
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= y_m 1.5e+52)
(pow (fma (* y_m z) (* z x_m) (* y_m x_m)) -1.0)
(/ (/ 1.0 y_m) (fma (* z x_m) z x_m))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 1.5e+52) {
tmp = pow(fma((y_m * z), (z * x_m), (y_m * x_m)), -1.0);
} else {
tmp = (1.0 / y_m) / fma((z * x_m), z, x_m);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (y_m <= 1.5e+52) tmp = fma(Float64(y_m * z), Float64(z * x_m), Float64(y_m * x_m)) ^ -1.0; else tmp = Float64(Float64(1.0 / y_m) / fma(Float64(z * x_m), z, x_m)); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[y$95$m, 1.5e+52], N[Power[N[(N[(y$95$m * z), $MachinePrecision] * N[(z * x$95$m), $MachinePrecision] + N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(N[(z * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 1.5 \cdot 10^{+52}:\\
\;\;\;\;{\left(\mathsf{fma}\left(y\_m \cdot z, z \cdot x\_m, y\_m \cdot x\_m\right)\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{\mathsf{fma}\left(z \cdot x\_m, z, x\_m\right)}\\
\end{array}\right)
\end{array}
if y < 1.5e52Initial program 88.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6488.2
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6488.2
Applied rewrites88.2%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.3
Applied rewrites97.3%
if 1.5e52 < y Initial program 96.7%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6496.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.0
Applied rewrites96.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.3
Applied rewrites99.3%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*r*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.3
Applied rewrites99.3%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
inv-powN/A
frac-2negN/A
inv-powN/A
distribute-frac-neg2N/A
lift-neg.f64N/A
lower-/.f64N/A
metadata-evalN/A
lift-neg.f64N/A
frac-2negN/A
lower-/.f64N/A
lower-neg.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification97.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (/ (pow x_m -1.0) (* y_m (+ 1.0 (* z z)))) 1e-318)
(/ y_m (* (* y_m x_m) y_m))
(pow (* y_m x_m) -1.0)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((pow(x_m, -1.0) / (y_m * (1.0 + (z * z)))) <= 1e-318) {
tmp = y_m / ((y_m * x_m) * y_m);
} else {
tmp = pow((y_m * x_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m ** (-1.0d0)) / (y_m * (1.0d0 + (z * z)))) <= 1d-318) then
tmp = y_m / ((y_m * x_m) * y_m)
else
tmp = (y_m * x_m) ** (-1.0d0)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((Math.pow(x_m, -1.0) / (y_m * (1.0 + (z * z)))) <= 1e-318) {
tmp = y_m / ((y_m * x_m) * y_m);
} else {
tmp = Math.pow((y_m * x_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if (math.pow(x_m, -1.0) / (y_m * (1.0 + (z * z)))) <= 1e-318: tmp = y_m / ((y_m * x_m) * y_m) else: tmp = math.pow((y_m * x_m), -1.0) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64((x_m ^ -1.0) / Float64(y_m * Float64(1.0 + Float64(z * z)))) <= 1e-318) tmp = Float64(y_m / Float64(Float64(y_m * x_m) * y_m)); else tmp = Float64(y_m * x_m) ^ -1.0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m ^ -1.0) / (y_m * (1.0 + (z * z)))) <= 1e-318)
tmp = y_m / ((y_m * x_m) * y_m);
else
tmp = (y_m * x_m) ^ -1.0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(N[Power[x$95$m, -1.0], $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-318], N[(y$95$m / N[(N[(y$95$m * x$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision], N[Power[N[(y$95$m * x$95$m), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{{x\_m}^{-1}}{y\_m \cdot \left(1 + z \cdot z\right)} \leq 10^{-318}:\\
\;\;\;\;\frac{y\_m}{\left(y\_m \cdot x\_m\right) \cdot y\_m}\\
\mathbf{else}:\\
\;\;\;\;{\left(y\_m \cdot x\_m\right)}^{-1}\\
\end{array}\right)
\end{array}
if (/.f64 (/.f64 #s(literal 1 binary64) x) (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z)))) < 9.9999875e-319Initial program 86.7%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6451.3
Applied rewrites51.3%
Applied rewrites49.2%
Applied rewrites49.3%
Applied rewrites50.8%
if 9.9999875e-319 < (/.f64 (/.f64 #s(literal 1 binary64) x) (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z)))) Initial program 99.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6499.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6475.9
Applied rewrites75.9%
Final simplification57.7%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z z) 100000000.0)
(pow (* (* y_m (fma z z 1.0)) x_m) -1.0)
(pow (* (* (* z x_m) z) y_m) -1.0)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 100000000.0) {
tmp = pow(((y_m * fma(z, z, 1.0)) * x_m), -1.0);
} else {
