
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_2 (- INFINITY))
(/ (fma z (/ y t_1) (+ (/ x (- x (* t z))) x)) (+ x 1.0))
(if (<= t_2 1e+146) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = fma(z, (y / t_1), ((x / (x - (t * z))) + x)) / (x + 1.0);
} else if (t_2 <= 1e+146) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(fma(z, Float64(y / t_1), Float64(Float64(x / Float64(x - Float64(t * z))) + x)) / Float64(x + 1.0)); elseif (t_2 <= 1e+146) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(N[(x / N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+146], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, \frac{x}{x - t \cdot z} + x\right)}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+146}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 41.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
Applied rewrites99.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999934e145Initial program 98.1%
if 9.99999999999999934e145 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 31.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_2 (fma t z (- x)))
(t_3 (* (/ y t_2) (/ z (+ 1.0 x)))))
(if (<= t_1 -5e+41)
t_3
(if (<= t_1 5e-10)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_1 1e+146) t_3 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_2 = fma(t, z, -x);
double t_3 = (y / t_2) * (z / (1.0 + x));
double tmp;
if (t_1 <= -5e+41) {
tmp = t_3;
} else if (t_1 <= 5e-10) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_1 <= 1e+146) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(y / t_2) * Float64(z / Float64(1.0 + x))) tmp = 0.0 if (t_1 <= -5e+41) tmp = t_3; elseif (t_1 <= 5e-10) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_1 <= 1e+146) tmp = t_3; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / t$95$2), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+41], t$95$3, If[LessEqual[t$95$1, 5e-10], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+146], t$95$3, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{y}{t\_2} \cdot \frac{z}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+41}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 10^{+146}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000022e41 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999934e145Initial program 84.8%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.9
Applied rewrites82.9%
if -5.00000000000000022e41 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 93.9%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.9
Applied rewrites98.9%
if 9.99999999999999934e145 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 31.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification95.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) x))
(t_2 (/ (+ x (/ t_1 (- (* t z) x))) (+ x 1.0)))
(t_3 (fma t z (- x)))
(t_4 (* (/ y t_3) (/ z (+ 1.0 x)))))
(if (<= t_2 -2e+30)
t_4
(if (<= t_2 5e-10)
(/ (+ x (/ t_1 (* t z))) (+ x 1.0))
(if (<= t_2 2.0)
(/ (- x (/ x t_3)) (+ x 1.0))
(if (<= t_2 1e+146) t_4 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (x + (t_1 / ((t * z) - x))) / (x + 1.0);
double t_3 = fma(t, z, -x);
double t_4 = (y / t_3) * (z / (1.0 + x));
double tmp;
if (t_2 <= -2e+30) {
tmp = t_4;
} else if (t_2 <= 5e-10) {
tmp = (x + (t_1 / (t * z))) / (x + 1.0);
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_3)) / (x + 1.0);
} else if (t_2 <= 1e+146) {
tmp = t_4;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - x) t_2 = Float64(Float64(x + Float64(t_1 / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_3 = fma(t, z, Float64(-x)) t_4 = Float64(Float64(y / t_3) * Float64(z / Float64(1.0 + x))) tmp = 0.0 if (t_2 <= -2e+30) tmp = t_4; elseif (t_2 <= 5e-10) tmp = Float64(Float64(x + Float64(t_1 / Float64(t * z))) / Float64(x + 1.0)); elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x + 1.0)); elseif (t_2 <= 1e+146) tmp = t_4; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(t$95$1 / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y / t$95$3), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+30], t$95$4, If[LessEqual[t$95$2, 5e-10], N[(N[(x + N[(t$95$1 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+146], t$95$4, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - x\\
t_2 := \frac{x + \frac{t\_1}{t \cdot z - x}}{x + 1}\\
t_3 := \mathsf{fma}\left(t, z, -x\right)\\
t_4 := \frac{y}{t\_3} \cdot \frac{z}{1 + x}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+30}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x + \frac{t\_1}{t \cdot z}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+146}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e30 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999934e145Initial program 85.1%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6483.2
Applied rewrites83.2%
if -2e30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 93.8%
Taylor expanded in x around 0
lower-*.f6492.4
Applied rewrites92.4%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.9
Applied rewrites98.9%
if 9.99999999999999934e145 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 31.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification93.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ y t) x))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_3 (fma t z (- x)))
