
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x)))
(t_1 (* t_0 (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_1 -2e+32)
(* (- y 1.0) (* (sqrt x) 3.0))
(if (<= t_1 2e+151)
(* (sqrt x) (- (/ 0.3333333333333333 x) 3.0))
(* t_0 y)))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -2e+32) {
tmp = (y - 1.0) * (sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = sqrt(x) * ((0.3333333333333333 / x) - 3.0);
} else {
tmp = t_0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_1 <= (-2d+32)) then
tmp = (y - 1.0d0) * (sqrt(x) * 3.0d0)
else if (t_1 <= 2d+151) then
tmp = sqrt(x) * ((0.3333333333333333d0 / x) - 3.0d0)
else
tmp = t_0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -2e+32) {
tmp = (y - 1.0) * (Math.sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = Math.sqrt(x) * ((0.3333333333333333 / x) - 3.0);
} else {
tmp = t_0 * y;
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_1 <= -2e+32: tmp = (y - 1.0) * (math.sqrt(x) * 3.0) elif t_1 <= 2e+151: tmp = math.sqrt(x) * ((0.3333333333333333 / x) - 3.0) else: tmp = t_0 * y return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_1 <= -2e+32) tmp = Float64(Float64(y - 1.0) * Float64(sqrt(x) * 3.0)); elseif (t_1 <= 2e+151) tmp = Float64(sqrt(x) * Float64(Float64(0.3333333333333333 / x) - 3.0)); else tmp = Float64(t_0 * y); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_1 <= -2e+32) tmp = (y - 1.0) * (sqrt(x) * 3.0); elseif (t_1 <= 2e+151) tmp = sqrt(x) * ((0.3333333333333333 / x) - 3.0); else tmp = t_0 * y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+32], N[(N[(y - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+151], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.3333333333333333 / x), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+32}:\\
\;\;\;\;\left(y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{0.3333333333333333}{x} - 3\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -2.00000000000000011e32Initial program 99.5%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6498.5
Applied rewrites98.5%
if -2.00000000000000011e32 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.5%
Taylor expanded in y around 0
associate-*r*N/A
distribute-lft-out--N/A
*-commutativeN/A
associate-*l*N/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
*-rgt-identityN/A
*-commutativeN/A
distribute-lft-out--N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower--.f64N/A
Applied rewrites83.5%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Applied rewrites99.6%
Final simplification91.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x)))
(t_1 (* t_0 (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_1 -5e+21)
(* (- y 1.0) (* (sqrt x) 3.0))
(if (<= t_1 2e+151)
(/ (fma -3.0 x 0.3333333333333333) (sqrt x))
(* t_0 y)))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -5e+21) {
tmp = (y - 1.0) * (sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = fma(-3.0, x, 0.3333333333333333) / sqrt(x);
} else {
tmp = t_0 * y;
}
return tmp;
}
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_1 <= -5e+21) tmp = Float64(Float64(y - 1.0) * Float64(sqrt(x) * 3.0)); elseif (t_1 <= 2e+151) tmp = Float64(fma(-3.0, x, 0.3333333333333333) / sqrt(x)); else tmp = Float64(t_0 * y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+21], N[(N[(y - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+151], N[(N[(-3.0 * x + 0.3333333333333333), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(t$95$0 * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+21}:\\
\;\;\;\;\left(y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-3, x, 0.3333333333333333\right)}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -5e21Initial program 99.5%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6498.5
Applied rewrites98.5%
if -5e21 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites99.5%
Applied rewrites87.5%
Taylor expanded in y around 0
Applied rewrites83.1%
Applied rewrites83.0%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Applied rewrites99.6%
Final simplification91.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x)))
(t_1 (* t_0 (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_1 -200.0)
(* (- y 1.0) (* (sqrt x) 3.0))
(if (<= t_1 2e+151) (/ (* 0.3333333333333333 (sqrt x)) x) (* t_0 y)))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -200.0) {
tmp = (y - 1.0) * (sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = (0.3333333333333333 * sqrt(x)) / x;
} else {
tmp = t_0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_1 <= (-200.0d0)) then
tmp = (y - 1.0d0) * (sqrt(x) * 3.0d0)
else if (t_1 <= 2d+151) then
tmp = (0.3333333333333333d0 * sqrt(x)) / x
else
tmp = t_0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -200.0) {
tmp = (y - 1.0) * (Math.sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = (0.3333333333333333 * Math.sqrt(x)) / x;
} else {
tmp = t_0 * y;
