
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (<= (/ (tan t_0) t_1) 2.0)
(/ (tan (/ (/ -0.5 y) (/ -1.0 x))) t_1)
1.0)))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if ((tan(t_0) / t_1) <= 2.0) {
tmp = tan(((-0.5 / y) / (-1.0 / x))) / t_1;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if ((tan(t_0) / t_1) <= 2.0d0) then
tmp = tan((((-0.5d0) / y) / ((-1.0d0) / x))) / t_1
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if ((Math.tan(t_0) / t_1) <= 2.0) {
tmp = Math.tan(((-0.5 / y) / (-1.0 / x))) / t_1;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if (math.tan(t_0) / t_1) <= 2.0: tmp = math.tan(((-0.5 / y) / (-1.0 / x))) / t_1 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (Float64(tan(t_0) / t_1) <= 2.0) tmp = Float64(tan(Float64(Float64(-0.5 / y) / Float64(-1.0 / x))) / t_1); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if ((tan(t_0) / t_1) <= 2.0) tmp = tan(((-0.5 / y) / (-1.0 / x))) / t_1; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$0], $MachinePrecision] / t$95$1), $MachinePrecision], 2.0], N[(N[Tan[N[(N[(-0.5 / y), $MachinePrecision] / N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / t$95$1), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;\frac{\tan t\_0}{t\_1} \leq 2:\\
\;\;\;\;\frac{\tan \left(\frac{\frac{-0.5}{y}}{\frac{-1}{x}}\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) < 2Initial program 61.7%
lift-/.f64N/A
clear-numN/A
frac-2negN/A
div-invN/A
associate-/r*N/A
lower-/.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
distribute-neg-fracN/A
lower-/.f64N/A
metadata-evalN/A
metadata-evalN/A
frac-2negN/A
metadata-evalN/A
remove-double-negN/A
lower-/.f6462.1
Applied rewrites62.1%
if 2 < (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) Initial program 2.9%
Taylor expanded in x around 0
Applied rewrites39.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))))
(if (<= (/ (tan t_0) (sin t_0)) 1.95)
(pow (cos (* (/ 0.5 y) x)) -1.0)
1.0)))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double tmp;
if ((tan(t_0) / sin(t_0)) <= 1.95) {
tmp = pow(cos(((0.5 / y) * x)), -1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (y * 2.0d0)
if ((tan(t_0) / sin(t_0)) <= 1.95d0) then
tmp = cos(((0.5d0 / y) * x)) ** (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double tmp;
if ((Math.tan(t_0) / Math.sin(t_0)) <= 1.95) {
tmp = Math.pow(Math.cos(((0.5 / y) * x)), -1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) tmp = 0 if (math.tan(t_0) / math.sin(t_0)) <= 1.95: tmp = math.pow(math.cos(((0.5 / y) * x)), -1.0) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) tmp = 0.0 if (Float64(tan(t_0) / sin(t_0)) <= 1.95) tmp = cos(Float64(Float64(0.5 / y) * x)) ^ -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); tmp = 0.0; if ((tan(t_0) / sin(t_0)) <= 1.95) tmp = cos(((0.5 / y) * x)) ^ -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 1.95], N[Power[N[Cos[N[(N[(0.5 / y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision], -1.0], $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\mathbf{if}\;\frac{\tan t\_0}{\sin t\_0} \leq 1.95:\\
\;\;\;\;{\cos \left(\frac{0.5}{y} \cdot x\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) < 1.94999999999999996Initial program 62.0%
Taylor expanded in x around inf
lower-/.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6462.3
Applied rewrites62.3%
if 1.94999999999999996 < (/.f64 (tan.f64 (/.f64 x (*.f64 y #s(literal 2 binary64)))) (sin.f64 (/.f64 x (*.f64 y #s(literal 2 binary64))))) Initial program 2.8%
Taylor expanded in x around 0
Applied rewrites39.0%
Final simplification56.2%
(FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+33) (pow (cos (* -0.5 (/ x y))) -1.0) 1.0))
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+33) {
tmp = pow(cos((-0.5 * (x / y))), -1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (y * 2.0d0)) <= 2d+33) then
tmp = cos(((-0.5d0) * (x / y))) ** (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+33) {
tmp = Math.pow(Math.cos((-0.5 * (x / y))), -1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x / (y * 2.0)) <= 2e+33: tmp = math.pow(math.cos((-0.5 * (x / y))), -1.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+33) tmp = cos(Float64(-0.5 * Float64(x / y))) ^ -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x / (y * 2.0)) <= 2e+33) tmp = cos((-0.5 * (x / y))) ^ -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+33], N[Power[N[Cos[N[(-0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], -1.0], $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+33}:\\
\;\;\;\;{\cos \left(-0.5 \cdot \frac{x}{y}\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 1.9999999999999999e33Initial program 58.4%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
div-invN/A
associate-/r*N/A
div-invN/A
rgt-mult-inverseN/A
remove-double-divN/A
cos-negN/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-cos.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
associate-/r*N/A
Applied rewrites68.6%
if 1.9999999999999999e33 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 7.9%
Taylor expanded in x around 0
Applied rewrites12.8%
Final simplification55.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 46.5%
Taylor expanded in x around 0
Applied rewrites54.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024318
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))