(t_4 (* (/ y t_3) (/ z (+ 1.0 x)))))
(if (<= t_2 -5e+41)
t_4
(if (<= t_2 5e-10)
(* (/ t_1 (fma x x -1.0)) (- x 1.0))
(if (<= t_2 2.0)
(/ (- x (/ x t_3)) (+ x 1.0))
(if (<= t_2 1e+146) t_4 (/ t_1 (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) + x;
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_3 = fma(t, z, -x);
double t_4 = (y / t_3) * (z / (1.0 + x));
double tmp;
if (t_2 <= -5e+41) {
tmp = t_4;
} else if (t_2 <= 5e-10) {
tmp = (t_1 / fma(x, x, -1.0)) * (x - 1.0);
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_3)) / (x + 1.0);
} else if (t_2 <= 1e+146) {
tmp = t_4;
} else {
tmp = t_1 / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y / t) + x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_3 = fma(t, z, Float64(-x)) t_4 = Float64(Float64(y / t_3) * Float64(z / Float64(1.0 + x))) tmp = 0.0 if (t_2 <= -5e+41) tmp = t_4; elseif (t_2 <= 5e-10) tmp = Float64(Float64(t_1 / fma(x, x, -1.0)) * Float64(x - 1.0)); elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x + 1.0)); elseif (t_2 <= 1e+146) tmp = t_4; else tmp = Float64(t_1 / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y / t$95$3), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+41], t$95$4, If[LessEqual[t$95$2, 5e-10], N[(N[(t$95$1 / N[(x * x + -1.0), $MachinePrecision]), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+146], t$95$4, N[(t$95$1 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{t} + x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_3 := \mathsf{fma}\left(t, z, -x\right)\\
t_4 := \frac{y}{t\_3} \cdot \frac{z}{1 + x}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+41}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(x, x, -1\right)} \cdot \left(x - 1\right)\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+146}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000022e41 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999934e145Initial program 84.8%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.9
Applied rewrites82.9%
if -5.00000000000000022e41 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10Initial program 93.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
Applied rewrites92.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6482.7
Applied rewrites82.7%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f6482.7
Applied rewrites82.7%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.9
Applied rewrites98.9%
if 9.99999999999999934e145 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 31.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification91.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_3 (fma t z (- x)))
(t_4 (* (/ y t_3) (/ z (+ 1.0 x)))))
(if (<= t_2 -5e+41)
t_4
(if (<= t_2 5e-10)
t_1
(if (<= t_2 2.0)
(/ (- x (/ x t_3)) (+ x 1.0))
(if (<= t_2 1e+146) t_4 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_3 = fma(t, z, -x);
double t_4 = (y / t_3) * (z / (1.0 + x));
double tmp;
if (t_2 <= -5e+41) {
tmp = t_4;
} else if (t_2 <= 5e-10) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_3)) / (x + 1.0);
} else if (t_2 <= 1e+146) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_3 = fma(t, z, Float64(-x)) t_4 = Float64(Float64(y / t_3) * Float64(z / Float64(1.0 + x))) tmp = 0.0 if (t_2 <= -5e+41) tmp = t_4; elseif (t_2 <= 5e-10) tmp = t_1; elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_3)) / Float64(x + 1.0)); elseif (t_2 <= 1e+146) tmp = t_4; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y / t$95$3), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+41], t$95$4, If[LessEqual[t$95$2, 5e-10], t$95$1, If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+146], t$95$4, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_3 := \mathsf{fma}\left(t, z, -x\right)\\
t_4 := \frac{y}{t\_3} \cdot \frac{z}{1 + x}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+41}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_3}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+146}:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.00000000000000022e41 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999934e145Initial program 84.8%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6482.9
Applied rewrites82.9%
if -5.00000000000000022e41 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10 or 9.99999999999999934e145 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 75.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.8
Applied rewrites87.8%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.9
Applied rewrites98.9%
Final simplification91.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ y t) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_2 -2e-21)
t_1
(if (<= t_2 0.9999999990698063)
(/ x (+ 1.0 x))
(if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -2e-21) {
tmp = t_1;
} else if (t_2 <= 0.9999999990698063) {
tmp = x / (1.0 + x);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / t) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_2 <= (-2d-21)) then
tmp = t_1
else if (t_2 <= 0.9999999990698063d0) then
tmp = x / (1.0d0 + x)
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -2e-21) {
