
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 73.3%
Taylor expanded in x around inf
+-commutativeN/A
remove-double-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-frac-neg2N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -4.75e+148) (/ 0.5 y) (if (<= x -8e-236) (/ (+ x y) (* (* x 2.0) y)) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (x <= -4.75e+148) {
tmp = 0.5 / y;
} else if (x <= -8e-236) {
tmp = (x + y) / ((x * 2.0) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.75d+148)) then
tmp = 0.5d0 / y
else if (x <= (-8d-236)) then
tmp = (x + y) / ((x * 2.0d0) * y)
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.75e+148) {
tmp = 0.5 / y;
} else if (x <= -8e-236) {
tmp = (x + y) / ((x * 2.0) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.75e+148: tmp = 0.5 / y elif x <= -8e-236: tmp = (x + y) / ((x * 2.0) * y) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -4.75e+148) tmp = Float64(0.5 / y); elseif (x <= -8e-236) tmp = Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.75e+148) tmp = 0.5 / y; elseif (x <= -8e-236) tmp = (x + y) / ((x * 2.0) * y); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.75e+148], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -8e-236], N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.75 \cdot 10^{+148}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -8 \cdot 10^{-236}:\\
\;\;\;\;\frac{x + y}{\left(x \cdot 2\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -4.7500000000000001e148Initial program 52.1%
Taylor expanded in x around inf
lower-/.f6487.2
Applied rewrites87.2%
if -4.7500000000000001e148 < x < -8.0000000000000004e-236Initial program 83.3%
if -8.0000000000000004e-236 < x Initial program 72.8%
Taylor expanded in x around 0
lower-/.f6453.9
Applied rewrites53.9%
(FPCore (x y) :precision binary64 (if (<= x -1.06e-167) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (x <= -1.06e-167) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.06d-167)) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.06e-167) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.06e-167: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.06e-167) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.06e-167) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.06e-167], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.06 \cdot 10^{-167}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -1.05999999999999995e-167Initial program 74.0%
Taylor expanded in x around inf
lower-/.f6463.4
Applied rewrites63.4%
if -1.05999999999999995e-167 < x Initial program 72.8%
Taylor expanded in x around 0
lower-/.f6456.2
Applied rewrites56.2%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 73.3%
Taylor expanded in x around 0
lower-/.f6449.3
Applied rewrites49.3%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024318
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))