Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 5.5s
Alternatives: 8
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 83.6% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -5 \cdot 10^{-96}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 10^{-174}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
   (if (<= t_0 -5e-96)
     t_1
     (if (<= t_0 1e-174)
       (/ (- y) z)
       (if (<= t_0 5e-6) (/ x z) (if (<= t_0 2.0) 1.0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -5e-96) {
		tmp = t_1;
	} else if (t_0 <= 1e-174) {
		tmp = -y / z;
	} else if (t_0 <= 5e-6) {
		tmp = x / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x - y) / (z - y)
    t_1 = x / (z - y)
    if (t_0 <= (-5d-96)) then
        tmp = t_1
    else if (t_0 <= 1d-174) then
        tmp = -y / z
    else if (t_0 <= 5d-6) then
        tmp = x / z
    else if (t_0 <= 2.0d0) then
        tmp = 1.0d0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x - y) / (z - y);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -5e-96) {
		tmp = t_1;
	} else if (t_0 <= 1e-174) {
		tmp = -y / z;
	} else if (t_0 <= 5e-6) {
		tmp = x / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x - y) / (z - y)
	t_1 = x / (z - y)
	tmp = 0
	if t_0 <= -5e-96:
		tmp = t_1
	elif t_0 <= 1e-174:
		tmp = -y / z
	elif t_0 <= 5e-6:
		tmp = x / z
	elif t_0 <= 2.0:
		tmp = 1.0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x - y) / Float64(z - y))
	t_1 = Float64(x / Float64(z - y))
	tmp = 0.0
	if (t_0 <= -5e-96)
		tmp = t_1;
	elseif (t_0 <= 1e-174)
		tmp = Float64(Float64(-y) / z);
	elseif (t_0 <= 5e-6)
		tmp = Float64(x / z);
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x - y) / (z - y);
	t_1 = x / (z - y);
	tmp = 0.0;
	if (t_0 <= -5e-96)
		tmp = t_1;
	elseif (t_0 <= 1e-174)
		tmp = -y / z;
	elseif (t_0 <= 5e-6)
		tmp = x / z;
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-96], t$95$1, If[LessEqual[t$95$0, 1e-174], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 5e-6], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-96}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 10^{-174}:\\
\;\;\;\;\frac{-y}{z}\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999995e-96 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f6490.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites90.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]

    if -4.99999999999999995e-96 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-174

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{\color{blue}{x - y}}{z} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
    6. Taylor expanded in x around 0

      \[\leadsto -1 \cdot \color{blue}{\frac{y}{z}} \]
    7. Step-by-step derivation
      1. Applied rewrites84.6%

        \[\leadsto \frac{-y}{\color{blue}{z}} \]

      if 1e-174 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6476.1

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites76.1%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites99.1%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 4 regimes into one program.
      6. Add Preprocessing