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_1 <= -200.0: tmp = (y - 1.0) * (math.sqrt(x) * 3.0) elif t_1 <= 2e+151: tmp = (0.3333333333333333 * math.sqrt(x)) / x else: tmp = t_0 * y return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_1 <= -200.0) tmp = Float64(Float64(y - 1.0) * Float64(sqrt(x) * 3.0)); elseif (t_1 <= 2e+151) tmp = Float64(Float64(0.3333333333333333 * sqrt(x)) / x); else tmp = Float64(t_0 * y); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_1 <= -200.0) tmp = (y - 1.0) * (sqrt(x) * 3.0); elseif (t_1 <= 2e+151) tmp = (0.3333333333333333 * sqrt(x)) / x; else tmp = t_0 * y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -200.0], N[(N[(y - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+151], N[(N[(0.3333333333333333 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(t$95$0 * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_1 \leq -200:\\
\;\;\;\;\left(y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\frac{0.3333333333333333 \cdot \sqrt{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -200Initial program 99.6%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
Taylor expanded in x around inf
lower--.f6497.7
Applied rewrites97.7%
if -200 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.4%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-pow.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6491.6
Applied rewrites91.6%
Taylor expanded in x around 0
Applied rewrites81.7%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Applied rewrites99.6%
Final simplification90.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* 3.0 (sqrt x)))
(t_1 (* t_0 (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_1 -200.0)
(* (- y 1.0) (* (sqrt x) 3.0))
(if (<= t_1 2e+151) (* (sqrt x) (/ 0.3333333333333333 x)) (* t_0 y)))))
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
double t_1 = t_0 * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -200.0) {
tmp = (y - 1.0) * (sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = t_0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 3.0d0 * sqrt(x)
t_1 = t_0 * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_1 <= (-200.0d0)) then
tmp = (y - 1.0d0) * (sqrt(x) * 3.0d0)
else if (t_1 <= 2d+151) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else
tmp = t_0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 3.0 * Math.sqrt(x);
double t_1 = t_0 * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_1 <= -200.0) {
tmp = (y - 1.0) * (Math.sqrt(x) * 3.0);
} else if (t_1 <= 2e+151) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = t_0 * y;
}
return tmp;
}
def code(x, y): t_0 = 3.0 * math.sqrt(x) t_1 = t_0 * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_1 <= -200.0: tmp = (y - 1.0) * (math.sqrt(x) * 3.0) elif t_1 <= 2e+151: tmp = math.sqrt(x) * (0.3333333333333333 / x) else: tmp = t_0 * y return tmp
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) t_1 = Float64(t_0 * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_1 <= -200.0) tmp = Float64(Float64(y - 1.0) * Float64(sqrt(x) * 3.0)); elseif (t_1 <= 2e+151) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); else tmp = Float64(t_0 * y); end return tmp end
function tmp_2 = code(x, y) t_0 = 3.0 * sqrt(x); t_1 = t_0 * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_1 <= -200.0) tmp = (y - 1.0) * (sqrt(x) * 3.0); elseif (t_1 <= 2e+151) tmp = sqrt(x) * (0.3333333333333333 / x); else tmp = t_0 * y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -200.0], N[(N[(y - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+151], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
t_1 := t\_0 \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_1 \leq -200:\\
\;\;\;\;\left(y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -200Initial program 99.6%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
Taylor expanded in x around inf
lower--.f6497.7
Applied rewrites97.7%
if -200 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2.00000000000000003e151Initial program 99.4%
Taylor expanded in y around 0
associate-*r*N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites99.4%
Taylor expanded in x around 0
Applied rewrites81.7%
if 2.00000000000000003e151 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Applied rewrites99.6%
Final simplification90.5%
(FPCore (x y) :precision binary64 (* (- (+ y (/ 0.1111111111111111 x)) 1.0) (* (sqrt x) 3.0)))
double code(double x, double y) {
return ((y + (0.1111111111111111 / x)) - 1.0) * (sqrt(x) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y + (0.1111111111111111d0 / x)) - 1.0d0) * (sqrt(x) * 3.0d0)
end function
public static double code(double x, double y) {
return ((y + (0.1111111111111111 / x)) - 1.0) * (Math.sqrt(x) * 3.0);
}
def code(x, y): return ((y + (0.1111111111111111 / x)) - 1.0) * (math.sqrt(x) * 3.0)
function code(x, y) return Float64(Float64(Float64(y + Float64(0.1111111111111111 / x)) - 1.0) * Float64(sqrt(x) * 3.0)) end
function tmp = code(x, y) tmp = ((y + (0.1111111111111111 / x)) - 1.0) * (sqrt(x) * 3.0); end
code[x_, y_] := N[(N[(N[(y + N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + \frac{0.1111111111111111}{x}\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.5%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (* (sqrt x) (- (fma 3.0 y (/ 0.3333333333333333 x)) 3.0)))
double code(double x, double y) {
return sqrt(x) * (fma(3.0, y, (0.3333333333333333 / x)) - 3.0);
}
function code(x, y) return Float64(sqrt(x) * Float64(fma(3.0, y, Float64(0.3333333333333333 / x)) - 3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(\mathsf{fma}\left(3, y, \frac{0.3333333333333333}{x}\right) - 3\right)