tmp = pow((((z * x_m) * z) * y_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 100000000.0) tmp = Float64(Float64(y_m * fma(z, z, 1.0)) * x_m) ^ -1.0; else tmp = Float64(Float64(Float64(z * x_m) * z) * y_m) ^ -1.0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 100000000.0], N[Power[N[(N[(y$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision], -1.0], $MachinePrecision], N[Power[N[(N[(N[(z * x$95$m), $MachinePrecision] * z), $MachinePrecision] * y$95$m), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 100000000:\\
\;\;\;\;{\left(\left(y\_m \cdot \mathsf{fma}\left(z, z, 1\right)\right) \cdot x\_m\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\_m\right) \cdot z\right) \cdot y\_m\right)}^{-1}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1e8Initial program 99.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
Applied rewrites99.7%
if 1e8 < (*.f64 z z) Initial program 80.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6480.5
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6480.5
Applied rewrites80.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6482.7
Applied rewrites82.7%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*r*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6488.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6488.7
Applied rewrites88.7%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6488.7
Applied rewrites88.7%
Final simplification94.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z z) 2e-16)
(/ (pow x_m -1.0) y_m)
(pow (* (* (* z x_m) z) y_m) -1.0)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-16) {
tmp = pow(x_m, -1.0) / y_m;
} else {
tmp = pow((((z * x_m) * z) * y_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d-16) then
tmp = (x_m ** (-1.0d0)) / y_m
else
tmp = (((z * x_m) * z) * y_m) ** (-1.0d0)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-16) {
tmp = Math.pow(x_m, -1.0) / y_m;
} else {
tmp = Math.pow((((z * x_m) * z) * y_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if (z * z) <= 2e-16: tmp = math.pow(x_m, -1.0) / y_m else: tmp = math.pow((((z * x_m) * z) * y_m), -1.0) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e-16) tmp = Float64((x_m ^ -1.0) / y_m); else tmp = Float64(Float64(Float64(z * x_m) * z) * y_m) ^ -1.0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e-16)
tmp = (x_m ^ -1.0) / y_m;
else
tmp = (((z * x_m) * z) * y_m) ^ -1.0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e-16], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[Power[N[(N[(N[(z * x$95$m), $MachinePrecision] * z), $MachinePrecision] * y$95$m), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot x\_m\right) \cdot z\right) \cdot y\_m\right)}^{-1}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 2e-16Initial program 99.8%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if 2e-16 < (*.f64 z z) Initial program 81.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6480.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6480.8
Applied rewrites80.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6483.0
Applied rewrites83.0%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*r*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6488.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6488.8
Applied rewrites88.8%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6488.5
Applied rewrites88.5%
Final simplification94.0%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z z) 2e-16)
(/ (pow x_m -1.0) y_m)
(pow (* (* z z) (* x_m y_m)) -1.0)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-16) {
tmp = pow(x_m, -1.0) / y_m;
} else {
tmp = pow(((z * z) * (x_m * y_m)), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d-16) then
tmp = (x_m ** (-1.0d0)) / y_m
else
tmp = ((z * z) * (x_m * y_m)) ** (-1.0d0)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-16) {
tmp = Math.pow(x_m, -1.0) / y_m;
} else {
tmp = Math.pow(((z * z) * (x_m * y_m)), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if (z * z) <= 2e-16: tmp = math.pow(x_m, -1.0) / y_m else: tmp = math.pow(((z * z) * (x_m * y_m)), -1.0) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e-16) tmp = Float64((x_m ^ -1.0) / y_m); else tmp = Float64(Float64(z * z) * Float64(x_m * y_m)) ^ -1.0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e-16)
tmp = (x_m ^ -1.0) / y_m;
else
tmp = ((z * z) * (x_m * y_m)) ^ -1.0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e-16], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[Power[N[(N[(z * z), $MachinePrecision] * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(z \cdot z\right) \cdot \left(x\_m \cdot y\_m\right)\right)}^{-1}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 2e-16Initial program 99.8%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if 2e-16 < (*.f64 z z) Initial program 81.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
