
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -4e+295)
(fma (/ y a) (* x 0.5) (* (- t) (* 4.5 (/ z a))))
(if (<= t_1 1e+242)
(/ (fma (* 0.5 x) y (* (* -4.5 t) z)) a)
(fma (* z 0.5) (/ (* (- t) 9.0) a) (* (* x (/ 0.5 a)) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -4e+295) {
tmp = fma((y / a), (x * 0.5), (-t * (4.5 * (z / a))));
} else if (t_1 <= 1e+242) {
tmp = fma((0.5 * x), y, ((-4.5 * t) * z)) / a;
} else {
tmp = fma((z * 0.5), ((-t * 9.0) / a), ((x * (0.5 / a)) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -4e+295) tmp = fma(Float64(y / a), Float64(x * 0.5), Float64(Float64(-t) * Float64(4.5 * Float64(z / a)))); elseif (t_1 <= 1e+242) tmp = Float64(fma(Float64(0.5 * x), y, Float64(Float64(-4.5 * t) * z)) / a); else tmp = fma(Float64(z * 0.5), Float64(Float64(Float64(-t) * 9.0) / a), Float64(Float64(x * Float64(0.5 / a)) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+295], N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision] + N[((-t) * N[(4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+242], N[(N[(N[(0.5 * x), $MachinePrecision] * y + N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(z * 0.5), $MachinePrecision] * N[(N[((-t) * 9.0), $MachinePrecision] / a), $MachinePrecision] + N[(N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+295}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x \cdot 0.5, \left(-t\right) \cdot \left(4.5 \cdot \frac{z}{a}\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+242}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5 \cdot x, y, \left(-4.5 \cdot t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot 0.5, \frac{\left(-t\right) \cdot 9}{a}, \left(x \cdot \frac{0.5}{a}\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -3.9999999999999999e295Initial program 78.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
Applied rewrites96.5%
if -3.9999999999999999e295 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000005e242Initial program 99.6%
Taylor expanded in x around 0
Applied rewrites79.7%
Taylor expanded in a around 0
Applied rewrites99.1%
if 1.00000000000000005e242 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 73.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lower-neg.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites94.7%
Final simplification98.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -4e+295)
(fma (/ y a) (* x 0.5) (* (- t) (* 4.5 (/ z a))))
(if (<= t_1 4e+303)
(/ (fma (* 0.5 x) y (* (* -4.5 t) z)) a)
(fma (- z) (* 4.5 (/ t a)) (* (* x (/ 0.5 a)) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -4e+295) {
tmp = fma((y / a), (x * 0.5), (-t * (4.5 * (z / a))));
} else if (t_1 <= 4e+303) {
tmp = fma((0.5 * x), y, ((-4.5 * t) * z)) / a;
} else {
tmp = fma(-z, (4.5 * (t / a)), ((x * (0.5 / a)) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -4e+295) tmp = fma(Float64(y / a), Float64(x * 0.5), Float64(Float64(-t) * Float64(4.5 * Float64(z / a)))); elseif (t_1 <= 4e+303) tmp = Float64(fma(Float64(0.5 * x), y, Float64(Float64(-4.5 * t) * z)) / a); else tmp = fma(Float64(-z), Float64(4.5 * Float64(t / a)), Float64(Float64(x * Float64(0.5 / a)) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+295], N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision] + N[((-t) * N[(4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+303], N[(N[(N[(0.5 * x), $MachinePrecision] * y + N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-z) * N[(4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+295}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x \cdot 0.5, \left(-t\right) \cdot \left(4.5 \cdot \frac{z}{a}\right)\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5 \cdot x, y, \left(-4.5 \cdot t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, 4.5 \cdot \frac{t}{a}, \left(x \cdot \frac{0.5}{a}\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -3.9999999999999999e295Initial program 78.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
Applied rewrites96.5%
if -3.9999999999999999e295 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4e303Initial program 99.6%
Taylor expanded in x around 0
Applied rewrites80.0%
Taylor expanded in a around 0
Applied rewrites99.1%
if 4e303 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 61.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites92.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -4e+295)
(* (/ z a) (fma (* 0.5 y) (/ x z) (* -4.5 t)))
(if (<= t_1 4e+303)
(/ (fma (* 0.5 x) y (* (* -4.5 t) z)) a)