tmp = t_1;
} else if (t_2 <= 0.9999999990698063) {
tmp = x / (1.0 + x);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y / t) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_2 <= -2e-21: tmp = t_1 elif t_2 <= 0.9999999990698063: tmp = x / (1.0 + x) elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y / t) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -2e-21) tmp = t_1; elseif (t_2 <= 0.9999999990698063) tmp = Float64(x / Float64(1.0 + x)); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y / t) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= -2e-21) tmp = t_1; elseif (t_2 <= 0.9999999990698063) tmp = x / (1.0 + x); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-21], t$95$1, If[LessEqual[t$95$2, 0.9999999990698063], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.9999999990698063:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999982e-21 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
Applied rewrites85.4%
Taylor expanded in x around 0
lower-/.f6461.5
Applied rewrites61.5%
if -1.99999999999999982e-21 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999990698063Initial program 93.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6450.8
Applied rewrites50.8%
if 0.9999999990698063 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -2e-21)
(/ y t)
(if (<= t_1 0.9999999990698063)
(/ x (+ 1.0 x))
(if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e-21) {
tmp = y / t;
} else if (t_1 <= 0.9999999990698063) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-2d-21)) then
tmp = y / t
else if (t_1 <= 0.9999999990698063d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e-21) {
tmp = y / t;
} else if (t_1 <= 0.9999999990698063) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -2e-21: tmp = y / t elif t_1 <= 0.9999999990698063: tmp = x / (1.0 + x) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2e-21) tmp = Float64(y / t); elseif (t_1 <= 0.9999999990698063) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -2e-21) tmp = y / t; elseif (t_1 <= 0.9999999990698063) tmp = x / (1.0 + x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-21], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999990698063], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-21}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999990698063:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999982e-21 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in x around 0
lower-/.f6458.7
Applied rewrites58.7%
if -1.99999999999999982e-21 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999990698063Initial program 93.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6450.8
Applied rewrites50.8%
if 0.9999999990698063 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -2e-21)
(/ y t)
(if (<= t_1 1e-18) (/ x 1.0) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e-21) {
tmp = y / t;
} else if (t_1 <= 1e-18) {
tmp = x / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-2d-21)) then
tmp = y / t
else if (t_1 <= 1d-18) then
tmp = x / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e-21) {
tmp = y / t;
} else if (t_1 <= 1e-18) {
tmp = x / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -2e-21: tmp = y / t elif t_1 <= 1e-18: tmp = x / 1.0 elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2e-21) tmp = Float64(y / t); elseif (t_1 <= 1e-18) tmp = Float64(x / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -2e-21) tmp = y / t; elseif (t_1 <= 1e-18) tmp = x / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-21], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-18], N[(x / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-21}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999982e-21 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in x around 0
lower-/.f6458.7
Applied rewrites58.7%
if -1.99999999999999982e-21 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e-18Initial program 92.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
Applied rewrites90.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6450.7
Applied rewrites50.7%
Taylor expanded in x around 0
Applied rewrites50.7%
if 1.0000000000000001e-18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.4%
Final simplification72.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -2e-21)
(/ y t)
(if (<= t_1 1e-18) (* (- 1.0 x) x) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e-21) {
tmp = y / t;
} else if (t_1 <= 1e-18) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-2d-21)) then
tmp = y / t
else if (t_1 <= 1d-18) then
tmp = (1.0d0 - x) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2e-21) {
tmp = y / t;
} else if (t_1 <= 1e-18) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -2e-21: tmp = y / t elif t_1 <= 1e-18: tmp = (1.0 - x) * x elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2e-21) tmp = Float64(y / t); elseif (t_1 <= 1e-18) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -2e-21) tmp = y / t; elseif (t_1 <= 1e-18) tmp = (1.0 - x) * x; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-21], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-18], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-21}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-18}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999982e-21 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.1%
