
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e-96)
t_1
(if (<= t_0 1e-174)
(/ (- y) z)
(if (<= t_0 5e-6) (/ x z) (if (<= t_0 2.0) 1.0 t_1))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-96) {
tmp = t_1;
} else if (t_0 <= 1e-174) {
tmp = -y / z;
} else if (t_0 <= 5e-6) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d-96)) then
tmp = t_1
else if (t_0 <= 1d-174) then
tmp = -y / z
else if (t_0 <= 5d-6) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-96) {
tmp = t_1;
} else if (t_0 <= 1e-174) {
tmp = -y / z;
} else if (t_0 <= 5e-6) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-96: tmp = t_1 elif t_0 <= 1e-174: tmp = -y / z elif t_0 <= 5e-6: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-96) tmp = t_1; elseif (t_0 <= 1e-174) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 5e-6) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-96) tmp = t_1; elseif (t_0 <= 1e-174) tmp = -y / z; elseif (t_0 <= 5e-6) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-96], t$95$1, If[LessEqual[t$95$0, 1e-174], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 5e-6], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-96}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-174}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999995e-96 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6490.0
Applied rewrites90.0%
if -4.99999999999999995e-96 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-174Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites84.6%
if 1e-174 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6476.1
Applied rewrites76.1%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites99.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -0.004)
(/ x (- y))
(if (<= t_0 1e-174)
(/ (- y) z)
(if (or (<= t_0 5e-6) (not (<= t_0 100000.0))) (/ x z) 1.0)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -0.004) {
tmp = x / -y;
} else if (t_0 <= 1e-174) {
tmp = -y / z;
} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-0.004d0)) then
tmp = x / -y
else if (t_0 <= 1d-174) then
tmp = -y / z
else if ((t_0 <= 5d-6) .or. (.not. (t_0 <= 100000.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -0.004) {
tmp = x / -y;
} else if (t_0 <= 1e-174) {
tmp = -y / z;
} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -0.004: tmp = x / -y elif t_0 <= 1e-174: tmp = -y / z elif (t_0 <= 5e-6) or not (t_0 <= 100000.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -0.004) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 1e-174) tmp = Float64(Float64(-y) / z); elseif ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -0.004) tmp = x / -y; elseif (t_0 <= 1e-174) tmp = -y / z; elseif ((t_0 <= 5e-6) || ~((t_0 <= 100000.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.004], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 1e-174], N[((-y) / z), $MachinePrecision], If[Or[LessEqual[t$95$0, 5e-6], N[Not[LessEqual[t$95$0, 100000.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -0.004:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 10^{-174}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -0.0040000000000000001Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in y around inf
Applied rewrites64.4%
if -0.0040000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-174Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites72.6%
if 1e-174 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6472.2
Applied rewrites72.2%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification79.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5.0)
t_1
(if (<= t_0 5e-6)
(/ (- x y) z)
(if (<= t_0 100000.0) (/ (- x y) (- y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5.0) {
tmp = t_1;
} else if (t_0 <= 5e-6) {
tmp = (x - y) / z;
} else if (t_0 <= 100000.0) {
tmp = (x - y) / -y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5.0d0)) then
tmp = t_1
else if (t_0 <= 5d-6) then
tmp = (x - y) / z
else if (t_0 <= 100000.0d0) then
tmp = (x - y) / -y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5.0) {
tmp = t_1;
} else if (t_0 <= 5e-6) {
tmp = (x - y) / z;
} else if (t_0 <= 100000.0) {
tmp = (x - y) / -y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5.0: tmp = t_1 elif t_0 <= 5e-6: tmp = (x - y) / z elif t_0 <= 100000.0: tmp = (x - y) / -y else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5.0) tmp = t_1; elseif (t_0 <= 5e-6) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 100000.0) tmp = Float64(Float64(x - y) / Float64(-y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5.0) tmp = t_1; elseif (t_0 <= 5e-6) tmp = (x - y) / z; elseif (t_0 <= 100000.0) tmp = (x - y) / -y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], t$95$1, If[LessEqual[t$95$0, 5e-6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 100000.0], N[(N[(x - y), $MachinePrecision] / (-y)), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 100000:\\
\;\;\;\;\frac{x - y}{-y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f642.7
Applied rewrites2.7%
Taylor expanded in y around -inf
Applied rewrites2.7%
Taylor expanded in y around -inf
Applied rewrites2.7%
Taylor expanded in z around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower--.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5.0)
t_1
(if (<= t_0 5e-6) (/ (- x y) z) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5.0) {
tmp = t_1;
} else if (t_0 <= 5e-6) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5.0d0)) then
tmp = t_1
else if (t_0 <= 5d-6) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5.0) {
tmp = t_1;
} else if (t_0 <= 5e-6) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5.0: tmp = t_1 elif t_0 <= 5e-6: tmp = (x - y) / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5.0) tmp = t_1; elseif (t_0 <= 5e-6) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5.0) tmp = t_1; elseif (t_0 <= 5e-6) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], t$95$1, If[LessEqual[t$95$0, 5e-6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.3
Applied rewrites97.3%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites99.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -5.0)
(/ x (- y))
(if (or (<= t_0 5e-6) (not (<= t_0 100000.0))) (/ x z) 1.0))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -5.0) {
tmp = x / -y;
} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-5.0d0)) then
tmp = x / -y
else if ((t_0 <= 5d-6) .or. (.not. (t_0 <= 100000.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -5.0) {
tmp = x / -y;
} else if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -5.0: tmp = x / -y elif (t_0 <= 5e-6) or not (t_0 <= 100000.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -5.0) tmp = Float64(x / Float64(-y)); elseif ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -5.0) tmp = x / -y; elseif ((t_0 <= 5e-6) || ~((t_0 <= 100000.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5.0], N[(x / (-y)), $MachinePrecision], If[Or[LessEqual[t$95$0, 5e-6], N[Not[LessEqual[t$95$0, 100000.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -5:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6496.1
Applied rewrites96.1%
Taylor expanded in y around inf
Applied rewrites66.0%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6464.5
Applied rewrites64.5%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 5e-6) (not (<= t_0 100000.0))) (/ x z) 1.0)))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 5d-6) .or. (.not. (t_0 <= 100000.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 5e-6) or not (t_0 <= 100000.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 5e-6) || !(t_0 <= 100000.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 5e-6) || ~((t_0 <= 100000.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 5e-6], N[Not[LessEqual[t$95$0, 100000.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6} \lor \neg \left(t\_0 \leq 100000\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 1e5 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6458.8
Applied rewrites58.8%
if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e5Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.0%
Final simplification71.7%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites34.7%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024320
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))