(fma (- z) (* 4.5 (/ t a)) (* (* x (/ 0.5 a)) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -4e+295) {
tmp = (z / a) * fma((0.5 * y), (x / z), (-4.5 * t));
} else if (t_1 <= 4e+303) {
tmp = fma((0.5 * x), y, ((-4.5 * t) * z)) / a;
} else {
tmp = fma(-z, (4.5 * (t / a)), ((x * (0.5 / a)) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -4e+295) tmp = Float64(Float64(z / a) * fma(Float64(0.5 * y), Float64(x / z), Float64(-4.5 * t))); elseif (t_1 <= 4e+303) tmp = Float64(fma(Float64(0.5 * x), y, Float64(Float64(-4.5 * t) * z)) / a); else tmp = fma(Float64(-z), Float64(4.5 * Float64(t / a)), Float64(Float64(x * Float64(0.5 / a)) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+295], N[(N[(z / a), $MachinePrecision] * N[(N[(0.5 * y), $MachinePrecision] * N[(x / z), $MachinePrecision] + N[(-4.5 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+303], N[(N[(N[(0.5 * x), $MachinePrecision] * y + N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-z) * N[(4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+295}:\\
\;\;\;\;\frac{z}{a} \cdot \mathsf{fma}\left(0.5 \cdot y, \frac{x}{z}, -4.5 \cdot t\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5 \cdot x, y, \left(-4.5 \cdot t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, 4.5 \cdot \frac{t}{a}, \left(x \cdot \frac{0.5}{a}\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -3.9999999999999999e295Initial program 78.5%
Taylor expanded in x around 0
Applied rewrites90.5%
Applied rewrites93.4%
if -3.9999999999999999e295 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4e303Initial program 99.6%
Taylor expanded in x around 0
Applied rewrites80.0%
Taylor expanded in a around 0
Applied rewrites99.1%
if 4e303 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 61.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites92.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) -4e+295) (* (/ z a) (fma (* 0.5 y) (/ x z) (* -4.5 t))) (/ (fma (* -9.0 t) z (* y x)) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= -4e+295) {
tmp = (z / a) * fma((0.5 * y), (x / z), (-4.5 * t));
} else {
tmp = fma((-9.0 * t), z, (y * x)) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= -4e+295) tmp = Float64(Float64(z / a) * fma(Float64(0.5 * y), Float64(x / z), Float64(-4.5 * t))); else tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], -4e+295], N[(N[(z / a), $MachinePrecision] * N[(N[(0.5 * y), $MachinePrecision] * N[(x / z), $MachinePrecision] + N[(-4.5 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq -4 \cdot 10^{+295}:\\
\;\;\;\;\frac{z}{a} \cdot \mathsf{fma}\left(0.5 \cdot y, \frac{x}{z}, -4.5 \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -3.9999999999999999e295Initial program 78.5%
Taylor expanded in x around 0
Applied rewrites90.5%
Applied rewrites93.4%
if -3.9999999999999999e295 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 95.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval95.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.9
Applied rewrites95.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -5e+32) (not (<= t_1 5e-41)))
(* z (* t (/ -4.5 a)))
(* x (/ y (* 2.0 a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -5e+32) || !(t_1 <= 5e-41)) {
tmp = z * (t * (-4.5 / a));
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-5d+32)) .or. (.not. (t_1 <= 5d-41))) then
tmp = z * (t * ((-4.5d0) / a))
else
tmp = x * (y / (2.0d0 * a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -5e+32) || !(t_1 <= 5e-41)) {
tmp = z * (t * (-4.5 / a));
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -5e+32) or not (t_1 <= 5e-41): tmp = z * (t * (-4.5 / a)) else: tmp = x * (y / (2.0 * a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -5e+32) || !(t_1 <= 5e-41)) tmp = Float64(z * Float64(t * Float64(-4.5 / a))); else tmp = Float64(x * Float64(y / Float64(2.0 * a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -5e+32) || ~((t_1 <= 5e-41)))
tmp = z * (t * (-4.5 / a));
else
tmp = x * (y / (2.0 * a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+32], N[Not[LessEqual[t$95$1, 5e-41]], $MachinePrecision]], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+32} \lor \neg \left(t\_1 \leq 5 \cdot 10^{-41}\right):\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999997e32 or 4.9999999999999996e-41 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 91.1%
Taylor expanded in x around 0
Applied rewrites88.8%
Applied rewrites90.2%
Taylor expanded in x around 0
Applied rewrites75.7%
Applied rewrites75.7%
