Data.Colour.RGB:hslsv from colour-2.3.3, B

Percentage Accurate: 99.4% → 99.8%
Time: 8.9s
Alternatives: 16
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 16 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Alternative 1: 99.8% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right) \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
	return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a)
	return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y)))
end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Derivation
  1. Initial program 99.4%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{a \cdot 120 + \frac{60 \cdot \left(x - y\right)}{z - t}} \]
    3. lift-*.f64N/A

      \[\leadsto \color{blue}{a \cdot 120} + \frac{60 \cdot \left(x - y\right)}{z - t} \]
    4. lower-fma.f6499.5

      \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)} \]
    5. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}}\right) \]
    6. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t}\right) \]
    7. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t}\right) \]
    8. associate-/l*N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}}\right) \]
    9. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)}\right) \]
    10. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)}\right) \]
    11. frac-2negN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}} \cdot \left(x - y\right)\right) \]
    12. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}} \cdot \left(x - y\right)\right) \]
    13. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{-60}}{\mathsf{neg}\left(\left(z - t\right)\right)} \cdot \left(x - y\right)\right) \]
    14. neg-sub0N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{0 - \left(z - t\right)}} \cdot \left(x - y\right)\right) \]
    15. lift--.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{0 - \color{blue}{\left(z - t\right)}} \cdot \left(x - y\right)\right) \]
    16. sub-negN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(t\right)\right)\right)}} \cdot \left(x - y\right)\right) \]
    17. +-commutativeN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(t\right)\right) + z\right)}} \cdot \left(x - y\right)\right) \]
    18. associate--r+N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(t\right)\right)\right) - z}} \cdot \left(x - y\right)\right) \]
    19. neg-sub0N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(t\right)\right)\right)\right)} - z} \cdot \left(x - y\right)\right) \]
    20. remove-double-negN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{t} - z} \cdot \left(x - y\right)\right) \]
    21. lower--.f6499.9

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{t - z}} \cdot \left(x - y\right)\right) \]
  4. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)} \]
  5. Add Preprocessing

Alternative 2: 59.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := y \cdot \frac{-60}{z - t}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+131}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 10^{+100}:\\ \;\;\;\;120 \cdot a\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+227}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{60}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (* y (/ -60.0 (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
   (if (<= t_2 -1e+131)
     t_1
     (if (<= t_2 1e+100)
       (* 120.0 a)
       (if (<= t_2 2e+227) t_1 (* x (/ 60.0 (- z t))))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = y * (-60.0 / (z - t));
	double t_2 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_2 <= -1e+131) {
		tmp = t_1;
	} else if (t_2 <= 1e+100) {
		tmp = 120.0 * a;
	} else if (t_2 <= 2e+227) {
		tmp = t_1;
	} else {
		tmp = x * (60.0 / (z - t));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = y * ((-60.0d0) / (z - t))
    t_2 = (60.0d0 * (x - y)) / (z - t)
    if (t_2 <= (-1d+131)) then
        tmp = t_1
    else if (t_2 <= 1d+100) then
        tmp = 120.0d0 * a
    else if (t_2 <= 2d+227) then
        tmp = t_1
    else
        tmp = x * (60.0d0 / (z - t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = y * (-60.0 / (z - t));
	double t_2 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_2 <= -1e+131) {
		tmp = t_1;
	} else if (t_2 <= 1e+100) {
		tmp = 120.0 * a;
	} else if (t_2 <= 2e+227) {
		tmp = t_1;
	} else {
		tmp = x * (60.0 / (z - t));
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = y * (-60.0 / (z - t))
	t_2 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if t_2 <= -1e+131:
		tmp = t_1
	elif t_2 <= 1e+100:
		tmp = 120.0 * a
	elif t_2 <= 2e+227:
		tmp = t_1
	else:
		tmp = x * (60.0 / (z - t))
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(y * Float64(-60.0 / Float64(z - t)))
	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if (t_2 <= -1e+131)
		tmp = t_1;
	elseif (t_2 <= 1e+100)
		tmp = Float64(120.0 * a);
	elseif (t_2 <= 2e+227)
		tmp = t_1;
	else
		tmp = Float64(x * Float64(60.0 / Float64(z - t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = y * (-60.0 / (z - t));
	t_2 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if (t_2 <= -1e+131)
		tmp = t_1;
	elseif (t_2 <= 1e+100)
		tmp = 120.0 * a;
	elseif (t_2 <= 2e+227)
		tmp = t_1;
	else
		tmp = x * (60.0 / (z - t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+131], t$95$1, If[LessEqual[t$95$2, 1e+100], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 2e+227], t$95$1, N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := y \cdot \frac{-60}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+131}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_2 \leq 10^{+100}:\\
\;\;\;\;120 \cdot a\\

\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+227}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;x \cdot \frac{60}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130 or 1.00000000000000002e100 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000002e227

    1. Initial program 99.7%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
      4. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
      5. lower--.f6483.9

        \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
    5. Applied rewrites83.9%

      \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
    6. Taylor expanded in x around 0

      \[\leadsto -60 \cdot \color{blue}{\frac{y}{z - t}} \]
    7. Step-by-step derivation
      1. Applied rewrites65.9%

        \[\leadsto \frac{y}{z - t} \cdot \color{blue}{-60} \]
      2. Step-by-step derivation
        1. Applied rewrites66.0%

          \[\leadsto y \cdot \frac{-60}{\color{blue}{z - t}} \]

        if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100

        1. Initial program 99.8%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{120 \cdot a} \]
        4. Step-by-step derivation
          1. lower-*.f6469.4

            \[\leadsto \color{blue}{120 \cdot a} \]
        5. Applied rewrites69.4%

          \[\leadsto \color{blue}{120 \cdot a} \]

        if 2.0000000000000002e227 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

        1. Initial program 93.8%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
          4. lower--.f6464.0

            \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
        5. Applied rewrites64.0%

          \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
        6. Step-by-step derivation
          1. Applied rewrites63.7%

            \[\leadsto x \cdot \color{blue}{\frac{60}{z - t}} \]
        7. Recombined 3 regimes into one program.
        8. Add Preprocessing

        Alternative 3: 82.9% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_1 \leq 10^{+100}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{z - t} \cdot 60\\ \end{array} \end{array} \]
        (FPCore (x y z t a)
         :precision binary64
         (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
           (if (<= t_1 -1e+131)
             t_1
             (if (<= t_1 1e+100)
               (fma (/ x (- z t)) 60.0 (* 120.0 a))
               (* (/ (- x y) (- z t)) 60.0)))))
        double code(double x, double y, double z, double t, double a) {
        	double t_1 = (60.0 * (x - y)) / (z - t);
        	double tmp;
        	if (t_1 <= -1e+131) {
        		tmp = t_1;
        	} else if (t_1 <= 1e+100) {
        		tmp = fma((x / (z - t)), 60.0, (120.0 * a));
        	} else {
        		tmp = ((x - y) / (z - t)) * 60.0;
        	}
        	return tmp;
        }
        
        function code(x, y, z, t, a)
        	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
        	tmp = 0.0
        	if (t_1 <= -1e+131)
        		tmp = t_1;
        	elseif (t_1 <= 1e+100)
        		tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a));
        	else
        		tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0);
        	end
        	return tmp
        end
        
        code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], t$95$1, If[LessEqual[t$95$1, 1e+100], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_1 \leq 10^{+100}:\\
        \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x - y}{z - t} \cdot 60\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130

          1. Initial program 99.8%

            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
          2. Add Preprocessing
          3. Taylor expanded in a around 0

            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
            4. lower--.f64N/A

              \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
            5. lower--.f6490.7

              \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
          5. Applied rewrites90.7%

            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
          6. Step-by-step derivation
            1. Applied rewrites90.9%

              \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]

            if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100

            1. Initial program 99.8%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
              2. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
              3. lower-/.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
              4. lower--.f64N/A

                \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
              5. lower-*.f6483.9

                \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
            5. Applied rewrites83.9%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]

            if 1.00000000000000002e100 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

            1. Initial program 97.2%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in a around 0

              \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
              4. lower--.f64N/A

                \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
              5. lower--.f6482.2

                \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
            5. Applied rewrites82.2%

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
          7. Recombined 3 regimes into one program.
          8. Add Preprocessing

