
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (fma y x z) y t))
double code(double x, double y, double z, double t) {
return fma(fma(y, x, z), y, t);
}
function code(x, y, z, t) return fma(fma(y, x, z), y, t) end
code[x_, y_, z_, t_] := N[(N[(y * x + z), $MachinePrecision] * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(y, x, z\right), y, t\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6499.9
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (+ (* x y) z) y)))
(if (or (<= t_1 -1e+143) (not (<= t_1 5e+60)))
(* (fma y x z) y)
(fma z y t))))
double code(double x, double y, double z, double t) {
double t_1 = ((x * y) + z) * y;
double tmp;
if ((t_1 <= -1e+143) || !(t_1 <= 5e+60)) {
tmp = fma(y, x, z) * y;
} else {
tmp = fma(z, y, t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x * y) + z) * y) tmp = 0.0 if ((t_1 <= -1e+143) || !(t_1 <= 5e+60)) tmp = Float64(fma(y, x, z) * y); else tmp = fma(z, y, t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+143], N[Not[LessEqual[t$95$1, 5e+60]], $MachinePrecision]], N[(N[(y * x + z), $MachinePrecision] * y), $MachinePrecision], N[(z * y + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot y + z\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+143} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+60}\right):\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -1e143 or 4.99999999999999975e60 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in y around inf
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites93.9%
if -1e143 < (*.f64 (+.f64 (*.f64 x y) z) y) < 4.99999999999999975e60Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6493.6
Applied rewrites93.6%
Final simplification93.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (+ (* x y) z) y))) (if (or (<= t_1 -1e+143) (not (<= t_1 4e+284))) (* (* x y) y) (fma z y t))))
double code(double x, double y, double z, double t) {
double t_1 = ((x * y) + z) * y;
double tmp;
if ((t_1 <= -1e+143) || !(t_1 <= 4e+284)) {
tmp = (x * y) * y;
} else {
tmp = fma(z, y, t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x * y) + z) * y) tmp = 0.0 if ((t_1 <= -1e+143) || !(t_1 <= 4e+284)) tmp = Float64(Float64(x * y) * y); else tmp = fma(z, y, t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+143], N[Not[LessEqual[t$95$1, 4e+284]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision], N[(z * y + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot y + z\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+143} \lor \neg \left(t\_1 \leq 4 \cdot 10^{+284}\right):\\
\;\;\;\;\left(x \cdot y\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -1e143 or 4.00000000000000032e284 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6499.9
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6474.4
Applied rewrites74.4%
Applied rewrites77.9%
if -1e143 < (*.f64 (+.f64 (*.f64 x y) z) y) < 4.00000000000000032e284Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6487.7
Applied rewrites87.7%
Final simplification83.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (+ (* x y) z) y))) (if (or (<= t_1 -1e+225) (not (<= t_1 1e+296))) (* (* y y) x) (fma z y t))))
double code(double x, double y, double z, double t) {
double t_1 = ((x * y) + z) * y;
double tmp;
if ((t_1 <= -1e+225) || !(t_1 <= 1e+296)) {
tmp = (y * y) * x;
} else {
tmp = fma(z, y, t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x * y) + z) * y) tmp = 0.0 if ((t_1 <= -1e+225) || !(t_1 <= 1e+296)) tmp = Float64(Float64(y * y) * x); else tmp = fma(z, y, t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+225], N[Not[LessEqual[t$95$1, 1e+296]], $MachinePrecision]], N[(N[(y * y), $MachinePrecision] * x), $MachinePrecision], N[(z * y + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot y + z\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+225} \lor \neg \left(t\_1 \leq 10^{+296}\right):\\
\;\;\;\;\left(y \cdot y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -9.99999999999999928e224 or 9.99999999999999981e295 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6482.3
Applied rewrites82.3%
if -9.99999999999999928e224 < (*.f64 (+.f64 (*.f64 x y) z) y) < 9.99999999999999981e295Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6483.5
Applied rewrites83.5%
Final simplification83.1%
(FPCore (x y z t) :precision binary64 (fma z y t))
double code(double x, double y, double z, double t) {
return fma(z, y, t);
}
function code(x, y, z, t) return fma(z, y, t) end
code[x_, y_, z_, t_] := N[(z * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y, t\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6467.0
Applied rewrites67.0%
(FPCore (x y z t) :precision binary64 (* z y))
double code(double x, double y, double z, double t) {
return z * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * y
end function
public static double code(double x, double y, double z, double t) {
return z * y;
}
def code(x, y, z, t): return z * y
function code(x, y, z, t) return Float64(z * y) end
function tmp = code(x, y, z, t) tmp = z * y; end
code[x_, y_, z_, t_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites59.7%
Taylor expanded in x around 0
Applied rewrites26.9%
herbie shell --seed 2024320
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))