if -4.9999999999999997e32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.9999999999999996e-41Initial program 95.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.5
Applied rewrites75.5%
Applied rewrites71.8%
Final simplification73.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -5e+32)
(* (/ z a) (* -4.5 t))
(if (<= t_1 200.0) (* (/ 0.5 a) (* x y)) (* (/ (* -4.5 t) a) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = (z / a) * (-4.5 * t);
} else if (t_1 <= 200.0) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = ((-4.5 * t) / a) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-5d+32)) then
tmp = (z / a) * ((-4.5d0) * t)
else if (t_1 <= 200.0d0) then
tmp = (0.5d0 / a) * (x * y)
else
tmp = (((-4.5d0) * t) / a) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = (z / a) * (-4.5 * t);
} else if (t_1 <= 200.0) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = ((-4.5 * t) / a) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -5e+32: tmp = (z / a) * (-4.5 * t) elif t_1 <= 200.0: tmp = (0.5 / a) * (x * y) else: tmp = ((-4.5 * t) / a) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -5e+32) tmp = Float64(Float64(z / a) * Float64(-4.5 * t)); elseif (t_1 <= 200.0) tmp = Float64(Float64(0.5 / a) * Float64(x * y)); else tmp = Float64(Float64(Float64(-4.5 * t) / a) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -5e+32)
tmp = (z / a) * (-4.5 * t);
elseif (t_1 <= 200.0)
tmp = (0.5 / a) * (x * y);
else
tmp = ((-4.5 * t) / a) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+32], N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 200.0], N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+32}:\\
\;\;\;\;\frac{z}{a} \cdot \left(-4.5 \cdot t\right)\\
\mathbf{elif}\;t\_1 \leq 200:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-4.5 \cdot t}{a} \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999997e32Initial program 89.7%
Taylor expanded in x around 0
Applied rewrites89.7%
Taylor expanded in x around 0
Applied rewrites79.4%
if -4.9999999999999997e32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 200Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites75.8%
if 200 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 91.0%
Taylor expanded in x around 0
Applied rewrites90.8%
Taylor expanded in x around 0
Applied rewrites70.6%
Applied rewrites73.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -5e+32)
(* (/ z a) (* -4.5 t))
(if (<= t_1 200.0) (* (/ 0.5 a) (* x y)) (* z (* t (/ -4.5 a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = (z / a) * (-4.5 * t);
} else if (t_1 <= 200.0) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-5d+32)) then
tmp = (z / a) * ((-4.5d0) * t)
else if (t_1 <= 200.0d0) then
tmp = (0.5d0 / a) * (x * y)
else
tmp = z * (t * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = (z / a) * (-4.5 * t);
} else if (t_1 <= 200.0) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -5e+32: tmp = (z / a) * (-4.5 * t) elif t_1 <= 200.0: tmp = (0.5 / a) * (x * y) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -5e+32) tmp = Float64(Float64(z / a) * Float64(-4.5 * t)); elseif (t_1 <= 200.0) tmp = Float64(Float64(0.5 / a) * Float64(x * y)); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -5e+32)
tmp = (z / a) * (-4.5 * t);
elseif (t_1 <= 200.0)
tmp = (0.5 / a) * (x * y);
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+32], N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 200.0], N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+32}:\\
\;\;\;\;\frac{z}{a} \cdot \left(-4.5 \cdot t\right)\\
\mathbf{elif}\;t\_1 \leq 200:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999997e32Initial program 89.7%
Taylor expanded in x around 0
Applied rewrites89.7%
Taylor expanded in x around 0
Applied rewrites79.4%
if -4.9999999999999997e32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 200Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites75.8%
if 200 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 91.0%
Taylor expanded in x around 0
Applied rewrites90.8%
Applied rewrites91.3%
Taylor expanded in x around 0
Applied rewrites73.4%
Applied rewrites73.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -5e+32)
(* (* (/ z a) -4.5) t)
(if (<= t_1 200.0) (* (/ 0.5 a) (* x y)) (* z (* t (/ -4.5 a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = ((z / a) * -4.5) * t;
} else if (t_1 <= 200.0) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-5d+32)) then
tmp = ((z / a) * (-4.5d0)) * t
else if (t_1 <= 200.0d0) then
tmp = (0.5d0 / a) * (x * y)
