
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 97.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.5
Applied rewrites97.5%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -5e-25) (not (<= (/ z t) 0.002))) (* (/ z t) (- y x)) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -5e-25) || !((z / t) <= 0.002)) {
tmp = (z / t) * (y - x);
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -5e-25) || !(Float64(z / t) <= 0.002)) tmp = Float64(Float64(z / t) * Float64(y - x)); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -5e-25], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.002]], $MachinePrecision]], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-25} \lor \neg \left(\frac{z}{t} \leq 0.002\right):\\
\;\;\;\;\frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999962e-25 or 2e-3 < (/.f64 z t) Initial program 98.2%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.2
Applied rewrites90.2%
Applied rewrites94.9%
if -4.99999999999999962e-25 < (/.f64 z t) < 2e-3Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.5
Applied rewrites91.5%
Taylor expanded in x around 0
lower-/.f6493.3
Applied rewrites93.3%
Final simplification94.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -5e-25) (* (/ z t) (- y x)) (if (<= (/ z t) 0.005) (+ (* z (/ y t)) x) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -5e-25) {
tmp = (z / t) * (y - x);
} else if ((z / t) <= 0.005) {
tmp = (z * (y / t)) + x;
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-5d-25)) then
tmp = (z / t) * (y - x)
else if ((z / t) <= 0.005d0) then
tmp = (z * (y / t)) + x
else
tmp = ((y - x) * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -5e-25) {
tmp = (z / t) * (y - x);
} else if ((z / t) <= 0.005) {
tmp = (z * (y / t)) + x;
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -5e-25: tmp = (z / t) * (y - x) elif (z / t) <= 0.005: tmp = (z * (y / t)) + x else: tmp = ((y - x) * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -5e-25) tmp = Float64(Float64(z / t) * Float64(y - x)); elseif (Float64(z / t) <= 0.005) tmp = Float64(Float64(z * Float64(y / t)) + x); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -5e-25) tmp = (z / t) * (y - x); elseif ((z / t) <= 0.005) tmp = (z * (y / t)) + x; else tmp = ((y - x) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -5e-25], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.005], N[(N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-25}:\\
\;\;\;\;\frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{elif}\;\frac{z}{t} \leq 0.005:\\
\;\;\;\;z \cdot \frac{y}{t} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999962e-25Initial program 98.3%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.4
Applied rewrites85.4%
Applied rewrites92.6%
if -4.99999999999999962e-25 < (/.f64 z t) < 0.0050000000000000001Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.6
Applied rewrites91.6%
Taylor expanded in x around 0
lower-/.f6493.3
Applied rewrites93.3%
lift-fma.f64N/A
lower-+.f64N/A
*-commutativeN/A
lower-*.f6493.3
Applied rewrites93.3%
if 0.0050000000000000001 < (/.f64 z t) Initial program 98.1%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.6
Applied rewrites97.6%
Final simplification94.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -5e-25) (* (/ z t) (- y x)) (if (<= (/ z t) 0.005) (fma (/ y t) z x) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -5e-25) {
tmp = (z / t) * (y - x);
} else if ((z / t) <= 0.005) {
tmp = fma((y / t), z, x);
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -5e-25) tmp = Float64(Float64(z / t) * Float64(y - x)); elseif (Float64(z / t) <= 0.005) tmp = fma(Float64(y / t), z, x); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -5e-25], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.005], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-25}:\\
\;\;\;\;\frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{elif}\;\frac{z}{t} \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999962e-25Initial program 98.3%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.4
Applied rewrites85.4%
Applied rewrites92.6%
if -4.99999999999999962e-25 < (/.f64 z t) < 0.0050000000000000001Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.6
Applied rewrites91.6%
Taylor expanded in x around 0
lower-/.f6493.3
Applied rewrites93.3%
if 0.0050000000000000001 < (/.f64 z t) Initial program 98.1%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.6
Applied rewrites97.6%
Final simplification94.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 2000000000.0) (fma (/ y t) z x) (* (- x) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 2000000000.0) {
tmp = fma((y / t), z, x);
} else {
tmp = -x * (z / t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 2000000000.0) tmp = fma(Float64(y / t), z, x); else tmp = Float64(Float64(-x) * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 2000000000.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 2000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < 2e9Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.0
Applied rewrites91.0%
Taylor expanded in x around 0
lower-/.f6482.5
Applied rewrites82.5%
if 2e9 < (/.f64 z t) Initial program 98.0%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.6
Applied rewrites97.6%
Taylor expanded in x around inf
Applied rewrites52.8%
Applied rewrites61.9%
Final simplification78.3%
(FPCore (x y z t) :precision binary64 (if (or (<= x -1.15e-13) (not (<= x 2.5e-8))) (* (- 1.0 (/ z t)) x) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.15e-13) || !(x <= 2.5e-8)) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((x <= -1.15e-13) || !(x <= 2.5e-8)) tmp = Float64(Float64(1.0 - Float64(z / t)) * x); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -1.15e-13], N[Not[LessEqual[x, 2.5e-8]], $MachinePrecision]], N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{-13} \lor \neg \left(x \leq 2.5 \cdot 10^{-8}\right):\\
\;\;\;\;\left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if x < -1.1499999999999999e-13 or 2.4999999999999999e-8 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6487.1
Applied rewrites87.1%
if -1.1499999999999999e-13 < x < 2.4999999999999999e-8Initial program 95.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6494.7
Applied rewrites94.7%
Taylor expanded in x around 0
lower-/.f6486.7
Applied rewrites86.7%
Final simplification86.9%
(FPCore (x y z t) :precision binary64 (if (<= z 3.6e-156) (/ (* z y) t) (* (/ y t) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.6e-156) {
tmp = (z * y) / t;
} else {
tmp = (y / t) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.6d-156) then
tmp = (z * y) / t
else
tmp = (y / t) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.6e-156) {
tmp = (z * y) / t;
} else {
tmp = (y / t) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 3.6e-156: tmp = (z * y) / t else: tmp = (y / t) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 3.6e-156) tmp = Float64(Float64(z * y) / t); else tmp = Float64(Float64(y / t) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3.6e-156) tmp = (z * y) / t; else tmp = (y / t) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 3.6e-156], N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.6 \cdot 10^{-156}:\\
\;\;\;\;\frac{z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\end{array}
\end{array}
if z < 3.59999999999999999e-156Initial program 97.9%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6435.1
Applied rewrites35.1%
if 3.59999999999999999e-156 < z Initial program 96.6%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6439.0
Applied rewrites39.0%
Applied rewrites45.5%
Final simplification38.5%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 97.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.0
Applied rewrites91.0%
Taylor expanded in x around 0
lower-/.f6474.9
Applied rewrites74.9%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 97.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6437.4
Applied rewrites37.4%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 97.5%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6436.4
Applied rewrites36.4%
Applied rewrites34.9%
Final simplification34.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024318
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))