
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -2e+247)
(fma (/ y a) x (* (- t) (/ z a)))
(if (<= t_1 4e+282)
(/ (fma y x (* (- t) z)) a)
(* (fma (/ (- t) y) (/ z a) (/ x a)) y)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -2e+247) {
tmp = fma((y / a), x, (-t * (z / a)));
} else if (t_1 <= 4e+282) {
tmp = fma(y, x, (-t * z)) / a;
} else {
tmp = fma((-t / y), (z / a), (x / a)) * y;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -2e+247) tmp = fma(Float64(y / a), x, Float64(Float64(-t) * Float64(z / a))); elseif (t_1 <= 4e+282) tmp = Float64(fma(y, x, Float64(Float64(-t) * z)) / a); else tmp = Float64(fma(Float64(Float64(-t) / y), Float64(z / a), Float64(x / a)) * y); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+247], N[(N[(y / a), $MachinePrecision] * x + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+282], N[(N[(y * x + N[((-t) * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[((-t) / y), $MachinePrecision] * N[(z / a), $MachinePrecision] + N[(x / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+247}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \left(-t\right) \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+282}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-t}{y}, \frac{z}{a}, \frac{x}{a}\right) \cdot y\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e247Initial program 83.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
if -1.9999999999999999e247 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.00000000000000013e282Initial program 99.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.6
Applied rewrites99.6%
if 4.00000000000000013e282 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 70.0%
lift-/.f64N/A
lift--.f64N/A
flip--N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
inv-powN/A
lower-pow.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6470.0
Applied rewrites76.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
associate-*r*N/A
*-commutativeN/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6490.6
Applied rewrites90.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+265)))
(fma (/ x a) y (* (- t) (/ z a)))
(/ (fma y x (* (- t) z)) a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+265)) {
tmp = fma((x / a), y, (-t * (z / a)));
} else {
tmp = fma(y, x, (-t * z)) / a;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+265)) tmp = fma(Float64(x / a), y, Float64(Float64(-t) * Float64(z / a))); else tmp = Float64(fma(y, x, Float64(Float64(-t) * z)) / a); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+265]], $MachinePrecision]], N[(N[(x / a), $MachinePrecision] * y + N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * x + N[((-t) * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 10^{+265}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \left(-t\right) \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-t\right) \cdot z\right)}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 1.00000000000000007e265 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.7%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.00000000000000007e265Initial program 99.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.6
Applied rewrites99.6%
Final simplification98.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (- t) (/ z a))) (t_2 (- (* x y) (* z t))))
(if (<= t_2 -2e+247)
(fma (/ y a) x t_1)
(if (<= t_2 1e+265) (/ (fma y x (* (- t) z)) a) (fma (/ x a) y t_1)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = -t * (z / a);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -2e+247) {
tmp = fma((y / a), x, t_1);
} else if (t_2 <= 1e+265) {
tmp = fma(y, x, (-t * z)) / a;
} else {
tmp = fma((x / a), y, t_1);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(-t) * Float64(z / a)) t_2 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_2 <= -2e+247) tmp = fma(Float64(y / a), x, t_1); elseif (t_2 <= 1e+265) tmp = Float64(fma(y, x, Float64(Float64(-t) * z)) / a); else tmp = fma(Float64(x / a), y, t_1); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[((-t) * N[(z / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+247], N[(N[(y / a), $MachinePrecision] * x + t$95$1), $MachinePrecision], If[LessEqual[t$95$2, 1e+265], N[(N[(y * x + N[((-t) * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot \frac{z}{a}\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+247}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, t\_1\right)\\
\mathbf{elif}\;t\_2 \leq 10^{+265}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, t\_1\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e247Initial program 83.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
if -1.9999999999999999e247 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.00000000000000007e265Initial program 99.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.6
Applied rewrites99.6%
if 1.00000000000000007e265 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 72.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6491.3
Applied rewrites91.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* z t) -5e+31) (not (<= (* z t) 20.0))) (* (- z) (/ t a)) (/ (* y x) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * t) <= -5e+31) || !((z * t) <= 20.0)) {
tmp = -z * (t / a);
} else {
tmp = (y * x) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((z * t) <= (-5d+31)) .or. (.not. ((z * t) <= 20.0d0))) then
tmp = -z * (t / a)
else
tmp = (y * x) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * t) <= -5e+31) || !((z * t) <= 20.0)) {
tmp = -z * (t / a);
} else {
tmp = (y * x) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((z * t) <= -5e+31) or not ((z * t) <= 20.0): tmp = -z * (t / a) else: tmp = (y * x) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(z * t) <= -5e+31) || !(Float64(z * t) <= 20.0)) tmp = Float64(Float64(-z) * Float64(t / a)); else tmp = Float64(Float64(y * x) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((z * t) <= -5e+31) || ~(((z * t) <= 20.0)))
tmp = -z * (t / a);
else
tmp = (y * x) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -5e+31], N[Not[LessEqual[N[(z * t), $MachinePrecision], 20.0]], $MachinePrecision]], N[((-z) * N[(t / a), $MachinePrecision]), $MachinePrecision], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{+31} \lor \neg \left(z \cdot t \leq 20\right):\\
\;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -5.00000000000000027e31 or 20 < (*.f64 z t) Initial program 91.3%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6476.0
Applied rewrites76.0%
if -5.00000000000000027e31 < (*.f64 z t) < 20Initial program 95.5%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.2