else
tmp = z * (t * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = ((z / a) * -4.5) * t;
} else if (t_1 <= 200.0) {
tmp = (0.5 / a) * (x * y);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -5e+32: tmp = ((z / a) * -4.5) * t elif t_1 <= 200.0: tmp = (0.5 / a) * (x * y) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -5e+32) tmp = Float64(Float64(Float64(z / a) * -4.5) * t); elseif (t_1 <= 200.0) tmp = Float64(Float64(0.5 / a) * Float64(x * y)); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -5e+32)
tmp = ((z / a) * -4.5) * t;
elseif (t_1 <= 200.0)
tmp = (0.5 / a) * (x * y);
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+32], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 200.0], N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+32}:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 200:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999997e32Initial program 89.7%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.6
Applied rewrites79.6%
if -4.9999999999999997e32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 200Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites75.8%
if 200 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 91.0%
Taylor expanded in x around 0
Applied rewrites90.8%
Applied rewrites91.3%
Taylor expanded in x around 0
Applied rewrites73.4%
Applied rewrites73.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -5e+32)
(* (* (/ z a) -4.5) t)
(if (<= t_1 5e-41) (* x (/ y (* 2.0 a))) (* z (* t (/ -4.5 a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = ((z / a) * -4.5) * t;
} else if (t_1 <= 5e-41) {
tmp = x * (y / (2.0 * a));
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-5d+32)) then
tmp = ((z / a) * (-4.5d0)) * t
else if (t_1 <= 5d-41) then
tmp = x * (y / (2.0d0 * a))
else
tmp = z * (t * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+32) {
tmp = ((z / a) * -4.5) * t;
} else if (t_1 <= 5e-41) {
tmp = x * (y / (2.0 * a));
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -5e+32: tmp = ((z / a) * -4.5) * t elif t_1 <= 5e-41: tmp = x * (y / (2.0 * a)) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -5e+32) tmp = Float64(Float64(Float64(z / a) * -4.5) * t); elseif (t_1 <= 5e-41) tmp = Float64(x * Float64(y / Float64(2.0 * a))); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -5e+32)
tmp = ((z / a) * -4.5) * t;
elseif (t_1 <= 5e-41)
tmp = x * (y / (2.0 * a));
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+32], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5e-41], N[(x * N[(y / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+32}:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-41}:\\
\;\;\;\;x \cdot \frac{y}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999997e32Initial program 89.7%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6479.6
Applied rewrites79.6%
if -4.9999999999999997e32 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.9999999999999996e-41Initial program 95.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.5
Applied rewrites75.5%
Applied rewrites71.8%
if 4.9999999999999996e-41 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 91.9%
Taylor expanded in x around 0
Applied rewrites88.4%
Applied rewrites91.5%
Taylor expanded in x around 0
Applied rewrites73.1%
Applied rewrites73.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1.5e-13) (/ (* (* 0.5 y) x) a) (if (<= (* x y) 20.0) (/ (* (* -4.5 t) z) a) (* x (/ y (* 2.0 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = ((0.5 * y) * x) / a;
} else if ((x * y) <= 20.0) {
tmp = ((-4.5 * t) * z) / a;
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1.5d-13)) then
tmp = ((0.5d0 * y) * x) / a
else if ((x * y) <= 20.0d0) then
tmp = (((-4.5d0) * t) * z) / a
else
tmp = x * (y / (2.0d0 * a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = ((0.5 * y) * x) / a;
} else if ((x * y) <= 20.0) {
tmp = ((-4.5 * t) * z) / a;
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1.5e-13: tmp = ((0.5 * y) * x) / a elif (x * y) <= 20.0: tmp = ((-4.5 * t) * z) / a else: tmp = x * (y / (2.0 * a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1.5e-13) tmp = Float64(Float64(Float64(0.5 * y) * x) / a); elseif (Float64(x * y) <= 20.0) tmp = Float64(Float64(Float64(-4.5 * t) * z) / a); else tmp = Float64(x * Float64(y / Float64(2.0 * a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1.5e-13)
tmp = ((0.5 * y) * x) / a;
elseif ((x * y) <= 20.0)
tmp = ((-4.5 * t) * z) / a;
else