div-invN/A
lower-*.f64N/A
distribute-neg-fracN/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
frac-2negN/A
lower-/.f6481.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6481.1
Applied rewrites81.1%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6480.8
Applied rewrites80.8%
lift-*.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
clear-numN/A
lower-/.f64N/A
lift-/.f64N/A
associate-*l/N/A
metadata-evalN/A
div-invN/A
*-commutativeN/A
remove-double-divN/A
associate-*r*N/A
lift-*.f64N/A
lower-*.f6480.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6480.5
Applied rewrites80.5%
Final simplification89.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z z) 2e-16)
(/ (pow x_m -1.0) y_m)
(pow (* (* (* z z) y_m) x_m) -1.0)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-16) {
tmp = pow(x_m, -1.0) / y_m;
} else {
tmp = pow((((z * z) * y_m) * x_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d-16) then
tmp = (x_m ** (-1.0d0)) / y_m
else
tmp = (((z * z) * y_m) * x_m) ** (-1.0d0)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-16) {
tmp = Math.pow(x_m, -1.0) / y_m;
} else {
tmp = Math.pow((((z * z) * y_m) * x_m), -1.0);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if (z * z) <= 2e-16: tmp = math.pow(x_m, -1.0) / y_m else: tmp = math.pow((((z * z) * y_m) * x_m), -1.0) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e-16) tmp = Float64((x_m ^ -1.0) / y_m); else tmp = Float64(Float64(Float64(z * z) * y_m) * x_m) ^ -1.0; end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e-16)
tmp = (x_m ^ -1.0) / y_m;
else
tmp = (((z * z) * y_m) * x_m) ^ -1.0;
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e-16], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[Power[N[(N[(N[(z * z), $MachinePrecision] * y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision], -1.0], $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;{\left(\left(\left(z \cdot z\right) \cdot y\_m\right) \cdot x\_m\right)}^{-1}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 2e-16Initial program 99.8%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if 2e-16 < (*.f64 z z) Initial program 81.2%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6480.5
Applied rewrites80.5%
Final simplification89.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (pow (fma (* y_m z) (* z x_m) (* y_m x_m)) -1.0))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * pow(fma((y_m * z), (z * x_m), (y_m * x_m)), -1.0));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * (fma(Float64(y_m * z), Float64(z * x_m), Float64(y_m * x_m)) ^ -1.0))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[Power[N[(N[(y$95$m * z), $MachinePrecision] * N[(z * x$95$m), $MachinePrecision] + N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot {\left(\mathsf{fma}\left(y\_m \cdot z, z \cdot x\_m, y\_m \cdot x\_m\right)\right)}^{-1}\right)
\end{array}
Initial program 90.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6490.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.0
Applied rewrites90.0%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
*-lft-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.8
Applied rewrites97.8%
Final simplification97.8%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= z 6800000000.0)
(/ (pow x_m -1.0) y_m)
(/ y_m (* (* y_m y_m) x_m))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 6800000000.0) {
tmp = pow(x_m, -1.0) / y_m;
} else {
tmp = y_m / ((y_m * y_m) * x_m);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 6800000000.0d0) then
tmp = (x_m ** (-1.0d0)) / y_m
else
tmp = y_m / ((y_m * y_m) * x_m)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 6800000000.0) {
tmp = Math.pow(x_m, -1.0) / y_m;
} else {
tmp = y_m / ((y_m * y_m) * x_m);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if z <= 6800000000.0: tmp = math.pow(x_m, -1.0) / y_m else: tmp = y_m / ((y_m * y_m) * x_m) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (z <= 6800000000.0) tmp = Float64((x_m ^ -1.0) / y_m); else tmp = Float64(y_m / Float64(Float64(y_m * y_m) * x_m)); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 6800000000.0)
tmp = (x_m ^ -1.0) / y_m;
else
tmp = y_m / ((y_m * y_m) * x_m);
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z, 6800000000.0], N[(N[Power[x$95$m, -1.0], $MachinePrecision] / y$95$m), $MachinePrecision], N[(y$95$m / N[(N[(y$95$m * y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 6800000000:\\
\;\;\;\;\frac{{x\_m}^{-1}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{\left(y\_m \cdot y\_m\right) \cdot x\_m}\\
\end{array}\right)
\end{array}
if z < 6.8e9Initial program 94.0%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6475.4