      Alternative 3: 68.4% accurate, 0.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -0.004:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 10^{-174}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (- x y) (- z y))))
         (if (<= t_0 -0.004)
           (/ x (- y))
           (if (<= t_0 1e-174)
             (/ (- y) z)
             (if (or (<= t_0 5e-6) (not (<= t_0 100000.0))) (/ x z) 1.0)))))
      double code(double x, double y, double z) {
      	double t_0 = (x - y) / (z - y);
      	double tmp;
      	if (t_0 <= -0.004) {
      		tmp = x / -y;
      	} else if (t_0 <= 1e-174) {
      		tmp = -y / z;
      	} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
      		tmp = x / z;
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: tmp
          t_0 = (x - y) / (z - y)
          if (t_0 <= (-0.004d0)) then
              tmp = x / -y
          else if (t_0 <= 1d-174) then
              tmp = -y / z
          else if ((t_0 <= 5d-6) .or. (.not. (t_0 <= 100000.0d0))) then
              tmp = x / z
          else
              tmp = 1.0d0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (x - y) / (z - y);
      	double tmp;
      	if (t_0 <= -0.004) {
      		tmp = x / -y;
      	} else if (t_0 <= 1e-174) {
      		tmp = -y / z;
      	} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
      		tmp = x / z;
      	} else {
      		tmp = 1.0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (x - y) / (z - y)
      	tmp = 0
      	if t_0 <= -0.004:
      		tmp = x / -y
      	elif t_0 <= 1e-174:
      		tmp = -y / z
      	elif (t_0 <= 5e-6) or not (t_0 <= 100000.0):
      		tmp = x / z
      	else:
      		tmp = 1.0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(x - y) / Float64(z - y))
      	tmp = 0.0
      	if (t_0 <= -0.004)
      		tmp = Float64(x / Float64(-y));
      	elseif (t_0 <= 1e-174)
      		tmp = Float64(Float64(-y) / z);
      	elseif ((t_0 <= 5e-6) || !(t_0 <= 100000.0))
      		tmp = Float64(x / z);
      	else
      		tmp = 1.0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (x - y) / (z - y);
      	tmp = 0.0;
      	if (t_0 <= -0.004)
      		tmp = x / -y;
      	elseif (t_0 <= 1e-174)
      		tmp = -y / z;
      	elseif ((t_0 <= 5e-6) || ~((t_0 <= 100000.0)))
      		tmp = x / z;
      	else
      		tmp = 1.0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.004], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 1e-174], N[((-y) / z), $MachinePrecision], If[Or[LessEqual[t$95$0, 5e-6], N[Not[LessEqual[t$95$0, 100000.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{x - y}{z - y}\\
      \mathbf{if}\;t\_0 \leq -0.004:\\
      \;\;\;\;\frac{x}{-y}\\
      
      \mathbf{elif}\;t\_0 \leq 10^{-174}:\\
      \;\;\;\;\frac{-y}{z}\\
      
      \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\
      \;\;\;\;\frac{x}{z}\\
      
      \mathbf{else}:\\
      \;\;\;\;1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 4 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -0.0040000000000000001

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          2. lower--.f6496.2

            \[\leadsto \frac{x}{\color{blue}{z - y}} \]
        5. Applied rewrites96.2%

          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
        6. Taylor expanded in y around inf

          \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
        7. Step-by-step derivation
          1. Applied rewrites64.4%

            \[\leadsto \frac{x}{\color{blue}{-y}} \]

          if -0.0040000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-174

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            2. lower--.f64100.0

              \[\leadsto \frac{\color{blue}{x - y}}{z} \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          6. Taylor expanded in x around 0

            \[\leadsto -1 \cdot \color{blue}{\frac{y}{z}} \]
          7. Step-by-step derivation
            1. Applied rewrites72.6%

              \[\leadsto \frac{-y}{\color{blue}{z}} \]

            if 1e-174 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f6472.2

                \[\leadsto \color{blue}{\frac{x}{z}} \]
            5. Applied rewrites72.2%

              \[\leadsto \color{blue}{\frac{x}{z}} \]

            if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Applied rewrites98.0%

                \[\leadsto \color{blue}{1} \]
            5. Recombined 4 regimes into one program.
            6. Final simplification79.6%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -0.004:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10^{-174}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-6} \lor \neg \left(\frac{x - y}{z - y} \leq 100000\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
            7. Add Preprocessing

