
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- x y) (* 2.0 x)))
double code(double x, double y) {
return (x - y) * (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * (2.0d0 * x)
end function
public static double code(double x, double y) {
return (x - y) * (2.0 * x);
}
def code(x, y): return (x - y) * (2.0 * x)
function code(x, y) return Float64(Float64(x - y) * Float64(2.0 * x)) end
function tmp = code(x, y) tmp = (x - y) * (2.0 * x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot \left(2 \cdot x\right)
\end{array}
Initial program 95.7%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2.95e-72) (not (<= y 1.55e+59))) (* -2.0 (* y x)) (* (* x 2.0) x)))
double code(double x, double y) {
double tmp;
if ((y <= -2.95e-72) || !(y <= 1.55e+59)) {
tmp = -2.0 * (y * x);
} else {
tmp = (x * 2.0) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.95d-72)) .or. (.not. (y <= 1.55d+59))) then
tmp = (-2.0d0) * (y * x)
else
tmp = (x * 2.0d0) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.95e-72) || !(y <= 1.55e+59)) {
tmp = -2.0 * (y * x);
} else {
tmp = (x * 2.0) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.95e-72) or not (y <= 1.55e+59): tmp = -2.0 * (y * x) else: tmp = (x * 2.0) * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.95e-72) || !(y <= 1.55e+59)) tmp = Float64(-2.0 * Float64(y * x)); else tmp = Float64(Float64(x * 2.0) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.95e-72) || ~((y <= 1.55e+59))) tmp = -2.0 * (y * x); else tmp = (x * 2.0) * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.95e-72], N[Not[LessEqual[y, 1.55e+59]], $MachinePrecision]], N[(-2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * 2.0), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.95 \cdot 10^{-72} \lor \neg \left(y \leq 1.55 \cdot 10^{+59}\right):\\
\;\;\;\;-2 \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot 2\right) \cdot x\\
\end{array}
\end{array}
if y < -2.9499999999999998e-72 or 1.55000000000000007e59 < y Initial program 90.5%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f6486.3
Applied rewrites86.3%
if -2.9499999999999998e-72 < y < 1.55000000000000007e59Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6485.0
Applied rewrites85.0%
Applied rewrites85.0%
Final simplification85.6%
(FPCore (x y) :precision binary64 (* -2.0 (* y x)))
double code(double x, double y) {
return -2.0 * (y * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-2.0d0) * (y * x)
end function
public static double code(double x, double y) {
return -2.0 * (y * x);
}
def code(x, y): return -2.0 * (y * x)
function code(x, y) return Float64(-2.0 * Float64(y * x)) end
function tmp = code(x, y) tmp = -2.0 * (y * x); end
code[x_, y_] := N[(-2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \left(y \cdot x\right)
\end{array}
Initial program 95.7%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f6459.2
Applied rewrites59.2%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024318
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (- x y)))
(* 2.0 (- (* x x) (* x y))))