
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (- (+ x (cos y)) t_0)))
(if (or (<= t_1 -5000000000000.0) (not (<= t_1 0.9998)))
(- (+ x 1.0) t_0)
(* (/ (+ (cos y) x) z) z))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = (x + cos(y)) - t_0;
double tmp;
if ((t_1 <= -5000000000000.0) || !(t_1 <= 0.9998)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = ((cos(y) + x) / z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = (x + cos(y)) - t_0
if ((t_1 <= (-5000000000000.0d0)) .or. (.not. (t_1 <= 0.9998d0))) then
tmp = (x + 1.0d0) - t_0
else
tmp = ((cos(y) + x) / z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = (x + Math.cos(y)) - t_0;
double tmp;
if ((t_1 <= -5000000000000.0) || !(t_1 <= 0.9998)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = ((Math.cos(y) + x) / z) * z;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = (x + math.cos(y)) - t_0 tmp = 0 if (t_1 <= -5000000000000.0) or not (t_1 <= 0.9998): tmp = (x + 1.0) - t_0 else: tmp = ((math.cos(y) + x) / z) * z return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(Float64(x + cos(y)) - t_0) tmp = 0.0 if ((t_1 <= -5000000000000.0) || !(t_1 <= 0.9998)) tmp = Float64(Float64(x + 1.0) - t_0); else tmp = Float64(Float64(Float64(cos(y) + x) / z) * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = (x + cos(y)) - t_0; tmp = 0.0; if ((t_1 <= -5000000000000.0) || ~((t_1 <= 0.9998))) tmp = (x + 1.0) - t_0; else tmp = ((cos(y) + x) / z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5000000000000.0], N[Not[LessEqual[t$95$1, 0.9998]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - t$95$0), $MachinePrecision], N[(N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] / z), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := \left(x + \cos y\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -5000000000000 \lor \neg \left(t\_1 \leq 0.9998\right):\\
\;\;\;\;\left(x + 1\right) - t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos y + x}{z} \cdot z\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e12 or 0.99980000000000002 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites98.9%
if -5e12 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99980000000000002Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64N/A
lower-sin.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites3.6%
Taylor expanded in z around 0
Applied rewrites99.8%
Final simplification99.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))) (t_1 (* z (sin y))) (t_2 (- t_0 t_1)))
(if (or (<= t_2 -4e+43) (not (<= t_2 0.6)))
(- (+ x 1.0) t_1)
(- t_0 (* z y)))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = z * sin(y);
double t_2 = t_0 - t_1;
double tmp;
if ((t_2 <= -4e+43) || !(t_2 <= 0.6)) {
tmp = (x + 1.0) - t_1;
} else {
tmp = t_0 - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = x + cos(y)
t_1 = z * sin(y)
t_2 = t_0 - t_1
if ((t_2 <= (-4d+43)) .or. (.not. (t_2 <= 0.6d0))) then
tmp = (x + 1.0d0) - t_1
else
tmp = t_0 - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + Math.cos(y);
double t_1 = z * Math.sin(y);
double t_2 = t_0 - t_1;
double tmp;
if ((t_2 <= -4e+43) || !(t_2 <= 0.6)) {
tmp = (x + 1.0) - t_1;
} else {
tmp = t_0 - (z * y);
}
return tmp;
}
def code(x, y, z): t_0 = x + math.cos(y) t_1 = z * math.sin(y) t_2 = t_0 - t_1 tmp = 0 if (t_2 <= -4e+43) or not (t_2 <= 0.6): tmp = (x + 1.0) - t_1 else: tmp = t_0 - (z * y) return tmp
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(z * sin(y)) t_2 = Float64(t_0 - t_1) tmp = 0.0 if ((t_2 <= -4e+43) || !(t_2 <= 0.6)) tmp = Float64(Float64(x + 1.0) - t_1); else tmp = Float64(t_0 - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + cos(y); t_1 = z * sin(y); t_2 = t_0 - t_1; tmp = 0.0; if ((t_2 <= -4e+43) || ~((t_2 <= 0.6))) tmp = (x + 1.0) - t_1; else tmp = t_0 - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -4e+43], N[Not[LessEqual[t$95$2, 0.6]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - t$95$1), $MachinePrecision], N[(t$95$0 - N[(z * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := z \cdot \sin y\\
t_2 := t\_0 - t\_1\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+43} \lor \neg \left(t\_2 \leq 0.6\right):\\
\;\;\;\;\left(x + 1\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0 - z \cdot y\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -4.00000000000000006e43 or 0.599999999999999978 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites96.5%
if -4.00000000000000006e43 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.599999999999999978Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6470.1