            Alternative 4: 98.1% accurate, 0.2× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -5:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 100000:\\ \;\;\;\;\frac{x - y}{-y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
               (if (<= t_0 -5.0)
                 t_1
                 (if (<= t_0 5e-6)
                   (/ (- x y) z)
                   (if (<= t_0 100000.0) (/ (- x y) (- y)) t_1)))))
            double code(double x, double y, double z) {
            	double t_0 = (x - y) / (z - y);
            	double t_1 = x / (z - y);
            	double tmp;
            	if (t_0 <= -5.0) {
            		tmp = t_1;
            	} else if (t_0 <= 5e-6) {
            		tmp = (x - y) / z;
            	} else if (t_0 <= 100000.0) {
            		tmp = (x - y) / -y;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: t_0
                real(8) :: t_1
                real(8) :: tmp
                t_0 = (x - y) / (z - y)
                t_1 = x / (z - y)
                if (t_0 <= (-5.0d0)) then
                    tmp = t_1
                else if (t_0 <= 5d-6) then
                    tmp = (x - y) / z
                else if (t_0 <= 100000.0d0) then
                    tmp = (x - y) / -y
                else
                    tmp = t_1
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double t_0 = (x - y) / (z - y);
            	double t_1 = x / (z - y);
            	double tmp;
            	if (t_0 <= -5.0) {
            		tmp = t_1;
            	} else if (t_0 <= 5e-6) {
            		tmp = (x - y) / z;
            	} else if (t_0 <= 100000.0) {
            		tmp = (x - y) / -y;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	t_0 = (x - y) / (z - y)
            	t_1 = x / (z - y)
            	tmp = 0
            	if t_0 <= -5.0:
            		tmp = t_1
            	elif t_0 <= 5e-6:
            		tmp = (x - y) / z
            	elif t_0 <= 100000.0:
            		tmp = (x - y) / -y
            	else:
            		tmp = t_1
            	return tmp
            
            function code(x, y, z)
            	t_0 = Float64(Float64(x - y) / Float64(z - y))
            	t_1 = Float64(x / Float64(z - y))
            	tmp = 0.0
            	if (t_0 <= -5.0)
            		tmp = t_1;
            	elseif (t_0 <= 5e-6)
            		tmp = Float64(Float64(x - y) / z);
            	elseif (t_0 <= 100000.0)
            		tmp = Float64(Float64(x - y) / Float64(-y));
            	else
            		tmp = t_1;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	t_0 = (x - y) / (z - y);
            	t_1 = x / (z - y);
            	tmp = 0.0;
            	if (t_0 <= -5.0)
            		tmp = t_1;
            	elseif (t_0 <= 5e-6)
            		tmp = (x - y) / z;
            	elseif (t_0 <= 100000.0)
            		tmp = (x - y) / -y;
            	else
            		tmp = t_1;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], t$95$1, If[LessEqual[t$95$0, 5e-6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 100000.0], N[(N[(x - y), $MachinePrecision] / (-y)), $MachinePrecision], t$95$1]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{x - y}{z - y}\\
            t_1 := \frac{x}{z - y}\\
            \mathbf{if}\;t\_0 \leq -5:\\
            \;\;\;\;t\_1\\
            
            \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
            \;\;\;\;\frac{x - y}{z}\\
            
            \mathbf{elif}\;t\_0 \leq 100000:\\
            \;\;\;\;\frac{x - y}{-y}\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                2. lower--.f6498.1

                  \[\leadsto \frac{x}{\color{blue}{z - y}} \]
              5. Applied rewrites98.1%

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]

              if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                2. lower--.f6499.8

                  \[\leadsto \frac{\color{blue}{x - y}}{z} \]
              5. Applied rewrites99.8%

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]

              if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                2. lower--.f642.7

                  \[\leadsto \frac{\color{blue}{x - y}}{z} \]
              5. Applied rewrites2.7%

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              6. Taylor expanded in y around -inf

                \[\leadsto -1 \cdot \color{blue}{\left(y \cdot \left(-1 \cdot \frac{x}{y \cdot z} + \frac{1}{z}\right)\right)} \]
              7. Step-by-step derivation
                1. Applied rewrites2.7%

                  \[\leadsto \frac{1 - \frac{x}{y}}{z} \cdot \color{blue}{\left(-y\right)} \]
                2. Taylor expanded in y around -inf

                  \[\leadsto -1 \cdot \color{blue}{\left(y \cdot \left(-1 \cdot \frac{x}{y \cdot z} + \frac{1}{z}\right)\right)} \]
                3. Step-by-step derivation
                  1. Applied rewrites2.7%

                    \[\leadsto \frac{\frac{x}{y} + -1}{z} \cdot \color{blue}{y} \]
                  2. Taylor expanded in z around 0

                    \[\leadsto \color{blue}{-1 \cdot \frac{x - y}{y}} \]
                  3. Step-by-step derivation
                    1. mul-1-negN/A

