
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Initial program 98.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* z t) -1e+68) (not (<= (* z t) 2e-24))) (fma b a (* t z)) (fma b a (* y x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -1e+68) || !((z * t) <= 2e-24)) {
tmp = fma(b, a, (t * z));
} else {
tmp = fma(b, a, (y * x));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(z * t) <= -1e+68) || !(Float64(z * t) <= 2e-24)) tmp = fma(b, a, Float64(t * z)); else tmp = fma(b, a, Float64(y * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e+68], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e-24]], $MachinePrecision]], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision], N[(b * a + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+68} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{-24}\right):\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 z t) < -9.99999999999999953e67 or 1.99999999999999985e-24 < (*.f64 z t) Initial program 97.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6490.2
Applied rewrites90.2%
if -9.99999999999999953e67 < (*.f64 z t) < 1.99999999999999985e-24Initial program 99.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.8
Applied rewrites88.8%
Final simplification89.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -5e+122) (not (<= (* x y) 1e+47))) (* y x) (fma b a (* t z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -5e+122) || !((x * y) <= 1e+47)) {
tmp = y * x;
} else {
tmp = fma(b, a, (t * z));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -5e+122) || !(Float64(x * y) <= 1e+47)) tmp = Float64(y * x); else tmp = fma(b, a, Float64(t * z)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+122], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+47]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+122} \lor \neg \left(x \cdot y \leq 10^{+47}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999989e122 or 1e47 < (*.f64 x y) Initial program 97.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6483.2
Applied rewrites83.2%
Taylor expanded in x around 0
Applied rewrites11.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6473.9
Applied rewrites73.9%
if -4.99999999999999989e122 < (*.f64 x y) < 1e47Initial program 98.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6486.1
Applied rewrites86.1%
Final simplification82.2%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* z t) -1e+68) (not (<= (* z t) 2e-24))) (* t z) (* y x)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -1e+68) || !((z * t) <= 2e-24)) {
tmp = t * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((z * t) <= (-1d+68)) .or. (.not. ((z * t) <= 2d-24))) then
tmp = t * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -1e+68) || !((z * t) <= 2e-24)) {
tmp = t * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((z * t) <= -1e+68) or not ((z * t) <= 2e-24): tmp = t * z else: tmp = y * x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(z * t) <= -1e+68) || !(Float64(z * t) <= 2e-24)) tmp = Float64(t * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((z * t) <= -1e+68) || ~(((z * t) <= 2e-24))) tmp = t * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e+68], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e-24]], $MachinePrecision]], N[(t * z), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+68} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{-24}\right):\\
\;\;\;\;t \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 z t) < -9.99999999999999953e67 or 1.99999999999999985e-24 < (*.f64 z t) Initial program 97.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6428.0
Applied rewrites28.0%
Taylor expanded in x around 0
Applied rewrites17.4%
Taylor expanded in z around inf
lower-*.f6474.6
Applied rewrites74.6%
if -9.99999999999999953e67 < (*.f64 z t) < 1.99999999999999985e-24Initial program 99.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.8
Applied rewrites88.8%
Taylor expanded in x around 0
Applied rewrites36.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6455.1
Applied rewrites55.1%
Final simplification64.3%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* z t) -5e-39) (not (<= (* z t) 1e+93))) (* t z) (* b a)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -5e-39) || !((z * t) <= 1e+93)) {
tmp = t * z;
} else {
tmp = b * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((z * t) <= (-5d-39)) .or. (.not. ((z * t) <= 1d+93))) then
tmp = t * z
else
tmp = b * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -5e-39) || !((z * t) <= 1e+93)) {
tmp = t * z;
} else {
tmp = b * a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((z * t) <= -5e-39) or not ((z * t) <= 1e+93): tmp = t * z else: tmp = b * a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(z * t) <= -5e-39) || !(Float64(z * t) <= 1e+93)) tmp = Float64(t * z); else tmp = Float64(b * a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((z * t) <= -5e-39) || ~(((z * t) <= 1e+93))) tmp = t * z; else tmp = b * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -5e-39], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+93]], $MachinePrecision]], N[(t * z), $MachinePrecision], N[(b * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{-39} \lor \neg \left(z \cdot t \leq 10^{+93}\right):\\
\;\;\;\;t \cdot z\\
\mathbf{else}:\\
\;\;\;\;b \cdot a\\
\end{array}
\end{array}
if (*.f64 z t) < -4.9999999999999998e-39 or 1.00000000000000004e93 < (*.f64 z t) Initial program 97.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6430.4
Applied rewrites30.4%
Taylor expanded in x around 0
Applied rewrites12.6%
Taylor expanded in z around inf
lower-*.f6472.4
Applied rewrites72.4%
if -4.9999999999999998e-39 < (*.f64 z t) < 1.00000000000000004e93Initial program 99.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6486.6
Applied rewrites86.6%
Taylor expanded in x around 0
Applied rewrites40.6%
Final simplification55.6%
(FPCore (x y z t a b) :precision binary64 (* b a))
double code(double x, double y, double z, double t, double a, double b) {
return b * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return b * a;
}
def code(x, y, z, t, a, b): return b * a
function code(x, y, z, t, a, b) return Float64(b * a) end
function tmp = code(x, y, z, t, a, b) tmp = b * a; end
code[x_, y_, z_, t_, a_, b_] := N[(b * a), $MachinePrecision]
\begin{array}{l}
\\
b \cdot a
\end{array}
Initial program 98.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6460.1
Applied rewrites60.1%
Taylor expanded in x around 0
Applied rewrites27.4%
herbie shell --seed 2024318
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))