
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -50000000000000.0)
t_1
(if (<= t_0 0.2)
(/ (- x y) z)
(if (<= t_0 1.2) (- 1.0 (/ (- x z) y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = (x - y) / z;
} else if (t_0 <= 1.2) {
tmp = 1.0 - ((x - z) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-50000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.2d0) then
tmp = (x - y) / z
else if (t_0 <= 1.2d0) then
tmp = 1.0d0 - ((x - z) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = (x - y) / z;
} else if (t_0 <= 1.2) {
tmp = 1.0 - ((x - z) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -50000000000000.0: tmp = t_1 elif t_0 <= 0.2: tmp = (x - y) / z elif t_0 <= 1.2: tmp = 1.0 - ((x - z) / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -50000000000000.0) tmp = t_1; elseif (t_0 <= 0.2) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 1.2) tmp = Float64(1.0 - Float64(Float64(x - z) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -50000000000000.0) tmp = t_1; elseif (t_0 <= 0.2) tmp = (x - y) / z; elseif (t_0 <= 1.2) tmp = 1.0 - ((x - z) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -50000000000000.0], t$95$1, If[LessEqual[t$95$0, 0.2], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 1.2], N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -50000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.2:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 1.2:\\
\;\;\;\;1 - \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e13 or 1.19999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -5e13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.19999999999999996Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -50000000000000.0)
t_1
(if (<= t_0 5e-9) (/ (- x y) z) (if (<= t_0 1.2) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e-9) {
tmp = (x - y) / z;
} else if (t_0 <= 1.2) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-50000000000000.0d0)) then
tmp = t_1
else if (t_0 <= 5d-9) then
tmp = (x - y) / z
else if (t_0 <= 1.2d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -50000000000000.0) {
tmp = t_1;
} else if (t_0 <= 5e-9) {
tmp = (x - y) / z;
} else if (t_0 <= 1.2) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -50000000000000.0: tmp = t_1 elif t_0 <= 5e-9: tmp = (x - y) / z elif t_0 <= 1.2: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -50000000000000.0) tmp = t_1; elseif (t_0 <= 5e-9) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 1.2) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -50000000000000.0) tmp = t_1; elseif (t_0 <= 5e-9) tmp = (x - y) / z; elseif (t_0 <= 1.2) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -50000000000000.0], t$95$1, If[LessEqual[t$95$0, 5e-9], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 1.2], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -50000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 1.2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e13 or 1.19999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -5e13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.19999999999999996Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites99.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ (- x) y)))
(if (<= t_0 -2e+23)
t_1
(if (<= t_0 0.2) (/ x z) (if (<= t_0 2.0) (+ (/ z y) 1.0) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = -x / y;
double tmp;
if (t_0 <= -2e+23) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = -x / y
if (t_0 <= (-2d+23)) then
tmp = t_1
else if (t_0 <= 0.2d0) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = (z / y) + 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = -x / y;
double tmp;
if (t_0 <= -2e+23) {
tmp = t_1;
} else if (t_0 <= 0.2) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = (z / y) + 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = -x / y tmp = 0 if t_0 <= -2e+23: tmp = t_1 elif t_0 <= 0.2: tmp = x / z elif t_0 <= 2.0: tmp = (z / y) + 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(Float64(-x) / y) tmp = 0.0 if (t_0 <= -2e+23) tmp = t_1; elseif (t_0 <= 0.2) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(z / y) + 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = -x / y; tmp = 0.0; if (t_0 <= -2e+23) tmp = t_1; elseif (t_0 <= 0.2) tmp = x / z; elseif (t_0 <= 2.0) tmp = (z / y) + 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-x) / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+23], t$95$1, If[LessEqual[t$95$0, 0.2], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{-x}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+23}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.2:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999998e23 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6460.6
Applied rewrites60.6%
Taylor expanded in x around inf
Applied rewrites60.3%
if -1.9999999999999998e23 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6464.7
Applied rewrites64.7%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites98.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ (- x) y)))
(if (<= t_0 -2e+23)
t_1
(if (<= t_0 5e-9) (/ x z) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = -x / y;
double tmp;
if (t_0 <= -2e+23) {
tmp = t_1;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = -x / y
if (t_0 <= (-2d+23)) then
tmp = t_1
else if (t_0 <= 5d-9) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = -x / y;
double tmp;
if (t_0 <= -2e+23) {
tmp = t_1;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = -x / y tmp = 0 if t_0 <= -2e+23: tmp = t_1 elif t_0 <= 5e-9: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(Float64(-x) / y) tmp = 0.0 if (t_0 <= -2e+23) tmp = t_1; elseif (t_0 <= 5e-9) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = -x / y; tmp = 0.0; if (t_0 <= -2e+23) tmp = t_1; elseif (t_0 <= 5e-9) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-x) / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+23], t$95$1, If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{-x}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+23}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999998e23 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6460.6