Applied rewrites70.1%
Final simplification93.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (- (+ x (cos y)) t_0)))
(if (or (<= t_1 -1e+29) (not (<= t_1 0.6)))
(- (+ x 1.0) t_0)
(- (cos y) (* z y)))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = (x + cos(y)) - t_0;
double tmp;
if ((t_1 <= -1e+29) || !(t_1 <= 0.6)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = cos(y) - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = (x + cos(y)) - t_0
if ((t_1 <= (-1d+29)) .or. (.not. (t_1 <= 0.6d0))) then
tmp = (x + 1.0d0) - t_0
else
tmp = cos(y) - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = (x + Math.cos(y)) - t_0;
double tmp;
if ((t_1 <= -1e+29) || !(t_1 <= 0.6)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = Math.cos(y) - (z * y);
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = (x + math.cos(y)) - t_0 tmp = 0 if (t_1 <= -1e+29) or not (t_1 <= 0.6): tmp = (x + 1.0) - t_0 else: tmp = math.cos(y) - (z * y) return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(Float64(x + cos(y)) - t_0) tmp = 0.0 if ((t_1 <= -1e+29) || !(t_1 <= 0.6)) tmp = Float64(Float64(x + 1.0) - t_0); else tmp = Float64(cos(y) - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = (x + cos(y)) - t_0; tmp = 0.0; if ((t_1 <= -1e+29) || ~((t_1 <= 0.6))) tmp = (x + 1.0) - t_0; else tmp = cos(y) - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+29], N[Not[LessEqual[t$95$1, 0.6]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - t$95$0), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := \left(x + \cos y\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+29} \lor \neg \left(t\_1 \leq 0.6\right):\\
\;\;\;\;\left(x + 1\right) - t\_0\\
\mathbf{else}:\\
\;\;\;\;\cos y - z \cdot y\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -9.99999999999999914e28 or 0.599999999999999978 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites96.5%
if -9.99999999999999914e28 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.599999999999999978Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6469.0
Applied rewrites69.0%
Taylor expanded in x around 0
lower-cos.f6469.0
Applied rewrites69.0%
Final simplification93.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))))
(if (or (<= x -1.85e-14) (not (<= x 6.2e-12)))
(- (+ x 1.0) t_0)
(- (cos y) t_0))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double tmp;
if ((x <= -1.85e-14) || !(x <= 6.2e-12)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = cos(y) - t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * sin(y)
if ((x <= (-1.85d-14)) .or. (.not. (x <= 6.2d-12))) then
tmp = (x + 1.0d0) - t_0
else
tmp = cos(y) - t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double tmp;
if ((x <= -1.85e-14) || !(x <= 6.2e-12)) {
tmp = (x + 1.0) - t_0;
} else {
tmp = Math.cos(y) - t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) tmp = 0 if (x <= -1.85e-14) or not (x <= 6.2e-12): tmp = (x + 1.0) - t_0 else: tmp = math.cos(y) - t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) tmp = 0.0 if ((x <= -1.85e-14) || !(x <= 6.2e-12)) tmp = Float64(Float64(x + 1.0) - t_0); else tmp = Float64(cos(y) - t_0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); tmp = 0.0; if ((x <= -1.85e-14) || ~((x <= 6.2e-12))) tmp = (x + 1.0) - t_0; else tmp = cos(y) - t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[x, -1.85e-14], N[Not[LessEqual[x, 6.2e-12]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - t$95$0), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] - t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\mathbf{if}\;x \leq -1.85 \cdot 10^{-14} \lor \neg \left(x \leq 6.2 \cdot 10^{-12}\right):\\
\;\;\;\;\left(x + 1\right) - t\_0\\
\mathbf{else}:\\
\;\;\;\;\cos y - t\_0\\
\end{array}
\end{array}
if x < -1.85000000000000001e-14 or 6.2000000000000002e-12 < x Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.5%
if -1.85000000000000001e-14 < x < 6.2000000000000002e-12Initial program 99.8%
Taylor expanded in x around 0
lower-cos.f6499.8
Applied rewrites99.8%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.2) (not (<= z 7.5e-14))) (- (+ x 1.0) (* z (sin y))) (* (- x) (- (/ (cos y) (- x)) 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.2) || !(z <= 7.5e-14)) {
tmp = (x + 1.0) - (z * sin(y));
} else {
tmp = -x * ((cos(y) / -x) - 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.2d0)) .or. (.not. (z <= 7.5d-14))) then
tmp = (x + 1.0d0) - (z * sin(y))
