
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 4.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 4.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 4.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ x y) 4.0)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -4000.0)
t_0
(if (<= t_1 5.0) 4.0 (if (<= t_1 2e+272) t_0 (* (/ z y) -4.0))))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -4000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+272) {
tmp = t_0;
} else {
tmp = (z / y) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x / y) * 4.0d0
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-4000.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+272) then
tmp = t_0
else
tmp = (z / y) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -4000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+272) {
tmp = t_0;
} else {
tmp = (z / y) * -4.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / y) * 4.0 t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -4000.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 2e+272: tmp = t_0 else: tmp = (z / y) * -4.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -4000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+272) tmp = t_0; else tmp = Float64(Float64(z / y) * -4.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / y) * 4.0; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -4000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+272) tmp = t_0; else tmp = (z / y) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4000.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 2e+272], t$95$0, N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -4000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+272}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e3 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2.0000000000000001e272Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6455.6
Applied rewrites55.6%
if -4e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites99.0%
if 2.0000000000000001e272 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites66.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -4000.0)
t_0
(if (<= t_1 5.0) 4.0 (if (<= t_1 2e+272) t_0 (* (/ z y) -4.0))))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -4000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+272) {
tmp = t_0;
} else {
tmp = (z / y) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-4000.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+272) then
tmp = t_0
else
tmp = (z / y) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -4000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+272) {
tmp = t_0;
} else {
tmp = (z / y) * -4.0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -4000.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 2e+272: tmp = t_0 else: tmp = (z / y) * -4.0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -4000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+272) tmp = t_0; else tmp = Float64(Float64(z / y) * -4.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -4000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+272) tmp = t_0; else tmp = (z / y) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4000.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 2e+272], t$95$0, N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -4000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+272}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e3 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2.0000000000000001e272Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6455.6
Applied rewrites55.6%
Applied rewrites55.5%
if -4e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites99.0%
if 2.0000000000000001e272 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites66.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (or (<= t_0 -1000000000.0) (not (<= t_0 1000000000000.0)))
(* (/ (- x z) y) 4.0)
(fma (/ x y) 4.0 4.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -1000000000.0) || !(t_0 <= 1000000000000.0)) {
tmp = ((x - z) / y) * 4.0;
} else {
tmp = fma((x / y), 4.0, 4.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if ((t_0 <= -1000000000.0) || !(t_0 <= 1000000000000.0)) tmp = Float64(Float64(Float64(x - z) / y) * 4.0); else tmp = fma(Float64(x / y), 4.0, 4.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1000000000.0], N[Not[LessEqual[t$95$0, 1000000000000.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -1000000000 \lor \neg \left(t\_0 \leq 1000000000000\right):\\
\;\;\;\;\frac{x - z}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e9 or 1e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if -1e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e12Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites99.5%
Applied rewrites99.5%
Final simplification99.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (or (<= t_0 -4000.0) (not (<= t_0 1000000000000.0)))
(* (/ z y) -4.0)
4.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -4000.0) || !(t_0 <= 1000000000000.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if ((t_0 <= (-4000.0d0)) .or. (.not. (t_0 <= 1000000000000.0d0))) then
tmp = (z / y) * (-4.0d0)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -4000.0) || !(t_0 <= 1000000000000.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if (t_0 <= -4000.0) or not (t_0 <= 1000000000000.0): tmp = (z / y) * -4.0 else: tmp = 4.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if ((t_0 <= -4000.0) || !(t_0 <= 1000000000000.0)) tmp = Float64(Float64(z / y) * -4.0); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if ((t_0 <= -4000.0) || ~((t_0 <= 1000000000000.0))) tmp = (z / y) * -4.0; else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4000.0], N[Not[LessEqual[t$95$0, 1000000000000.0]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -4000 \lor \neg \left(t\_0 \leq 1000000000000\right):\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e3 or 1e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
Taylor expanded in x around 0
Applied rewrites49.4%
if -4e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e12Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites97.0%
Final simplification65.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.25e+93) (not (<= z 29000000000.0))) (fma -4.0 (/ z y) 4.0) (fma (/ x y) 4.0 4.0)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+93) || !(z <= 29000000000.0)) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = fma((x / y), 4.0, 4.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -1.25e+93) || !(z <= 29000000000.0)) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = fma(Float64(x / y), 4.0, 4.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.25e+93], N[Not[LessEqual[z, 29000000000.0]], $MachinePrecision]], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+93} \lor \neg \left(z \leq 29000000000\right):\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\end{array}
\end{array}
if z < -1.25e93 or 2.9e10 < z Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites90.4%
if -1.25e93 < z < 2.9e10Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites92.3%
Applied rewrites92.4%
Final simplification91.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.05e+93) (not (<= z 5e+88))) (* (/ z y) -4.0) (fma (/ x y) 4.0 4.0)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.05e+93) || !(z <= 5e+88)) {
tmp = (z / y) * -4.0;
} else {
tmp = fma((x / y), 4.0, 4.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -3.05e+93) || !(z <= 5e+88)) tmp = Float64(Float64(z / y) * -4.0); else tmp = fma(Float64(x / y), 4.0, 4.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.05e+93], N[Not[LessEqual[z, 5e+88]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.05 \cdot 10^{+93} \lor \neg \left(z \leq 5 \cdot 10^{+88}\right):\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\end{array}
\end{array}
if z < -3.05e93 or 4.99999999999999997e88 < z Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.5
Applied rewrites86.5%
Taylor expanded in x around 0
Applied rewrites78.3%
if -3.05e93 < z < 4.99999999999999997e88Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites89.2%
Applied rewrites89.3%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.05e+93) (not (<= z 5e+88))) (* (/ z y) -4.0) (fma (/ 4.0 y) x 4.0)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.05e+93) || !(z <= 5e+88)) {
tmp = (z / y) * -4.0;
} else {
tmp = fma((4.0 / y), x, 4.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -3.05e+93) || !(z <= 5e+88)) tmp = Float64(Float64(z / y) * -4.0); else tmp = fma(Float64(4.0 / y), x, 4.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.05e+93], N[Not[LessEqual[z, 5e+88]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.05 \cdot 10^{+93} \lor \neg \left(z \leq 5 \cdot 10^{+88}\right):\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
\end{array}
\end{array}
if z < -3.05e93 or 4.99999999999999997e88 < z Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6486.5
Applied rewrites86.5%
Taylor expanded in x around 0
Applied rewrites78.3%
if -3.05e93 < z < 4.99999999999999997e88Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites89.2%
Final simplification85.6%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites34.2%
herbie shell --seed 2024318
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))