
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.5
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (/ -60.0 (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -1e+131)
t_1
(if (<= t_2 1e+100)
(* 120.0 a)
(if (<= t_2 2e+227) t_1 (* x (/ 60.0 (- z t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (-60.0 / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+131) {
tmp = t_1;
} else if (t_2 <= 1e+100) {
tmp = 120.0 * a;
} else if (t_2 <= 2e+227) {
tmp = t_1;
} else {
tmp = x * (60.0 / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y * ((-60.0d0) / (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+131)) then
tmp = t_1
else if (t_2 <= 1d+100) then
tmp = 120.0d0 * a
else if (t_2 <= 2d+227) then
tmp = t_1
else
tmp = x * (60.0d0 / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (-60.0 / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+131) {
tmp = t_1;
} else if (t_2 <= 1e+100) {
tmp = 120.0 * a;
} else if (t_2 <= 2e+227) {
tmp = t_1;
} else {
tmp = x * (60.0 / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = y * (-60.0 / (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+131: tmp = t_1 elif t_2 <= 1e+100: tmp = 120.0 * a elif t_2 <= 2e+227: tmp = t_1 else: tmp = x * (60.0 / (z - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(y * Float64(-60.0 / Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+131) tmp = t_1; elseif (t_2 <= 1e+100) tmp = Float64(120.0 * a); elseif (t_2 <= 2e+227) tmp = t_1; else tmp = Float64(x * Float64(60.0 / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = y * (-60.0 / (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+131) tmp = t_1; elseif (t_2 <= 1e+100) tmp = 120.0 * a; elseif (t_2 <= 2e+227) tmp = t_1; else tmp = x * (60.0 / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+131], t$95$1, If[LessEqual[t$95$2, 1e+100], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 2e+227], t$95$1, N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{-60}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+131}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+100}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+227}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{60}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130 or 1.00000000000000002e100 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000002e227Initial program 99.7%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6483.9
Applied rewrites83.9%
Taylor expanded in x around 0
Applied rewrites65.9%
Applied rewrites66.0%
if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6469.4
Applied rewrites69.4%
if 2.0000000000000002e227 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 93.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6464.0
Applied rewrites64.0%
Applied rewrites63.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+131)
t_1
(if (<= t_1 1e+100)
(fma (/ x (- z t)) 60.0 (* 120.0 a))
(* (/ (- x y) (- z t)) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+131) {
tmp = t_1;
} else if (t_1 <= 1e+100) {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
} else {
tmp = ((x - y) / (z - t)) * 60.0;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+131) tmp = t_1; elseif (t_1 <= 1e+100) tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); else tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], t$95$1, If[LessEqual[t$95$1, 1e+100], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6490.7
Applied rewrites90.7%
Applied rewrites90.9%
if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6483.9
Applied rewrites83.9%
if 1.00000000000000002e100 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.2%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6482.2
Applied rewrites82.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -1e+131) (not (<= t_1 1e+100)))
(* y (/ -60.0 (- z t)))
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -1e+131) || !(t_1 <= 1e+100)) {
tmp = y * (-60.0 / (z - t));
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-1d+131)) .or. (.not. (t_1 <= 1d+100))) then
tmp = y * ((-60.0d0) / (z - t))
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -1e+131) || !(t_1 <= 1e+100)) {
tmp = y * (-60.0 / (z - t));
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -1e+131) or not (t_1 <= 1e+100): tmp = y * (-60.0 / (z - t)) else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -1e+131) || !(t_1 <= 1e+100)) tmp = Float64(y * Float64(-60.0 / Float64(z - t))); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -1e+131) || ~((t_1 <= 1e+100))) tmp = y * (-60.0 / (z - t)); else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+131], N[Not[LessEqual[t$95$1, 1e+100]], $MachinePrecision]], N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131} \lor \neg \left(t\_1 \leq 10^{+100}\right):\\
\;\;\;\;y \cdot \frac{-60}{z - t}\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130 or 1.00000000000000002e100 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.4%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6486.1
Applied rewrites86.1%
Taylor expanded in x around 0
Applied rewrites58.4%
Applied rewrites58.5%
if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000002e100Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6469.4
Applied rewrites69.4%
Final simplification66.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+131)
(/ (* y -60.0) (- z t))
(if (<= t_1 1e+158) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+131) {
tmp = (y * -60.0) / (z - t);
} else if (t_1 <= 1e+158) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+131)) then
tmp = (y * (-60.0d0)) / (z - t)
else if (t_1 <= 1d+158) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+131) {
