
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* 3.0 (* z z))))
double code(double x, double y, double z) {
return fma(y, x, (3.0 * (z * z)));
}
function code(x, y, z) return fma(y, x, Float64(3.0 * Float64(z * z))) end
code[x_, y_, z_] := N[(y * x + N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, 3 \cdot \left(z \cdot z\right)\right)
\end{array}
Initial program 98.6%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.5
Applied rewrites99.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-129) (* y x) (fma z (+ z z) (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-129) {
tmp = y * x;
} else {
tmp = fma(z, (z + z), (z * z));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-129) tmp = Float64(y * x); else tmp = fma(z, Float64(z + z), Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-129], N[(y * x), $MachinePrecision], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-129}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000027e-129Initial program 100.0%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64100.0
Applied rewrites100.0%
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
lower-/.f64N/A
Applied rewrites48.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-pow.f645.8
Applied rewrites5.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6492.8
Applied rewrites92.8%
if 5.00000000000000027e-129 < (*.f64 z z) Initial program 97.7%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6497.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.5
Applied rewrites98.5%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6483.1
Applied rewrites83.1%
lift-fma.f64N/A
lift-*.f64N/A
associate-*l*N/A
count-2N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6483.1
Applied rewrites83.1%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-129) (* y x) (* (* 3.0 z) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-129) {
tmp = y * x;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-129) then
tmp = y * x
else
tmp = (3.0d0 * z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-129) {
tmp = y * x;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-129: tmp = y * x else: tmp = (3.0 * z) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-129) tmp = Float64(y * x); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-129) tmp = y * x; else tmp = (3.0 * z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-129], N[(y * x), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-129}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000027e-129Initial program 100.0%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64100.0
Applied rewrites100.0%
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
lower-/.f64N/A
Applied rewrites48.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-pow.f645.8
Applied rewrites5.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6492.8
Applied rewrites92.8%
if 5.00000000000000027e-129 < (*.f64 z z) Initial program 97.7%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6483.0
Applied rewrites83.0%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6483.0
Applied rewrites83.0%
(FPCore (x y z) :precision binary64 (fma (* 3.0 z) z (* y x)))
double code(double x, double y, double z) {
return fma((3.0 * z), z, (y * x));
}
function code(x, y, z) return fma(Float64(3.0 * z), z, Float64(y * x)) end
code[x_, y_, z_] := N[(N[(3.0 * z), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3 \cdot z, z, y \cdot x\right)
\end{array}
Initial program 98.6%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 98.6%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.5
Applied rewrites99.5%
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
lower-/.f64N/A
Applied rewrites42.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-pow.f6420.8
Applied rewrites20.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6451.0
Applied rewrites51.0%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024318
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))