          Alternative 4: 59.2% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\ \;\;\;\;y \cdot \frac{-60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
          (FPCore (x y z t a)
           :precision binary64
           (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
             (if (or (<= t_1 -1e+131) (not (<= t_1 1e+100)))
               (* y (/ -60.0 (- z t)))
               (* 120.0 a))))
          double code(double x, double y, double z, double t, double a) {
          	double t_1 = (60.0 * (x - y)) / (z - t);
          	double tmp;
          	if ((t_1 <= -1e+131) || !(t_1 <= 1e+100)) {
          		tmp = y * (-60.0 / (z - t));
          	} else {
          		tmp = 120.0 * a;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t, a)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (60.0d0 * (x - y)) / (z - t)
              if ((t_1 <= (-1d+131)) .or. (.not. (t_1 <= 1d+100))) then
                  tmp = y * ((-60.0d0) / (z - t))
              else
                  tmp = 120.0d0 * a
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t, double a) {
          	double t_1 = (60.0 * (x - y)) / (z - t);
          	double tmp;
          	if ((t_1 <= -1e+131) || !(t_1 <= 1e+100)) {
          		tmp = y * (-60.0 / (z - t));
          	} else {
          		tmp = 120.0 * a;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t, a):
          	t_1 = (60.0 * (x - y)) / (z - t)
          	tmp = 0
          	if (t_1 <= -1e+131) or not (t_1 <= 1e+100):
          		tmp = y * (-60.0 / (z - t))
          	else:
          		tmp = 120.0 * a
          	return tmp
          
          function code(x, y, z, t, a)
          	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
          	tmp = 0.0
          	if ((t_1 <= -1e+131) || !(t_1 <= 1e+100))
          		tmp = Float64(y * Float64(-60.0 / Float64(z - t)));
          	else
          		tmp = Float64(120.0 * a);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t, a)
          	t_1 = (60.0 * (x - y)) / (z - t);
          	tmp = 0.0;
          	if ((t_1 <= -1e+131) || ~((t_1 <= 1e+100)))
          		tmp = y * (-60.0 / (z - t));
          	else
          		tmp = 120.0 * a;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+131], N[Not[LessEqual[t$95$1, 1e+100]], $MachinePrecision]], N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
          \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\
          \;\;\;\;y \cdot \frac{-60}{z - t}\\
          
          \mathbf{else}:\\
          \;\;\;\;120 \cdot a\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130 or 1.00000000000000002e100 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

            1. Initial program 98.4%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in a around 0

              \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
              4. lower--.f64N/A

                \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
              5. lower--.f6486.1

                \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
            5. Applied rewrites86.1%

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
            6. Taylor expanded in x around 0

              \[\leadsto -60 \cdot \color{blue}{\frac{y}{z - t}} \]
            7. Step-by-step derivation
              1. Applied rewrites58.4%

                \[\leadsto \frac{y}{z - t} \cdot \color{blue}{-60} \]
              2. Step-by-step derivation
                1. Applied rewrites58.5%

                  \[\leadsto y \cdot \frac{-60}{\color{blue}{z - t}} \]

                if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100

                1. Initial program 99.8%

                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{120 \cdot a} \]
                4. Step-by-step derivation
                  1. lower-*.f6469.4

                    \[\leadsto \color{blue}{120 \cdot a} \]
                5. Applied rewrites69.4%

                  \[\leadsto \color{blue}{120 \cdot a} \]
              3. Recombined 2 regimes into one program.
              4. Final simplification66.4%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -1 \cdot 10^{+131} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+100}\right):\\ \;\;\;\;y \cdot \frac{-60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
              5. Add Preprocessing

              Alternative 5: 59.6% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\ \;\;\;\;\frac{y \cdot -60}{z - t}\\ \mathbf{elif}\;t\_1 \leq 10^{+158}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{z} \cdot 60\\ \end{array} \end{array} \]
              (FPCore (x y z t a)
               :precision binary64
               (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                 (if (<= t_1 -1e+131)
                   (/ (* y -60.0) (- z t))
                   (if (<= t_1 1e+158) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
              double code(double x, double y, double z, double t, double a) {
              	double t_1 = (60.0 * (x - y)) / (z - t);
              	double tmp;
              	if (t_1 <= -1e+131) {
              		tmp = (y * -60.0) / (z - t);
              	} else if (t_1 <= 1e+158) {
              		tmp = 120.0 * a;
              	} else {
              		tmp = ((x - y) / z) * 60.0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t, a)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8) :: t_1
                  real(8) :: tmp
                  t_1 = (60.0d0 * (x - y)) / (z - t)
                  if (t_1 <= (-1d+131)) then
                      tmp = (y * (-60.0d0)) / (z - t)
                  else if (t_1 <= 1d+158) then
                      tmp = 120.0d0 * a
                  else
                      tmp = ((x - y) / z) * 60.0d0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t, double a) {
              	double t_1 = (60.0 * (x - y)) / (z - t);
              	double tmp;
              	if (t_1 <= -1e+131) {
              		tmp = (y * -60.0) / (z - t);
              	} else if (t_1 <= 1e+158) {
              		tmp = 120.0 * a;
              	} else {
              		tmp = ((x - y) / z) * 60.0;
              	}
              	return tmp;
              }
              
              def code(x, y, z, t, a):
              	t_1 = (60.0 * (x - y)) / (z - t)
              	tmp = 0
              	if t_1 <= -1e+131:
              		tmp = (y * -60.0) / (z - t)
              	elif t_1 <= 1e+158:
              		tmp = 120.0 * a
              	else:
              		tmp = ((x - y) / z) * 60.0
              	return tmp
              
              function code(x, y, z, t, a)
              	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
              	tmp = 0.0
              	if (t_1 <= -1e+131)
              		tmp = Float64(Float64(y * -60.0) / Float64(z - t));
              	elseif (t_1 <= 1e+158)
              		tmp = Float64(120.0 * a);
              	else
              		tmp = Float64(Float64(Float64(x - y) / z) * 60.0);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t, a)
              	t_1 = (60.0 * (x - y)) / (z - t);
              	tmp = 0.0;
              	if (t_1 <= -1e+131)
              		tmp = (y * -60.0) / (z - t);
              	elseif (t_1 <= 1e+158)
              		tmp = 120.0 * a;
              	else
              		tmp = ((x - y) / z) * 60.0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+158], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
              \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
              \;\;\;\;\frac{y \cdot -60}{z - t}\\
              
              \mathbf{elif}\;t\_1 \leq 10^{+158}:\\
              \;\;\;\;120 \cdot a\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{x - y}{z} \cdot 60\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130

                1. Initial program 99.8%

                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                2. Add Preprocessing
                3. Taylor expanded in a around 0

                  \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                  4. lower--.f64N/A

                    \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                  5. lower--.f6490.7

                    \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                5. Applied rewrites90.7%

                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                6. Step-by-step derivation
                  1. Applied rewrites90.9%

                    \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
                  2. Taylor expanded in x around 0

                    \[\leadsto \frac{-60 \cdot y}{\color{blue}{z} - t} \]
                  3. Step-by-step derivation
                    1. Applied rewrites66.8%

                      \[\leadsto \frac{y \cdot -60}{\color{blue}{z} - t} \]

                    if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999953e157

                    1. Initial program 99.8%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{120 \cdot a} \]
                    4. Step-by-step derivation
                      1. lower-*.f6467.7

                        \[\leadsto \color{blue}{120 \cdot a} \]
                    5. Applied rewrites67.7%

                      \[\leadsto \color{blue}{120 \cdot a} \]

                    if 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                    1. Initial program 96.5%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around 0

                      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                      4. lower--.f64N/A

                        \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                      5. lower--.f6483.8

                        \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                    5. Applied rewrites83.8%

                      \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                    6. Taylor expanded in z around inf

                      \[\leadsto \frac{x - y}{z} \cdot 60 \]
                    7. Step-by-step derivation
                      1. Applied rewrites65.9%

                        \[\leadsto \frac{x - y}{z} \cdot 60 \]
                    8. Recombined 3 regimes into one program.
                    9. Add Preprocessing