                      \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x - y}{y}\right)} \]
                    2. distribute-neg-frac2N/A

                      \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{\mathsf{neg}\left(y\right)}} \]
                    4. lower--.f64N/A

                      \[\leadsto \frac{\color{blue}{x - y}}{\mathsf{neg}\left(y\right)} \]
                    5. lower-neg.f64100.0

                      \[\leadsto \frac{x - y}{\color{blue}{-y}} \]
                  4. Applied rewrites100.0%

                    \[\leadsto \color{blue}{\frac{x - y}{-y}} \]
                4. Recombined 3 regimes into one program.
                5. Add Preprocessing

                Alternative 5: 97.6% accurate, 0.2× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -5:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
                   (if (<= t_0 -5.0)
                     t_1
                     (if (<= t_0 5e-6) (/ (- x y) z) (if (<= t_0 2.0) 1.0 t_1)))))
                double code(double x, double y, double z) {
                	double t_0 = (x - y) / (z - y);
                	double t_1 = x / (z - y);
                	double tmp;
                	if (t_0 <= -5.0) {
                		tmp = t_1;
                	} else if (t_0 <= 5e-6) {
                		tmp = (x - y) / z;
                	} else if (t_0 <= 2.0) {
                		tmp = 1.0;
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: t_1
                    real(8) :: tmp
                    t_0 = (x - y) / (z - y)
                    t_1 = x / (z - y)
                    if (t_0 <= (-5.0d0)) then
                        tmp = t_1
                    else if (t_0 <= 5d-6) then
                        tmp = (x - y) / z
                    else if (t_0 <= 2.0d0) then
                        tmp = 1.0d0
                    else
                        tmp = t_1
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (x - y) / (z - y);
                	double t_1 = x / (z - y);
                	double tmp;
                	if (t_0 <= -5.0) {
                		tmp = t_1;
                	} else if (t_0 <= 5e-6) {
                		tmp = (x - y) / z;
                	} else if (t_0 <= 2.0) {
                		tmp = 1.0;
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (x - y) / (z - y)
                	t_1 = x / (z - y)
                	tmp = 0
                	if t_0 <= -5.0:
                		tmp = t_1
                	elif t_0 <= 5e-6:
                		tmp = (x - y) / z
                	elif t_0 <= 2.0:
                		tmp = 1.0
                	else:
                		tmp = t_1
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(x - y) / Float64(z - y))
                	t_1 = Float64(x / Float64(z - y))
                	tmp = 0.0
                	if (t_0 <= -5.0)
                		tmp = t_1;
                	elseif (t_0 <= 5e-6)
                		tmp = Float64(Float64(x - y) / z);
                	elseif (t_0 <= 2.0)
                		tmp = 1.0;
                	else
                		tmp = t_1;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (x - y) / (z - y);
                	t_1 = x / (z - y);
                	tmp = 0.0;
                	if (t_0 <= -5.0)
                		tmp = t_1;
                	elseif (t_0 <= 5e-6)
                		tmp = (x - y) / z;
                	elseif (t_0 <= 2.0)
                		tmp = 1.0;
                	else
                		tmp = t_1;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], t$95$1, If[LessEqual[t$95$0, 5e-6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{x - y}{z - y}\\
                t_1 := \frac{x}{z - y}\\
                \mathbf{if}\;t\_0 \leq -5:\\
                \;\;\;\;t\_1\\
                
                \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
                \;\;\;\;\frac{x - y}{z}\\
                