Taylor expanded in x around 0
lower-/.f6458.7
Applied rewrites58.7%
if -1.99999999999999982e-21 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e-18Initial program 92.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
Applied rewrites90.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6450.7
Applied rewrites50.7%
Taylor expanded in x around 0
Applied rewrites50.7%
if 1.0000000000000001e-18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites95.4%
Final simplification72.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 (- INFINITY))
(* (/ y (fma t z (- x))) (/ z (+ 1.0 x)))
(if (<= t_1 1e+146) t_1 (/ (+ (/ y t) x) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / fma(t, z, -x)) * (z / (1.0 + x));
} else if (t_1 <= 1e+146) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / fma(t, z, Float64(-x))) * Float64(z / Float64(1.0 + x))); elseif (t_1 <= 1e+146) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+146], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, z, -x\right)} \cdot \frac{z}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 10^{+146}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 41.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6478.9
Applied rewrites78.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999934e145Initial program 98.1%
if 9.99999999999999934e145 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 31.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification97.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (or (<= t_1 5e-10) (not (<= t_1 1.02)))
(/ (+ (/ y t) x) (+ x 1.0))
(/ (- x (/ x (fma t z (- x)))) (+ x 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 5e-10) || !(t_1 <= 1.02)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = (x - (x / fma(t, z, -x))) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if ((t_1 <= 5e-10) || !(t_1 <= 1.02)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); else tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-10], N[Not[LessEqual[t$95$1, 1.02]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-10} \lor \neg \left(t\_1 \leq 1.02\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e-10 or 1.02 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6473.6
Applied rewrites73.6%
if 5.00000000000000031e-10 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.02Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.9
Applied rewrites98.9%
Final simplification84.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (or (<= t_1 0.9999999990698063) (not (<= t_1 1.02)))
(/ (+ (/ y t) x) (+ x 1.0))
1.0)))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 0.9999999990698063) || !(t_1 <= 1.02)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if ((t_1 <= 0.9999999990698063d0) .or. (.not. (t_1 <= 1.02d0))) then
tmp = ((y / t) + x) / (x + 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 0.9999999990698063) || !(t_1 <= 1.02)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if (t_1 <= 0.9999999990698063) or not (t_1 <= 1.02): tmp = ((y / t) + x) / (x + 1.0) else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if ((t_1 <= 0.9999999990698063) || !(t_1 <= 1.02)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if ((t_1 <= 0.9999999990698063) || ~((t_1 <= 1.02))) tmp = ((y / t) + x) / (x + 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.9999999990698063], N[Not[LessEqual[t$95$1, 1.02]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 0.9999999990698063 \lor \neg \left(t\_1 \leq 1.02\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.9999999990698063 or 1.02 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.5%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6474.0
Applied rewrites74.0%
if 0.9999999990698063 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.02Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.3%
Final simplification83.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)) 1e-18) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 1e-18) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)) <= 1d-18) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 1e-18) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 1e-18: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) <= 1e-18) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 1e-18) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-18], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 10^{-18}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e-18Initial program 87.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
Applied rewrites90.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6430.2
Applied rewrites30.2%
Taylor expanded in x around 0
Applied rewrites27.6%
if 1.0000000000000001e-18 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 87.9%
Taylor expanded in x around inf
Applied rewrites70.8%
Final simplification53.4%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.8%
Taylor expanded in x around inf
Applied rewrites44.4%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))