                    Alternative 6: 59.7% accurate, 0.4× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\ \;\;\;\;y \cdot \frac{-60}{z - t}\\ \mathbf{elif}\;t\_1 \leq 10^{+158}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{z} \cdot 60\\ \end{array} \end{array} \]
                    (FPCore (x y z t a)
                     :precision binary64
                     (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                       (if (<= t_1 -1e+131)
                         (* y (/ -60.0 (- z t)))
                         (if (<= t_1 1e+158) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
                    double code(double x, double y, double z, double t, double a) {
                    	double t_1 = (60.0 * (x - y)) / (z - t);
                    	double tmp;
                    	if (t_1 <= -1e+131) {
                    		tmp = y * (-60.0 / (z - t));
                    	} else if (t_1 <= 1e+158) {
                    		tmp = 120.0 * a;
                    	} else {
                    		tmp = ((x - y) / z) * 60.0;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t, a)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = (60.0d0 * (x - y)) / (z - t)
                        if (t_1 <= (-1d+131)) then
                            tmp = y * ((-60.0d0) / (z - t))
                        else if (t_1 <= 1d+158) then
                            tmp = 120.0d0 * a
                        else
                            tmp = ((x - y) / z) * 60.0d0
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a) {
                    	double t_1 = (60.0 * (x - y)) / (z - t);
                    	double tmp;
                    	if (t_1 <= -1e+131) {
                    		tmp = y * (-60.0 / (z - t));
                    	} else if (t_1 <= 1e+158) {
                    		tmp = 120.0 * a;
                    	} else {
                    		tmp = ((x - y) / z) * 60.0;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t, a):
                    	t_1 = (60.0 * (x - y)) / (z - t)
                    	tmp = 0
                    	if t_1 <= -1e+131:
                    		tmp = y * (-60.0 / (z - t))
                    	elif t_1 <= 1e+158:
                    		tmp = 120.0 * a
                    	else:
                    		tmp = ((x - y) / z) * 60.0
                    	return tmp
                    
                    function code(x, y, z, t, a)
                    	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                    	tmp = 0.0
                    	if (t_1 <= -1e+131)
                    		tmp = Float64(y * Float64(-60.0 / Float64(z - t)));
                    	elseif (t_1 <= 1e+158)
                    		tmp = Float64(120.0 * a);
                    	else
                    		tmp = Float64(Float64(Float64(x - y) / z) * 60.0);
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t, a)
                    	t_1 = (60.0 * (x - y)) / (z - t);
                    	tmp = 0.0;
                    	if (t_1 <= -1e+131)
                    		tmp = y * (-60.0 / (z - t));
                    	elseif (t_1 <= 1e+158)
                    		tmp = 120.0 * a;
                    	else
                    		tmp = ((x - y) / z) * 60.0;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+158], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
                    \;\;\;\;y \cdot \frac{-60}{z - t}\\
                    
                    \mathbf{elif}\;t\_1 \leq 10^{+158}:\\
                    \;\;\;\;120 \cdot a\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{x - y}{z} \cdot 60\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130

                      1. Initial program 99.8%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Taylor expanded in a around 0

                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                      4. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                        4. lower--.f64N/A

                          \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                        5. lower--.f6490.7

                          \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                      5. Applied rewrites90.7%

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                      6. Taylor expanded in x around 0

                        \[\leadsto -60 \cdot \color{blue}{\frac{y}{z - t}} \]
                      7. Step-by-step derivation
                        1. Applied rewrites66.7%

                          \[\leadsto \frac{y}{z - t} \cdot \color{blue}{-60} \]
                        2. Step-by-step derivation
                          1. Applied rewrites66.8%

                            \[\leadsto y \cdot \frac{-60}{\color{blue}{z - t}} \]

                          if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999953e157

                          1. Initial program 99.8%

                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around inf

                            \[\leadsto \color{blue}{120 \cdot a} \]
                          4. Step-by-step derivation
                            1. lower-*.f6467.7

                              \[\leadsto \color{blue}{120 \cdot a} \]
                          5. Applied rewrites67.7%

                            \[\leadsto \color{blue}{120 \cdot a} \]

                          if 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                          1. Initial program 96.5%

                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                          2. Add Preprocessing
                          3. Taylor expanded in a around 0

                            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                          4. Step-by-step derivation
                            1. *-commutativeN/A

                              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                            2. lower-*.f64N/A

                              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                            3. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                            4. lower--.f64N/A

                              \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                            5. lower--.f6483.8

                              \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                          5. Applied rewrites83.8%

                            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                          6. Taylor expanded in z around inf

                            \[\leadsto \frac{x - y}{z} \cdot 60 \]
                          7. Step-by-step derivation
                            1. Applied rewrites65.9%

                              \[\leadsto \frac{x - y}{z} \cdot 60 \]
                          8. Recombined 3 regimes into one program.
                          9. Add Preprocessing

                          Alternative 7: 54.8% accurate, 0.4× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+178} \lor \neg \left(t\_1 \leq 10^{+230}\right):\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                          (FPCore (x y z t a)
                           :precision binary64
                           (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                             (if (or (<= t_1 -4e+178) (not (<= t_1 1e+230)))
                               (* (/ x t) -60.0)
                               (* 120.0 a))))
                          double code(double x, double y, double z, double t, double a) {
                          	double t_1 = (60.0 * (x - y)) / (z - t);
                          	double tmp;
                          	if ((t_1 <= -4e+178) || !(t_1 <= 1e+230)) {
                          		tmp = (x / t) * -60.0;
                          	} else {
                          		tmp = 120.0 * a;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t, a)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8), intent (in) :: a
                              real(8) :: t_1
                              real(8) :: tmp
                              t_1 = (60.0d0 * (x - y)) / (z - t)
                              if ((t_1 <= (-4d+178)) .or. (.not. (t_1 <= 1d+230))) then
                                  tmp = (x / t) * (-60.0d0)
                              else
                                  tmp = 120.0d0 * a
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t, double a) {
                          	double t_1 = (60.0 * (x - y)) / (z - t);
                          	double tmp;
                          	if ((t_1 <= -4e+178) || !(t_1 <= 1e+230)) {
                          		tmp = (x / t) * -60.0;
                          	} else {
                          		tmp = 120.0 * a;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t, a):
                          	t_1 = (60.0 * (x - y)) / (z - t)
                          	tmp = 0
                          	if (t_1 <= -4e+178) or not (t_1 <= 1e+230):
                          		tmp = (x / t) * -60.0
                          	else:
                          		tmp = 120.0 * a
                          	return tmp
                          
                          function code(x, y, z, t, a)
                          	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                          	tmp = 0.0
                          	if ((t_1 <= -4e+178) || !(t_1 <= 1e+230))
                          		tmp = Float64(Float64(x / t) * -60.0);
                          	else
                          		tmp = Float64(120.0 * a);
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t, a)
                          	t_1 = (60.0 * (x - y)) / (z - t);
                          	tmp = 0.0;
                          	if ((t_1 <= -4e+178) || ~((t_1 <= 1e+230)))
                          		tmp = (x / t) * -60.0;
                          	else
                          		tmp = 120.0 * a;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+178], N[Not[LessEqual[t$95$1, 1e+230]], $MachinePrecision]], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                          \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+178} \lor \neg \left(t\_1 \leq 10^{+230}\right):\\
                          \;\;\;\;\frac{x}{t} \cdot -60\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;120 \cdot a\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.0000000000000002e178 or 1.0000000000000001e230 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                            1. Initial program 97.4%

                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                            4. Step-by-step derivation
                              1. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                              3. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                              4. lower--.f6443.4

                                \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                            5. Applied rewrites43.4%

                              \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                            6. Taylor expanded in z around 0

                              \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites34.6%

                                \[\leadsto \frac{x}{t} \cdot \color{blue}{-60} \]

                              if -4.0000000000000002e178 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e230

                              1. Initial program 99.8%

                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around inf

                                \[\leadsto \color{blue}{120 \cdot a} \]
                              4. Step-by-step derivation
                                1. lower-*.f6464.2

                                  \[\leadsto \color{blue}{120 \cdot a} \]
                              5. Applied rewrites64.2%

                                \[\leadsto \color{blue}{120 \cdot a} \]
                            8. Recombined 2 regimes into one program.
                            9. Final simplification59.6%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -4 \cdot 10^{+178} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+230}\right):\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                            10. Add Preprocessing

                            Alternative 8: 54.8% accurate, 0.4× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+210}:\\ \;\;\;\;y \cdot \frac{60}{t}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+180}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z} \cdot 60\\ \end{array} \end{array} \]
                            (FPCore (x y z t a)
                             :precision binary64
                             (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                               (if (<= t_1 -1e+210)
                                 (* y (/ 60.0 t))
                                 (if (<= t_1 2e+180) (* 120.0 a) (* (/ x z) 60.0)))))
                            double code(double x, double y, double z, double t, double a) {
                            	double t_1 = (60.0 * (x - y)) / (z - t);
                            	double tmp;
                            	if (t_1 <= -1e+210) {
                            		tmp = y * (60.0 / t);
                            	} else if (t_1 <= 2e+180) {
                            		tmp = 120.0 * a;
                            	} else {
                            		tmp = (x / z) * 60.0;
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t, a)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8), intent (in) :: a
                                real(8) :: t_1
                                real(8) :: tmp
                                t_1 = (60.0d0 * (x - y)) / (z - t)
                                if (t_1 <= (-1d+210)) then
                                    tmp = y * (60.0d0 / t)
                                else if (t_1 <= 2d+180) then
                                    tmp = 120.0d0 * a
                                else
                                    tmp = (x / z) * 60.0d0
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t, double a) {
                            	double t_1 = (60.0 * (x - y)) / (z - t);
                            	double tmp;
                            	if (t_1 <= -1e+210) {
                            		tmp = y * (60.0 / t);
                            	} else if (t_1 <= 2e+180) {
                            		tmp = 120.0 * a;
                            	} else {
                            		tmp = (x / z) * 60.0;
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t, a):
                            	t_1 = (60.0 * (x - y)) / (z - t)
                            	tmp = 0
                            	if t_1 <= -1e+210:
                            		tmp = y * (60.0 / t)
                            	elif t_1 <= 2e+180:
                            		tmp = 120.0 * a
                            	else:
                            		tmp = (x / z) * 60.0
                            	return tmp
                            