tmp = (y * -60.0) / (z - t);
} else if (t_1 <= 1e+158) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+131: tmp = (y * -60.0) / (z - t) elif t_1 <= 1e+158: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+131) tmp = Float64(Float64(y * -60.0) / Float64(z - t)); elseif (t_1 <= 1e+158) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+131) tmp = (y * -60.0) / (z - t); elseif (t_1 <= 1e+158) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+158], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
\;\;\;\;\frac{y \cdot -60}{z - t}\\
\mathbf{elif}\;t\_1 \leq 10^{+158}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6490.7
Applied rewrites90.7%
Applied rewrites90.9%
Taylor expanded in x around 0
Applied rewrites66.8%
if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999953e157Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6467.7
Applied rewrites67.7%
if 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.5%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6483.8
Applied rewrites83.8%
Taylor expanded in z around inf
Applied rewrites65.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+131)
(* y (/ -60.0 (- z t)))
(if (<= t_1 1e+158) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+131) {
tmp = y * (-60.0 / (z - t));
} else if (t_1 <= 1e+158) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+131)) then
tmp = y * ((-60.0d0) / (z - t))
else if (t_1 <= 1d+158) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+131) {
tmp = y * (-60.0 / (z - t));
} else if (t_1 <= 1e+158) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+131: tmp = y * (-60.0 / (z - t)) elif t_1 <= 1e+158: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+131) tmp = Float64(y * Float64(-60.0 / Float64(z - t))); elseif (t_1 <= 1e+158) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+131) tmp = y * (-60.0 / (z - t)); elseif (t_1 <= 1e+158) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], N[(y * N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+158], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
\;\;\;\;y \cdot \frac{-60}{z - t}\\
\mathbf{elif}\;t\_1 \leq 10^{+158}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999991e130Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6490.7
Applied rewrites90.7%
Taylor expanded in x around 0
Applied rewrites66.7%
Applied rewrites66.8%
if -9.9999999999999991e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999953e157Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6467.7
Applied rewrites67.7%
if 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.5%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6483.8
Applied rewrites83.8%
Taylor expanded in z around inf
Applied rewrites65.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (or (<= t_1 -4e+178) (not (<= t_1 1e+230)))
(* (/ x t) -60.0)
(* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -4e+178) || !(t_1 <= 1e+230)) {
tmp = (x / t) * -60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if ((t_1 <= (-4d+178)) .or. (.not. (t_1 <= 1d+230))) then
tmp = (x / t) * (-60.0d0)
else
tmp = 120.0d0 * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if ((t_1 <= -4e+178) || !(t_1 <= 1e+230)) {
tmp = (x / t) * -60.0;
} else {
tmp = 120.0 * a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if (t_1 <= -4e+178) or not (t_1 <= 1e+230): tmp = (x / t) * -60.0 else: tmp = 120.0 * a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if ((t_1 <= -4e+178) || !(t_1 <= 1e+230)) tmp = Float64(Float64(x / t) * -60.0); else tmp = Float64(120.0 * a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if ((t_1 <= -4e+178) || ~((t_1 <= 1e+230))) tmp = (x / t) * -60.0; else tmp = 120.0 * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+178], N[Not[LessEqual[t$95$1, 1e+230]], $MachinePrecision]], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+178} \lor \neg \left(t\_1 \leq 10^{+230}\right):\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.0000000000000002e178 or 1.0000000000000001e230 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6443.4
Applied rewrites43.4%
Taylor expanded in z around 0
Applied rewrites34.6%
if -4.0000000000000002e178 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e230Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6464.2
Applied rewrites64.2%
Final simplification59.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+210)
(* y (/ 60.0 t))
(if (<= t_1 2e+180) (* 120.0 a) (* (/ x z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+210) {
tmp = y * (60.0 / t);
} else if (t_1 <= 2e+180) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+210)) then
tmp = y * (60.0d0 / t)
else if (t_1 <= 2d+180) then
tmp = 120.0d0 * a
else
tmp = (x / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+210) {
tmp = y * (60.0 / t);
} else if (t_1 <= 2e+180) {
tmp = 120.0 * a;
} else {
tmp = (x / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+210: tmp = y * (60.0 / t) elif t_1 <= 2e+180: tmp = 120.0 * a else: tmp = (x / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+210) tmp = Float64(y * Float64(60.0 / t)); elseif (t_1 <= 2e+180) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+210) tmp = y * (60.0 / t); elseif (t_1 <= 2e+180) tmp = 120.0 * a; else tmp = (x / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+210], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+180], N[(120.0 * a), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+210}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+180}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.99999999999999927e209Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites79.8%