tmp = x * (y / (2.0 * a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.5e-13], N[(N[(N[(0.5 * y), $MachinePrecision] * x), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 20.0], N[(N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(y / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.5 \cdot 10^{-13}:\\
\;\;\;\;\frac{\left(0.5 \cdot y\right) \cdot x}{a}\\
\mathbf{elif}\;x \cdot y \leq 20:\\
\;\;\;\;\frac{\left(-4.5 \cdot t\right) \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.49999999999999992e-13Initial program 89.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.8
Applied rewrites69.8%
Applied rewrites72.8%
if -1.49999999999999992e-13 < (*.f64 x y) < 20Initial program 97.6%
Taylor expanded in x around 0
Applied rewrites88.8%
Taylor expanded in x around 0
Applied rewrites73.2%
Applied rewrites79.7%
if 20 < (*.f64 x y) Initial program 86.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.7
Applied rewrites74.7%
Applied rewrites72.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1.5e-13) (* (/ 0.5 a) (* x y)) (if (<= (* x y) 20.0) (/ (* (* -4.5 t) z) a) (* x (/ y (* 2.0 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = (0.5 / a) * (x * y);
} else if ((x * y) <= 20.0) {
tmp = ((-4.5 * t) * z) / a;
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1.5d-13)) then
tmp = (0.5d0 / a) * (x * y)
else if ((x * y) <= 20.0d0) then
tmp = (((-4.5d0) * t) * z) / a
else
tmp = x * (y / (2.0d0 * a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = (0.5 / a) * (x * y);
} else if ((x * y) <= 20.0) {
tmp = ((-4.5 * t) * z) / a;
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1.5e-13: tmp = (0.5 / a) * (x * y) elif (x * y) <= 20.0: tmp = ((-4.5 * t) * z) / a else: tmp = x * (y / (2.0 * a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1.5e-13) tmp = Float64(Float64(0.5 / a) * Float64(x * y)); elseif (Float64(x * y) <= 20.0) tmp = Float64(Float64(Float64(-4.5 * t) * z) / a); else tmp = Float64(x * Float64(y / Float64(2.0 * a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1.5e-13)
tmp = (0.5 / a) * (x * y);
elseif ((x * y) <= 20.0)
tmp = ((-4.5 * t) * z) / a;
else
tmp = x * (y / (2.0 * a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.5e-13], N[(N[(0.5 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 20.0], N[(N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(y / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.5 \cdot 10^{-13}:\\
\;\;\;\;\frac{0.5}{a} \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;x \cdot y \leq 20:\\
\;\;\;\;\frac{\left(-4.5 \cdot t\right) \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.49999999999999992e-13Initial program 89.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.8
Applied rewrites69.8%
Applied rewrites72.7%
if -1.49999999999999992e-13 < (*.f64 x y) < 20Initial program 97.6%
Taylor expanded in x around 0
Applied rewrites88.8%
Taylor expanded in x around 0
Applied rewrites73.2%
Applied rewrites79.7%
if 20 < (*.f64 x y) Initial program 86.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.7
Applied rewrites74.7%
Applied rewrites72.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1.5e-13) (* (* (/ x a) 0.5) y) (if (<= (* x y) 5e-14) (* z (* (/ t a) -4.5)) (* x (/ y (* 2.0 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = ((x / a) * 0.5) * y;
} else if ((x * y) <= 5e-14) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1.5d-13)) then
tmp = ((x / a) * 0.5d0) * y
else if ((x * y) <= 5d-14) then
tmp = z * ((t / a) * (-4.5d0))
else
tmp = x * (y / (2.0d0 * a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1.5e-13) {
tmp = ((x / a) * 0.5) * y;
} else if ((x * y) <= 5e-14) {
tmp = z * ((t / a) * -4.5);
} else {
tmp = x * (y / (2.0 * a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1.5e-13: tmp = ((x / a) * 0.5) * y elif (x * y) <= 5e-14: tmp = z * ((t / a) * -4.5) else: tmp = x * (y / (2.0 * a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1.5e-13) tmp = Float64(Float64(Float64(x / a) * 0.5) * y); elseif (Float64(x * y) <= 5e-14) tmp = Float64(z * Float64(Float64(t / a) * -4.5)); else tmp = Float64(x * Float64(y / Float64(2.0 * a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1.5e-13)
tmp = ((x / a) * 0.5) * y;
elseif ((x * y) <= 5e-14)
tmp = z * ((t / a) * -4.5);
else
tmp = x * (y / (2.0 * a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.5e-13], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-14], N[(z * N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.5 \cdot 10^{-13}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-14}:\\