                \mathbf{elif}\;t\_0 \leq 2:\\
                \;\;\;\;1\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    2. lower--.f6497.3

                      \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                  5. Applied rewrites97.3%

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                  if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                    2. lower--.f6499.8

                      \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                  5. Applied rewrites99.8%

                    \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                  if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites99.1%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 3 regimes into one program.
                  6. Add Preprocessing

                  Alternative 6: 69.2% accurate, 0.2× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq -5:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (- x y) (- z y))))
                     (if (<= t_0 -5.0)
                       (/ x (- y))
                       (if (or (<= t_0 5e-6) (not (<= t_0 100000.0))) (/ x z) 1.0))))
                  double code(double x, double y, double z) {
                  	double t_0 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_0 <= -5.0) {
                  		tmp = x / -y;
                  	} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
                  		tmp = x / z;
                  	} else {
                  		tmp = 1.0;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: tmp
                      t_0 = (x - y) / (z - y)
                      if (t_0 <= (-5.0d0)) then
                          tmp = x / -y
                      else if ((t_0 <= 5d-6) .or. (.not. (t_0 <= 100000.0d0))) then
                          tmp = x / z
                      else
                          tmp = 1.0d0
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_0 <= -5.0) {
                  		tmp = x / -y;
                  	} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
                  		tmp = x / z;
                  	} else {
                  		tmp = 1.0;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = (x - y) / (z - y)
                  	tmp = 0
                  	if t_0 <= -5.0:
                  		tmp = x / -y
                  	elif (t_0 <= 5e-6) or not (t_0 <= 100000.0):
                  		tmp = x / z
                  	else:
                  		tmp = 1.0
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(x - y) / Float64(z - y))
                  	tmp = 0.0
                  	if (t_0 <= -5.0)
                  		tmp = Float64(x / Float64(-y));
                  	elseif ((t_0 <= 5e-6) || !(t_0 <= 100000.0))
                  		tmp = Float64(x / z);
                  	else
                  		tmp = 1.0;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = (x - y) / (z - y);
                  	tmp = 0.0;
                  	if (t_0 <= -5.0)
                  		tmp = x / -y;
                  	elseif ((t_0 <= 5e-6) || ~((t_0 <= 100000.0)))
                  		tmp = x / z;
                  	else
                  		tmp = 1.0;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], N[(x / (-y)), $MachinePrecision], If[Or[LessEqual[t$95$0, 5e-6], N[Not[LessEqual[t$95$0, 100000.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{x - y}{z - y}\\
                  \mathbf{if}\;t\_0 \leq -5:\\
                  \;\;\;\;\frac{x}{-y}\\
                  
                  \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\
                  \;\;\;\;\frac{x}{z}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;1\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      2. lower--.f6496.1

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                    5. Applied rewrites96.1%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    6. Taylor expanded in y around inf

                      \[\leadsto -1 \cdot \color{blue}{\frac{x}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites66.0%

                        \[\leadsto \frac{x}{\color{blue}{-y}} \]

                      if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{\frac{x}{z}} \]
                      4. Step-by-step derivation
                        1. lower-/.f6464.5

                          \[\leadsto \color{blue}{\frac{x}{z}} \]
                      5. Applied rewrites64.5%

                        \[\leadsto \color{blue}{\frac{x}{z}} \]

                      if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1} \]
                      4. Step-by-step derivation
                        1. Applied rewrites98.0%