Applied rewrites79.9%
Taylor expanded in z around 0
Applied rewrites60.8%
if -9.99999999999999927e209 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e180Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6464.7
Applied rewrites64.7%
if 2e180 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6448.0
Applied rewrites48.0%
Taylor expanded in z around inf
Applied rewrites38.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -1e+210)
(* y (/ 60.0 t))
(if (<= t_1 1e+230) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+210) {
tmp = y * (60.0 / t);
} else if (t_1 <= 1e+230) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-1d+210)) then
tmp = y * (60.0d0 / t)
else if (t_1 <= 1d+230) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -1e+210) {
tmp = y * (60.0 / t);
} else if (t_1 <= 1e+230) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -1e+210: tmp = y * (60.0 / t) elif t_1 <= 1e+230: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+210) tmp = Float64(y * Float64(60.0 / t)); elseif (t_1 <= 1e+230) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -1e+210) tmp = y * (60.0 / t); elseif (t_1 <= 1e+230) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+210], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+230], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+210}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{+230}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.99999999999999927e209Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
Applied rewrites79.8%
Applied rewrites79.9%
Taylor expanded in z around 0
Applied rewrites60.8%
if -9.99999999999999927e209 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e230Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6462.7
Applied rewrites62.7%
if 1.0000000000000001e230 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 92.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6465.9
Applied rewrites65.9%
Taylor expanded in z around 0
Applied rewrites46.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+165)
(* y (/ -60.0 z))
(if (<= t_1 1e+230) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+165) {
tmp = y * (-60.0 / z);
} else if (t_1 <= 1e+230) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+165)) then
tmp = y * ((-60.0d0) / z)
else if (t_1 <= 1d+230) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+165) {
tmp = y * (-60.0 / z);
} else if (t_1 <= 1e+230) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+165: tmp = y * (-60.0 / z) elif t_1 <= 1e+230: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+165) tmp = Float64(y * Float64(-60.0 / z)); elseif (t_1 <= 1e+230) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+165) tmp = y * (-60.0 / z); elseif (t_1 <= 1e+230) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+165], N[(y * N[(-60.0 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+230], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+165}:\\
\;\;\;\;y \cdot \frac{-60}{z}\\
\mathbf{elif}\;t\_1 \leq 10^{+230}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.9999999999999997e165Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in x around 0
Applied rewrites71.4%
Applied rewrites71.5%
Taylor expanded in z around inf
Applied rewrites42.9%
if -4.9999999999999997e165 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e230Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6464.5
Applied rewrites64.5%
if 1.0000000000000001e230 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 92.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6465.9
Applied rewrites65.9%
Taylor expanded in z around 0
Applied rewrites46.1%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -0.2)
(* 120.0 a)
(if (<= (* a 120.0) 5e+23)
(* (- x y) (/ 60.0 (- z t)))
(if (<= (* a 120.0) 1e+188) (fma a 120.0 (* (/ y t) 60.0)) (* 120.0 a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -0.2) {
tmp = 120.0 * a;
} else if ((a * 120.0) <= 5e+23) {
tmp = (x - y) * (60.0 / (z - t));
} else if ((a * 120.0) <= 1e+188) {
tmp = fma(a, 120.0, ((y / t) * 60.0));
} else {
tmp = 120.0 * a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -0.2) tmp = Float64(120.0 * a); elseif (Float64(a * 120.0) <= 5e+23) tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t))); elseif (Float64(a * 120.0) <= 1e+188) tmp = fma(a, 120.0, Float64(Float64(y / t) * 60.0)); else tmp = Float64(120.0 * a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -0.2], N[(120.0 * a), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 5e+23], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e+188], N[(a * 120.0 + N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -0.2:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;a \cdot 120 \leq 5 \cdot 10^{+23}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 10^{+188}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right)\\
\mathbf{else}:\\
\;\;\;\;120 \cdot a\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -0.20000000000000001 or 1e188 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6490.3
Applied rewrites90.3%
if -0.20000000000000001 < (*.f64 a #s(literal 120 binary64)) < 4.9999999999999999e23Initial program 99.0%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6474.5
Applied rewrites74.5%
Applied rewrites74.6%
if 4.9999999999999999e23 < (*.f64 a #s(literal 120 binary64)) < 1e188Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6491.3
Applied rewrites91.3%
Taylor expanded in z around 0
Applied rewrites77.7%
Applied rewrites77.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ y t) 60.0))))
(if (<= t -1.1e-57)
t_1
(if (<= t -1.95e-179)
(* 120.0 a)
