
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma (fma y 2.0 x) x (* y y)))
double code(double x, double y) {
return fma(fma(y, 2.0, x), x, (y * y));
}
function code(x, y) return fma(fma(y, 2.0, x), x, Float64(y * y)) end
code[x_, y_] := N[(N[(y * 2.0 + x), $MachinePrecision] * x + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(y, 2, x\right), x, y \cdot y\right)
\end{array}
Initial program 95.3%
lift-+.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-lft-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -4.5e-110) (* x x) (* (fma 2.0 x y) y)))
double code(double x, double y) {
double tmp;
if (x <= -4.5e-110) {
tmp = x * x;
} else {
tmp = fma(2.0, x, y) * y;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -4.5e-110) tmp = Float64(x * x); else tmp = Float64(fma(2.0, x, y) * y); end return tmp end
code[x_, y_] := If[LessEqual[x, -4.5e-110], N[(x * x), $MachinePrecision], N[(N[(2.0 * x + y), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-110}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2, x, y\right) \cdot y\\
\end{array}
\end{array}
if x < -4.5000000000000001e-110Initial program 95.2%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6442.2
Applied rewrites42.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6467.0
Applied rewrites67.0%
if -4.5000000000000001e-110 < x Initial program 95.3%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
associate-*l/N/A
associate-*l*N/A
distribute-lft1-inN/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites69.3%
(FPCore (x y) :precision binary64 (if (<= y 6.8e-124) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if (y <= 6.8e-124) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6.8d-124) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6.8e-124) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6.8e-124: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (y <= 6.8e-124) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6.8e-124) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6.8e-124], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.8 \cdot 10^{-124}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 6.8000000000000001e-124Initial program 94.8%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6454.9
Applied rewrites54.9%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6461.1
Applied rewrites61.1%
if 6.8000000000000001e-124 < y Initial program 96.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6467.4
Applied rewrites67.4%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 95.3%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6459.9
Applied rewrites59.9%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6454.1
Applied rewrites54.1%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024318
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* (* x y) 2))))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))