Applied rewrites60.6%
Taylor expanded in x around inf
Applied rewrites60.3%
if -1.9999999999999998e23 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6465.4
Applied rewrites65.4%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 5e-9) (not (<= t_0 1.2))) (/ x (- z y)) (/ y (- y z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 5e-9) || !(t_0 <= 1.2)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 5d-9) .or. (.not. (t_0 <= 1.2d0))) then
tmp = x / (z - y)
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 5e-9) || !(t_0 <= 1.2)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 5e-9) or not (t_0 <= 1.2): tmp = x / (z - y) else: tmp = y / (y - z) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 5e-9) || !(t_0 <= 1.2)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 5e-9) || ~((t_0 <= 1.2))) tmp = x / (z - y); else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 5e-9], N[Not[LessEqual[t$95$0, 1.2]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-9} \lor \neg \left(t\_0 \leq 1.2\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9 or 1.19999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6483.3
Applied rewrites83.3%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.19999999999999996Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites99.1%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 0.2) (not (<= t_0 1.2))) (/ x (- z y)) (+ (/ z y) 1.0))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 1.2)) {
tmp = x / (z - y);
} else {
tmp = (z / y) + 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 0.2d0) .or. (.not. (t_0 <= 1.2d0))) then
tmp = x / (z - y)
else
tmp = (z / y) + 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 1.2)) {
tmp = x / (z - y);
} else {
tmp = (z / y) + 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 0.2) or not (t_0 <= 1.2): tmp = x / (z - y) else: tmp = (z / y) + 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 0.2) || !(t_0 <= 1.2)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(Float64(z / y) + 1.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 0.2) || ~((t_0 <= 1.2))) tmp = x / (z - y); else tmp = (z / y) + 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.2], N[Not[LessEqual[t$95$0, 1.2]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(N[(z / y), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.2 \lor \neg \left(t\_0 \leq 1.2\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{y} + 1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.20000000000000001 or 1.19999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6482.8
Applied rewrites82.8%
if 0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.19999999999999996Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites99.1%
Final simplification88.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -2e+23)
(/ (- x) y)
(if (<= t_0 5e-9) (/ x z) (- 1.0 (/ x y))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -2e+23) {
tmp = -x / y;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-2d+23)) then
tmp = -x / y
else if (t_0 <= 5d-9) then
tmp = x / z
else
tmp = 1.0d0 - (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -2e+23) {
tmp = -x / y;
} else if (t_0 <= 5e-9) {
tmp = x / z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -2e+23: tmp = -x / y elif t_0 <= 5e-9: tmp = x / z else: tmp = 1.0 - (x / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e+23) tmp = Float64(Float64(-x) / y); elseif (t_0 <= 5e-9) tmp = Float64(x / z); else tmp = Float64(1.0 - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -2e+23) tmp = -x / y; elseif (t_0 <= 5e-9) tmp = x / z; else tmp = 1.0 - (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+23], N[((-x) / y), $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(x / z), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+23}:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.9999999999999998e23Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6462.5
Applied rewrites62.5%
Taylor expanded in x around inf
Applied rewrites62.5%
if -1.9999999999999998e23 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6465.4
Applied rewrites65.4%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6485.1
Applied rewrites85.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (or (<= t_0 5e-9) (not (<= t_0 1.2))) (/ x z) 1.0)))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 5e-9) || !(t_0 <= 1.2)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if ((t_0 <= 5d-9) .or. (.not. (t_0 <= 1.2d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if ((t_0 <= 5e-9) || !(t_0 <= 1.2)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if (t_0 <= 5e-9) or not (t_0 <= 1.2): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_0 <= 5e-9) || !(t_0 <= 1.2)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if ((t_0 <= 5e-9) || ~((t_0 <= 1.2))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 5e-9], N[Not[LessEqual[t$95$0, 1.2]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-9} \lor \neg \left(t\_0 \leq 1.2\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-9 or 1.19999999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6455.8
Applied rewrites55.8%
if 5.0000000000000001e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.19999999999999996Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.7%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites35.7%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))