\end{array}
Initial program 99.5%
Taylor expanded in y around 0
associate-*r*N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (if (or (<= y -15500.0) (not (<= y 1.0))) (* (* 3.0 (sqrt x)) y) (* -3.0 (sqrt x))))
double code(double x, double y) {
double tmp;
if ((y <= -15500.0) || !(y <= 1.0)) {
tmp = (3.0 * sqrt(x)) * y;
} else {
tmp = -3.0 * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-15500.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = (3.0d0 * sqrt(x)) * y
else
tmp = (-3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -15500.0) || !(y <= 1.0)) {
tmp = (3.0 * Math.sqrt(x)) * y;
} else {
tmp = -3.0 * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -15500.0) or not (y <= 1.0): tmp = (3.0 * math.sqrt(x)) * y else: tmp = -3.0 * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -15500.0) || !(y <= 1.0)) tmp = Float64(Float64(3.0 * sqrt(x)) * y); else tmp = Float64(-3.0 * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -15500.0) || ~((y <= 1.0))) tmp = (3.0 * sqrt(x)) * y; else tmp = -3.0 * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -15500.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -15500 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -15500 or 1 < y Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6472.6
Applied rewrites72.6%
Applied rewrites72.7%
if -15500 < y < 1Initial program 99.5%
Taylor expanded in y around 0
associate-*r*N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites99.4%
Applied rewrites99.1%
Taylor expanded in y around 0
Applied rewrites98.0%
Taylor expanded in x around inf
Applied rewrites45.9%
Final simplification59.2%
(FPCore (x y) :precision binary64 (if (or (<= y -15500.0) (not (<= y 1.0))) (* (* 3.0 y) (sqrt x)) (* -3.0 (sqrt x))))
double code(double x, double y) {
double tmp;
if ((y <= -15500.0) || !(y <= 1.0)) {
tmp = (3.0 * y) * sqrt(x);
} else {
tmp = -3.0 * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-15500.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = (3.0d0 * y) * sqrt(x)
else
tmp = (-3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -15500.0) || !(y <= 1.0)) {
tmp = (3.0 * y) * Math.sqrt(x);
} else {
tmp = -3.0 * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -15500.0) or not (y <= 1.0): tmp = (3.0 * y) * math.sqrt(x) else: tmp = -3.0 * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -15500.0) || !(y <= 1.0)) tmp = Float64(Float64(3.0 * y) * sqrt(x)); else tmp = Float64(-3.0 * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -15500.0) || ~((y <= 1.0))) tmp = (3.0 * y) * sqrt(x); else tmp = -3.0 * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -15500.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -15500 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -15500 or 1 < y Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6472.6
Applied rewrites72.6%
Applied rewrites72.5%
if -15500 < y < 1Initial program 99.5%
Taylor expanded in y around 0
associate-*r*N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites99.4%
Applied rewrites99.1%
Taylor expanded in y around 0
Applied rewrites98.0%
Taylor expanded in x around inf
Applied rewrites45.9%
Final simplification59.1%
(FPCore (x y) :precision binary64 (* (- y 1.0) (* (sqrt x) 3.0)))
double code(double x, double y) {
return (y - 1.0) * (sqrt(x) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y - 1.0d0) * (sqrt(x) * 3.0d0)
end function
public static double code(double x, double y) {
return (y - 1.0) * (Math.sqrt(x) * 3.0);
}
def code(x, y): return (y - 1.0) * (math.sqrt(x) * 3.0)
function code(x, y) return Float64(Float64(y - 1.0) * Float64(sqrt(x) * 3.0)) end
function tmp = code(x, y) tmp = (y - 1.0) * (sqrt(x) * 3.0); end
code[x_, y_] := N[(N[(y - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.5%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6460.0
Applied rewrites60.0%
(FPCore (x y) :precision binary64 (* (fma 3.0 y -3.0) (sqrt x)))
double code(double x, double y) {
return fma(3.0, y, -3.0) * sqrt(x);
}
function code(x, y) return Float64(fma(3.0, y, -3.0) * sqrt(x)) end
code[x_, y_] := N[(N[(3.0 * y + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, y, -3\right) \cdot \sqrt{x}
\end{array}
Initial program 99.5%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6460.0
Applied rewrites60.0%
(FPCore (x y) :precision binary64 (* -3.0 (sqrt x)))
double code(double x, double y) {
return -3.0 * sqrt(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-3.0d0) * sqrt(x)
end function
public static double code(double x, double y) {
return -3.0 * Math.sqrt(x);
}
def code(x, y): return -3.0 * math.sqrt(x)
function code(x, y) return Float64(-3.0 * sqrt(x)) end
function tmp = code(x, y) tmp = -3.0 * sqrt(x); end
code[x_, y_] := N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot \sqrt{x}
\end{array}
Initial program 99.5%
Taylor expanded in y around 0
associate-*r*N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+r+N/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
Applied rewrites99.4%
Applied rewrites68.4%
Taylor expanded in y around 0
Applied rewrites62.0%
Taylor expanded in x around inf
Applied rewrites24.3%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024318
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))