) 1.0) (if (<= t 1.75e-63) (- 1.0 (/ x (* y y))) (+ (/ x (* (- y z) t)) 1.0))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 2.9e-305) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (t <= 1.75e-63) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 2.9d-305) then
tmp = (x / ((y - t) * z)) + 1.0d0
else if (t <= 1.75d-63) then
tmp = 1.0d0 - (x / (y * y))
else
tmp = (x / ((y - z) * t)) + 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 2.9e-305) {
tmp = (x / ((y - t) * z)) + 1.0;
} else if (t <= 1.75e-63) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = (x / ((y - z) * t)) + 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if t <= 2.9e-305: tmp = (x / ((y - t) * z)) + 1.0 elif t <= 1.75e-63: tmp = 1.0 - (x / (y * y)) else: tmp = (x / ((y - z) * t)) + 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (t <= 2.9e-305) tmp = Float64(Float64(x / Float64(Float64(y - t) * z)) + 1.0); elseif (t <= 1.75e-63) tmp = Float64(1.0 - Float64(x / Float64(y * y))); else tmp = Float64(Float64(x / Float64(Float64(y - z) * t)) + 1.0); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (t <= 2.9e-305)
tmp = (x / ((y - t) * z)) + 1.0;
elseif (t <= 1.75e-63)
tmp = 1.0 - (x / (y * y));
else
tmp = (x / ((y - z) * t)) + 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[t, 2.9e-305], N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t, 1.75e-63], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 2.9 \cdot 10^{-305}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z} + 1\\
\mathbf{elif}\;t \leq 1.75 \cdot 10^{-63}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t} + 1\\
\end{array}
\end{array}
if t < 2.89999999999999988e-305Initial program 98.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6472.2
Applied rewrites72.2%
if 2.89999999999999988e-305 < t < 1.75000000000000002e-63Initial program 96.9%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6480.4
Applied rewrites80.4%
if 1.75000000000000002e-63 < t Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Final simplification81.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= y -3.4e-76) (not (<= y 8.4e-106))) 1.0 (- 1.0 (/ x (* t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -3.4e-76) || !(y <= 8.4e-106)) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (t * z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-3.4d-76)) .or. (.not. (y <= 8.4d-106))) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (t * z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -3.4e-76) || !(y <= 8.4e-106)) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (t * z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if (y <= -3.4e-76) or not (y <= 8.4e-106): tmp = 1.0 else: tmp = 1.0 - (x / (t * z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((y <= -3.4e-76) || !(y <= 8.4e-106)) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(t * z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((y <= -3.4e-76) || ~((y <= 8.4e-106)))
tmp = 1.0;
else
tmp = 1.0 - (x / (t * z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[y, -3.4e-76], N[Not[LessEqual[y, 8.4e-106]], $MachinePrecision]], 1.0, N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-76} \lor \neg \left(y \leq 8.4 \cdot 10^{-106}\right):\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\end{array}
\end{array}
if y < -3.3999999999999999e-76 or 8.40000000000000013e-106 < y Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites85.0%
if -3.3999999999999999e-76 < y < 8.40000000000000013e-106Initial program 95.8%
Taylor expanded in y around 0
lower-*.f6482.6
Applied rewrites82.6%
Final simplification84.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((y - z) * (y - t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 98.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 98.5%
Taylor expanded in x around 0
Applied rewrites76.3%
Final simplification76.3%
herbie shell --seed 2024320
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))