Applied rewrites76.2%
Final simplification76.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1.5e-13) (/ (* y x) a) (if (<= (* x y) 20.0) (/ (* (- z) t) a) (* x (/ y a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = (y * x) / a;
} else if ((x * y) <= 20.0) {
tmp = (-z * t) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1.5d-13)) then
tmp = (y * x) / a
else if ((x * y) <= 20.0d0) then
tmp = (-z * t) / a
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = (y * x) / a;
} else if ((x * y) <= 20.0) {
tmp = (-z * t) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1.5e-13: tmp = (y * x) / a elif (x * y) <= 20.0: tmp = (-z * t) / a else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1.5e-13) tmp = Float64(Float64(y * x) / a); elseif (Float64(x * y) <= 20.0) tmp = Float64(Float64(Float64(-z) * t) / a); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1.5e-13)
tmp = (y * x) / a;
elseif ((x * y) <= 20.0)
tmp = (-z * t) / a;
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.5e-13], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 20.0], N[(N[((-z) * t), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.5 \cdot 10^{-13}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{elif}\;x \cdot y \leq 20:\\
\;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.49999999999999992e-13Initial program 90.8%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6472.8
Applied rewrites72.8%
if -1.49999999999999992e-13 < (*.f64 x y) < 20Initial program 97.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.3
Applied rewrites80.3%
if 20 < (*.f64 x y) Initial program 86.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6471.5
Applied rewrites71.5%
Applied rewrites72.3%
Final simplification76.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 4e+266) (/ (fma y x (* (- t) z)) a) (/ y (/ a x))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+266) {
tmp = fma(y, x, (-t * z)) / a;
} else {
tmp = y / (a / x);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 4e+266) tmp = Float64(fma(y, x, Float64(Float64(-t) * z)) / a); else tmp = Float64(y / Float64(a / x)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 4e+266], N[(N[(y * x + N[((-t) * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 4 \cdot 10^{+266}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < 4.0000000000000001e266Initial program 95.4%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6495.4
Applied rewrites95.4%
if 4.0000000000000001e266 < (*.f64 x y) Initial program 66.5%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6472.3
Applied rewrites72.3%
Applied rewrites99.8%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 4e+266) (/ (- (* x y) (* z t)) a) (/ y (/ a x))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+266) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y / (a / x);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= 4d+266) then
tmp = ((x * y) - (z * t)) / a
else
tmp = y / (a / x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+266) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y / (a / x);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= 4e+266: tmp = ((x * y) - (z * t)) / a else: tmp = y / (a / x) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 4e+266) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(y / Float64(a / x)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= 4e+266)
tmp = ((x * y) - (z * t)) / a;
else
tmp = y / (a / x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 4e+266], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 4 \cdot 10^{+266}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < 4.0000000000000001e266Initial program 95.4%
if 4.0000000000000001e266 < (*.f64 x y) Initial program 66.5%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6472.3
Applied rewrites72.3%
Applied rewrites99.8%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* z t)) 1e+78) (/ (* y x) a) (* (/ x a) y)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - (z * t)) <= 1e+78) {
tmp = (y * x) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - (z * t)) <= 1d+78) then
tmp = (y * x) / a
else
tmp = (x / a) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - (z * t)) <= 1e+78) {
tmp = (y * x) / a;
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - (z * t)) <= 1e+78: tmp = (y * x) / a else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(z * t)) <= 1e+78) tmp = Float64(Float64(y * x) / a); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - (z * t)) <= 1e+78)
tmp = (y * x) / a;
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision], 1e+78], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq 10^{+78}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < 1.00000000000000001e78Initial program 96.2%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6454.4
Applied rewrites54.4%
if 1.00000000000000001e78 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 86.1%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6442.5
Applied rewrites42.5%
Applied rewrites50.5%
Final simplification53.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 8e-114) (* x (/ y a)) (* (/ x a) y)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 8e-114) {
tmp = x * (y / a);
} else {
tmp = (x / a) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 8d-114) then
tmp = x * (y / a)
else
tmp = (x / a) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 8e-114) {
tmp = x * (y / a);
} else {
tmp = (x / a) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 8e-114: tmp = x * (y / a) else: tmp = (x / a) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 8e-114) tmp = Float64(x * Float64(y / a)); else tmp = Float64(Float64(x / a) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 8e-114)
tmp = x * (y / a);
else
tmp = (x / a) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 8e-114], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 8 \cdot 10^{-114}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\end{array}
\end{array}
if a < 8.0000000000000004e-114Initial program 94.0%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6456.0
Applied rewrites56.0%
Applied rewrites54.1%
if 8.0000000000000004e-114 < a Initial program 92.7%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.4
Applied rewrites44.4%
Applied rewrites43.4%
Final simplification49.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 93.5%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6451.2
Applied rewrites51.2%
Applied rewrites48.9%
Final simplification48.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))