                            function code(x, y, z, t, a)
                            	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                            	tmp = 0.0
                            	if (t_1 <= -1e+210)
                            		tmp = Float64(y * Float64(60.0 / t));
                            	elseif (t_1 <= 2e+180)
                            		tmp = Float64(120.0 * a);
                            	else
                            		tmp = Float64(Float64(x / z) * 60.0);
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t, a)
                            	t_1 = (60.0 * (x - y)) / (z - t);
                            	tmp = 0.0;
                            	if (t_1 <= -1e+210)
                            		tmp = y * (60.0 / t);
                            	elseif (t_1 <= 2e+180)
                            		tmp = 120.0 * a;
                            	else
                            		tmp = (x / z) * 60.0;
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+210], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+180], N[(120.0 * a), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                            \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+210}:\\
                            \;\;\;\;y \cdot \frac{60}{t}\\
                            
                            \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+180}:\\
                            \;\;\;\;120 \cdot a\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{x}{z} \cdot 60\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 3 regimes
                            2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.99999999999999927e209

                              1. Initial program 99.8%

                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                              2. Add Preprocessing
                              3. Taylor expanded in a around 0

                                \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                              4. Step-by-step derivation
                                1. *-commutativeN/A

                                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                3. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                                4. lower--.f64N/A

                                  \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                                5. lower--.f6499.7

                                  \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                              5. Applied rewrites99.7%

                                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                              6. Taylor expanded in x around 0

                                \[\leadsto -60 \cdot \color{blue}{\frac{y}{z - t}} \]
                              7. Step-by-step derivation
                                1. Applied rewrites79.8%

                                  \[\leadsto \frac{y}{z - t} \cdot \color{blue}{-60} \]
                                2. Step-by-step derivation
                                  1. Applied rewrites79.9%

                                    \[\leadsto y \cdot \frac{-60}{\color{blue}{z - t}} \]
                                  2. Taylor expanded in z around 0

                                    \[\leadsto y \cdot \frac{60}{t} \]
                                  3. Step-by-step derivation
                                    1. Applied rewrites60.8%

                                      \[\leadsto y \cdot \frac{60}{t} \]

                                    if -9.99999999999999927e209 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e180

                                    1. Initial program 99.8%

                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around inf

                                      \[\leadsto \color{blue}{120 \cdot a} \]
                                    4. Step-by-step derivation
                                      1. lower-*.f6464.7

                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                    5. Applied rewrites64.7%

                                      \[\leadsto \color{blue}{120 \cdot a} \]

                                    if 2e180 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                    1. Initial program 96.1%

                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around inf

                                      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                    4. Step-by-step derivation
                                      1. *-commutativeN/A

                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                      2. lower-*.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                      3. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                      4. lower--.f6448.0

                                        \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                                    5. Applied rewrites48.0%

                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                    6. Taylor expanded in z around inf

                                      \[\leadsto \frac{x}{z} \cdot 60 \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites38.9%

                                        \[\leadsto \frac{x}{z} \cdot 60 \]
                                    8. Recombined 3 regimes into one program.
                                    9. Add Preprocessing

                                    Alternative 9: 54.7% accurate, 0.4× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+210}:\\ \;\;\;\;y \cdot \frac{60}{t}\\ \mathbf{elif}\;t\_1 \leq 10^{+230}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \end{array} \end{array} \]
                                    (FPCore (x y z t a)
                                     :precision binary64
                                     (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                                       (if (<= t_1 -1e+210)
                                         (* y (/ 60.0 t))
                                         (if (<= t_1 1e+230) (* 120.0 a) (* (/ x t) -60.0)))))
                                    double code(double x, double y, double z, double t, double a) {
                                    	double t_1 = (60.0 * (x - y)) / (z - t);
                                    	double tmp;
                                    	if (t_1 <= -1e+210) {
                                    		tmp = y * (60.0 / t);
                                    	} else if (t_1 <= 1e+230) {
                                    		tmp = 120.0 * a;
                                    	} else {
                                    		tmp = (x / t) * -60.0;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    real(8) function code(x, y, z, t, a)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8), intent (in) :: t
                                        real(8), intent (in) :: a
                                        real(8) :: t_1
                                        real(8) :: tmp
                                        t_1 = (60.0d0 * (x - y)) / (z - t)
                                        if (t_1 <= (-1d+210)) then
                                            tmp = y * (60.0d0 / t)
                                        else if (t_1 <= 1d+230) then
                                            tmp = 120.0d0 * a
                                        else
                                            tmp = (x / t) * (-60.0d0)
                                        end if
                                        code = tmp
                                    end function
                                    
                                    public static double code(double x, double y, double z, double t, double a) {
                                    	double t_1 = (60.0 * (x - y)) / (z - t);
                                    	double tmp;
                                    	if (t_1 <= -1e+210) {
                                    		tmp = y * (60.0 / t);
                                    	} else if (t_1 <= 1e+230) {
                                    		tmp = 120.0 * a;
                                    	} else {
                                    		tmp = (x / t) * -60.0;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    def code(x, y, z, t, a):
                                    	t_1 = (60.0 * (x - y)) / (z - t)
                                    	tmp = 0
                                    	if t_1 <= -1e+210:
                                    		tmp = y * (60.0 / t)
                                    	elif t_1 <= 1e+230:
                                    		tmp = 120.0 * a
                                    	else:
                                    		tmp = (x / t) * -60.0
                                    	return tmp
                                    
                                    function code(x, y, z, t, a)
                                    	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                    	tmp = 0.0
                                    	if (t_1 <= -1e+210)
                                    		tmp = Float64(y * Float64(60.0 / t));
                                    	elseif (t_1 <= 1e+230)
                                    		tmp = Float64(120.0 * a);
                                    	else
                                    		tmp = Float64(Float64(x / t) * -60.0);
                                    	end
                                    	return tmp
                                    end
                                    
                                    function tmp_2 = code(x, y, z, t, a)
                                    	t_1 = (60.0 * (x - y)) / (z - t);
                                    	tmp = 0.0;
                                    	if (t_1 <= -1e+210)
                                    		tmp = y * (60.0 / t);
                                    	elseif (t_1 <= 1e+230)
                                    		tmp = 120.0 * a;
                                    	else
                                    		tmp = (x / t) * -60.0;
                                    	end
                                    	tmp_2 = tmp;
                                    end
                                    
                                    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+210], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+230], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+210}:\\
                                    \;\;\;\;y \cdot \frac{60}{t}\\
                                    
                                    \mathbf{elif}\;t\_1 \leq 10^{+230}:\\
                                    \;\;\;\;120 \cdot a\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\frac{x}{t} \cdot -60\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 3 regimes
                                    2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.99999999999999927e209

                                      1. Initial program 99.8%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in a around 0

                                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                      4. Step-by-step derivation
                                        1. *-commutativeN/A

                                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                        2. lower-*.f64N/A

                                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                        3. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                                        4. lower--.f64N/A

                                          \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                                        5. lower--.f6499.7

                                          \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                                      5. Applied rewrites99.7%

                                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                      6. Taylor expanded in x around 0

                                        \[\leadsto -60 \cdot \color{blue}{\frac{y}{z - t}} \]
                                      7. Step-by-step derivation
                                        1. Applied rewrites79.8%

                                          \[\leadsto \frac{y}{z - t} \cdot \color{blue}{-60} \]
                                        2. Step-by-step derivation
                                          1. Applied rewrites79.9%

                                            \[\leadsto y \cdot \frac{-60}{\color{blue}{z - t}} \]
                                          2. Taylor expanded in z around 0

                                            \[\leadsto y \cdot \frac{60}{t} \]
                                          3. Step-by-step derivation
                                            1. Applied rewrites60.8%

                                              \[\leadsto y \cdot \frac{60}{t} \]

                                            if -9.99999999999999927e209 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e230

                                            1. Initial program 99.8%

                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around inf

                                              \[\leadsto \color{blue}{120 \cdot a} \]
                                            4. Step-by-step derivation
                                              1. lower-*.f6462.7

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                            5. Applied rewrites62.7%

                                              \[\leadsto \color{blue}{120 \cdot a} \]