                          \[\leadsto \color{blue}{1} \]
                      5. Recombined 3 regimes into one program.
                      6. Final simplification75.7%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-6} \lor \neg \left(\frac{x - y}{z - y} \leq 100000\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 7: 68.5% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (let* ((t_0 (/ (- x y) (- z y))))
                         (if (or (<= t_0 5e-6) (not (<= t_0 100000.0))) (/ x z) 1.0)))
                      double code(double x, double y, double z) {
                      	double t_0 = (x - y) / (z - y);
                      	double tmp;
                      	if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
                      		tmp = x / z;
                      	} else {
                      		tmp = 1.0;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: t_0
                          real(8) :: tmp
                          t_0 = (x - y) / (z - y)
                          if ((t_0 <= 5d-6) .or. (.not. (t_0 <= 100000.0d0))) then
                              tmp = x / z
                          else
                              tmp = 1.0d0
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	double t_0 = (x - y) / (z - y);
                      	double tmp;
                      	if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
                      		tmp = x / z;
                      	} else {
                      		tmp = 1.0;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z):
                      	t_0 = (x - y) / (z - y)
                      	tmp = 0
                      	if (t_0 <= 5e-6) or not (t_0 <= 100000.0):
                      		tmp = x / z
                      	else:
                      		tmp = 1.0
                      	return tmp
                      
                      function code(x, y, z)
                      	t_0 = Float64(Float64(x - y) / Float64(z - y))
                      	tmp = 0.0
                      	if ((t_0 <= 5e-6) || !(t_0 <= 100000.0))
                      		tmp = Float64(x / z);
                      	else
                      		tmp = 1.0;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z)
                      	t_0 = (x - y) / (z - y);
                      	tmp = 0.0;
                      	if ((t_0 <= 5e-6) || ~((t_0 <= 100000.0)))
                      		tmp = x / z;
                      	else
                      		tmp = 1.0;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 5e-6], N[Not[LessEqual[t$95$0, 100000.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := \frac{x - y}{z - y}\\
                      \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\
                      \;\;\;\;\frac{x}{z}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;1\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{\frac{x}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f6458.8

                            \[\leadsto \color{blue}{\frac{x}{z}} \]
                        5. Applied rewrites58.8%

                          \[\leadsto \color{blue}{\frac{x}{z}} \]

                        if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites98.0%

                            \[\leadsto \color{blue}{1} \]
                        5. Recombined 2 regimes into one program.
                        6. Final simplification71.7%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-6} \lor \neg \left(\frac{x - y}{z - y} \leq 100000\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                        7. Add Preprocessing

                        Alternative 8: 34.4% accurate, 18.0× speedup?

                        \[\begin{array}{l} \\ 1 \end{array} \]
                        (FPCore (x y z) :precision binary64 1.0)
                        double code(double x, double y, double z) {
                        	return 1.0;
                        }
                        
                        real(8) function code(x, y, z)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            code = 1.0d0
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	return 1.0;
                        }
                        
                        def code(x, y, z):
                        	return 1.0
                        
                        function code(x, y, z)
                        	return 1.0
                        end
                        
                        function tmp = code(x, y, z)
                        	tmp = 1.0;
                        end
                        
                        code[x_, y_, z_] := 1.0
                        
                        \begin{array}{l}
                        
                        \\
                        1
                        \end{array}
                        
                        Derivation
                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites34.7%

                            \[\leadsto \color{blue}{1} \]
                          2. Add Preprocessing

                          Developer Target 1: 100.0% accurate, 0.6× speedup?

                          \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                          (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                          double code(double x, double y, double z) {
                          	return (x / (z - y)) - (y / (z - y));
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              code = (x / (z - y)) - (y / (z - y))
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	return (x / (z - y)) - (y / (z - y));
                          }
                          
                          def code(x, y, z):
                          	return (x / (z - y)) - (y / (z - y))
                          
                          function code(x, y, z)
                          	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                          end
                          
                          function tmp = code(x, y, z)
                          	tmp = (x / (z - y)) - (y / (z - y));
                          end
                          
                          code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          
                          \\
                          \frac{x}{z - y} - \frac{y}{z - y}
                          \end{array}
                          

                          Reproduce

                          ?
                          herbie shell --seed 2024320 
                          (FPCore (x y z)
                            :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                            :precision binary64
                          
                            :alt
                            (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                          
                            (/ (- x y) (- z y)))