
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (/ t (/ (- y z) (- y x))))
double code(double x, double y, double z, double t) {
return t / ((y - z) / (y - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((y - z) / (y - x))
end function
public static double code(double x, double y, double z, double t) {
return t / ((y - z) / (y - x));
}
def code(x, y, z, t): return t / ((y - z) / (y - x))
function code(x, y, z, t) return Float64(t / Float64(Float64(y - z) / Float64(y - x))) end
function tmp = code(x, y, z, t) tmp = t / ((y - z) / (y - x)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(y - z), $MachinePrecision] / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{y - z}{y - x}}
\end{array}
Initial program 98.3%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6498.7
Applied rewrites98.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -2e+15)
(* (/ x (- z y)) t)
(if (<= t_1 5e-15)
(* (/ (- x y) z) t)
(if (<= t_1 1.005)
(fma t (/ (- z x) y) t)
(* (/ t (- z y)) (- x y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+15) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 5e-15) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 1.005) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = (t / (z - y)) * (x - y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -2e+15) tmp = Float64(Float64(x / Float64(z - y)) * t); elseif (t_1 <= 5e-15) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 1.005) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = Float64(Float64(t / Float64(z - y)) * Float64(x - y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+15], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5e-15], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.005], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 1.005:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e15Initial program 97.5%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.4
Applied rewrites97.4%
if -2e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15Initial program 97.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6497.4
Applied rewrites97.4%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.0049999999999999Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
if 1.0049999999999999 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.3%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6498.4
Applied rewrites98.4%
Final simplification98.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -2e+15)
(* (/ x (- z y)) t)
(if (<= t_1 2e-18)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+15) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 2e-18) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-2d+15)) then
tmp = (x / (z - y)) * t
else if (t_1 <= 2d-18) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -2e+15) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 2e-18) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -2e+15: tmp = (x / (z - y)) * t elif t_1 <= 2e-18: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -2e+15) tmp = Float64(Float64(x / Float64(z - y)) * t); elseif (t_1 <= 2e-18) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -2e+15) tmp = (x / (z - y)) * t; elseif (t_1 <= 2e-18) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+15], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-18], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-18}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e15Initial program 97.5%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.4
Applied rewrites97.4%
if -2e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-18Initial program 97.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6497.4
Applied rewrites97.4%
if 2.0000000000000001e-18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.7
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.2%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Final simplification97.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5e-6)
(* (/ x (- z y)) t)
(if (<= t_1 1e-19)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5e-6) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 1e-19) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-5d-6)) then
tmp = (x / (z - y)) * t
else if (t_1 <= 1d-19) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5e-6) {
tmp = (x / (z - y)) * t;
} else if (t_1 <= 1e-19) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -5e-6: tmp = (x / (z - y)) * t elif t_1 <= 1e-19: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5e-6) tmp = Float64(Float64(x / Float64(z - y)) * t); elseif (t_1 <= 1e-19) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -5e-6) tmp = (x / (z - y)) * t; elseif (t_1 <= 1e-19) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-6], N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1e-19], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{z - y} \cdot t\\
\mathbf{elif}\;t\_1 \leq 10^{-19}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000041e-6Initial program 97.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.6
Applied rewrites97.6%
if -5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999998e-20Initial program 97.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.8
Applied rewrites88.8%
if 9.9999999999999998e-20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.2%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.5
Applied rewrites97.5%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -5e-6)
t_2
