
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* (* (/ normAngle (sin normAngle)) u) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (((normAngle / sinf(normAngle)) * u) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (((normangle / sin(normangle)) * u) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (((normAngle / sin(normAngle)) * u) * n1_i); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + \left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in normAngle around 0
lower--.f3299.3
Applied rewrites99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* (* normAngle (/ u (sin normAngle))) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + ((normAngle * (u / sinf(normAngle))) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + ((normangle * (u / sin(normangle))) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + ((normAngle * (u / sin(normAngle))) * n1_i); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in normAngle around 0
lower--.f3299.3
Applied rewrites99.3%
Applied rewrites99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.999999936531045e-20)
(not (<= n0_i 8.000000156331851e-24)))
(fma n1_i u (* n0_i (- 1.0 u)))
(* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.999999936531045e-20f) || !(n0_i <= 8.000000156331851e-24f)) {
tmp = fmaf(n1_i, u, (n0_i * (1.0f - u)));
} else {
tmp = (n1_i - n0_i) * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.999999936531045e-20)) || !(n0_i <= Float32(8.000000156331851e-24))) tmp = fma(n1_i, u, Float32(n0_i * Float32(Float32(1.0) - u))); else tmp = Float32(Float32(n1_i - n0_i) * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.999999936531045 \cdot 10^{-20} \lor \neg \left(n0\_i \leq 8.000000156331851 \cdot 10^{-24}\right):\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, n0\_i \cdot \left(1 - u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -1.99999994e-20 or 8.00000016e-24 < n0_i Initial program 97.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.8
Applied rewrites19.7%
Applied rewrites99.0%
Applied rewrites77.1%
if -1.99999994e-20 < n0_i < 8.00000016e-24Initial program 95.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3266.0
Applied rewrites65.2%
Taylor expanded in u around inf
Applied rewrites65.5%
Final simplification72.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -1.999999936531045e-20)
(fma u n1_i t_0)
(if (<= n0_i 8.000000156331851e-24)
(* (- n1_i n0_i) u)
(fma n1_i u t_0)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -1.999999936531045e-20f) {
tmp = fmaf(u, n1_i, t_0);
} else if (n0_i <= 8.000000156331851e-24f) {
tmp = (n1_i - n0_i) * u;
} else {
tmp = fmaf(n1_i, u, t_0);
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-1.999999936531045e-20)) tmp = fma(u, n1_i, t_0); elseif (n0_i <= Float32(8.000000156331851e-24)) tmp = Float32(Float32(n1_i - n0_i) * u); else tmp = fma(n1_i, u, t_0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -1.999999936531045 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(u, n1\_i, t\_0\right)\\
\mathbf{elif}\;n0\_i \leq 8.000000156331851 \cdot 10^{-24}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, t\_0\right)\\
\end{array}
\end{array}
if n0_i < -1.99999994e-20Initial program 96.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3221.0
Applied rewrites21.0%
Applied rewrites20.9%
Applied rewrites75.8%
if -1.99999994e-20 < n0_i < 8.00000016e-24Initial program 95.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3266.0
Applied rewrites65.2%
Taylor expanded in u around inf
Applied rewrites65.5%
if 8.00000016e-24 < n0_i Initial program 98.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3218.7
Applied rewrites18.7%
Applied rewrites98.9%
Applied rewrites77.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.999999936531045e-20)
(not (<= n0_i 8.000000156331851e-24)))
(fma (- n1_i n0_i) u n0_i)
(* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.999999936531045e-20f) || !(n0_i <= 8.000000156331851e-24f)) {
tmp = fmaf((n1_i - n0_i), u, n0_i);
} else {
tmp = (n1_i - n0_i) * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.999999936531045e-20)) || !(n0_i <= Float32(8.000000156331851e-24))) tmp = fma(Float32(n1_i - n0_i), u, n0_i); else tmp = Float32(Float32(n1_i - n0_i) * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.999999936531045 \cdot 10^{-20} \lor \neg \left(n0\_i \leq 8.000000156331851 \cdot 10^{-24}\right):\\
\;\;\;\;\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -1.99999994e-20 or 8.00000016e-24 < n0_i Initial program 97.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.8
Applied rewrites19.7%
Taylor expanded in u around inf
Applied rewrites17.1%
Taylor expanded in u around 0
Applied rewrites62.3%
if -1.99999994e-20 < n0_i < 8.00000016e-24Initial program 95.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3266.0
Applied rewrites65.2%
Taylor expanded in u around inf
Applied rewrites65.5%
Final simplification63.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (n0_i - (n0_i * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (n0_i - (n0_i * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(n0_i - Float32(n0_i * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (n0_i - (n0_i * u)); end
\begin{array}{l}
\\
n1\_i \cdot u + \left(n0\_i - n0\_i \cdot u\right)
\end{array}
Initial program 96.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3239.1
Applied rewrites38.8%
Applied rewrites98.5%
Applied rewrites98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot u + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3239.1
Applied rewrites38.8%
Applied rewrites98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n1_i n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i - n0_i) * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i - n0_i) * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i - n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i - n0_i) * u; end
\begin{array}{l}
\\
\left(n1\_i - n0\_i\right) \cdot u
\end{array}
Initial program 96.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3239.1
Applied rewrites38.8%
Taylor expanded in u around inf
Applied rewrites37.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return -n0_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = -n0_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(-n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = -n0_i * u; end
\begin{array}{l}
\\
\left(-n0\_i\right) \cdot u
\end{array}
Initial program 96.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3239.1
Applied rewrites38.8%
Taylor expanded in u around inf
Applied rewrites37.3%
Taylor expanded in n0_i around inf
Applied rewrites7.5%
herbie shell --seed 2024320
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))