                                            if 1.0000000000000001e230 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                            1. Initial program 92.9%

                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in x around inf

                                              \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                            4. Step-by-step derivation
                                              1. *-commutativeN/A

                                                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                              2. lower-*.f64N/A

                                                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                              3. lower-/.f64N/A

                                                \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                              4. lower--.f6465.9

                                                \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                                            5. Applied rewrites65.9%

                                              \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                            6. Taylor expanded in z around 0

                                              \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                                            7. Step-by-step derivation
                                              1. Applied rewrites46.1%

                                                \[\leadsto \frac{x}{t} \cdot \color{blue}{-60} \]
                                            8. Recombined 3 regimes into one program.
                                            9. Add Preprocessing

                                            Alternative 10: 54.9% accurate, 0.4× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+165}:\\ \;\;\;\;y \cdot \frac{-60}{z}\\ \mathbf{elif}\;t\_1 \leq 10^{+230}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \end{array} \end{array} \]
                                            (FPCore (x y z t a)
                                             :precision binary64
                                             (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                                               (if (<= t_1 -5e+165)
                                                 (* y (/ -60.0 z))
                                                 (if (<= t_1 1e+230) (* 120.0 a) (* (/ x t) -60.0)))))
                                            double code(double x, double y, double z, double t, double a) {
                                            	double t_1 = (60.0 * (x - y)) / (z - t);
                                            	double tmp;
                                            	if (t_1 <= -5e+165) {
                                            		tmp = y * (-60.0 / z);
                                            	} else if (t_1 <= 1e+230) {
                                            		tmp = 120.0 * a;
                                            	} else {
                                            		tmp = (x / t) * -60.0;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            real(8) function code(x, y, z, t, a)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                real(8), intent (in) :: a
                                                real(8) :: t_1
                                                real(8) :: tmp
                                                t_1 = (60.0d0 * (x - y)) / (z - t)
                                                if (t_1 <= (-5d+165)) then
                                                    tmp = y * ((-60.0d0) / z)
                                                else if (t_1 <= 1d+230) then
                                                    tmp = 120.0d0 * a
                                                else
                                                    tmp = (x / t) * (-60.0d0)
                                                end if
                                                code = tmp
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t, double a) {
                                            	double t_1 = (60.0 * (x - y)) / (z - t);
                                            	double tmp;
                                            	if (t_1 <= -5e+165) {
                                            		tmp = y * (-60.0 / z);
                                            	} else if (t_1 <= 1e+230) {
                                            		tmp = 120.0 * a;
                                            	} else {
                                            		tmp = (x / t) * -60.0;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            def code(x, y, z, t, a):
                                            	t_1 = (60.0 * (x - y)) / (z - t)
                                            	tmp = 0
                                            	if t_1 <= -5e+165:
                                            		tmp = y * (-60.0 / z)
                                            	elif t_1 <= 1e+230:
                                            		tmp = 120.0 * a
                                            	else:
                                            		tmp = (x / t) * -60.0
                                            	return tmp
                                            
                                            function code(x, y, z, t, a)
                                            	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                            	tmp = 0.0
                                            	if (t_1 <= -5e+165)
                                            		tmp = Float64(y * Float64(-60.0 / z));
                                            	elseif (t_1 <= 1e+230)
                                            		tmp = Float64(120.0 * a);
                                            	else
                                            		tmp = Float64(Float64(x / t) * -60.0);
                                            	end
                                            	return tmp
                                            end
                                            
                                            function tmp_2 = code(x, y, z, t, a)
                                            	t_1 = (60.0 * (x - y)) / (z - t);
                                            	tmp = 0.0;
                                            	if (t_1 <= -5e+165)
                                            		tmp = y * (-60.0 / z);
                                            	elseif (t_1 <= 1e+230)
                                            		tmp = 120.0 * a;
                                            	else
                                            		tmp = (x / t) * -60.0;
                                            	end
                                            	tmp_2 = tmp;
                                            end
                                            
                                            code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+165], N[(y * N[(-60.0 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+230], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                            \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+165}:\\
                                            \;\;\;\;y \cdot \frac{-60}{z}\\
                                            
                                            \mathbf{elif}\;t\_1 \leq 10^{+230}:\\
                                            \;\;\;\;120 \cdot a\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;\frac{x}{t} \cdot -60\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 3 regimes
                                            2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e165

                                              1. Initial program 99.8%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in a around 0

                                                \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                              4. Step-by-step derivation
                                                1. *-commutativeN/A

                                                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                2. lower-*.f64N/A

                                                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                3. lower-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                                                4. lower--.f64N/A

                                                  \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                                                5. lower--.f6496.2

                                                  \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                                              5. Applied rewrites96.2%

                                                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                              6. Taylor expanded in x around 0

                                                \[\leadsto -60 \cdot \color{blue}{\frac{y}{z - t}} \]
                                              7. Step-by-step derivation
                                                1. Applied rewrites71.4%

                                                  \[\leadsto \frac{y}{z - t} \cdot \color{blue}{-60} \]
                                                2. Step-by-step derivation
                                                  1. Applied rewrites71.5%

                                                    \[\leadsto y \cdot \frac{-60}{\color{blue}{z - t}} \]
                                                  2. Taylor expanded in z around inf

                                                    \[\leadsto y \cdot \frac{-60}{z} \]
                                                  3. Step-by-step derivation
                                                    1. Applied rewrites42.9%

                                                      \[\leadsto y \cdot \frac{-60}{z} \]

                                                    if -4.9999999999999997e165 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e230

                                                    1. Initial program 99.8%

                                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in z around inf

                                                      \[\leadsto \color{blue}{120 \cdot a} \]
                                                    4. Step-by-step derivation
                                                      1. lower-*.f6464.5

                                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                                    5. Applied rewrites64.5%

                                                      \[\leadsto \color{blue}{120 \cdot a} \]

                                                    if 1.0000000000000001e230 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                                    1. Initial program 92.9%

                                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in x around inf

                                                      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                                    4. Step-by-step derivation
                                                      1. *-commutativeN/A

                                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                                      2. lower-*.f64N/A

                                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                                      3. lower-/.f64N/A

                                                        \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                                      4. lower--.f6465.9

                                                        \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                                                    5. Applied rewrites65.9%

                                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                                    6. Taylor expanded in z around 0

                                                      \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                                                    7. Step-by-step derivation
                                                      1. Applied rewrites46.1%

                                                        \[\leadsto \frac{x}{t} \cdot \color{blue}{-60} \]
                                                    8. Recombined 3 regimes into one program.
                                                    9. Add Preprocessing

                                                    Alternative 11: 74.5% accurate, 0.6× speedup?

                                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -0.2:\\ \;\;\;\;120 \cdot a\\ \mathbf{elif}\;a \cdot 120 \leq 5 \cdot 10^{+23}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\ \mathbf{elif}\;a \cdot 120 \leq 10^{+188}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right)\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                                                    (FPCore (x y z t a)
                                                     :precision binary64
                                                     (if (<= (* a 120.0) -0.2)
                                                       (* 120.0 a)
                                                       (if (<= (* a 120.0) 5e+23)
                                                         (* (- x y) (/ 60.0 (- z t)))
                                                         (if (<= (* a 120.0) 1e+188) (fma a 120.0 (* (/ y t) 60.0)) (* 120.0 a)))))
                                                    double code(double x, double y, double z, double t, double a) {
                                                    	double tmp;
                                                    	if ((a * 120.0) <= -0.2) {
                                                    		tmp = 120.0 * a;
                                                    	} else if ((a * 120.0) <= 5e+23) {
                                                    		tmp = (x - y) * (60.0 / (z - t));
                                                    	} else if ((a * 120.0) <= 1e+188) {
                                                    		tmp = fma(a, 120.0, ((y / t) * 60.0));
                                                    	} else {
                                                    		tmp = 120.0 * a;
                                                    	}
                                                    	return tmp;
                                                    }
                                                    
                                                    function code(x, y, z, t, a)
                                                    	tmp = 0.0
                                                    	if (Float64(a * 120.0) <= -0.2)
                                                    		tmp = Float64(120.0 * a);
                                                    	elseif (Float64(a * 120.0) <= 5e+23)
                                                    		tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t)));
                                                    	elseif (Float64(a * 120.0) <= 1e+188)
                                                    		tmp = fma(a, 120.0, Float64(Float64(y / t) * 60.0));
                                                    	else
                                                    		tmp = Float64(120.0 * a);
                                                    	end
                                                    	return tmp
                                                    end
                                                    
                                                    code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -0.2], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 5e+23], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e+188], N[(a * 120.0 + N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    \begin{array}{l}
                                                    \mathbf{if}\;a \cdot 120 \leq -0.2:\\
                                                    \;\;\;\;120 \cdot a\\
                                                    