(if (<= t_1 1e-19)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-6) {
tmp = t_2;
} else if (t_1 <= 1e-19) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-5d-6)) then
tmp = t_2
else if (t_1 <= 1d-19) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-6) {
tmp = t_2;
} else if (t_1 <= 1e-19) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -5e-6: tmp = t_2 elif t_1 <= 1e-19: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -5e-6) tmp = t_2; elseif (t_1 <= 1e-19) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -5e-6) tmp = t_2; elseif (t_1 <= 1e-19) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-6], t$95$2, If[LessEqual[t$95$1, 1e-19], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-19}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000041e-6 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6494.1
Applied rewrites94.1%
if -5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999998e-20Initial program 97.5%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.8
Applied rewrites88.8%
if 9.9999999999999998e-20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
Final simplification93.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -5e-6)
t_2
(if (<= t_1 5e-15)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -5e-6) {
tmp = t_2;
} else if (t_1 <= 5e-15) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -5e-6) tmp = t_2; elseif (t_1 <= 5e-15) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-6], t$95$2, If[LessEqual[t$95$1, 5e-15], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-6}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000041e-6 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6494.1
Applied rewrites94.1%
if -5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15Initial program 97.6%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.9
Applied rewrites87.9%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites97.1%
Taylor expanded in x around 0
Applied rewrites95.9%
Final simplification92.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2e-77)
t_2
(if (<= t_1 5e-15)
(* (/ y (- z)) t)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e-77) {
tmp = t_2;
} else if (t_1 <= 5e-15) {
tmp = (y / -z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2e-77) tmp = t_2; elseif (t_1 <= 5e-15) tmp = Float64(Float64(y / Float64(-z)) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-77], t$95$2, If[LessEqual[t$95$1, 5e-15], N[(N[(y / (-z)), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-77}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;\frac{y}{-z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999999e-77 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6488.2
Applied rewrites88.2%
if -1.9999999999999999e-77 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15Initial program 97.2%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6497.3
Applied rewrites97.3%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6466.7
Applied rewrites66.7%
Taylor expanded in y around 0
Applied rewrites66.7%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites97.1%
Taylor expanded in x around 0
Applied rewrites95.9%
Final simplification84.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (- t) (/ x y))))
(if (<= t_1 -3e+102)
t_2
(if (<= t_1 5e-15)
(* (/ x z) t)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = -t * (x / y);
double tmp;
if (t_1 <= -3e+102) {
tmp = t_2;
} else if (t_1 <= 5e-15) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(-t) * Float64(x / y)) tmp = 0.0 if (t_1 <= -3e+102) tmp = t_2; elseif (t_1 <= 5e-15) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-t) * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e+102], t$95$2, If[LessEqual[t$95$1, 5e-15], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \left(-t\right) \cdot \frac{x}{y}\\
\mathbf{if}\;t\_1 \leq -3 \cdot 10^{+102}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.9999999999999998e102 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.7%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites68.4%
Taylor expanded in x around inf
Applied rewrites67.9%
if -2.9999999999999998e102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15Initial program 98.0%
Taylor expanded in y around 0
lower-/.f6464.9
Applied rewrites64.9%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites97.1%
Taylor expanded in x around 0
Applied rewrites95.9%
Final simplification75.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (- x) (/ t y))))
(if (<= t_1 -5e+131)
t_2
(if (<= t_1 5e-15)
(* (/ x z) t)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = -x * (t / y);
double tmp;
if (t_1 <= -5e+131) {
tmp = t_2;
} else if (t_1 <= 5e-15) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(-x) * Float64(t / y)) tmp = 0.0 if (t_1 <= -5e+131) tmp = t_2; elseif (t_1 <= 5e-15) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-x) * N[(t / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+131], t$95$2, If[LessEqual[t$95$1, 5e-15], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \left(-x\right) \cdot \frac{t}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+131}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999995e131 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.6%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites69.2%
Taylor expanded in x around inf
Applied rewrites68.6%
Taylor expanded in x around 0
Applied rewrites67.9%
