
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* (/ 100.0 (+ y x)) x))
double code(double x, double y) {
return (100.0 / (y + x)) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (100.0d0 / (y + x)) * x
end function
public static double code(double x, double y) {
return (100.0 / (y + x)) * x;
}
def code(x, y): return (100.0 / (y + x)) * x
function code(x, y) return Float64(Float64(100.0 / Float64(y + x)) * x) end
function tmp = code(x, y) tmp = (100.0 / (y + x)) * x; end
code[x_, y_] := N[(N[(100.0 / N[(y + x), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{100}{y + x} \cdot x
\end{array}
Initial program 99.3%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (if (<= (/ (* x 100.0) (+ x y)) 0.1) (* (/ 100.0 y) x) (fma (/ y x) -100.0 100.0)))
double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 0.1) {
tmp = (100.0 / y) * x;
} else {
tmp = fma((y / x), -100.0, 100.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(x * 100.0) / Float64(x + y)) <= 0.1) tmp = Float64(Float64(100.0 / y) * x); else tmp = fma(Float64(y / x), -100.0, 100.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], 0.1], N[(N[(100.0 / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(y / x), $MachinePrecision] * -100.0 + 100.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot 100}{x + y} \leq 0.1:\\
\;\;\;\;\frac{100}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x}, -100, 100\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) < 0.10000000000000001Initial program 99.6%
Taylor expanded in x around 0
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6495.2
Applied rewrites95.2%
if 0.10000000000000001 < (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) Initial program 99.0%
Taylor expanded in x around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
(FPCore (x y) :precision binary64 (if (<= (/ (* x 100.0) (+ x y)) 0.1) (* (/ 100.0 y) x) 100.0))
double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 0.1) {
tmp = (100.0 / y) * x;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * 100.0d0) / (x + y)) <= 0.1d0) then
tmp = (100.0d0 / y) * x
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * 100.0) / (x + y)) <= 0.1) {
tmp = (100.0 / y) * x;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * 100.0) / (x + y)) <= 0.1: tmp = (100.0 / y) * x else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * 100.0) / Float64(x + y)) <= 0.1) tmp = Float64(Float64(100.0 / y) * x); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * 100.0) / (x + y)) <= 0.1) tmp = (100.0 / y) * x; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision], 0.1], N[(N[(100.0 / y), $MachinePrecision] * x), $MachinePrecision], 100.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot 100}{x + y} \leq 0.1:\\
\;\;\;\;\frac{100}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) < 0.10000000000000001Initial program 99.6%
Taylor expanded in x around 0
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6495.2
Applied rewrites95.2%
if 0.10000000000000001 < (/.f64 (*.f64 x #s(literal 100 binary64)) (+.f64 x y)) Initial program 99.0%
Taylor expanded in x around inf
Applied rewrites97.9%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.3%
Taylor expanded in x around inf
Applied rewrites54.0%
(FPCore (x y) :precision binary64 -100.0)
double code(double x, double y) {
return -100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -100.0d0
end function
public static double code(double x, double y) {
return -100.0;
}
def code(x, y): return -100.0
function code(x, y) return -100.0 end
function tmp = code(x, y) tmp = -100.0; end
code[x_, y_] := -100.0
\begin{array}{l}
\\
-100
\end{array}
Initial program 99.3%
Applied rewrites45.0%
Taylor expanded in x around inf
Applied rewrites2.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024320
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ 100 (+ x y))))
(/ (* x 100.0) (+ x y)))