                                                    \mathbf{elif}\;a \cdot 120 \leq 5 \cdot 10^{+23}:\\
                                                    \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
                                                    
                                                    \mathbf{elif}\;a \cdot 120 \leq 10^{+188}:\\
                                                    \;\;\;\;\mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right)\\
                                                    
                                                    \mathbf{else}:\\
                                                    \;\;\;\;120 \cdot a\\
                                                    
                                                    
                                                    \end{array}
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Split input into 3 regimes
                                                    2. if (*.f64 a #s(literal 120 binary64)) < -0.20000000000000001 or 1e188 < (*.f64 a #s(literal 120 binary64))

                                                      1. Initial program 99.9%

                                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in z around inf

                                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                                      4. Step-by-step derivation
                                                        1. lower-*.f6490.3

                                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                                      5. Applied rewrites90.3%

                                                        \[\leadsto \color{blue}{120 \cdot a} \]

                                                      if -0.20000000000000001 < (*.f64 a #s(literal 120 binary64)) < 4.9999999999999999e23

                                                      1. Initial program 99.0%

                                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in a around 0

                                                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                                      4. Step-by-step derivation
                                                        1. *-commutativeN/A

                                                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                        2. lower-*.f64N/A

                                                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                        3. lower-/.f64N/A

                                                          \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                                                        4. lower--.f64N/A

                                                          \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                                                        5. lower--.f6474.5

                                                          \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                                                      5. Applied rewrites74.5%

                                                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                      6. Step-by-step derivation
                                                        1. Applied rewrites74.6%

                                                          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} \]

                                                        if 4.9999999999999999e23 < (*.f64 a #s(literal 120 binary64)) < 1e188

                                                        1. Initial program 99.9%

                                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                        2. Add Preprocessing
                                                        3. Taylor expanded in x around 0

                                                          \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t} + 120 \cdot a} \]
                                                        4. Step-by-step derivation
                                                          1. *-commutativeN/A

                                                            \[\leadsto \color{blue}{\frac{y}{z - t} \cdot -60} + 120 \cdot a \]
                                                          2. lower-fma.f64N/A

                                                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                                          3. lower-/.f64N/A

                                                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{z - t}}, -60, 120 \cdot a\right) \]
                                                          4. lower--.f64N/A

                                                            \[\leadsto \mathsf{fma}\left(\frac{y}{\color{blue}{z - t}}, -60, 120 \cdot a\right) \]
                                                          5. lower-*.f6491.3

                                                            \[\leadsto \mathsf{fma}\left(\frac{y}{z - t}, -60, \color{blue}{120 \cdot a}\right) \]
                                                        5. Applied rewrites91.3%

                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                                        6. Taylor expanded in z around 0

                                                          \[\leadsto 60 \cdot \frac{y}{t} + \color{blue}{120 \cdot a} \]
                                                        7. Step-by-step derivation
                                                          1. Applied rewrites77.7%

                                                            \[\leadsto \mathsf{fma}\left(\frac{y}{t}, \color{blue}{60}, 120 \cdot a\right) \]
                                                          2. Step-by-step derivation
                                                            1. Applied rewrites77.7%

                                                              \[\leadsto \mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right) \]
                                                          3. Recombined 3 regimes into one program.
                                                          4. Add Preprocessing

                                                          Alternative 12: 62.1% accurate, 0.8× speedup?

                                                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right)\\ \mathbf{if}\;t \leq -1.1 \cdot 10^{-57}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq -1.95 \cdot 10^{-179}:\\ \;\;\;\;120 \cdot a\\ \mathbf{elif}\;t \leq 1.9 \cdot 10^{-109}:\\ \;\;\;\;\frac{x - y}{z} \cdot 60\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                                          (FPCore (x y z t a)
                                                           :precision binary64
                                                           (let* ((t_1 (fma a 120.0 (* (/ y t) 60.0))))
                                                             (if (<= t -1.1e-57)
                                                               t_1
                                                               (if (<= t -1.95e-179)
                                                                 (* 120.0 a)
                                                                 (if (<= t 1.9e-109) (* (/ (- x y) z) 60.0) t_1)))))
                                                          double code(double x, double y, double z, double t, double a) {
                                                          	double t_1 = fma(a, 120.0, ((y / t) * 60.0));
                                                          	double tmp;
                                                          	if (t <= -1.1e-57) {
                                                          		tmp = t_1;
                                                          	} else if (t <= -1.95e-179) {
                                                          		tmp = 120.0 * a;
                                                          	} else if (t <= 1.9e-109) {
                                                          		tmp = ((x - y) / z) * 60.0;
                                                          	} else {
                                                          		tmp = t_1;
                                                          	}
                                                          	return tmp;
                                                          }
                                                          
                                                          function code(x, y, z, t, a)
                                                          	t_1 = fma(a, 120.0, Float64(Float64(y / t) * 60.0))
                                                          	tmp = 0.0
                                                          	if (t <= -1.1e-57)
                                                          		tmp = t_1;
                                                          	elseif (t <= -1.95e-179)
                                                          		tmp = Float64(120.0 * a);
                                                          	elseif (t <= 1.9e-109)
                                                          		tmp = Float64(Float64(Float64(x - y) / z) * 60.0);
                                                          	else
                                                          		tmp = t_1;
                                                          	end
                                                          	return tmp
                                                          end
                                                          
                                                          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.1e-57], t$95$1, If[LessEqual[t, -1.95e-179], N[(120.0 * a), $MachinePrecision], If[LessEqual[t, 1.9e-109], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision], t$95$1]]]]
                                                          
                                                          \begin{array}{l}
                                                          
                                                          \\
                                                          \begin{array}{l}
                                                          t_1 := \mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right)\\
                                                          \mathbf{if}\;t \leq -1.1 \cdot 10^{-57}:\\
                                                          \;\;\;\;t\_1\\
                                                          
                                                          \mathbf{elif}\;t \leq -1.95 \cdot 10^{-179}:\\
                                                          \;\;\;\;120 \cdot a\\
                                                          
                                                          \mathbf{elif}\;t \leq 1.9 \cdot 10^{-109}:\\
                                                          \;\;\;\;\frac{x - y}{z} \cdot 60\\
                                                          
                                                          \mathbf{else}:\\
                                                          \;\;\;\;t\_1\\
                                                          
                                                          
                                                          \end{array}
                                                          \end{array}
                                                          
                                                          Derivation
                                                          1. Split input into 3 regimes
                                                          2. if t < -1.09999999999999999e-57 or 1.90000000000000001e-109 < t

                                                            1. Initial program 99.2%

                                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                            2. Add Preprocessing
                                                            3. Taylor expanded in x around 0

                                                              \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t} + 120 \cdot a} \]
                                                            4. Step-by-step derivation
                                                              1. *-commutativeN/A

                                                                \[\leadsto \color{blue}{\frac{y}{z - t} \cdot -60} + 120 \cdot a \]
                                                              2. lower-fma.f64N/A

                                                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                                              3. lower-/.f64N/A

                                                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{z - t}}, -60, 120 \cdot a\right) \]
                                                              4. lower--.f64N/A

                                                                \[\leadsto \mathsf{fma}\left(\frac{y}{\color{blue}{z - t}}, -60, 120 \cdot a\right) \]
                                                              5. lower-*.f6482.3

                                                                \[\leadsto \mathsf{fma}\left(\frac{y}{z - t}, -60, \color{blue}{120 \cdot a}\right) \]
                                                            5. Applied rewrites82.3%

                                                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                                            6. Taylor expanded in z around 0

                                                              \[\leadsto 60 \cdot \frac{y}{t} + \color{blue}{120 \cdot a} \]
                                                            7. Step-by-step derivation
                                                              1. Applied rewrites75.1%

                                                                \[\leadsto \mathsf{fma}\left(\frac{y}{t}, \color{blue}{60}, 120 \cdot a\right) \]
                                                              2. Step-by-step derivation
                                                                1. Applied rewrites75.1%

                                                                  \[\leadsto \mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right) \]

                                                                if -1.09999999999999999e-57 < t < -1.9500000000000001e-179

                                                                1. Initial program 99.8%

                                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                2. Add Preprocessing
                                                                3. Taylor expanded in z around inf

                                                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                                                4. Step-by-step derivation
                                                                  1. lower-*.f6471.0

                                                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                                                5. Applied rewrites71.0%

                                                                  \[\leadsto \color{blue}{120 \cdot a} \]

                                                                if -1.9500000000000001e-179 < t < 1.90000000000000001e-109

                                                                1. Initial program 99.8%

                                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                2. Add Preprocessing
                                                                3. Taylor expanded in a around 0

                                                                  \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                                                4. Step-by-step derivation
                                                                  1. *-commutativeN/A

                                                                    \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                                  2. lower-*.f64N/A

                                                                    \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                                  3. lower-/.f64N/A

                                                                    \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                                                                  4. lower--.f64N/A

                                                                    \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                                                                  5. lower--.f6466.9

                                                                    \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                                                                5. Applied rewrites66.9%

                                                                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                                                                6. Taylor expanded in z around inf

                                                                  \[\leadsto \frac{x - y}{z} \cdot 60 \]
                                                                7. Step-by-step derivation
                                                                  1. Applied rewrites61.4%

                                                                    \[\leadsto \frac{x - y}{z} \cdot 60 \]
                                                                8. Recombined 3 regimes into one program.
                                                                9. Add Preprocessing

                                                                Alternative 13: 89.5% accurate, 0.8× speedup?