if -4.99999999999999995e131 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15Initial program 98.0%
Taylor expanded in y around 0
lower-/.f6464.1
Applied rewrites64.1%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites97.1%
Taylor expanded in x around 0
Applied rewrites95.9%
Final simplification75.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (or (<= t_1 5e-15) (not (<= t_1 2000000000.0)))
(* (/ x z) t)
(fma t (/ z y) t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-15) || !(t_1 <= 2000000000.0)) {
tmp = (x / z) * t;
} else {
tmp = fma(t, (z / y), t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 5e-15) || !(t_1 <= 2000000000.0)) tmp = Float64(Float64(x / z) * t); else tmp = fma(t, Float64(z / y), t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-15], N[Not[LessEqual[t$95$1, 2000000000.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-15} \lor \neg \left(t\_1 \leq 2000000000\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15 or 2e9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in y around 0
lower-/.f6458.2
Applied rewrites58.2%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e9Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites97.2%
Taylor expanded in x around 0
Applied rewrites94.9%
Final simplification70.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (or (<= t_1 5e-15) (not (<= t_1 2000000000.0)))
(* (/ x z) t)
(* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-15) || !(t_1 <= 2000000000.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 5d-15) .or. (.not. (t_1 <= 2000000000.0d0))) then
tmp = (x / z) * t
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-15) || !(t_1 <= 2000000000.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 5e-15) or not (t_1 <= 2000000000.0): tmp = (x / z) * t else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 5e-15) || !(t_1 <= 2000000000.0)) tmp = Float64(Float64(x / z) * t); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 5e-15) || ~((t_1 <= 2000000000.0))) tmp = (x / z) * t; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-15], N[Not[LessEqual[t$95$1, 2000000000.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-15} \lor \neg \left(t\_1 \leq 2000000000\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15 or 2e9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in y around 0
lower-/.f6458.2
Applied rewrites58.2%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e9Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.8%
Final simplification69.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 5e-15) (not (<= t_1 5e+20))) (/ (* t x) z) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-15) || !(t_1 <= 5e+20)) {
tmp = (t * x) / z;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 5d-15) .or. (.not. (t_1 <= 5d+20))) then
tmp = (t * x) / z
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-15) || !(t_1 <= 5e+20)) {
tmp = (t * x) / z;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 5e-15) or not (t_1 <= 5e+20): tmp = (t * x) / z else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 5e-15) || !(t_1 <= 5e+20)) tmp = Float64(Float64(t * x) / z); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 5e-15) || ~((t_1 <= 5e+20))) tmp = (t * x) / z; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-15], N[Not[LessEqual[t$95$1, 5e+20]], $MachinePrecision]], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-15} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+20}\right):\\
\;\;\;\;\frac{t \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999999e-15 or 5e20 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6450.7
Applied rewrites50.7%
if 4.99999999999999999e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e20Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites92.8%
Final simplification64.5%
(FPCore (x y z t) :precision binary64 (if (<= (* (/ (- x y) (- z y)) t) 4e-314) (* z (/ t y)) (* 1.0 t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((((x - y) / (z - y)) * t) <= 4e-314) {
tmp = z * (t / y);
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((((x - y) / (z - y)) * t) <= 4d-314) then
tmp = z * (t / y)
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((x - y) / (z - y)) * t) <= 4e-314) {
tmp = z * (t / y);
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((x - y) / (z - y)) * t) <= 4e-314: tmp = z * (t / y) else: tmp = 1.0 * t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(x - y) / Float64(z - y)) * t) <= 4e-314) tmp = Float64(z * Float64(t / y)); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((x - y) / (z - y)) * t) <= 4e-314) tmp = z * (t / y); else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], 4e-314], N[(z * N[(t / y), $MachinePrecision]), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{z - y} \cdot t \leq 4 \cdot 10^{-314}:\\
\;\;\;\;z \cdot \frac{t}{y}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 3.9999999999e-314Initial program 98.5%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites46.5%
Taylor expanded in z around inf
Applied rewrites4.2%
Applied rewrites7.8%
if 3.9999999999e-314 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) Initial program 97.9%
Taylor expanded in y around inf
Applied rewrites32.7%
Final simplification18.3%
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 98.3%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 98.3%
Taylor expanded in y around inf
Applied rewrites33.1%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))