
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -2e+133)
(* y z)
(if (<= (+ z 1.0) -5000.0)
(fma z x x)
(if (<= (+ z 1.0) 20000.0)
(+ y x)
(if (<= (+ z 1.0) 4e+154) (* y z) (fma z x x))))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+133) {
tmp = y * z;
} else if ((z + 1.0) <= -5000.0) {
tmp = fma(z, x, x);
} else if ((z + 1.0) <= 20000.0) {
tmp = y + x;
} else if ((z + 1.0) <= 4e+154) {
tmp = y * z;
} else {
tmp = fma(z, x, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -2e+133) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= -5000.0) tmp = fma(z, x, x); elseif (Float64(z + 1.0) <= 20000.0) tmp = Float64(y + x); elseif (Float64(z + 1.0) <= 4e+154) tmp = Float64(y * z); else tmp = fma(z, x, x); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -2e+133], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -5000.0], N[(z * x + x), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 20000.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 4e+154], N[(y * z), $MachinePrecision], N[(z * x + x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -2 \cdot 10^{+133}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq -5000:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{elif}\;z + 1 \leq 20000:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z + 1 \leq 4 \cdot 10^{+154}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -2e133 or 2e4 < (+.f64 z #s(literal 1 binary64)) < 4.00000000000000015e154Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
Applied rewrites60.1%
if -2e133 < (+.f64 z #s(literal 1 binary64)) < -5e3 or 4.00000000000000015e154 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6444.2
Applied rewrites44.2%
if -5e3 < (+.f64 z #s(literal 1 binary64)) < 2e4Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.9
Applied rewrites3.9%
Taylor expanded in x around inf
Applied rewrites3.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -2e+133)
(* y z)
(if (<= (+ z 1.0) -5000.0)
(* x z)
(if (<= (+ z 1.0) 20000.0)
(+ y x)
(if (<= (+ z 1.0) 4e+154) (* y z) (* x z))))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+133) {
tmp = y * z;
} else if ((z + 1.0) <= -5000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 20000.0) {
tmp = y + x;
} else if ((z + 1.0) <= 4e+154) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-2d+133)) then
tmp = y * z
else if ((z + 1.0d0) <= (-5000.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 20000.0d0) then
tmp = y + x
else if ((z + 1.0d0) <= 4d+154) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -2e+133) {
tmp = y * z;
} else if ((z + 1.0) <= -5000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 20000.0) {
tmp = y + x;
} else if ((z + 1.0) <= 4e+154) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -2e+133: tmp = y * z elif (z + 1.0) <= -5000.0: tmp = x * z elif (z + 1.0) <= 20000.0: tmp = y + x elif (z + 1.0) <= 4e+154: tmp = y * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -2e+133) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= -5000.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 20000.0) tmp = Float64(y + x); elseif (Float64(z + 1.0) <= 4e+154) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -2e+133) tmp = y * z; elseif ((z + 1.0) <= -5000.0) tmp = x * z; elseif ((z + 1.0) <= 20000.0) tmp = y + x; elseif ((z + 1.0) <= 4e+154) tmp = y * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -2e+133], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -5000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 20000.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 4e+154], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -2 \cdot 10^{+133}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq -5000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 20000:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z + 1 \leq 4 \cdot 10^{+154}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -2e133 or 2e4 < (+.f64 z #s(literal 1 binary64)) < 4.00000000000000015e154Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
Applied rewrites60.1%
if -2e133 < (+.f64 z #s(literal 1 binary64)) < -5e3 or 4.00000000000000015e154 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
Taylor expanded in x around inf
Applied rewrites42.8%
if -5e3 < (+.f64 z #s(literal 1 binary64)) < 2e4Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.9
Applied rewrites3.9%
Taylor expanded in x around inf
Applied rewrites3.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
(FPCore (x y z) :precision binary64 (if (or (<= (+ z 1.0) -5000.0) (not (<= (+ z 1.0) 2.0))) (* x z) (+ y x)))
double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) <= -5000.0) || !((z + 1.0) <= 2.0)) {
tmp = x * z;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z + 1.0d0) <= (-5000.0d0)) .or. (.not. ((z + 1.0d0) <= 2.0d0))) then
tmp = x * z
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) <= -5000.0) || !((z + 1.0) <= 2.0)) {
tmp = x * z;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z + 1.0) <= -5000.0) or not ((z + 1.0) <= 2.0): tmp = x * z else: tmp = y + x return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z + 1.0) <= -5000.0) || !(Float64(z + 1.0) <= 2.0)) tmp = Float64(x * z); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z + 1.0) <= -5000.0) || ~(((z + 1.0) <= 2.0))) tmp = x * z; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z + 1.0), $MachinePrecision], -5000.0], N[Not[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0]], $MachinePrecision]], N[(x * z), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -5000 \lor \neg \left(z + 1 \leq 2\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5e3 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
Taylor expanded in x around inf
Applied rewrites41.7%
if -5e3 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f643.5
Applied rewrites3.5%
Taylor expanded in x around inf
Applied rewrites3.3%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
Final simplification71.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-208) (fma z x x) (fma z y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-208) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-208) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-208], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-208}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.0000000000000001e-208Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6445.7
Applied rewrites45.7%
if -1.0000000000000001e-208 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.2
Applied rewrites54.2%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.9
Applied rewrites48.9%
Taylor expanded in x around inf
Applied rewrites21.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6452.9
Applied rewrites52.9%
herbie shell --seed 2024318
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))