
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ z (+ z y))))
double code(double x, double y, double z) {
return x / (z / (z + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (z + y))
end function
public static double code(double x, double y, double z) {
return x / (z / (z + y));
}
def code(x, y, z): return x / (z / (z + y))
function code(x, y, z) return Float64(x / Float64(z / Float64(z + y))) end
function tmp = code(x, y, z) tmp = x / (z / (z + y)); end
code[x_, y_, z_] := N[(x / N[(z / N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{z + y}}
\end{array}
Initial program 80.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
(FPCore (x y z) :precision binary64 (if (<= (/ (* x (+ y z)) z) -5e-242) (* (/ y z) x) (/ x 1.0)))
double code(double x, double y, double z) {
double tmp;
if (((x * (y + z)) / z) <= -5e-242) {
tmp = (y / z) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * (y + z)) / z) <= (-5d-242)) then
tmp = (y / z) * x
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * (y + z)) / z) <= -5e-242) {
tmp = (y / z) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * (y + z)) / z) <= -5e-242: tmp = (y / z) * x else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(x * Float64(y + z)) / z) <= -5e-242) tmp = Float64(Float64(y / z) * x); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * (y + z)) / z) <= -5e-242) tmp = (y / z) * x; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], -5e-242], N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(y + z\right)}{z} \leq -5 \cdot 10^{-242}:\\
\;\;\;\;\frac{y}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 y z)) z) < -4.9999999999999998e-242Initial program 78.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6445.3
Applied rewrites45.3%
Applied rewrites44.2%
if -4.9999999999999998e-242 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 82.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.4
Applied rewrites98.4%
Taylor expanded in y around 0
Applied rewrites54.3%
(FPCore (x y z) :precision binary64 (if (<= (/ (* x (+ y z)) z) -5e-242) (* (/ x z) y) (/ x 1.0)))
double code(double x, double y, double z) {
double tmp;
if (((x * (y + z)) / z) <= -5e-242) {
tmp = (x / z) * y;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * (y + z)) / z) <= (-5d-242)) then
tmp = (x / z) * y
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * (y + z)) / z) <= -5e-242) {
tmp = (x / z) * y;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * (y + z)) / z) <= -5e-242: tmp = (x / z) * y else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(x * Float64(y + z)) / z) <= -5e-242) tmp = Float64(Float64(x / z) * y); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * (y + z)) / z) <= -5e-242) tmp = (x / z) * y; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], -5e-242], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(y + z\right)}{z} \leq -5 \cdot 10^{-242}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 y z)) z) < -4.9999999999999998e-242Initial program 78.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6445.3
Applied rewrites45.3%
if -4.9999999999999998e-242 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 82.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.4
Applied rewrites98.4%
Taylor expanded in y around 0
Applied rewrites54.3%
(FPCore (x y z) :precision binary64 (fma (/ y z) x x))
double code(double x, double y, double z) {
return fma((y / z), x, x);
}
function code(x, y, z) return fma(Float64(y / z), x, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, x, x\right)
\end{array}
Initial program 80.7%
Taylor expanded in x around 0
associate-/l*N/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
mul-1-negN/A
distribute-frac-negN/A
*-inversesN/A
*-inversesN/A
distribute-frac-negN/A
mul-1-negN/A
distribute-rgt-out--N/A
*-commutativeN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
mul-1-negN/A
cancel-sign-subN/A
Applied rewrites97.7%
Final simplification97.7%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 80.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
Taylor expanded in y around 0
Applied rewrites54.0%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))