(if (<= t 1.9e-109) (* (/ (- x y) z) 60.0) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((y / t) * 60.0));
double tmp;
if (t <= -1.1e-57) {
tmp = t_1;
} else if (t <= -1.95e-179) {
tmp = 120.0 * a;
} else if (t <= 1.9e-109) {
tmp = ((x - y) / z) * 60.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(y / t) * 60.0)) tmp = 0.0 if (t <= -1.1e-57) tmp = t_1; elseif (t <= -1.95e-179) tmp = Float64(120.0 * a); elseif (t <= 1.9e-109) tmp = Float64(Float64(Float64(x - y) / z) * 60.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.1e-57], t$95$1, If[LessEqual[t, -1.95e-179], N[(120.0 * a), $MachinePrecision], If[LessEqual[t, 1.9e-109], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{y}{t} \cdot 60\right)\\
\mathbf{if}\;t \leq -1.1 \cdot 10^{-57}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq -1.95 \cdot 10^{-179}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t \leq 1.9 \cdot 10^{-109}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.09999999999999999e-57 or 1.90000000000000001e-109 < t Initial program 99.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6482.3
Applied rewrites82.3%
Taylor expanded in z around 0
Applied rewrites75.1%
Applied rewrites75.1%
if -1.09999999999999999e-57 < t < -1.9500000000000001e-179Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6471.0
Applied rewrites71.0%
if -1.9500000000000001e-179 < t < 1.90000000000000001e-109Initial program 99.8%
Taylor expanded in a around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6466.9
Applied rewrites66.9%
Taylor expanded in z around inf
Applied rewrites61.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= y -3.1e+49) (not (<= y 7e-21))) (+ (* (/ -60.0 (- z t)) y) (* a 120.0)) (fma (/ x (- z t)) 60.0 (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -3.1e+49) || !(y <= 7e-21)) {
tmp = ((-60.0 / (z - t)) * y) + (a * 120.0);
} else {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -3.1e+49) || !(y <= 7e-21)) tmp = Float64(Float64(Float64(-60.0 / Float64(z - t)) * y) + Float64(a * 120.0)); else tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -3.1e+49], N[Not[LessEqual[y, 7e-21]], $MachinePrecision]], N[(N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\
\;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\end{array}
\end{array}
if y < -3.09999999999999992e49 or 7.0000000000000007e-21 < y Initial program 99.8%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6488.8
Applied rewrites88.8%
if -3.09999999999999992e49 < y < 7.0000000000000007e-21Initial program 99.1%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6496.6
Applied rewrites96.6%
Final simplification92.6%
(FPCore (x y z t a)
:precision binary64
(if (<= y -3.1e+49)
(+ (* (/ -60.0 (- z t)) y) (* a 120.0))
(if (<= y 7e-21)
(fma (/ x (- z t)) 60.0 (* 120.0 a))
(+ (/ (* -60.0 y) (- z t)) (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -3.1e+49) {
tmp = ((-60.0 / (z - t)) * y) + (a * 120.0);
} else if (y <= 7e-21) {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
} else {
tmp = ((-60.0 * y) / (z - t)) + (a * 120.0);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (y <= -3.1e+49) tmp = Float64(Float64(Float64(-60.0 / Float64(z - t)) * y) + Float64(a * 120.0)); elseif (y <= 7e-21) tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); else tmp = Float64(Float64(Float64(-60.0 * y) / Float64(z - t)) + Float64(a * 120.0)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -3.1e+49], N[(N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7e-21], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-60.0 * y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+49}:\\
\;\;\;\;\frac{-60}{z - t} \cdot y + a \cdot 120\\
\mathbf{elif}\;y \leq 7 \cdot 10^{-21}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-60 \cdot y}{z - t} + a \cdot 120\\
\end{array}
\end{array}
if y < -3.09999999999999992e49Initial program 99.7%
Taylor expanded in x around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6494.2
Applied rewrites94.2%
if -3.09999999999999992e49 < y < 7.0000000000000007e-21Initial program 99.1%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6496.6
Applied rewrites96.6%
if 7.0000000000000007e-21 < y Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6485.1
Applied rewrites85.1%
Final simplification92.6%
(FPCore (x y z t a) :precision binary64 (if (or (<= y -3.1e+49) (not (<= y 7e-21))) (fma (/ y (- z t)) -60.0 (* 120.0 a)) (fma (/ x (- z t)) 60.0 (* 120.0 a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -3.1e+49) || !(y <= 7e-21)) {
tmp = fma((y / (z - t)), -60.0, (120.0 * a));
} else {
tmp = fma((x / (z - t)), 60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -3.1e+49) || !(y <= 7e-21)) tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a)); else tmp = fma(Float64(x / Float64(z - t)), 60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -3.1e+49], N[Not[LessEqual[y, 7e-21]], $MachinePrecision]], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+49} \lor \neg \left(y \leq 7 \cdot 10^{-21}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)\\
\end{array}
\end{array}
if y < -3.09999999999999992e49 or 7.0000000000000007e-21 < y Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6488.7
Applied rewrites88.7%
if -3.09999999999999992e49 < y < 7.0000000000000007e-21Initial program 99.1%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6496.6
Applied rewrites96.6%
Final simplification92.6%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.4%
Taylor expanded in z around inf
lower-*.f6454.9
Applied rewrites54.9%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024318
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))