                                                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\ \;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \end{array} \end{array} \]
                                                                (FPCore (x y z t a)
                                                                 :precision binary64
                                                                 (if (or (<= y -3.1e+49) (not (<= y 7e-21)))
                                                                   (+ (* (/ -60.0 (- z t)) y) (* a 120.0))
                                                                   (fma (/ x (- z t)) 60.0 (* 120.0 a))))
                                                                double code(double x, double y, double z, double t, double a) {
                                                                	double tmp;
                                                                	if ((y <= -3.1e+49) || !(y <= 7e-21)) {
                                                                		tmp = ((-60.0 / (z - t)) * y) + (a * 120.0);
                                                                	} else {
                                                                		tmp = fma((x / (z - t)), 60.0, (120.0 * a));
                                                                	}
                                                                	return tmp;
                                                                }
                                                                
                                                                function code(x, y, z, t, a)
                                                                	tmp = 0.0
                                                                	if ((y <= -3.1e+49) || !(y <= 7e-21))
                                                                		tmp = Float64(Float64(Float64(-60.0 / Float64(z - t)) * y) + Float64(a * 120.0));
                                                                	else
                                                                		tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a));
                                                                	end
                                                                	return tmp
                                                                end
                                                                
                                                                code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -3.1e+49], N[Not[LessEqual[y, 7e-21]], $MachinePrecision]], N[(N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
                                                                
                                                                \begin{array}{l}
                                                                
                                                                \\
                                                                \begin{array}{l}
                                                                \mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\
                                                                \;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\
                                                                
                                                                \mathbf{else}:\\
                                                                \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
                                                                
                                                                
                                                                \end{array}
                                                                \end{array}
                                                                
                                                                Derivation
                                                                1. Split input into 2 regimes
                                                                2. if y < -3.09999999999999992e49 or 7.0000000000000007e-21 < y

                                                                  1. Initial program 99.8%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in x around 0

                                                                    \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t}} + a \cdot 120 \]
                                                                  4. Step-by-step derivation
                                                                    1. associate-*r/N/A

                                                                      \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} + a \cdot 120 \]
                                                                    2. associate-*l/N/A

                                                                      \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]
                                                                    3. metadata-evalN/A

                                                                      \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(60\right)}}{z - t} \cdot y + a \cdot 120 \]
                                                                    4. distribute-neg-fracN/A

                                                                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{60}{z - t}\right)\right)} \cdot y + a \cdot 120 \]
                                                                    5. metadata-evalN/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60 \cdot 1}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
                                                                    6. associate-*r/N/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{60 \cdot \frac{1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
                                                                    7. lower-*.f64N/A

                                                                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(60 \cdot \frac{1}{z - t}\right)\right) \cdot y} + a \cdot 120 \]
                                                                    8. associate-*r/N/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{60 \cdot 1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
                                                                    9. metadata-evalN/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
                                                                    10. distribute-neg-fracN/A

                                                                      \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(60\right)}{z - t}} \cdot y + a \cdot 120 \]
                                                                    11. metadata-evalN/A

                                                                      \[\leadsto \frac{\color{blue}{-60}}{z - t} \cdot y + a \cdot 120 \]
                                                                    12. lower-/.f64N/A

                                                                      \[\leadsto \color{blue}{\frac{-60}{z - t}} \cdot y + a \cdot 120 \]
                                                                    13. lower--.f6488.8

                                                                      \[\leadsto \frac{-60}{\color{blue}{z - t}} \cdot y + a \cdot 120 \]
                                                                  5. Applied rewrites88.8%

                                                                    \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]

                                                                  if -3.09999999999999992e49 < y < 7.0000000000000007e-21

                                                                  1. Initial program 99.1%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in y around 0

                                                                    \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
                                                                  4. Step-by-step derivation
                                                                    1. *-commutativeN/A

                                                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
                                                                    2. lower-fma.f64N/A

                                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                                                    3. lower-/.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
                                                                    4. lower--.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
                                                                    5. lower-*.f6496.6

                                                                      \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
                                                                  5. Applied rewrites96.6%

                                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                                                3. Recombined 2 regimes into one program.
                                                                4. Final simplification92.6%

                                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\ \;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \end{array} \]
                                                                5. Add Preprocessing

                                                                Alternative 14: 89.4% accurate, 0.8× speedup?

                                                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+49}:\\ \;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\ \mathbf{elif}\;y \leq 7 \cdot 10^{-21}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{-60 \cdot y}{z - t} + a \cdot 120\\ \end{array} \end{array} \]
                                                                (FPCore (x y z t a)
                                                                 :precision binary64
                                                                 (if (<= y -3.1e+49)
                                                                   (+ (* (/ -60.0 (- z t)) y) (* a 120.0))
                                                                   (if (<= y 7e-21)
                                                                     (fma (/ x (- z t)) 60.0 (* 120.0 a))
                                                                     (+ (/ (* -60.0 y) (- z t)) (* a 120.0)))))
                                                                double code(double x, double y, double z, double t, double a) {
                                                                	double tmp;
                                                                	if (y <= -3.1e+49) {
                                                                		tmp = ((-60.0 / (z - t)) * y) + (a * 120.0);
                                                                	} else if (y <= 7e-21) {
                                                                		tmp = fma((x / (z - t)), 60.0, (120.0 * a));
                                                                	} else {
                                                                		tmp = ((-60.0 * y) / (z - t)) + (a * 120.0);
                                                                	}
                                                                	return tmp;
                                                                }
                                                                
                                                                function code(x, y, z, t, a)
                                                                	tmp = 0.0
                                                                	if (y <= -3.1e+49)
                                                                		tmp = Float64(Float64(Float64(-60.0 / Float64(z - t)) * y) + Float64(a * 120.0));
                                                                	elseif (y <= 7e-21)
                                                                		tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a));
                                                                	else
                                                                		tmp = Float64(Float64(Float64(-60.0 * y) / Float64(z - t)) + Float64(a * 120.0));
                                                                	end
                                                                	return tmp
                                                                end
                                                                
                                                                code[x_, y_, z_, t_, a_] := If[LessEqual[y, -3.1e+49], N[(N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7e-21], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-60.0 * y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]
                                                                
                                                                \begin{array}{l}
                                                                
                                                                \\
                                                                \begin{array}{l}
                                                                \mathbf{if}\;y \leq -3.1 \cdot 10^{+49}:\\
                                                                \;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\
                                                                
                                                                \mathbf{elif}\;y \leq 7 \cdot 10^{-21}:\\
                                                                \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
                                                                
                                                                \mathbf{else}:\\
                                                                \;\;\;\;\frac{-60 \cdot y}{z - t} + a \cdot 120\\
                                                                
                                                                
                                                                \end{array}
                                                                \end{array}
                                                                
                                                                Derivation
                                                                1. Split input into 3 regimes
                                                                2. if y < -3.09999999999999992e49

                                                                  1. Initial program 99.7%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in x around 0

                                                                    \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t}} + a \cdot 120 \]
                                                                  4. Step-by-step derivation
                                                                    1. associate-*r/N/A

                                                                      \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} + a \cdot 120 \]
                                                                    2. associate-*l/N/A

                                                                      \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]
                                                                    3. metadata-evalN/A

                                                                      \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(60\right)}}{z - t} \cdot y + a \cdot 120 \]
                                                                    4. distribute-neg-fracN/A

                                                                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{60}{z - t}\right)\right)} \cdot y + a \cdot 120 \]
                                                                    5. metadata-evalN/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60 \cdot 1}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
                                                                    6. associate-*r/N/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{60 \cdot \frac{1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
                                                                    7. lower-*.f64N/A

                                                                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(60 \cdot \frac{1}{z - t}\right)\right) \cdot y} + a \cdot 120 \]
                                                                    8. associate-*r/N/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{60 \cdot 1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
                                                                    9. metadata-evalN/A

                                                                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
                                                                    10. distribute-neg-fracN/A

