
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.05e+46) (not (<= z 6.2e+147))) (- x (/ x z)) (/ (- y x) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e+46) || !(z <= 6.2e+147)) {
tmp = x - (x / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.05d+46)) .or. (.not. (z <= 6.2d+147))) then
tmp = x - (x / z)
else
tmp = (y - x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e+46) || !(z <= 6.2e+147)) {
tmp = x - (x / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.05e+46) or not (z <= 6.2e+147): tmp = x - (x / z) else: tmp = (y - x) / z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.05e+46) || !(z <= 6.2e+147)) tmp = Float64(x - Float64(x / z)); else tmp = Float64(Float64(y - x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.05e+46) || ~((z <= 6.2e+147))) tmp = x - (x / z); else tmp = (y - x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.05e+46], N[Not[LessEqual[z, 6.2e+147]], $MachinePrecision]], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{+46} \lor \neg \left(z \leq 6.2 \cdot 10^{+147}\right):\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{z}\\
\end{array}
\end{array}
if z < -2.05e46 or 6.2000000000000001e147 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-rgt-out--N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6476.8
Applied rewrites76.8%
if -2.05e46 < z < 6.2000000000000001e147Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6490.3
Applied rewrites90.3%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.4e+132) (not (<= y 1.9e+49))) (/ y z) (- x (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e+132) || !(y <= 1.9e+49)) {
tmp = y / z;
} else {
tmp = x - (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.4d+132)) .or. (.not. (y <= 1.9d+49))) then
tmp = y / z
else
tmp = x - (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.4e+132) || !(y <= 1.9e+49)) {
tmp = y / z;
} else {
tmp = x - (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.4e+132) or not (y <= 1.9e+49): tmp = y / z else: tmp = x - (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.4e+132) || !(y <= 1.9e+49)) tmp = Float64(y / z); else tmp = Float64(x - Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.4e+132) || ~((y <= 1.9e+49))) tmp = y / z; else tmp = x - (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.4e+132], N[Not[LessEqual[y, 1.9e+49]], $MachinePrecision]], N[(y / z), $MachinePrecision], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{+132} \lor \neg \left(y \leq 1.9 \cdot 10^{+49}\right):\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{x}{z}\\
\end{array}
\end{array}
if y < -1.4e132 or 1.8999999999999999e49 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6473.1
Applied rewrites73.1%
if -1.4e132 < y < 1.8999999999999999e49Initial program 100.0%
Taylor expanded in x around inf
distribute-rgt-out--N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6485.3
Applied rewrites85.3%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.9e-24) (not (<= y 1.76e+15))) (/ y z) (/ (- x) z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.9e-24) || !(y <= 1.76e+15)) {
tmp = y / z;
} else {
tmp = -x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.9d-24)) .or. (.not. (y <= 1.76d+15))) then
tmp = y / z
else
tmp = -x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.9e-24) || !(y <= 1.76e+15)) {
tmp = y / z;
} else {
tmp = -x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.9e-24) or not (y <= 1.76e+15): tmp = y / z else: tmp = -x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.9e-24) || !(y <= 1.76e+15)) tmp = Float64(y / z); else tmp = Float64(Float64(-x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.9e-24) || ~((y <= 1.76e+15))) tmp = y / z; else tmp = -x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.9e-24], N[Not[LessEqual[y, 1.76e+15]], $MachinePrecision]], N[(y / z), $MachinePrecision], N[((-x) / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.9 \cdot 10^{-24} \lor \neg \left(y \leq 1.76 \cdot 10^{+15}\right):\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{z}\\
\end{array}
\end{array}
if y < -3.9e-24 or 1.76e15 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6464.6
Applied rewrites64.6%
if -3.9e-24 < y < 1.76e15Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6448.1
Applied rewrites48.1%
Taylor expanded in x around inf
Applied rewrites40.3%
Final simplification52.1%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6436.5
Applied rewrites36.5%
herbie shell --seed 2024318
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))