\;\;\;\;z \cdot \left(\frac{t}{a} \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.49999999999999992e-13Initial program 89.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.8
Applied rewrites69.8%
if -1.49999999999999992e-13 < (*.f64 x y) < 5.0000000000000002e-14Initial program 97.6%
Taylor expanded in x around 0
Applied rewrites90.0%
Applied rewrites91.5%
Taylor expanded in x around 0
Applied rewrites77.3%
if 5.0000000000000002e-14 < (*.f64 x y) Initial program 87.4%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.2
Applied rewrites73.2%
Applied rewrites67.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 4e+266) (/ (fma (* -9.0 t) z (* y x)) (* a 2.0)) (/ (* 0.5 y) (/ a x))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+266) {
tmp = fma((-9.0 * t), z, (y * x)) / (a * 2.0);
} else {
tmp = (0.5 * y) / (a / x);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 4e+266) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a * 2.0)); else tmp = Float64(Float64(0.5 * y) / Float64(a / x)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 4e+266], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] / N[(a / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 4 \cdot 10^{+266}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot y}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < 4.0000000000000001e266Initial program 95.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval95.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.4
Applied rewrites95.4%
if 4.0000000000000001e266 < (*.f64 x y) Initial program 66.5%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Applied rewrites99.8%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 4e+266) (/ (fma (* 0.5 x) y (* (* -4.5 t) z)) a) (/ (* 0.5 y) (/ a x))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+266) {
tmp = fma((0.5 * x), y, ((-4.5 * t) * z)) / a;
} else {
tmp = (0.5 * y) / (a / x);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 4e+266) tmp = Float64(fma(Float64(0.5 * x), y, Float64(Float64(-4.5 * t) * z)) / a); else tmp = Float64(Float64(0.5 * y) / Float64(a / x)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 4e+266], N[(N[(N[(0.5 * x), $MachinePrecision] * y + N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] / N[(a / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 4 \cdot 10^{+266}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5 \cdot x, y, \left(-4.5 \cdot t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot y}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < 4.0000000000000001e266Initial program 95.0%
Taylor expanded in x around 0
Applied rewrites82.6%
Taylor expanded in a around 0
Applied rewrites95.0%
if 4.0000000000000001e266 < (*.f64 x y) Initial program 66.5%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Applied rewrites99.8%
Final simplification95.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 4e+266) (/ (fma (* 0.5 x) y (* (* -4.5 t) z)) a) (* (* (/ x a) 0.5) y)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 4e+266) {
tmp = fma((0.5 * x), y, ((-4.5 * t) * z)) / a;
} else {
tmp = ((x / a) * 0.5) * y;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 4e+266) tmp = Float64(fma(Float64(0.5 * x), y, Float64(Float64(-4.5 * t) * z)) / a); else tmp = Float64(Float64(Float64(x / a) * 0.5) * y); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 4e+266], N[(N[(N[(0.5 * x), $MachinePrecision] * y + N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 4 \cdot 10^{+266}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5 \cdot x, y, \left(-4.5 \cdot t\right) \cdot z\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < 4.0000000000000001e266Initial program 95.0%
Taylor expanded in x around 0
Applied rewrites82.6%
Taylor expanded in a around 0
Applied rewrites95.0%
if 4.0000000000000001e266 < (*.f64 x y) Initial program 66.5%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / (2.0 * a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / (2.0d0 * a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / (2.0 * a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / (2.0 * a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / Float64(2.0 * a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / (2.0 * a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{2 \cdot a}
\end{array}
Initial program 93.1%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.9
Applied rewrites50.9%
Applied rewrites48.7%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))