else
tmp = -x * ((cos(y) / -x) - 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.2) || !(z <= 7.5e-14)) {
tmp = (x + 1.0) - (z * Math.sin(y));
} else {
tmp = -x * ((Math.cos(y) / -x) - 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.2) or not (z <= 7.5e-14): tmp = (x + 1.0) - (z * math.sin(y)) else: tmp = -x * ((math.cos(y) / -x) - 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.2) || !(z <= 7.5e-14)) tmp = Float64(Float64(x + 1.0) - Float64(z * sin(y))); else tmp = Float64(Float64(-x) * Float64(Float64(cos(y) / Float64(-x)) - 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.2) || ~((z <= 7.5e-14))) tmp = (x + 1.0) - (z * sin(y)); else tmp = -x * ((cos(y) / -x) - 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.2], N[Not[LessEqual[z, 7.5e-14]], $MachinePrecision]], N[(N[(x + 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-x) * N[(N[(N[Cos[y], $MachinePrecision] / (-x)), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \lor \neg \left(z \leq 7.5 \cdot 10^{-14}\right):\\
\;\;\;\;\left(x + 1\right) - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot \left(\frac{\cos y}{-x} - 1\right)\\
\end{array}
\end{array}
if z < -1.19999999999999996 or 7.4999999999999996e-14 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites99.1%
if -1.19999999999999996 < z < 7.4999999999999996e-14Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64N/A
lower-sin.f6477.2
Applied rewrites77.2%
Taylor expanded in x around -inf
Applied rewrites99.8%
Taylor expanded in z around 0
Applied rewrites99.9%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.5e+161) (not (<= z 9.5e+176))) (* (- z) (sin y)) (+ 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e+161) || !(z <= 9.5e+176)) {
tmp = -z * sin(y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.5d+161)) .or. (.not. (z <= 9.5d+176))) then
tmp = -z * sin(y)
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e+161) || !(z <= 9.5e+176)) {
tmp = -z * Math.sin(y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.5e+161) or not (z <= 9.5e+176): tmp = -z * math.sin(y) else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.5e+161) || !(z <= 9.5e+176)) tmp = Float64(Float64(-z) * sin(y)); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.5e+161) || ~((z <= 9.5e+176))) tmp = -z * sin(y); else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.5e+161], N[Not[LessEqual[z, 9.5e+176]], $MachinePrecision]], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{+161} \lor \neg \left(z \leq 9.5 \cdot 10^{+176}\right):\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if z < -5.5000000000000005e161 or 9.4999999999999995e176 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6479.8
Applied rewrites79.8%
if -5.5000000000000005e161 < z < 9.4999999999999995e176Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6471.9
Applied rewrites71.9%
Final simplification73.8%
(FPCore (x y z)
:precision binary64
(if (<= y -1500000.0)
(* (- x) (- (/ -1.0 x) 1.0))
(if (<= y 38000000000000.0)
(fma (fma (- (* (* 0.16666666666666666 z) y) 0.5) y (- z)) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1500000.0) {
tmp = -x * ((-1.0 / x) - 1.0);
} else if (y <= 38000000000000.0) {
tmp = fma(fma((((0.16666666666666666 * z) * y) - 0.5), y, -z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1500000.0) tmp = Float64(Float64(-x) * Float64(Float64(-1.0 / x) - 1.0)); elseif (y <= 38000000000000.0) tmp = fma(fma(Float64(Float64(Float64(0.16666666666666666 * z) * y) - 0.5), y, Float64(-z)), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1500000.0], N[((-x) * N[(N[(-1.0 / x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 38000000000000.0], N[(N[(N[(N[(N[(0.16666666666666666 * z), $MachinePrecision] * y), $MachinePrecision] - 0.5), $MachinePrecision] * y + (-z)), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1500000:\\
\;\;\;\;\left(-x\right) \cdot \left(\frac{-1}{x} - 1\right)\\
\mathbf{elif}\;y \leq 38000000000000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\left(0.16666666666666666 \cdot z\right) \cdot y - 0.5, y, -z\right), y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.5e6Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64N/A
lower-sin.f6491.5
Applied rewrites91.5%
Taylor expanded in x around -inf
Applied rewrites85.1%
Taylor expanded in y around 0
Applied rewrites39.3%
if -1.5e6 < y < 3.8e13Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites97.0%
if 3.8e13 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6434.2