                                                                      \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(60\right)}{z - t}} \cdot y + a \cdot 120 \]
                                                                    11. metadata-evalN/A

                                                                      \[\leadsto \frac{\color{blue}{-60}}{z - t} \cdot y + a \cdot 120 \]
                                                                    12. lower-/.f64N/A

                                                                      \[\leadsto \color{blue}{\frac{-60}{z - t}} \cdot y + a \cdot 120 \]
                                                                    13. lower--.f6494.2

                                                                      \[\leadsto \frac{-60}{\color{blue}{z - t}} \cdot y + a \cdot 120 \]
                                                                  5. Applied rewrites94.2%

                                                                    \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]

                                                                  if -3.09999999999999992e49 < y < 7.0000000000000007e-21

                                                                  1. Initial program 99.1%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in y around 0

                                                                    \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
                                                                  4. Step-by-step derivation
                                                                    1. *-commutativeN/A

                                                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
                                                                    2. lower-fma.f64N/A

                                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                                                    3. lower-/.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
                                                                    4. lower--.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
                                                                    5. lower-*.f6496.6

                                                                      \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
                                                                  5. Applied rewrites96.6%

                                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]

                                                                  if 7.0000000000000007e-21 < y

                                                                  1. Initial program 99.8%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in x around 0

                                                                    \[\leadsto \frac{\color{blue}{-60 \cdot y}}{z - t} + a \cdot 120 \]
                                                                  4. Step-by-step derivation
                                                                    1. lower-*.f6485.1

                                                                      \[\leadsto \frac{\color{blue}{-60 \cdot y}}{z - t} + a \cdot 120 \]
                                                                  5. Applied rewrites85.1%

                                                                    \[\leadsto \frac{\color{blue}{-60 \cdot y}}{z - t} + a \cdot 120 \]
                                                                3. Recombined 3 regimes into one program.
                                                                4. Final simplification92.6%

                                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+49}:\\ \;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\ \mathbf{elif}\;y \leq 7 \cdot 10^{-21}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{-60 \cdot y}{z - t} + a \cdot 120\\ \end{array} \]
                                                                5. Add Preprocessing

                                                                Alternative 15: 89.5% accurate, 0.8× speedup?

                                                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \end{array} \end{array} \]
                                                                (FPCore (x y z t a)
                                                                 :precision binary64
                                                                 (if (or (<= y -3.1e+49) (not (<= y 7e-21)))
                                                                   (fma (/ y (- z t)) -60.0 (* 120.0 a))
                                                                   (fma (/ x (- z t)) 60.0 (* 120.0 a))))
                                                                double code(double x, double y, double z, double t, double a) {
                                                                	double tmp;
                                                                	if ((y <= -3.1e+49) || !(y <= 7e-21)) {
                                                                		tmp = fma((y / (z - t)), -60.0, (120.0 * a));
                                                                	} else {
                                                                		tmp = fma((x / (z - t)), 60.0, (120.0 * a));
                                                                	}
                                                                	return tmp;
                                                                }
                                                                
                                                                function code(x, y, z, t, a)
                                                                	tmp = 0.0
                                                                	if ((y <= -3.1e+49) || !(y <= 7e-21))
                                                                		tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a));
                                                                	else
                                                                		tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a));
                                                                	end
                                                                	return tmp
                                                                end
                                                                
                                                                code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -3.1e+49], N[Not[LessEqual[y, 7e-21]], $MachinePrecision]], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
                                                                
                                                                \begin{array}{l}
                                                                
                                                                \\
                                                                \begin{array}{l}
                                                                \mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\
                                                                \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
                                                                
                                                                \mathbf{else}:\\
                                                                \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
                                                                
                                                                
                                                                \end{array}
                                                                \end{array}
                                                                
                                                                Derivation
                                                                1. Split input into 2 regimes
                                                                2. if y < -3.09999999999999992e49 or 7.0000000000000007e-21 < y

                                                                  1. Initial program 99.8%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in x around 0

                                                                    \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t} + 120 \cdot a} \]
                                                                  4. Step-by-step derivation
                                                                    1. *-commutativeN/A

                                                                      \[\leadsto \color{blue}{\frac{y}{z - t} \cdot -60} + 120 \cdot a \]
                                                                    2. lower-fma.f64N/A

                                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                                                    3. lower-/.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{z - t}}, -60, 120 \cdot a\right) \]
                                                                    4. lower--.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\frac{y}{\color{blue}{z - t}}, -60, 120 \cdot a\right) \]
                                                                    5. lower-*.f6488.7

                                                                      \[\leadsto \mathsf{fma}\left(\frac{y}{z - t}, -60, \color{blue}{120 \cdot a}\right) \]
                                                                  5. Applied rewrites88.7%

                                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]

                                                                  if -3.09999999999999992e49 < y < 7.0000000000000007e-21

                                                                  1. Initial program 99.1%

                                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                  2. Add Preprocessing
                                                                  3. Taylor expanded in y around 0

                                                                    \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
                                                                  4. Step-by-step derivation
                                                                    1. *-commutativeN/A

                                                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
                                                                    2. lower-fma.f64N/A

                                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                                                    3. lower-/.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
                                                                    4. lower--.f64N/A

                                                                      \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
                                                                    5. lower-*.f6496.6

                                                                      \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
                                                                  5. Applied rewrites96.6%

                                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                                                3. Recombined 2 regimes into one program.
                                                                4. Final simplification92.6%

                                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\ \end{array} \]
                                                                5. Add Preprocessing

                                                                Alternative 16: 50.7% accurate, 5.2× speedup?

                                                                \[\begin{array}{l} \\ 120 \cdot a \end{array} \]
                                                                (FPCore (x y z t a) :precision binary64 (* 120.0 a))
                                                                double code(double x, double y, double z, double t, double a) {
                                                                	return 120.0 * a;
                                                                }
                                                                
                                                                real(8) function code(x, y, z, t, a)
                                                                    real(8), intent (in) :: x
                                                                    real(8), intent (in) :: y
                                                                    real(8), intent (in) :: z
                                                                    real(8), intent (in) :: t
                                                                    real(8), intent (in) :: a
                                                                    code = 120.0d0 * a
                                                                end function
                                                                
                                                                public static double code(double x, double y, double z, double t, double a) {
                                                                	return 120.0 * a;
                                                                }
                                                                
                                                                def code(x, y, z, t, a):
                                                                	return 120.0 * a
                                                                
                                                                function code(x, y, z, t, a)
                                                                	return Float64(120.0 * a)
                                                                end
                                                                
                                                                function tmp = code(x, y, z, t, a)
                                                                	tmp = 120.0 * a;
                                                                end
                                                                
                                                                code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
                                                                
                                                                \begin{array}{l}
                                                                
                                                                \\
                                                                120 \cdot a
                                                                \end{array}
                                                                
                                                                Derivation
                                                                1. Initial program 99.4%

                                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                                2. Add Preprocessing
                                                                3. Taylor expanded in z around inf

                                                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                                                4. Step-by-step derivation
                                                                  1. lower-*.f6454.9

                                                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                                                5. Applied rewrites54.9%

                                                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                                                6. Add Preprocessing

                                                                Developer Target 1: 99.8% accurate, 0.8× speedup?

                                                                \[\begin{array}{l} \\ \frac{60}{\frac{z - t}{x - y}} + a \cdot 120 \end{array} \]
                                                                (FPCore (x y z t a)
                                                                 :precision binary64
                                                                 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
                                                                double code(double x, double y, double z, double t, double a) {
                                                                	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                                }
                                                                
                                                                real(8) function code(x, y, z, t, a)
                                                                    real(8), intent (in) :: x
                                                                    real(8), intent (in) :: y
                                                                    real(8), intent (in) :: z
                                                                    real(8), intent (in) :: t
                                                                    real(8), intent (in) :: a
                                                                    code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
                                                                end function
                                                                
                                                                public static double code(double x, double y, double z, double t, double a) {
                                                                	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                                }
                                                                
                                                                def code(x, y, z, t, a):
                                                                	return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
                                                                
                                                                function code(x, y, z, t, a)
                                                                	return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0))
                                                                end
                                                                
                                                                function tmp = code(x, y, z, t, a)
                                                                	tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                                end
                                                                
                                                                code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
                                                                
                                                                \begin{array}{l}
                                                                
                                                                \\
                                                                \frac{60}{\frac{z - t}{x - y}} + a \cdot 120
                                                                \end{array}
                                                                

                                                                Reproduce

                                                                ?
                                                                herbie shell --seed 2024318 
                                                                (FPCore (x y z t a)
                                                                  :name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
                                                                  :precision binary64
                                                                
                                                                  :alt
                                                                  (! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
                                                                
                                                                  (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))