
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 73.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lift--.f64N/A
div-subN/A
*-inversesN/A
sub-divN/A
associate-/l/N/A
lift-*.f64N/A
inv-powN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
inv-powN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* x 2.0) y))))
(if (<= t_0 (- INFINITY))
(/ -0.5 x)
(if (or (<= t_0 -1e-141) (not (or (<= t_0 1e-132) (not (<= t_0 5e+302)))))
t_0
(/ 0.5 y)))))
double code(double x, double y) {
double t_0 = (x - y) / ((x * 2.0) * y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = -0.5 / x;
} else if ((t_0 <= -1e-141) || !((t_0 <= 1e-132) || !(t_0 <= 5e+302))) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (x - y) / ((x * 2.0) * y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = -0.5 / x;
} else if ((t_0 <= -1e-141) || !((t_0 <= 1e-132) || !(t_0 <= 5e+302))) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((x * 2.0) * y) tmp = 0 if t_0 <= -math.inf: tmp = -0.5 / x elif (t_0 <= -1e-141) or not ((t_0 <= 1e-132) or not (t_0 <= 5e+302)): tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(-0.5 / x); elseif ((t_0 <= -1e-141) || !((t_0 <= 1e-132) || !(t_0 <= 5e+302))) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((x * 2.0) * y); tmp = 0.0; if (t_0 <= -Inf) tmp = -0.5 / x; elseif ((t_0 <= -1e-141) || ~(((t_0 <= 1e-132) || ~((t_0 <= 5e+302))))) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(-0.5 / x), $MachinePrecision], If[Or[LessEqual[t$95$0, -1e-141], N[Not[Or[LessEqual[t$95$0, 1e-132], N[Not[LessEqual[t$95$0, 5e+302]], $MachinePrecision]]], $MachinePrecision]], t$95$0, N[(0.5 / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(x \cdot 2\right) \cdot y}\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-141} \lor \neg \left(t\_0 \leq 10^{-132} \lor \neg \left(t\_0 \leq 5 \cdot 10^{+302}\right)\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -inf.0Initial program 8.5%
Taylor expanded in x around 0
lower-/.f6457.8
Applied rewrites57.8%
if -inf.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -1e-141 or 9.9999999999999999e-133 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 5e302Initial program 98.9%
if -1e-141 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 9.9999999999999999e-133 or 5e302 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 9.1%
Taylor expanded in x around inf
lower-/.f6458.9
Applied rewrites58.9%
Final simplification87.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.4e-64) (not (<= x 1.45e-25))) (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.4e-64) || !(x <= 1.45e-25)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.4d-64)) .or. (.not. (x <= 1.45d-25))) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.4e-64) || !(x <= 1.45e-25)) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.4e-64) or not (x <= 1.45e-25): tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.4e-64) || !(x <= 1.45e-25)) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.4e-64) || ~((x <= 1.45e-25))) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.4e-64], N[Not[LessEqual[x, 1.45e-25]], $MachinePrecision]], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{-64} \lor \neg \left(x \leq 1.45 \cdot 10^{-25}\right):\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if x < -1.40000000000000002e-64 or 1.45e-25 < x Initial program 73.8%
Taylor expanded in x around inf
lower-/.f6474.6
Applied rewrites74.6%
if -1.40000000000000002e-64 < x < 1.45e-25Initial program 72.6%
Taylor expanded in x around 0
lower-/.f6477.2
Applied rewrites77.2%
Final simplification75.8%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 73.3%
Taylor expanded in x around 0
lower-/.f6449.4
Applied rewrites49.4%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024318
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))