Applied rewrites34.2%
Final simplification68.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -42000.0) (not (<= y 1.35e+51))) (+ 1.0 x) (fma (- (* -0.5 y) z) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -42000.0) || !(y <= 1.35e+51)) {
tmp = 1.0 + x;
} else {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -42000.0) || !(y <= 1.35e+51)) tmp = Float64(1.0 + x); else tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -42000.0], N[Not[LessEqual[y, 1.35e+51]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -42000 \lor \neg \left(y \leq 1.35 \cdot 10^{+51}\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\end{array}
\end{array}
if y < -42000 or 1.34999999999999996e51 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6436.4
Applied rewrites36.4%
if -42000 < y < 1.34999999999999996e51Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6494.9
Applied rewrites94.9%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (if (<= y -42000.0) (* (- x) (- (/ -1.0 x) 1.0)) (if (<= y 1.35e+51) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -42000.0) {
tmp = -x * ((-1.0 / x) - 1.0);
} else if (y <= 1.35e+51) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -42000.0) tmp = Float64(Float64(-x) * Float64(Float64(-1.0 / x) - 1.0)); elseif (y <= 1.35e+51) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -42000.0], N[((-x) * N[(N[(-1.0 / x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.35e+51], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -42000:\\
\;\;\;\;\left(-x\right) \cdot \left(\frac{-1}{x} - 1\right)\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{+51}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -42000Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64N/A
lower-sin.f6491.7
Applied rewrites91.7%
Taylor expanded in x around -inf
Applied rewrites85.3%
Taylor expanded in y around 0
Applied rewrites38.6%
if -42000 < y < 1.34999999999999996e51Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6494.9
Applied rewrites94.9%
if 1.34999999999999996e51 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6434.1
Applied rewrites34.1%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.95e+26) (not (<= y 4.1e+52))) (+ 1.0 x) (fma (- z) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.95e+26) || !(y <= 4.1e+52)) {
tmp = 1.0 + x;
} else {
tmp = fma(-z, y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -2.95e+26) || !(y <= 4.1e+52)) tmp = Float64(1.0 + x); else tmp = fma(Float64(-z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.95e+26], N[Not[LessEqual[y, 4.1e+52]], $MachinePrecision]], N[(1.0 + x), $MachinePrecision], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.95 \cdot 10^{+26} \lor \neg \left(y \leq 4.1 \cdot 10^{+52}\right):\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\end{array}
\end{array}
if y < -2.95000000000000015e26 or 4.1e52 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6436.2
Applied rewrites36.2%
if -2.95000000000000015e26 < y < 4.1e52Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-+.f6491.1
Applied rewrites91.1%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (if (<= z -8.2e+164) (* (- y) z) (+ 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -8.2e+164) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-8.2d+164)) then
tmp = -y * z
else
tmp = 1.0d0 + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -8.2e+164) {
tmp = -y * z;
} else {
tmp = 1.0 + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -8.2e+164: tmp = -y * z else: tmp = 1.0 + x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -8.2e+164) tmp = Float64(Float64(-y) * z); else tmp = Float64(1.0 + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -8.2e+164) tmp = -y * z; else tmp = 1.0 + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -8.2e+164], N[((-y) * z), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.2 \cdot 10^{+164}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if z < -8.20000000000000032e164Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6490.5
Applied rewrites90.5%
Taylor expanded in y around 0
Applied rewrites40.5%
if -8.20000000000000032e164 < z Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6465.0
Applied rewrites65.0%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.3
Applied rewrites59.3%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.3
Applied rewrites59.3%
Taylor expanded in x around 0
Applied rewrites18.0%
herbie shell --seed 2024320
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))