Applied rewrites75.4%
if 6.8e9 < z Initial program 81.9%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6419.1
Applied rewrites19.1%
Applied rewrites29.5%
Applied rewrites29.5%
Final simplification61.2%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (pow (* (fma (* x_m z) z x_m) y_m) -1.0))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * pow((fma((x_m * z), z, x_m) * y_m), -1.0));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * (Float64(fma(Float64(x_m * z), z, x_m) * y_m) ^ -1.0))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[Power[N[(N[(N[(x$95$m * z), $MachinePrecision] * z + x$95$m), $MachinePrecision] * y$95$m), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot {\left(\mathsf{fma}\left(x\_m \cdot z, z, x\_m\right) \cdot y\_m\right)}^{-1}\right)
\end{array}
Initial program 90.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6490.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.0
Applied rewrites90.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6491.2
Applied rewrites91.2%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft1-inN/A
associate-*r*N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6494.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.1
Applied rewrites94.1%
Final simplification94.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= z 135000000000.0)
(pow (* y_m x_m) -1.0)
(/ y_m (* (* y_m y_m) x_m))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 135000000000.0) {
tmp = pow((y_m * x_m), -1.0);
} else {
tmp = y_m / ((y_m * y_m) * x_m);
}
return x_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 135000000000.0d0) then
tmp = (y_m * x_m) ** (-1.0d0)
else
tmp = y_m / ((y_m * y_m) * x_m)
end if
code = x_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if (z <= 135000000000.0) {
tmp = Math.pow((y_m * x_m), -1.0);
} else {
tmp = y_m / ((y_m * y_m) * x_m);
}
return x_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): tmp = 0 if z <= 135000000000.0: tmp = math.pow((y_m * x_m), -1.0) else: tmp = y_m / ((y_m * y_m) * x_m) return x_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (z <= 135000000000.0) tmp = Float64(y_m * x_m) ^ -1.0; else tmp = Float64(y_m / Float64(Float64(y_m * y_m) * x_m)); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(x_s, y_s, x_m, y_m, z)
tmp = 0.0;
if (z <= 135000000000.0)
tmp = (y_m * x_m) ^ -1.0;
else
tmp = y_m / ((y_m * y_m) * x_m);
end
tmp_2 = x_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[z, 135000000000.0], N[Power[N[(y$95$m * x$95$m), $MachinePrecision], -1.0], $MachinePrecision], N[(y$95$m / N[(N[(y$95$m * y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 135000000000:\\
\;\;\;\;{\left(y\_m \cdot x\_m\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{\left(y\_m \cdot y\_m\right) \cdot x\_m}\\
\end{array}\right)
\end{array}
if z < 1.35e11Initial program 94.0%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6493.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6493.7
Applied rewrites93.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6475.6
Applied rewrites75.6%
if 1.35e11 < z Initial program 81.9%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6419.1
Applied rewrites19.1%
Applied rewrites29.5%
Applied rewrites29.5%
Final simplification61.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (x_s y_s x_m y_m z) :precision binary64 (* x_s (* y_s (pow (* y_m x_m) -1.0))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * pow((y_m * x_m), -1.0));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, y_s, x_m, y_m, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = x_s * (y_s * ((y_m * x_m) ** (-1.0d0)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y_m && y_m < z;
public static double code(double x_s, double y_s, double x_m, double y_m, double z) {
return x_s * (y_s * Math.pow((y_m * x_m), -1.0));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(x_s, y_s, x_m, y_m, z): return x_s * (y_s * math.pow((y_m * x_m), -1.0))
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) return Float64(x_s * Float64(y_s * (Float64(y_m * x_m) ^ -1.0))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(x_s, y_s, x_m, y_m, z)
tmp = x_s * (y_s * ((y_m * x_m) ^ -1.0));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * N[Power[N[(y$95$m * x$95$m), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot {\left(y\_m \cdot x\_m\right)}^{-1}\right)
\end{array}
Initial program 90.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6490.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.0
Applied rewrites90.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6458.5
Applied rewrites58.5%
Final simplification58.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))